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Media Create Sales: Week 16, 2016 (Apr 18 - Apr 24)

Vena

Member
So, confirmed then. Wii U will be supply constrained forever from now.

38l.jpg

Unprecedented demand!
 

hiska-kun

Member
Other Info from the Nintendo's meeting related to japanese sales:

Top 10 Fiscal Year 2016
07l.jpg


3DS Software
06l.jpg


Wii U Software
18l.jpg

(Ironically, selling better than previous years, but Nintendo decided to cut the hardware)

3DS Fire Emblem
10l.jpg


Tomodachi Life
12l.jpg


Nintendo Selects
14l.jpg


Splatoon
22l.jpg

*Sell-through in Japan is 1.49 million.

Splatoon Amiibo
25l.jpg


Download Sales Ratio
28l.jpg


3DS games, coming this fiscal year (only confirmed games)
34l.jpg


These are the ones related to Japan, for the full presentation:
https://www.nintendo.co.jp/ir/en/library/events/160428/index.html
 

hiska-kun

Member
Media Create Top 50 is up, since tomorrow is a holiday they updated earlier (the start of Golden Week).
Also, due to the holiday probably tomorrow we won't get the first day sell-through.
 

Chris1964

Sales-Age Genius
01./00. [PS4] One Piece: Burning Blood # <FTG> (Bandai Namco Games) {2016.04.21} (¥7.600) - 35.496 / NEW <64,84%>
02./00. [PSV] One Piece: Burning Blood # <FTG> (Bandai Namco Games) {2016.04.21} (¥6.800) - 32.682 / NEW <62,20%>
___

05./00. [WIU] Star Fox Zero + Star Fox Guard Double Pack <Star Fox Zero \ Star Fox Guard> <STG> (Nintendo) {2016.04.21} (¥6.500) - 17.114 / NEW <30,00%>
___

08./00. [WIU] Star Fox Zero <STG> (Nintendo) {2016.04.21} (¥5.700) - 8.135 / NEW <30,00%>
___

21./00. [PS3] UEFA EURO 2016: Winning Eleven 2016 <SPT> (Konami) {2016.04.21} (¥3.800)
22./10. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700)
23./08. [PS4] Divinity: Original Sin Enhanced Edition <RPG> (Spike Chunsoft) {2016.04.14} (¥7.500)
24./00. [PS4] God Eater Off Shot: Tachibana Sakuya-hen Twin Pack & Animation Vol.7 <ETC> (Bandai Namco Games) {2016.04.21} (¥7.800)
25./13. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
26./11. [WIU] Pokken Tournament # <FTG> (Pokemon Co.) {2016.03.18} (¥7.200)
27./15. [3DS] Ansatsu Kyoushitsu: Assassin Ikusei Keikaku!! <ACT> (Bandai Namco Games) {2016.03.24} (¥5.700)
28./21. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990)
29./22. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400)
30./12. [PSV] Hatsune Miku: Project Diva X <ACT> (Sega) {2016.03.24} (¥6.990)
31./20. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.571)
32./14. [PS4] Star Ocean: Integrity and Faithlessness <RPG> (Square Enix) {2016.03.31} (¥7.980)
33./28. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571)
34./26. [PS4] Battlefield 4: Premium Edition <Battlefield 4 \ Battlefield 4: China Rising \ Battlefield 4: Second Assault \ Battlefield 4: Final Stand \ Battlefield 4: Naval Strike \ Battlefield 4: Dragon's Teeth> [EA Best Hits] <ACT> (Electronic Arts) {2016.03.17} (¥3.800)
35./35. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700)
36./27. [PS4] Call of Duty: Black Ops III # <ACT> (Sony Computer Entertainment) {2015.11.06} (¥7.900)
37./23. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.600)
38./18. [PS4] Tom Clancy's The Division <RPG> (Ubisoft) {2016.03.10} (¥8.400)
39./25. [3DS] Tomodachi Life [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
40./34. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥5.690)
41./30. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.200)
42./19. [PS4] Nobunaga's Ambition: Sphere of Influence - Sengoku Risshiden # <SLG> (Koei Tecmo) {2016.03.24} (¥8.800)
43./36. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400)
44./29. [PSV] Attack on Titan: Wings of Freedom # <ACT> (Koei Tecmo) {2016.02.18} (¥6.800)
45./42. [3DS] Rhythm Heaven Megamix <ACT> (Nintendo) {2015.06.11} (¥4.700)
46./37. [3DS] Harvest Moon 3D: A New Beginning [Nintendo Selects] <SLG> (Marvelous) {2016.03.17} (¥2.700)
47./31. [PSV] Nobunaga's Ambition: Sphere of Influence - Sengoku Risshiden # <SLG> (Koei Tecmo) {2016.03.24} (¥7.800)
48./40. [WIU] The Legend of Zelda: Twilight Princess HD # <ADV> (Nintendo) {2016.03.10} (¥5.700)
49./39. [3DS] Monster Hunter Generations # <ACT> (Capcom) {2015.11.28} (¥5.800)
50./44. [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥4.800)

Top 50

3DS - 16
PS4 - 16
PSV - 9
WIU - 8
PS3 - 1

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    404.000 |    304.000 |    484.000 |  9.394.000 | 11.587.000 |
+-------+------------+------------+------------+------------+------------+
 

Ryng_tolu

Banned
I know most core RPGs in Japan have poor legs due to the used market, but this is still amazing at how Fire Emblem's sales halted after a few weeks in Japan while in America it just kept going.

Awakening legs were insanity strong For a normal game ( let alone For a jRPG ). Don't expect the same legs For Fates.
It's still gonna sell easy over Awakening though... It Will probabily sell At least 1 million lifetime, most likely even 1.2 million.

There were over 790K participants in the last Splatfest. Over half the number of copies sold. The retention rate is insane. At this point I'm liking Ryng's prediction of Splatoon hitting 2 million with digital.

Honestly, i changed My prediction For Splatoon many Times. Before 2 million, i was saying 1.8 million.

Of Course, i never expect those massive shortages back in 2015, so... Dunno, 2 million remain possible, but is less likely than before.

Anyway yes, the range 1.8-2 million seem a safe bet. Maybe 1.9 million? Around Here i say.
 

Nirolak

Mrgrgr
3DS Fire Emblem
10l.jpg


Tomodachi Life
12l.jpg

These are some nice examples of the struggles of the dedicated market in Japan.

Fire Emblem is a series that has to get basically all its sales in approximately the first month in Japan, while it had gigantic, three year long legs in North America.

Tomodachi, a casual title, was able to show better legs in Japan, but still capped off at 40 weeks, whereas it went well beyond that in Europe.

When you have to do so much business up front, especially as a core title, it can be really limiting to the ability of quality driven word of mouth to sell your product in the long term.

These aren't exception cases in the West either. We very frequently see games launch with X million and end up with double that in lifetime sales. Watch Dogs went from 4 to 10 million. Far Cry 3 went from 4.5 million in its first quarter to over 10 million LTD. Borderlands had a modest 1-2 million launch with 1 week of TV ads into over 6 million lifetime. Skyrim went out with 7 million and ended up over 20 million. This is before we even start with games like Stardew Valley launching at 30K copies and ending up over a million (or Terraria starting the same and getting over 12.5 million). Being able to have that kind of scenario is a big boon to the viability of products and game development in general.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
These are some nice examples of the struggles of the dedicated market in Japan.

Fire Emblem is a series that has to get basically all its sales in approximately the first month in Japan, while it had gigantic, three year long legs in North America.

Tomodachi, a casual title, was able to show better legs in Japan, but still capped off at 40 weeks, whereas it went well beyond that in Europe.

When you have to do so much business up front, especially as a core title, it can be really limiting to the ability of quality driven word of mouth to sell your product in the long term.

These aren't exception cases in the West either. We very frequently see games launch with X million and end up with double that in lifetime sales. Watch Dogs went from 4 to 10 million. Far Cry 3 went from 4.5 million in its first quarter to over 10 million LTD. Borderlands had a modest 1-2 million launch with 1 week of TV ads into over 6 million lifetime. Skyrim went out with 7 million and ended up over 20 million. This is before we even start with games like Stardew Valley launching at 30K copies and ending up over a million (or Terraria starting the same and getting over 12.5 million). Being able to have that kind of scenario is a big boon to the viability of products and game development in general.

I just gave a deeper look at the Fire Emblem graph. That...that means that, starting with 180,000 units the first month, it went to sell not that far from 1,000,000 (800,000+) in US alone. What the, how.
 

Nirolak

Mrgrgr
I just gave a deeper look at the Fire Emblem graph. That...that means that, starting with 180,000 units the first month, it went to sell not that far from 1,000,000 (800,000+) in US alone. What the, how.

That's kind of the thing though. If a game comes out and is popular with players, this isn't even *that* unusual.

We can even take Tomb Raider 2013 which shipped under expectations by about 2.8 million units (it was 3.2 million out of a target of ~6 million) and ended up at over 8.5 million on word of mouth.

Those Naruto games that got to 12 million shipped between the first four were generally debuting sub-300K in NPD as well, but sat on steady out-of-the-top-10 sales for a long time.

Mind, there's also a lot of games that die horribly, but the opportunity to succeed long term at least exists in a way it seems to very rarely in Japan, especially for core oriented titles.

Mass Effect 2 also went from 572.1K to over 1.7 million looking at some of the older NPD data I have despite only getting 246.5K in month 2 and proceeding to fall out of the top 10 forever.
 

Z3M0G

Member
Rip star fox

Nintendo was probably walking in knowing exactly how it would sell... but gave in to fan pressure and likely decided it would be a fairly inexpensive game to produce to give WiiU something to play...

They likely know the same for the Metroid franchise... and I bet sales of SFZ make it even less like we'll get a full Metroid game.

Best scenario is that they are saving it all for NX.
 
These are some nice examples of the struggles of the dedicated market in Japan.

Fire Emblem is a series that has to get basically all its sales in approximately the first month in Japan, while it had gigantic, three year long legs in North America.

Tomodachi, a casual title, was able to show better legs in Japan, but still capped off at 40 weeks, whereas it went well beyond that in Europe.

When you have to do so much business up front, especially as a core title, it can be really limiting to the ability of quality driven word of mouth to sell your product in the long term.

I don't like this kind of comparisons actually, cause while the market grew up in the west, it's struggling in Japan, so while we compare Japan (120mln people) with the US (500mln people and not counting Canada) and UE (just France + Italy have the same population of Japan and they are not the biggest market in Europe, UK and Germany)

Second, Tomodachi on 3DS did not as weel as it did on DS, while in Europe the DS version never appeared. Also NoE pushed a lot the game, while NoJ didn't do such a great effort.

The market is struggling in Japan, but you don't have to use this comparisons, just check how much hardware sold in the last 10 years, iirc 2015 was the lowest point in the last 20 years.
Reasons ? Mobile expanding and children birth rate very low; the latter is an aspect not considered so much, but it should be mentioned cause the 6-18 y.o. audience has always been important for the market in Japan. Life over there is different from the west and when you grow up you don't have so much time for playing, just considering that the peak during the 2006-2008 was made when the market was expanded by new audience thanks to DS and Wii.
Here is a graph which clearly shows the situation :

CFB719.gif
 

Nirolak

Mrgrgr
I don't like this kind of comparisons actually, cause while the market grew up in the west, it's struggling in Japan, so while we compare Japan (120mln people) with the US (500mln people and not counting Canada) and UE (just France + Italy have the same population of Japan and they are not the biggest market in Europe, UK and Germany)

Second, Tomodachi on 3DS did not as weel as it did on DS, while in Europe the DS version never appeared. Also NoE pushed a lot the game, while NoJ didn't do such a great effort.

The market is struggling in Japan, but you don't have to use this comparisons, just check how much hardware sold in the last 10 years, iirc 2015 was the lowest point in the last 20 years.
Reasons ? Mobile expanding and children birth rate very low; the latter is an aspect not considered so much, but it should be mentioned cause the 6-18 y.o. audience has always been important for the market in Japan. Life over there is different from the west and when you grow up you don't have so much time for playing, just considering that the peak during the 2006-2008 was made when the market was expanded by new audience thanks to DS and Wii.
Here is a graph which clearly shows the situation :

CFB719.gif
My feeling is that this is a fine explanation for volume, but that's not really what I'm addressing with my statement.

The concern for me in that graph is the sales trends. Core games in Japan are overwhelmingly only selling new copies up front. Monster Hunter is the main breakaway I can think of past the children's title age demographic and I imagine the co-op service game nature of that helps a lot, since everyone needs to hang on to their copies to play together and get the new free content.

Like, sure, Japan is never going to have comparable sales to vastly larger populations, and that's perfectly fine, but that doesn't immediately cause games to sell 90%+ of their volume in the first 5-6 weeks. That's an issue on the distribution and retail sales end.
 

Nyoro SF

Member
My feeling is that this is a fine explanation for volume, but that's not really what I'm addressing with my statement.

The concern for me in that graph is the sales trends. Core games in Japan are overwhelmingly only selling new copies up front. Monster Hunter is the main breakaway I can think of past the children's title age demographic and I imagine the co-op service game nature of that helps a lot, since everyone needs to hang on to their copies to play together and get the new free content.

Like, sure, Japan is never going to have comparable sales to vastly larger populations, and that's perfectly fine, but that doesn't immediately cause games to sell 90%+ of their volume in the first 5-6 weeks. That's an issue on the distribution and retail sales end.

Maybe it is caused by Japanese retailer price inflexibility which is exacerbating the proliferation of the used reselling market? Just a guess...
 

horuhe

Member
This week's releases

{2016.04.28}

[3DS] Kirby: Planet Robobot <ACT> (Nintendo) (¥4.700)

[PS4] [PSV] [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) (¥7.980)

[PS3] Star Ocean: Integrity and Faithlessness <RPG> (Square Enix) (¥7.980)

[3DS] [WIU] [PS4] [PSV] LEGO Marvel's Avengers <ADV> (Warner Entertainment Japan) (¥4.700)

[PSV] Punchline # <ACT> (5pb.) (¥7.800)
 

hiska-kun

Member
My feeling is that this is a fine explanation for volume, but that's not really what I'm addressing with my statement.

The concern for me in that graph is the sales trends. Core games in Japan are overwhelmingly only selling new copies up front. Monster Hunter is the main breakaway I can think of past the children's title age demographic and I imagine the co-op service game nature of that helps a lot, since everyone needs to hang on to their copies to play together and get the new free content.

Like, sure, Japan is never going to have comparable sales to vastly larger populations, and that's perfectly fine, but that doesn't immediately cause games to sell 90%+ of their volume in the first 5-6 weeks. That's an issue on the distribution and retail sales end.

Long term sales are made on the used Market in Japan. We can check that, we have the Top 500 for years 2013 and 2014. (And someday we will have 2015 too).

http://www.neogaf.com/forum/showthread.php?t=874622

http://www.neogaf.com/forum/showthread.php?t=1078514
 

L~A

Member
That makes sense. It's actually probably a pretty good incentive to go in heavily on DLC since you can attempt to monetize those users.

I wonder if that could partially explains good sales of some western titles who either have ltos of DLC or a significant multiplayer component. Thinking primarily of GTA V, which has GTA Online, with regular updates and all.
 
hmm those OP Number are dissapointing.....hopefully the western sales will save it

After all these years we are finally getting a OP Fighting Game...please don't bomb
 

Chris1964

Sales-Age Genius
Media Create Sales: CY 2014 (2013 Dec 30 - 2014 Dec 28)

3DS

retail software sales - 23,4m
digital software sales - 1,6m

Wii U

retail software sales - 2,8m
digital software sales - 0,2m


Media Create Sales: CY 2015 (2014 Dec 29 - 2016 Jan 03)

3DS

retail software sales - 18,4m
digital software sales - 1,6m

Wii U

retail software sales - 3,9m
digital software sales - 0,4m
 

Ryng_tolu

Banned
I just gave a deeper look at the Fire Emblem graph. That...that means that, starting with 180,000 units the first month, it went to sell not that far from 1,000,000 (800,000+) in US alone. What the, how.

I just saw better this graph, and i have 850,000 lifetime for Awakening.
 

Chris1964

Sales-Age Genius
Splatoon

After 4 weeks

total: 368.000
retail: 310.582
digital: ~58.000


After 22 weeks

total: 905.000
retail: 737.478
digital: ~168.000


After 48 weeks

total: 1.490.000
retail: 1.338.689
digital: ~151.000


I guess we had digital returns
 
Splatoon

After 4 weeks

total: 368.000
retail: 310.582
digital: ~58.000


After 22 weeks

total: 905.000
retail: 737.478
digital: ~168.000


After 48 weeks

total: 1.490.000
retail: 1.338.689
digital: ~151.000


I guess we had digital returns

Lol, talk about Splatdoom.
 

Sterok

Member
Alright, maybe I'm not reading things right, but something looks off to me. Fire Emblem Fates has shipped .78 million in Japan. Wonderful number and all. And it's probably not counting the alternate Birthright/Conquest path you download, given how their top digital sales are structured. But the chart showing its sales puts it at maybe 600K in Japan. Which is a pretty big difference. I doubt there's 100K copies of Fates sitting on shelves, so what's the cause of the discrepancy?
 

MANUELF

Banned
Alright, maybe I'm not reading things right, but something looks off to me. Fire Emblem Fates has shipped .78 million in Japan. Wonderful number and all. And it's probably not counting the alternate Birthright/Conquest path you download, given how their top digital sales are structured. But the chart showing its sales puts it at maybe 600K in Japan. Which is a pretty big difference. I doubt there's 100K copies of Fates sitting on shelves, so what's the cause of the discrepancy?

The source is Media Create so I guess is retail only
 

Ryng_tolu

Banned
Alright, maybe I'm not reading things right, but something looks off to me. Fire Emblem Fates has shipped .78 million in Japan. Wonderful number and all. And it's probably not counting the alternate Birthright/Conquest path you download, given how their top digital sales are structured. But the chart showing its sales puts it at maybe 600K in Japan. Which is a pretty big difference. I doubt there's 100K copies of Fates sitting on shelves, so what's the cause of the discrepancy?

According to the Nintendo chart, Fates in Japan is about 550,000 lifetime, not 600K.
 

rhandino

Banned
Poor Platinum games. They can't make a commercial hit for shit.
#PrayforScalebound

But I thought that Metal Gear Rising was kind of a hit for them thanks to a combination brand power + popular character on that series + being a good game.
 

duckroll

Member
Nier will do at best 100k at launch, and that's assuming word of mouth of the first game massively boosted the franchise's popularity. 50-60k is more probable.

Scalebound might not even chart in Japan ever.
 
According to the Nintendo chart, Fates in Japan is about 550,000 lifetime, not 600K.

200k copies on shelves is even more of a stretch than 100k!

like I said earlier, I don't know why the default assumption people made was that it didn't include the alternate path at a discount, because the figures don't add up otherwise
 

horuhe

Member
Rakuten Books Sales Ranking (2016.04.28)

01./00. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
02./00. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
03./00. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
04./00. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
05./01. [3DS] Yo-Kai Sangokushi <SLG> (Level 5)
06./00. [PSV] Eve: Burst Error R (Limited Edition) <ADV> (Red Flagship)
07./11. [WiiU] Splatoon <ACT> (Nintendo)
08./02. [3DS] Dragon Quest Monsters: Joker 3 <RPG> (Square Enix)
09./03. [PS4] Dark Souls III <RPG> (From Software)
10./00. [PS4] LEGO Marvel's Avengers <ADV> (Warner Entertainment Japan)
11./04. [PSV] Bullet Girls 2 <ACT> (D3Publisher)
12./05. [WiiU] Star Fox Zero + Star Fox Guard Double Pack <STG> (Nintendo)
13./00. [PS4] Punchline <ACT> (5pb.)
14./10. [PS4] One Piece: Burning Blood <FTG> (Bandai Namco Games)
15./13. [WiiU] Super Mario Maker <ACT> (Nintendo)
16./06. [3DS] Disney Art Academy <HOB> (Nintendo)
17./08. [WiiU] Pokkén Tournament <FTG> (Pokémon Co.)
18./17. [PSV] One Piece: Burning Blood <FTG> (Bandai Namco Games)
19./14. [WiiU] Star Fox Zero <STG> (Nintendo)
20./00. [PSV] Eve: Burst Error R <ADV> (Red Flagship)

Rakuten Books Pre-Orders Ranking (2016.04.28)

01./02. [PS4] Uncharted 4: A Thief's End (Deluxe Edition) <ADV> (Sony Computer Entertainment)
02./04. [3DS] Ace Attorney 6 <ADV> (Capcom)
03./08. [PS4] Final Fantasy XV <RPG> (Square Enix)
04./15. [PS4] Tales of Berseria <RPG> (Bandai Namco Games)
05./07. [PS4] Dragon Quest Heroes II <RPG> (Square Enix)
06./14. [3DS] Story of Seasons: Cherished Friends of Three Towns <SLG> (Marvelous)
07./12. [3DS] Yo-Kai Watch 3: Sushi / Tempura Set <RPG> (Level 5)
08./03. [PSV] Sword Art Online: Hollow Realization (Limited Edition) <RPG> (Bandai Namco Games)
09./00. [PSV] Reco Love: Gold Beach (Limited Edition) <SLG> (Kadowaka Games)
10./00. [PSV] Reco Love: Blue Ocean (Limited Edition) <SLG> (Kadowaka Games)

*Note: Games listed on the Rakuten Books Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Rakuten Books Sales Ranking. It is expected anyone interested, to look at the previous rankings to make himself a better idea of the actual sales.
 

mao2

Member
First day sell-through.

[PS4][PS3][PSV] Jikkyou Powerful Pro Baseball 2016 - All 3 versions ~60% each.

[3DS] Kirby: Planet Robobot - 20%

[PS3] Star Ocean: Integrity and Faithlessness - Well, whatever.
 

Anth0ny

Member
That seems low for One Piece :(

yeah, those musou games used to sell a fuck load when one piece was at the peak of it's popularity.

how's the manga/anime doing? I'm guessing it's still #1 but down from the crazy, record breaking stuff around the Marineford arc/Strong World movie.
 

Chris1964

Sales-Age Genius
Alright, maybe I'm not reading things right, but something looks off to me. Fire Emblem Fates has shipped .78 million in Japan. Wonderful number and all. And it's probably not counting the alternate Birthright/Conquest path you download, given how their top digital sales are structured. But the chart showing its sales puts it at maybe 600K in Japan. Which is a pretty big difference. I doubt there's 100K copies of Fates sitting on shelves, so what's the cause of the discrepancy?

Unless it's the expected and third path is included in these numbers.
 

Guru-Guru

Banned
Did we get any word on the reason why that head dude from PlatinumGames stepped down yet? All I remember was getting a generic PR statement last week. I guess it is a little too soon to hear whether he got poached by another company.
 

Bruno MB

Member
PREDICTION LEAGUE MAY 2016

Predict how much these titles will sell in the month (from May 02 to May 29):

[PS4] Uncharted 4: A Thief's End (20 days) -
[PS4] Dragon Quest Heroes II (3 days) -
[PS3] Dragon Quest Heroes II (3 days) -
[PSV] Dragon Quest Heroes II (3 days) -

-----------------------------------------------------------------------------------
Deadline: May 04 2016 09:00 am (EST)


Attention:
  • Remember for some games it's not only the 1st week.
  • Multiplatform entries are the combined available sales of each platform described

Rules:
  • Do not edit your post after the deadline. If you do, you'll be disqualified.
  • The official monthly hardware sales will be the sum of weekly numbers for all versions of the system available from Famitsu.
  • The official monthly software sales will be the latest total or the sum of the weekly numbers if the title is release before the period available from the Famitsu Top 30.
  • The official monthly sales for multi-platform releases will be the combined available sales of each platform shown in the title entry.
  • The official monthly sales for games with multiple versions will be the combined available sales of each version shown in the title entry.
  • Any game missing in the Famitsu top 30 will be taken out of the predictions.

There are only 2 relevant releases next month, I even thought about skipping May's prediction league.
 

MANUELF

Banned
PREDICTION LEAGUE MAY 2016

Predict how much these titles will sell in the month (from May 02 to May 29):

[PS4] Uncharted 4: A Thief's End (20 days) -
[PS4] Dragon Quest Heroes II (3 days) -
[PS3] Dragon Quest Heroes II (3 days) -
[PSV] Dragon Quest Heroes II (3 days) -

How much did the previous games sell?
 

Chris1964

Sales-Age Genius
Predictions

[PS4] Uncharted 4: A Thief's End (20 days) - 210.987
[PS4] Dragon Quest Heroes II (3 days) - 123.456
[PSV] Dragon Quest Heroes II (3 days) - 123.456
[PS3] Dragon Quest Heroes II (3 days) - 65.432
 
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