electroplankton
Banned
I remember how Starhawk actually sold more in Japan than UK, lol
Well look at the number of titles each platform had.Average software sales - MC 2012
(system - # of sales / # of games)
1st Party
1. 3DS - 336,834
2. WIU - 289,219
3. NDS - 142,072
4. WII - 94,845
5. PS3 - 37,339
6. PSV - 31,604
7. 360 - 13,296
8. PSP - 7,820
3rd Party
1. 3DS - 66,530
2. WII - 47,357
3. PS3 - 45,753
4. PSV - 31,436
5. PSP - 29,047
6. WIU - 22,480
7. NDS - 13,245
8. 360 - 11,040
interesting that Vita 3rd party > PSP 3rd party
Sony really need to sort out their 1st party offerings in their home country though
Donny can you explain how the numbers for each title work?
Next gen 100k+ (ltd) Club from the 2012 MC Top 1000.
Nintendo 3DS
- Animal Crossing: New Leaf (Nintendo) 1,969,955
- Mario Kart 7 (Nintendo) 1,908,966
- Super Mario 3D Land (Nintendo) 1,769,566
- New Super Mario Bros. 2 (Nintendo) 1,743,791
- Monster Hunter 3 Ultimate (Capcom) 1,587,566
- Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix) 819,870
- The Legend of Zelda: Ocarina of Time 3D (Nintendo) 558,496
- Fire Emblem: Awakening (Nintendo) 455,268
- Professor Layton and the Miracle Mask (Level 5) 409,633
- Paper Mario: Sticker Star (Nintendo) 402,133
- Pokémon Mystery Dungeon: Gates to Infinity (Pokémon Co.) 373,699
- Taiko no Tatsujin: Mysterious Orb and the Chibi Dragon (Bandai Namco) 340,533
- Kingdom Hearts 3D [dream drop distance] (Square Enix) 338,812
- Run For Money Tousouchuu (Bandai Namco) 337,472
- Pokémon Rumble Blast (Pokémon Co.) 325,932
- Kid Icarus: Uprising (Nintendo) 316,133
- Resident Evil Revelations (Capcom) 296,040
- Nintendogs + Cats: Toy Poodle & New Friends (Nintendo) 292,563
- Mario Tennis Open (Nintendo) 291,001
- Bravely Default: Flying Fairy (Square Enix) 283,693
- One Piece: Unlimited Cruise Special (Bandai Namco) 283,346
- Style Savvy: Trendsetters (Nintendo) 249,470
- Inazuma Eleven GO - Shine (Level 5) 237,862
- Nintendogs + Cats: Golden Retriever & New Friends (Nintendo) 237,112
- Harvest Moon: A New Beginning (Marvelous AQL) 234,053
- Mario & Sonic at the London 2012 Olympic Games (Nintendo) 228,360
- Professor Layton Vs. Ace Attorney (Level 5) 219,454
- Brain-Age: Concentration Training (Nintendo) 217,151
- Inazuma Eleven GO - Dark (Level 5) 207,790
- Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia) 205,779
- Hatsune Miku & Future Stars: Project Mirai (Sega) 181,411
- Little Battler eXperience: Explosive Boost (Level 5) 174,658
- Rune Factory 4 (Marvelous AQL) 173,119
- Inazuma Eleven GO 2: Chrono Stone - Raimei (Level 5) 171,718
- Resident Evil: The Mercenaries 3D (Capcom) 166,758
- Theatrhythm Final Fantasy (Square Enix) 162,369
- SD Gundam G Generation 3D (Bandai Namco) 159,991
- Samurai Warriors: Chronicles (Koei Tecmo) 155,255
- Etrian Odyssey IV: Legends of the Titan (Atlus) 148,467
- Tales of the Abyss (Bandai Namco) 145,626
- Art Academy: Lessons for Everyone (Nintendo) 142,358
- Inazuma Eleven GO 2: Chrono Stone - Neppuu (Level 5) 142,298
- Monster Hunter 3 Ultimate [Best Price!] (Capcom) 129,595
- Slime Morimori Dragon Quest 3 (Square Enix) 126,509
- New Love Plus (Konami) 121,518
- Super Street Fighter IV 3D Edition (Capcom) 117,709
- Fantasy Life (Level 5) 117,071
- Project X Zone (Bandai Namco) 115,296
- Star Fox 64 3D (Nintendo) 112,064
- Pilotwings Resort (Nintendo) 108,416
- Pro Evolution Soccer 2011 3D (Konami) 105,394
- Girls' Fashion Shoot (Alchemist) 104,451
- Ridge Racer 3D (Bandai Namco) 101,845
- Senran Kagura (Marvelous AQL) 100,333
- Shin Megami Tensei: Devil Summoner (Atlus) 100,255
PS Vita
- Shin Megami Tensei: Persona 4 Golden (Atlus) 232,639
- Hatsune Miku: Project Diva f (Sega) 205,808
- Hots Shots Golf: World Invitational (SCE) 164,768
- Uncharted: Golden Abyss (SCE) 108,319
Wii U
- New Super Mario Bros. U (Nintendo) 369,392
- Nintendo Land (Nintendo) 209,047
- Monster Hunter 3 Ultimate (Capcom) 159,306
Next gen 100k+ (ltd) Club from the 2012 MC Top 1000.
Nintendo 3DS
- Monster Hunter 3 Ultimate (Capcom) 1,587,566
- Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix) 819,870
- Professor Layton and the Miracle Mask (Level 5) 409,633
- Taiko no Tatsujin: Mysterious Orb and the Chibi Dragon (Bandai Namco) 340,533
- Kingdom Hearts 3D [dream drop distance] (Square Enix) 338,812
- Run For Money Tousouchuu (Bandai Namco) 337,472
- Resident Evil Revelations (Capcom) 296,040
- Bravely Default: Flying Fairy (Square Enix) 283,693
- One Piece: Unlimited Cruise Special (Bandai Namco) 283,346
- Inazuma Eleven GO - Shine (Level 5) 237,862
- Harvest Moon: A New Beginning (Marvelous AQL) 234,053
- Professor Layton Vs. Ace Attorney (Level 5) 219,454
- Inazuma Eleven GO - Dark (Level 5) 207,790
- Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia) 205,779
- Hatsune Miku & Future Stars: Project Mirai (Sega) 181,411
- Little Battler eXperience: Explosive Boost (Level 5) 174,658
- Rune Factory 4 (Marvelous AQL) 173,119
- Inazuma Eleven GO 2: Chrono Stone - Raimei (Level 5) 171,718
- Resident Evil: The Mercenaries 3D (Capcom) 166,758
- Theatrhythm Final Fantasy (Square Enix) 162,369
- SD Gundam G Generation 3D (Bandai Namco) 159,991
- Samurai Warriors: Chronicles (Koei Tecmo) 155,255
- Etrian Odyssey IV: Legends of the Titan (Atlus) 148,467
- Tales of the Abyss (Bandai Namco) 145,626
- Inazuma Eleven GO 2: Chrono Stone - Neppuu (Level 5) 142,298
- Monster Hunter 3 Ultimate [Best Price!] (Capcom) 129,595
- Slime Morimori Dragon Quest 3 (Square Enix) 126,509
- New Love Plus (Konami) 121,518
- Super Street Fighter IV 3D Edition (Capcom) 117,709
- Fantasy Life (Level 5) 117,071
- Project X Zone (Bandai Namco) 115,296
- Pro Evolution Soccer 2011 3D (Konami) 105,394
- Girls' Fashion Shoot (Alchemist) 104,451
- Ridge Racer 3D (Bandai Namco) 101,845
- Senran Kagura (Marvelous AQL) 100,333
- Shin Megami Tensei: Devil Summoner (Atlus) 100,255
PS Vita
- Shin Megami Tensei: Persona 4 Golden (Atlus) 232,639
- Hatsune Miku: Project Diva f (Sega) 205,808
Third parties comparison.
And there's still someone questioning third parties' success on 3DS...
Next gen 100k+ (ltd) Club from the 2012 MC Top 1000.
And why the hell a number of publishers still focus Vita games like Sega, Nippon Ichi, Gust, Falcom, Compile Heart, etc, yeah you can argue that fans from PSp might've jumped over.
But aside from Sega who finally announced Mirai 2 as their only 3DS game since the original last year (wut), the other publishers made either a forgettable 3DS game (NIS only one with that sticker game...) or none at all (Falcom, Gust, and CH).
I dare them to make a real effort on 3DS and see how that sells, I think they'd be surprised how much better it'd do on 3DS than Vita.
I just feel you have a vastly greater chance of success (or at least higher sales) on 3DS than Vita, and that list just cements those odds.
I know they all made some DS games and those didn't do as well as their PSP offerings, however, the PSP was a much more successful machine on all fronts alongside DS than Vita is with the 3DS. That's when their fans were certainly on one side.
But here it's no contest. And hell I'm not saying they should stop developing for Vita, but to actually make some solid 3DS games period to test the waters seriously.
Falcom sounded like they were having the right idea by seemingly announcing 3DS support a year back, but that never materialized...
BTW, there are a few Vita 3rd-party games missing from that list, as it seems to cover 100k+ games, Senran Kagura did over that IIRC.
Otaku crowds is still on Sony platforms it seems. Gust, Nippon Ichi, Compile Heart, Falcom's fanbase is mainly composed of otakus.
The list is as of the end of 2012 so it's not up to date. Anyway I don't know why you're taking particular issue about 3DS lacking support from developers/publishers that never really supported the DS all that much in the first place. There are many developers that are comfortable in their niche. The 3DS' big userbase is of no immediate benefit to them when they can instead focus their limited resources on their specific target audience on other platforms. I guess you have a point with Falcom since they made allusions to 3DS support, but it's hardly surprising to see that not materialise yet.And why the hell a number of publishers still focus Vita games like Sega, Nippon Ichi, Gust, Falcom, Compile Heart, etc, yeah you can argue that fans from PSp might've jumped over.
But aside from Sega who finally announced Mirai 2 as their only 3DS game since the original last year (wut), the other publishers made either a forgettable 3DS game (NIS only one with that sticker game...) or none at all (Falcom, Gust, and CH).
I dare them to make a real effort on 3DS and see how that sells, I think they'd be surprised how much better it'd do on 3DS than Vita.
I just feel you have a vastly greater chance of success (or at least higher sales) on 3DS than Vita, and that list just cements those odds.
I know they all made some DS games and those didn't do as well as their PSP offerings, however, the PSP was a much more successful machine on all fronts alongside DS than Vita is with the 3DS. That's when their fans were certainly on one side.
But here it's no contest. And hell I'm not saying they should stop developing for Vita, but to actually make some solid 3DS games period to test the waters seriously.
Falcom sounded like they were having the right idea by seemingly announcing 3DS support a year back, but that never materialized...
BTW, there are a few Vita 3rd-party games missing from that list, as it seems to cover 100k+ games, Senran Kagura did over that IIRC... right? I'd be surprised if there really weren't any between those 2 at over 200k and those that just miss 100k.
Next gen 100k+ (ltd) Club from the 2012 MC Top 1000.
Nintendo 3DS
- Animal Crossing: New Leaf (Nintendo) 1,969,955
- Mario Kart 7 (Nintendo) 1,908,966
- Super Mario 3D Land (Nintendo) 1,769,566
- New Super Mario Bros. 2 (Nintendo) 1,743,791
- Monster Hunter 3 Ultimate (Capcom) 1,587,566
- Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix) 819,870
- The Legend of Zelda: Ocarina of Time 3D (Nintendo) 558,496
- Fire Emblem: Awakening (Nintendo) 455,268
- Professor Layton and the Miracle Mask (Level 5) 409,633
- Paper Mario: Sticker Star (Nintendo) 402,133
- Pokémon Mystery Dungeon: Gates to Infinity (Pokémon Co.) 373,699
- Taiko no Tatsujin: Mysterious Orb and the Chibi Dragon (Bandai Namco) 340,533
- Kingdom Hearts 3D [dream drop distance] (Square Enix) 338,812
- Run For Money Tousouchuu (Bandai Namco) 337,472
- Pokémon Rumble Blast (Pokémon Co.) 325,932
- Kid Icarus: Uprising (Nintendo) 316,133
- Resident Evil Revelations (Capcom) 296,040
- Nintendogs + Cats: Toy Poodle & New Friends (Nintendo) 292,563
- Mario Tennis Open (Nintendo) 291,001
- Bravely Default: Flying Fairy (Square Enix) 283,693
- One Piece: Unlimited Cruise Special (Bandai Namco) 283,346
- Style Savvy: Trendsetters (Nintendo) 249,470
- Inazuma Eleven GO - Shine (Level 5) 237,862
- Nintendogs + Cats: Golden Retriever & New Friends (Nintendo) 237,112
- Harvest Moon: A New Beginning (Marvelous AQL) 234,053
- Mario & Sonic at the London 2012 Olympic Games (Nintendo) 228,360
- Professor Layton Vs. Ace Attorney (Level 5) 219,454
- Brain-Age: Concentration Training (Nintendo) 217,151
- Inazuma Eleven GO - Dark (Level 5) 207,790
- Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia) 205,779
- Hatsune Miku & Future Stars: Project Mirai (Sega) 181,411
- Little Battler eXperience: Explosive Boost (Level 5) 174,658
- Rune Factory 4 (Marvelous AQL) 173,119
- Inazuma Eleven GO 2: Chrono Stone - Raimei (Level 5) 171,718
- Resident Evil: The Mercenaries 3D (Capcom) 166,758
- Theatrhythm Final Fantasy (Square Enix) 162,369
- SD Gundam G Generation 3D (Bandai Namco) 159,991
- Samurai Warriors: Chronicles (Koei Tecmo) 155,255
- Etrian Odyssey IV: Legends of the Titan (Atlus) 148,467
- Tales of the Abyss (Bandai Namco) 145,626
- Art Academy: Lessons for Everyone (Nintendo) 142,358
- Inazuma Eleven GO 2: Chrono Stone - Neppuu (Level 5) 142,298
- Monster Hunter 3 Ultimate [Best Price!] (Capcom) 129,595
- Slime Morimori Dragon Quest 3 (Square Enix) 126,509
- New Love Plus (Konami) 121,518
- Super Street Fighter IV 3D Edition (Capcom) 117,709
- Fantasy Life (Level 5) 117,071
- Project X Zone (Bandai Namco) 115,296
- Star Fox 64 3D (Nintendo) 112,064
- Pilotwings Resort (Nintendo) 108,416
- Pro Evolution Soccer 2011 3D (Konami) 105,394
- Girls' Fashion Shoot (Alchemist) 104,451
- Ridge Racer 3D (Bandai Namco) 101,845
- Senran Kagura (Marvelous AQL) 100,333
- Shin Megami Tensei: Devil Summoner (Atlus) 100,255
PS Vita
- Shin Megami Tensei: Persona 4 Golden (Atlus) 232,639
- Hatsune Miku: Project Diva f (Sega) 205,808
- Hots Shots Golf: World Invitational (SCE) 164,768
- Uncharted: Golden Abyss (SCE) 108,319
Wii U
- New Super Mario Bros. U (Nintendo) 369,392
- Nintendo Land (Nintendo) 209,047
- Monster Hunter 3 Ultimate (Capcom) 159,306
The list is as of the end of 2012 so it's not up to date. Anyway I don't know why you're taking particular issue about 3DS lacking support from developers/publishers that never really supported the DS all that much in the first place. There are many developers that are comfortable in their niche. The 3DS' big userbase is of no immediate benefit to them when they can instead focus their limited resources on their specific target audience on other platforms. I guess you have a point with Falcom since they made allusions to 3DS support, but it's hardly surprising to see that not materialise yet.
Atlus only release one game on Vita and it does better than anything they've released on 3DS, and their response is to abandon Vita and just release 3DS games? Makes sense.
At the very least I'd have thought it'd be sensible to at least go multiplat with their handheld releases until they had good reason not to.
The list is as of the end of 2012 so it's not up to date. Anyway I don't know why you're taking particular issue about 3DS lacking support from developers/publishers that never really supported the DS all that much in the first place. There are many developers that are comfortable in their niche. The 3DS' big userbase is of no immediate benefit to them when they can instead focus their limited resources on their specific target audience on other platforms. I guess you have a point with Falcom since they made allusions to 3DS support, but it's hardly surprising to see that not materialise yet.
Vita may never beat the 3DS in life time sales but if it gets quirky Japanese games like the PSP got I'll be extremely happy. Sony needs to release a bigger memory card.
Atlus only release one game on Vita and it does better than anything they've released on 3DS, and their response is to abandon Vita and just release 3DS games? Makes sense.
At the very least I'd have thought it'd be sensible to at least go multiplat with their handheld releases until they had good reason not to.
Persona 4 is like Atlus' most popular game, I mean it spawned a fighting game for crying out load! That likely had a lot to do with the game selling that much on Vita, and porting a PS2 game to Vita is easier than to 3DS.
Atlus only release one game on Vita and it does better than anything they've released on 3DS, and their response is to abandon Vita and just release 3DS games? Makes sense.
At the very least I'd have thought it'd be sensible to at least go multiplat with their handheld releases until they had good reason not to.
Perhaps, but it would still seem like a sensible idea to at least try releasing something else on there when there's clearly an interested customer base in Persona on that platform.
Another user who don't know the story behing P4G.Atlus only release one game on Vita and it does better than anything they've released on 3DS, and their response is to abandon Vita and just release 3DS games? Makes sense.
At the very least I'd have thought it'd be sensible to at least go multiplat with their handheld releases until they had good reason not to.
Also because Gust did only portings on Vita outside the Ciel no Surge crap; Nippon Ichi did Disgaea (how weird) and a game no one bought. Falcom did portings as well.
Until now, it doesn't seem to have much in common with PSP honestly, neither big releases nor more specific experiments.
Loli games are not going to sell 200k on the 3DS so they might as well stay on Vita.
Idol Neptune STAYS unbothered.
Another user who don't know the story behing P4G.
If these sales stay constant , I think we'll see some new games soon. Vita didn't really jump out the gate with big sales like the PSP did in the beginning.
Also because Gust did only portings on Vita outside the Ciel no Surge crap; Nippon Ichi did Disgaea (how weird) and a game no one bought. Falcom did portings as well.
Falcom has released one game on Vita, and it wasn't a port. If you don't know what you're talking about, maybe you shouldn't talk?
I'm not very informed about those games, I must admit, but I thought Ys: Foliage Ocean in Celceta was some kind of porting. Isn't it? Now I read something about it and it appears to be some kind of reboot. This doesn't change my point, so if you want to add something to the discussion, you're welcome.
PS: I thought Falcom released those bomb HD collections on Vita as well but apparently I put too much trust in this software house, since they just released them on PS3, skipping Vita
Falcom had never really made Ys IV. The Vita game is the first time they made one. Their other Vita game is the new Kiseki entry, and that's multi-platform with PS3. One of Falcom's PSP games, Zero no Kiseki was licensed to a third party to release on Vita but didn't have direct involvement from the company as development was outsourced to Pyramid, and publishing done by Kadokawa. The latter is likely what Falcom planned for 3DS support.
Those games are all playable on PSVita due to PSP BC. As for them bombing, while they didn't sell a whole lot the company seemed pleased with the result of the first one.
Thanks for the clarification. Let's see what's the next project they will announce for Vita.
When's the last time Nintendo wasn't the top publisher of the year?
1997 - Top 100When's the last time Nintendo wasn't the top publisher of the year?
Namco Bandai really releases a tonne of stuff:
2012 - 150
2011 - 130
2010 - 114
2009 - 109
2008 - 78
I thought they were regularly surpassed during the N64/GCN days, but then I remembered how well first party software sold on the consoles, let alone the handhelds...have they ever not been?
Oh, how the mighty have fallen.1997 - Top 100
Square - 7,940,074 (9 Titles)
Nintendo - 6,545,611 (8 Titles)
FF7 its legendary power. /bow
Top Publishers - MC 2012 Top 1000
(publisher - # of sales - # of games)
1. Nintendo - 11,902,944 - 73
2. Namco Bandai Games - 8,459,778 - 149
3. Capcom - 4,307,371 - 71
4. Nintendo/Pokemon Co. - 3,967,329 - 13
5. Square Enix - 3,874,542 - 61
6. Konami - 2,747,183 - 62
7. SEGA - 2,197,666 - 45
8. Level 5 - 1,609,880 - 24
9. Koei-Tecmo - 1,206,122 - 48
10. SCEI - 1,134,201 - 41
11. Atlus Co. - 846,227 - 15
12. Marvelous - 590,639 - 12
13. Spike - 519,445 - 20
14. Ubisoft - 486,388 - 25
15. Take-Two Interactive - 447,002 - 21
Others - 5,147,431 - 320
So GEIMIN's LTDs should be the latest we have for anything released in 2012 that hasn't legged its way onto the weekly MC in 2013. It should also be the latest for anything from 2011 that legged its way into 2012's charts.
Am I understanding this correctly?
Also, has anyone found Google Translate to screw up the numbers themselves? I'm not familiar with this number system.
Hmm, had a random thought on Wii U's Japanese third party support.
Could it be that disparity from the PS3's design is hurting the possibility of Japanese audience targeted third party titles.
I just noticed that old Kamen Rider game announcement thread - there seem to have been Kamen Rider games on the Wii, and they don't seem to have done appallingly? So is there a reason something like that isn't also on the Wii U?
Same with the new Sengoku Basara game?
IIRC, part of what Nintendo tried to do with the Wii U's design was allow ease of porting from the 360 - there was a leaked slide mentioning as such? But that doesn't really help with porting of titles that are leading on the PS3.
Those Climax Heroes games were low budget cash-ins. The Wii games were just up-rezzed ports of the PSP games. Wii only had one exclusive game and that one was technically just an expansion. I'm confident in saying that the only reason Bamco ported the games to Wii was because they were low budget and Wii has the highest install base. Battride War not being for Wii U is probably because 1. it's most likely not a low budget game and 2. unlike the Wii, Wii U doesn't have the highest install base.I just noticed that old Kamen Rider game announcement thread - there seem to have been Kamen Rider games on the Wii, and they don't seem to have done appallingly? So is there a reason something like that isn't also on the Wii U?
Same with the new Sengoku Basara game?
Impressions from some retailers for last week's software sales are the expected.
3DS>> everything else, PS3 second, Wii U dead.
Impressions from some retailers for last week's software sales are the expected.
3DS>> everything else, PS3 second, Wii U dead.
A few 1'000 units under PS3, probably.PSV alive then? Or is it dead too?