michaelius
Banned
I think it's mainly that many Japanese publishers are set up to work on one SKU and a Wii U port, while not extremely expensive would require more hands that Japanese publishers do not want to pay for in the current climate. Japan seems very content to stay using smaller teams whenever possible and there actually are multiple middle tier publishers there because of handheld dominance. Everyone seems to be trying to cut costs wherever possible these days.
First question we need to ask is what would be the gain for publishers to do port ?
Repeating NGS3 "success" and <10k sales first week?