If Nintendo is really launching 3D Mario and Mario Kart this year, I think it will do well this holiday in Japan.
I.. I hope there's more than that :X
If Nintendo is really launching 3D Mario and Mario Kart this year, I think it will do well this holiday in Japan.
I.. I hope there's more than that :X
The discussion my comment is in reference to was spurred by the comment about 3M US sales in November and December.You're in the wrong thread. This is a discussion about Japanese sales.
I.. I hope there's more than that :X
http://www.nintendo.co.jp/corporate/en/outline/index.html
Just noticed Nintendo's latest employment numbers are up. Accurate as of end of March 2013.
Full time employees world wide: 5,080 (down 15 from 5,095 in Sept 2012)
Full time employees NCL: 1,945 (down 11 from 1,956 in Sept 2012)
EDIT: Brownie Brown's restructure in the interim (they lost ~13 people) may be the biggest culprit for the loss.
This figure likely wouldn't include the ~56 or so fresh graduates they picked up at the start of April.
That is interesting. Do you happen to have the numbers for 2011 by any chance?
2.) People who try to make thinly veiled (or overt) slights at other posters who they disagree with instead of just arguing against their points.
Those are points. Depending on the time frame, you need to multiply by values between 3.65 and 5.3 to get estimated sales. The website author calculates these by comparing certain chart rankings with actual numbers, when available.
http://homepage2.nifty.com/~NOV/point1.html
The points in 1996 from Pokemon on fit with the 1996 Top 100, but the switch to a different multiplier pre-February/Pokemon 1996 seems to have issues. Specifically using the changed multiplier results in a game passing the Top 100 threshold without actually being in the Top 100 that year. Therefore, the pre-February 1996 numbers seem a little problematic to include, to me. In my own database, I keep the numbers from the multipler switch and earlier just as points and not sales, because of that inconsistency. Just some thoughts on the matter. The website itself is great and how we have 1996 data and beyond for the most part. The Silver Fox website also used to have Top 30s (some a little different) from 1997 on, but not sure where they're at with the site redesign.
http://www.nintendo.co.jp/corporate/en/outline/index.html
Just noticed Nintendo's latest employment numbers are up. Accurate as of end of March 2013.
Full time employees world wide: 5,080 (down 15 from 5,095 in Sept 2012)
Full time employees NCL: 1,945 (down 11 from 1,956 in Sept 2012)
EDIT: Brownie Brown's restructure in the interim (they lost ~13 people) may be the biggest culprit for the loss.
This figure likely wouldn't include the ~56 or so fresh graduates they picked up at the start of April.
post
text
They're really a small company in terms of headcount.
holy shit so much text
Great post Nirolak. I think the major issue I had with this thread and subsets of it in other threads is the notion that people could get away with making some ridiculous comments and saying whatever they wanted because the sales data couldn't be refuted and people would hide behind the numbers. Hopefully moving forward, these threads will become neutral without the rah-rah coming from different camps.
But that's exactly how it should be (bar the ridiculous comments). Sales data speaks here.
We will always go on a tangent discussing if X system has good games or not, according to each other's preferences, but at the end of the day the data speaks for itself.
Wii U and Vita are doing horribly, KH3D was a total flop. Etc.
Well, I'll give you something to discuss indeed. Already posted in the GungHo thread, but it deserves to be posted here
http://www.siliconera.com/2013/05/1...-dragons-z-to-sell-at-least-1-million-copies/
They're expecting Puzzle & Dragons Z to sell "at least" 1 million on 3DS, since it's aimed at "upper grade elementary students".
It seems...a bit crazy as expectation, sincerly :lol
Well, I'll give you something to discuss indeed. Already posted in the GungHo thread, but it deserves to be posted here
http://www.siliconera.com/2013/05/1...-dragons-z-to-sell-at-least-1-million-copies/
They're expecting Puzzle & Dragons Z to sell "at least" 1 million on 3DS, since it's aimed at "upper grade elementary students".
It seems...a bit crazy as expectation, sincerly :lol
I expect the game to sell a lot but over a million seems a bit reaching for a phone game port.
how much did angry birds 3ds sell in america
how much did angry birds 3ds sell in america
Well, I'll give you something to discuss indeed. Already posted in the GungHo thread, but it deserves to be posted here
http://www.siliconera.com/2013/05/1...-dragons-z-to-sell-at-least-1-million-copies/
They're expecting Puzzle & Dragons Z to sell "at least" 1 million on 3DS, since it's aimed at "upper grade elementary students".
It seems...a bit crazy as expectation, sincerly :lol
I could definitely image a game somewhere in between Galaxy 2 and 3D Land doing quite well on the Wii U. I think Nintendo still hasn't quite hit the perfect mix of expansive 3D worlds with bite-size chunks of gameplay in order to fully satisfy general audience gamers. To me Galaxy 2 is perfect, but I think they still have it in them to craft a 3D mario that can sell as well as the 2D NSMB titles.Mario 3D Land was more accessible than Sunshine. A Wii U Mario in the same style as 3D Land would still be lesser than 3D Land because it's not a portable game, but it may still end up being more appealing than Sunshine was.
Well, I'll give you something to discuss indeed. Already posted in the GungHo thread, but it deserves to be posted here
http://www.siliconera.com/2013/05/1...-dragons-z-to-sell-at-least-1-million-copies/
They're expecting Puzzle & Dragons Z to sell "at least" 1 million on 3DS, since it's aimed at "upper grade elementary students".
It seems...a bit crazy as expectation, sincerly :lol
I expect the game to sell a lot but over a million seems a bit reaching for a phone game port.
how much did angry birds 3ds sell in america
I'm not going to apologize for negative posts about Vita in general, as long as said posts are backed up by facts and I'm willing to admit when I'm wrong (i.e. about the extent of the impact of the February price cut). But while I like to think that both of those are generally the case, I do need to be more careful in moderating the tone of those posts, and probably more selective about which threads I post them in.
I'm not going to apologize for negative posts about Vita in general, as long as said posts are backed up by facts and I'm willing to admit when I'm wrong (i.e. about the extent of the impact of the February price cut). But while I like to think that both of those are generally the case, I do need to be more careful in moderating the tone of those posts, and probably more selective about which threads I post them in.
dude you got nothing to apologize for.
I don't think I've seen a post from you that wasn't backed up by facts/numbers/what have you + logic. That's why I always shake my head when I see people accuse you of being a hater.
Right, one thing I want to reinforce here is that there's nothing wrong with being notably negative about a platform, and nothing wrong about being wrong about a prediction.
The example I like to use here is Michael Pachter, who is often negative about the sales potential of games, and often wrong about them as well, but at least he provides a reasoned argument for why he feels this way every time.
Calling him a dummy head or a hater is a rather ineffective counter argument, but explaining why his reasoning is bad is an educational post.
You're notably negative about the Vita, but you have good reasons to be negative about the system, and back up your position with those reasons each time. Sure, the Vita is hanging in there better than you thought, but we don't want people to just ridicule you for being wrong about a negative prediction instead of just talking about why they feel your argument was ultimately wrong. "Haha, it sold longer than you thought!" is dumb, "It ended up selling better than you thought, and I feel this happened because X, Y, and Z" is helpful.
The example I like to use here is Michael Pachter, who is often negative about the sales potential of games, and often wrong about them as well, but at least he provides a reasoned argument for why he feels this way every time.
1a.) People who throw general statements at the thread that the people within (or sometimes just specific posters) are just a bunch of (Wii U and/or Vita) bashers/haters/etc because they have a negative viewpoint of the sales potential and/or future of a platform instead of arguing against their points.
I find it hilarious that right out the gate they expect to shift a million units. Its not impossible, but man oh man, what is it with people having some huge success on mobile then seemingly expecting everything afterwards to flow like water.
I sure hope they have one hell of a worldwide ad campaign to help aid that 1million units.