I'd agree that Vita does mirror Saturn in many ways but saying it's the modern Saturn really does a discredit to that system. Saturn never had as strong a push from 3rd parties as Vita enjoyed and in fact the system's success was primairily 1st party driven. Plus it was seen as a nice Japanese achievement for Sega selling 5.5m in less than 5 years and coming off a 3.5m predecessor. The same really can't be said of Vita.It really is the modern day Saturn. It gets that same kind of awesome b-tier Japanese game.
But it'll last longer than the Saturn did, Sony doesn't have a Dreamcast waiting in the wings to put it out to pasture, and cross-developing for both it and PS4 seems to be pretty manageable for most developers. It'll likely outsell the Wii U by the time it's all said & done.
Was anyone really saying the system was doa? I thought pre-launch expectations for Vita were somewhat bullish given the competitive pricepoint, stronger early 3rd party commitments and the possibility it might still see Monster Hunter?when all you hear for the first two years of the system release is that the system is dead on arrival, doing terrible, will be discontinued soon then every little milestone is going to look like a small success for some people. obviously that doesn't change the fact that the system as a whole is a failure.
Was anyone really saying the system was doa? I thought pre-launch expectations for Vita were somewhat bullish given the competitive pricepoint, stronger early 3rd party commitments and the possibility it might still see Monster Hunter?
Was anyone really saying the system was doa? I thought pre-launch expectations for Vita were somewhat bullish given the competitive pricepoint, stronger early 3rd party commitments and the possibility it might still see Monster Hunter?
Vita was coming from PSP late years that was beating DS at sales and support. Even If you weren't following these threads back then it's not hard to understand what expectations were from many. Let's not talk for Sony forecast in the beginning.
Monster Hunter Vita and Vita beating 3DS this/next year were very common.
Guys, I clicked a 2012 MC thread!
It really is the modern day Saturn. It gets that same kind of awesome b-tier Japanese game.
But it'll last longer than the Saturn did, Sony doesn't have a Dreamcast waiting in the wings to put it out to pasture, and cross-developing for both it and PS4 seems to be pretty manageable for most developers. It'll likely outsell the Wii U by the time it's all said & done.
Announcement next TGS!MH Stories is definitely coming to Vita, just look at those hig res screenshot it can't be 3DS and we now know that the NX home console will come first, Vita also now have a very kid friendly audience thanks to Minecraft so the writing is on the wall, really.
MH Stories is on 8th October, also amiibo.... wat
http://www.4gamer.net/games/298/G029812/20160526046/
Monster Hunter Stories out on October 8th in Japan. Will get three amiibo figures: protagonist + monster (male / female), Nabiru.
Source: http://www.4gamer.net/games/298/G029812/20160526046/
One month before Pokémon. I don't see when else they could've released the game, to be honest. And I guess the anime will start in October, then.
What was the reason for Gaist Crusher's failure? Or are there any similarities between Monster Hunter Stories and Gaist Crusher?So what's buzz for Monster Hunter Stories?
Capcom doesn't expect a million, is it gonna be a bigger Gaist Crusher?
Kinda surreal to see a Famicom game currently ranked No.3 and No.9 on Amazon Japan LOL.
http://www.amazon.co.jp/gp/bestsellers/videogames/
BTW in case you didn't know, Kira Kira Star Night DX is an awesome looking indie action game for Famicom and compatible systems.
http://www.crunchyroll.com/anime-ne...-circle-go-retro-with-kira-kira-star-night-dx
Trailer.
https://www.youtube.com/watch?v=xMB5FK2YMVA
I definitely think that if MH4 hadn't work on 3DS as it did, a Vita version would have been a reality, for us. No kidding.
I recommend AmiAmi. They're good and can ship overseas.HALLY soundtrack? Damn, I'm hoping there'll be an English release of this. Or even the Japanese release, any good way of purchasing that if you're American?
What was the reason for Gaist Crusher's failure? Or are there any similarities between Monster Hunter Stories and Gaist Crusher?
The new game combines Capcom's "expertise in producing content for children," gained through years of Mega Man games, and the "high-grade multiplayer capability that generated a strong response for the Monster Hunter series."
+--+----------+----------+
| | MCreate | MCreate |
| | ALL | ALL |
|Wk|2015.01.05|2016.01.04|
| | to | to |
| |2016.01.03|2017.01.01|
+--+----------+----------+
| 1| 118.701| 156.175|
| 2| 93.444| 103.602|
| 3| 80.582| 92.138|
| 4| 80.432| 120.114|
| 5| 77.804| 87.632|
| 6| 105.496| 77.902|
| 7| 112.105| 81.175|
| 8| 123.427| 76.260|
| 9| 103.550| 96.505|
|10| 101.287| 80.777|
|11| 110.952| 88.001|
|12| 117.307| 91.434|
|13| 97.699| 82.326|
|14| 73.867| 67.753|
|15| 62.971| 59.704|
|16| 69.454| 58.750|
|17| 91.360| 86.004|
|18| 75.697| 77.836|
|19| 48.508| 58.141|
|20| 49.674| 49.972|
|21| 64.258| |
|22| 65.197| |
|23| 67.103| |
|24| 67.838| |
|25| 86.961| |
|26| 76.333| |
|27| 72.635| |
|28| 79.262| |
|29| 75.439| |
|30| 102.269| |
|31| 82.738| |
|32| 99.033| |
|33| 68.944| |
|34| 94.670| |
|35| 114.187| |
|36| 79.590| |
|37| 74.505| |
|38| 73.935| |
|39| 101.559| |
|40| 82.700| |
|41| 79.394| |
|42| 70.872| |
|43| 70.749| |
|44| 90.109| |
|45| 88.601| |
|46| 94.814| |
|47| 195.501| |
|48| 196.106| |
|49| 238.167| |
|50| 326.534| |
|51| 379.456| |
|52| 308.546| |
+--+----------+----------+
What was the reason for Gaist Crusher's failure? Or are there any similarities between Monster Hunter Stories and Gaist Crusher?
That just tells me that UMD was the wrong format to choose for the PSP, not that the Vita made a bad choice ditching it.Vita was DOA in the west certainly but you know what I think hurt the Vita in Japan just as much if not more than losing Monster Hunter?
No UMD Drive.
3DS was fully bc and and soon as it came out it basically killed all sales of the DS immediately.
Vita was not fully bc because it lacked a UMD drive in a country that had a strong physical game presence. PSP continued to sell for years after the Vita launched.
That just tells me that UMD was the wrong format to choose for the PSP, not that the Vita made a bad choice ditching it.
Because relying on a proprietary format that nobody uses and you ditch with the next version is poor planning?how so?
Personally I don't think it's that bad. Nearly all of the games released during PSP's later years were available digitally and UMD Passport program made it easier to own digital versions of your existing games.Vita was DOA in the west certainly but you know what I think hurt the Vita in Japan just as much if not more than losing Monster Hunter?
No UMD Drive.
3DS was fully bc and and soon as it came out it basically killed all sales of the DS immediately.
Vita was not fully bc because it lacked a UMD drive in a country that had a strong physical game presence. PSP continued to sell for years after the Vita launched.
All game carts/cards are proprietary format anyway. The UMD was great during its time as it allowed console quality games. Games like Monster Hunter probably wouldn't have been possible on PSP if it used cards.Because relying on a proprietary format that nobody uses and you ditch with the next version is poor planning?
UMD Passport program made it easier to own digital versions of your existing games.
I guess this means their co-marketing campaign is only growing stronger, that's a huge leap and puts Stories as the first major studio with amiibo support and branding from Nintendo. (Shovel Knight being the first, obviously.) Cpacom is the first major Japanese party involved with it, now, directly.
But given when this is launching, are they going to launch MHGX in March? Is it some other super-secret title that no one has worked on (since all the major teams are accounted for)?
+-------+------------+------------+------------+------------+------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD |
+-------+------------+------------+------------+------------+------------+
| ALL | 249.000 | 347.000 | 284.000 | 11.232.000 | 13.250.000 |
+-------+------------+------------+------------+------------+------------+
What about Bandai with One Piece and amiibo?
Ōkami;204640287 said:You know that old saying, old times were better?
Well, old times.
Famitsu Week 21 2006 (May 15 - 21)
Famitsu Week 20 1996 (May 13-19)
- [PS2] .hack//G.U. Vol. 1: 76.395
- [NDS] Tetris DS: 50.344
- [NDS] Brain Age 2: More Training in Minutes a Day: 49.154
- [PS2] Winning Eleven: Pro Evolution Soccer 2007: 47.939
- [NDS] Animal Crossing: Wild World: 31.802
- [NDS] Brain Age: Train Your Brain in Minutes a Day: 30.832
- [PS2] Powerful Major League 29.998
- [SFC] Fire Emblem: Genealogy of the Holy War: 228.578
- [SAT ] Super Real Mahjong PVI: 38.611
- [SAT] Nonomura Byoin no Hitobito: 28.880
- [PS1] Resident Evil: 26.182
- [PS1] Tekken 2: 21.545
Also, on Famitsu this is the worst week ever for hardware, will wait for Dengeki to comment on software.
What was the reason for Gaist Crusher's failure? Or are there any similarities between Monster Hunter Stories and Gaist Crusher?
Because relying on a proprietary format that nobody uses and you ditch with the next version is poor planning?
Famitsu Sales: Week 21, 2016 (May 16 - May 22)
17./12. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 3.383 / 161.158 <80-100%> (+11%)
20./18. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 2.372 / 2.987.596 <80-100%> (+17%)
Find an affordable portable storage solution for 2gb of data circa 2004.
A PSP without UMD would've been a vastly different platform.
Year of Pokemon continues. It doesn't look the expected battle with Yo-kai Watch will be a real battle.
The only competition for Sun / Moon is if it will match X / Y and how further from it it will go (which is also the target for YW3 comparing to YW2).
I think TriG was like the one game that actually passed the Capcom-Test.I definitely think that if MH4 hadn't work on 3DS as it did, a Vita version would have been a reality, for us. No kidding.
Marvelous' results briefing materials for the fiscal year ending March 31, 2016.
Square just released their Outline of Results from FY 2016.
http://www.hd.square-enix.com/eng/ir/library/docs/160512/page01.html
Nirolak usually makes some threads since it's a nice read![]()
Good to know that Senran Kagura did well overseas. Bring on Valkyria Drive.Marvelous' results briefing materials for the fiscal year ending March 31, 2016.
http://pdf.irpocket.com/C7844/VuON/j8SR/bnXy.pdf
http://www.marv.jp/english/
Yeah, Estival Versus is hugely successful in US according to their fact sheet. Happy to see this series continue to do well.Good to know that Senran Kagura did well overseas. Bring on Valkyria Drive.
Furthermore, U.S. subsidiary Marvelous USA, Inc. posted repeat-sales of the year-earlier launched "STORY OF SEASONS (Nintendo 3DS)" along with hugely successful sales of "SENRAN KAGURA ESTIVAL VERSUS (PS Vita/PS4)" launched on March 15, 2016, resulting in the subsidiary's highest sales on record to date.
Square just released their Outline of Results from FY 2016.
http://www.hd.square-enix.com/eng/ir/library/docs/160512/page01.html
Nirolak usually makes some threads since it's a nice read![]()
Damn there really banking on XVAlso there growing in mobile space.and Deus Ex I guess.
This slide shows our FY2017/3 lineup. It includes only those titles for which we have already announced launch dates. We expect our biggest FY2017/3 title to be FINAL FANTASY XV, which has already racked up an impressive volume of pre-orders worldwide