It's Rabbids Land, what were you expecting?Rabbids Land is the next Wii U game with abysmal sales and sellthrough. I wonder how longer retailers will keep giving it big shelf space at stores even though I'm pretty sure it must have less space even than Vita.
http://www.4gamer.net/games/139/G013996/20130605064/index_2.html
Jin Fujisawa said in this interview that the Wii U download version of DQX sold about two times what the package version sold.
http://www.4gamer.net/games/139/G013996/20130605064/index_2.html
Jin Fujisawa said in this interview that the Wii U download version of DQX sold about two times what the package version sold.
Can someone please post a SMT second week comparison?
http://www.4gamer.net/games/139/G013996/20130605064/index_2.html
Jin Fujisawa said in this interview that the Wii U download version of DQX sold about two times what the package version sold.
Yep, and I think anyone going for the Wii U version is most likely going to be dedicated enough to keep subscribing.If that's right, this means the most downloaded title on Wii U is at 100k. And then, 150k as total. Isn't that a good result, after all?
http://www.4gamer.net/games/139/G013996/20130605064/index_2.html
Jin Fujisawa said in this interview that the Wii U download version of DQX sold about two times what the package version sold.
I expected that it would do better since the promotion to upgrade was so good. I would also expect most of the DL version to be repeat customers and so this probably didn't really help the total subscription numbers.That's a lot higher than I would have expected. At most I would have expected it to do slightly worse as a download compared to retail. I wonder what that indicates in terms of subscriptions.
So about 800k total for DQX Wii + U retail + U eShop?
I was talking sales, not subscriptions. Roughly 650k Wii + 50k U retail + 100k U eShop.800 k sounds better than retail numbers hinted at, to be fair it may be argued that some may have double-dipped though, so subscriptions figures may give us a better insight here though.
I expected that it would do better since the promotion to upgrade was so good. I would also expect most of the DL version to be repeat customers and so this probably didn't really help the total subscription numbers.
Rabbids Land is the next Wii U game with abysmal sales and sellthrough.
I wonder how longer retailers will keep giving it big shelf space at stores even though I'm pretty sure it must have less space even than Vita.
Dragon Quest X would be better evaluated on the basis of subscribers, I would think. Are people who downloaded Wii U copies guaranteed to have subscribed?
It's Rabbids Land, what were you expecting?
And yeah, that's what happens when you have one new release every two months, there's actually no need to have much shelf space.
Yes, a Western game with almost zero advertising was going to do well on a struggling system.
Given previous sales, Rabbids might be hundreds.Retailers won't be happy with thousands of RE:R and Rabbids unsold.
And what's your excuse for Resident Evil: Revelations? uh?
He is addressing a problem with the shipments of the recent titles for the Wii U. We all know that Rabbids Land wasn't going to be a million seller but selling a <10% for the first day (and maybe a 30% for the week if it's lucky) is ATROCIOUS and there's no way to spin it. Retailers won't be happy with thousands of RE:R and Rabbids unsold.
It's a 15 month old port of a 3DS game?
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Yes, but it still has very low sell through. I don't think Rabbids Land is particular telling of anything- but Resident Evil kind of is IMO. Its a series that did well on the Wii and should have done better.
I'll go with the crazy theory that Wii U owners are more likely to own a 3DS and thus are potentially more likely to have played the game 12 months ago. I mean, Chris is already predicting significantly less sales for DKCR3D compared to the Wii version and that has had a much longer time between releases.
Alternately, it's possible the market for NSMBU/Nintendo Land/DXQ/MHU had very little cross over with RE fans.
Given previous sales, Rabbids might be hundreds.
Point stands though, and it didn't start with RER even. Game & Wario had awful sellthrough too. Low sellthrough is not a good trend to start having.
It's a 15 month old port of a 3DS game?
Then those retailers should get better at buying stock. They don't owe publishers anything and presumably aren't being forced to buy stock of a game that any brain dead market analyst would have been able to tell you wasn't going to sell.
EDIT: Game & Wario being anexception to that. It should have sold better, and its low sell-through rate is unacceptable. It just wasn't a product the market wanted 3 months after Nintendo Land.
Game & Warios sell-through rate is ok actually.It's a 15 month old port of a 3DS game?
Then those retailers should get better at buying stock. They don't owe publishers anything and presumably aren't being forced to buy stock of a game that any brain dead market analyst would have been able to tell you wasn't going to sell.
EDIT: Game & Wario being anexception to that. It should have sold better, and its low sell-through rate is unacceptable. It just wasn't a product the market wanted 3 months after Nintendo Land.
Which of these Wii U games warrant good sales?
In the same interview they said half of the players are on Wii U.
Assuming by players they mean paying subscribers, assuming the Wii U version sold 200k copies to consumers, assuming that every single buying consumer is a subscriber, we have 400k subscribers.
I was talking sales, not subscriptions. Roughly 650k Wii + 50k U retail + 100k U eShop.
Since some have accepted third party games bombing left and right on Wii U is something expected and deserved for different reasons every time let's go to Nintendo's first unofficial "relaunch" at 13 July.
Pikmin 3, physical release of Luigi and Nintendo Land RemoCon bundle.
First party games and probably one of Nintendo's biggest weeks in terms of releases until holidays. What hw and sw sales they would need to achieve short and long term in order to be consedered a success? Previous attempt with DQX and G&W failed miserably.
If Pikmin did 150k+ on its first week I think thats pretty good.
I really can't see the WiiU hardware sales going more than 50k.
Chris is right- aside from Monster Hunter, basically every Wii U 3rd party game is struggling to sell out its initial shipment. That isn't good.
First party games and probably one of Nintendo's biggest weeks in terms of releases until holidays. What hw and sw sales they would need to achieve short and long term in order to be consedered a success?
It's going to do better than March, but still not as well as the platform really needs. I don't see either Pikmin 3 or Luigi U as big enough draws, though they'll be bigger than DQX and G&W were.Since some have accepted third party games bombing left and right on Wii U is something expected and deserved for different reasons every time let's go to Nintendo's first unofficial "relaunch" at 13 July.
Pikmin 3, physical release of Luigi and Nintendo Land RemoCon bundle.
First party games and probably one of Nintendo's biggest weeks in terms of releases until holidays. What hw and sw sales they would need to achieve short and long term in order to be consedered a success? Previous attempt with DQX and G&W failed miserably.
I'd agree sales at least were impressive overall. FFXI was like 200-250k total between PS2+360, which is probably the closest comparison. ARR: FFXIV PS3(PS4?) will be interesting to watch too.WiiU retail version is ~70k by now. Somewhere around 200k (retail + download) for WiiU would probably be correct, if the comments are accurate.
All in all, the game (Wii + WiiU) sold more than I would have expected. I'm not sure how the subscriptions are holding up though.
I think long-term, they need to at least raise the hardware baseline to 15k or so. If it goes below that again the relaunch will have failed.Since some have accepted third party games bombing left and right on Wii U is something expected and deserved for different reasons every time let's go to Nintendo's first unofficial "relaunch" at 13 July.
Pikmin 3, physical release of Luigi and Nintendo Land RemoCon bundle.
First party games and probably one of Nintendo's biggest weeks in terms of releases until holidays. What hw and sw sales they would need to achieve short and long term in order to be consedered a success? Previous attempt with DQX and G&W failed miserably.
This "relaunch" definitely won't manage that. I think it's not even a question looking at the releases lined up.I think long-term, they need to at least raise the hardware baseline to 15k or so. If it goes below that again the relaunch will have failed.
Nobody cares about games that ship 20k, and then only sell 10k. The bigger issue for the WiiU is that it's been on the market for nearly a year, and all it keeps getting is mostly games that will only sell 20k in the first place. That's the issue. Not whether the game ends up selling 10k or 20k. Who cares?
- game 1 ships 200k and sells 180k
- game 2 ships 20k and sell 10k
Except for publishers who run away when there is a game 2 performance every retailer prefers scenario 1 even if the game ends selling even less since there is bigger profit opportunity for now and for future releases. We know all third party games coming next months for Wii U will be like game 2.
F1 Race Stars
Injustice
Sniper Elite V2
Yakuza 1&2 HD
Tom Clancy's Splinter Cell: Blacklist
Sangokushi
Find one game that even by luck will exceed expectations
Why did you change the Revelations from my quote? How dare you!!! ;P
And your explanation of the Game&Wario low sellthrough... I'd recommend you to look for better excuses, no offense (or stop defending what's impossible to defend)
That basically just restates his argument does it not? Other than RE:R, which is a port of a 3DS game, meaning a scenario where Wii-U owners in japan are likely to own a 3DS and have already played the game before, there really haven't been any 3rd party games where it is fair to expect a "scenario 1". The only 2 that were were also ports of games available on other nintendo consoles. I think the platinum games, even if niche, are at least quality and exclusive, I think they will surpass expectations, and give a better indication than ports of games nintendo fans can already play elsewhere.
No, it doesn't. If you assume all Wii-U owners have a 3DS then most PS3 owners also have a 3DS. There are many games on PSP, PS3, 3DS and even Vita that in theory belonged to scenario 2 and came closer to scenario 1.
W101 is published from Nintendo
- game 1 ships 200k and sells 180k
- game 2 ships 20k and sell 10k
Except for publishers who run away when there is a game 2 performance every retailer prefers scenario 1 even if the game ends selling even less since there is bigger profit opportunity for now and for future releases.
Of course the retailers would prefer game 1, but so what? There are far more games released for all platforms that sell in the 20k range than in the 200k range. If the retailers really feel pissed off enough about the game 2 scenario, they can start ordering 10k on release instead of 20k. Again - who cares? Nobody is freaking out about an extra 10k sales on effortless ports. Just for fun, let's assume that all these WiiU games shipped 20k, and sold 80% of that total in the first few weeks, instead of 50%. Does that change anything? Are retailers and/or publishers now dancing in the streets because sell-thru was 16k instead of 10k?
At any given time, there are probably 100 or so games with 10k+ copies of unsold stock in Japan. 10k excess stock for the entire country means that stores on average have 1 or 2 copies of the game. They're not sitting on mountains of copies per store.
I know that neither you, nor the publishers, nor the retailers were expecting any of these games to sell much more than what they shipped - so I'm not sure what the point of the comparison is between your game 1 and game 2 scenarios.
Since some have accepted third party games bombing left and right on Wii U is something expected and deserved for different reasons every time let's go to Nintendo's first unofficial "relaunch" at 13 July.
Pikmin 3, physical release of Luigi and Nintendo Land RemoCon bundle.
First party games and probably one of Nintendo's biggest weeks in terms of releases until holidays. What hw and sw sales they would need to achieve short and long term in order to be consedered a success? Previous attempt with DQX and G&W failed miserably.
Because it's a year old joke.
I'm not defending it. It should have sold better. It clearly wasn't a product the mass-market wanted and I would argue being a mini-game collection released so close to Nintendo Land probably hurt it, that's all.