So
DQXI ready to debut around 2 millions (both versions combined) is good right?
Down from DQ9 but still...
I still think we'd have had PR if they were close to that.
So
DQXI ready to debut around 2 millions (both versions combined) is good right?
Down from DQ9 but still...
So
DQXI ready to debut around 2 millions (both versions combined) is good right?
Down from DQ9 but still...
I still think we'd have had PR if they were close to that.
I have a feeling it's gonna all depend on Metroid prime 4It was an arguement that was used some times back in the days. Its more to games than just graphics.
I agree with Gotdatmoney, we need a big demanding title on the Switch to really prove/kill this arguement.
I think the most obvious test would be if someone announces a port of a demanding PS4/XB1 only open world game, and whether or not they highly modified it to work on the platform.
That would do a good job of showing someone who had an intent to port this type of product to Switch, and then whether or not they had to make core game design changes to accommodate the port.
Cross gen games, limited scope shooters, or mid-tier Japanese games are not going shape opinion on that front.
DQ XI will be over 1.5m but not 2m in combined sales at launch.
Mm maybe..?
I very much dont think they would need to change much of the core game design for switch, you could argue that with the wii but even then there were games that we 3rd still ported verbatim to wii like call of dutyThis is what switch fans need before they go around questioning publishers why they aren't bringing games to the platform. I am sure if someone tries hard enough they can get any game running on the switch, the problem is how much time, money and sacrifices to the core game design need to be made to bring it to the platform. It is crazy that people keep bringing up snake pass to support their argument and this has nothing to with it being indie. While it may have been technically demanding, it isn't a complicated game where a lot of variables could affect performance. If it is as simple as downgrading an xb1 game, lowering some bells and whistles, then I am sure publishers would have no problem putting ports on switch. I think there is more to it than just that.
No offense but you're implying that porting 360 games to the Wii would be easier than porting PS4 games to the Switch. It's not us being unreasonable here. This is flat out insanity on your end.
Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
What are you trying to say here, this is a little confusing, Activision would certainly have a hell of a easier time porting CoD WWII then the ones on wiiYet still you got CoD on Wii, and on Switch you got.....Snake Pass?
I very much dont think they would need to change much of the core game design for switch, you could argue that with the wii but even then there were games that we 3rd still ported verbatim to wii like call of duty
I'm adding an interesting bit from the other thread. Big growth year on year in China, with Sony being more and more active on this market with hardware bundles and games localizations, like we saw with the recent ChinaJoy conference. Japan is also up +21,2% for april-june 2017. I do wonder how those sales works though, because why would Sony made more money from Japan than US and Europe ? I suppose the sales of hardware are accounted there of something like that.
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Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
2mil is a big number, its a good PR number.
So it not being said, would make me believe (but obviously not necessarily true) that the title didn't achieve 2mil in the launch week between the two platforms. In this case, unlike Splatoon, there's not even a hardware limit/shortage shortcoming to peg for a more subdued PR.
CoD was the worst example you could takeYet still you got CoD on Wii, and on Switch you got.....Snake Pass?
Ōkami;245137396 said:DQIX PR came out on wednesday noon, and that game shipped 3m first week, settle down.
Ōkami;245137396 said:DQIX PR came out on wednesday noon, and that game shipped 3m first week, settle down.
http://www.jp.square-enix.com/company/ja/news/pdf/219df6272d99ebdfea8063489409aae9.pdfDo you mean by Famitsu or by Square-Enix directly? Just for curiosity's sake.
Publishers are leaving money on the table, its only a matter of time.Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
The argument it's not that it's easy to port from PS4 to Switch; it's that it's easier than porting from PS3 to Wii given the specs differences and engine support.
Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
That's your best argument? Lord have mercy. The fact thry went through porting CoD to the Wii shows that where therr is a will there is a way. It doesn't show that the gap between the Wii and PS3 was not substantially larger then the PS4 amd Switch.
I'm not the one arguing Switch is magic. Like I said, a technically demanding gen 8 game needs a Switch port before you are gonna convert people. But that isn't the argument you are making here. The argument you are making is dumb.
Don't forget the indie games, those count too.That's your best argument? Lord have mercy. The fact thry went through porting CoD to the Wii shows that where therr is a will there is a way. It doesn't show that the gap between the Wii and PS3 was not substantially larger then the PS4 amd Switch.
I'm not the one arguing Switch is magic. Like I said, a technically demanding gen 8 game needs a Switch port before you are gonna convert people. But that isn't the argument you are making here. The argument you are making is dumb.
Yet still you got CoD on Wii, and on Switch you got.....Snake Pass?
People really expect PR before tomorrow?
Ōkami;245138854 said:
only 5 of 60mln PS4 sold until now are from Japan, how it is possible that Sony got more from Japan than from the west ??
they include Fate GO ?![]()
Wii to 360 was around a 20x gap. Switch to One is around 3x.Yeah you finally convinced me
Wii to 360 gap.was way thinner than switch to xbone gap
How many copies did IX sell at launch?
only 5 of 60mln PS4 sold until now are from Japan, how it is possible that Sony got more from Japan than from the west ??
they include Fate GO ?![]()
I feel like you know and are just joking, but to those who don't. Sony is a bank and insurance company in Japan.
Yes? Just look at Horizon or Battlefront 2 or Destiny and tell me how they are gonna run on Switch, especially when not docked. Keep in mind Wii did get some western AAA games such as CoD. Do you think Switch is getting CoD or Destiny? When we are talking about portability, we should be focusing on big AAA titles. Of course you can port some indie games to Switch, maybe even MHW because that game doesn't look impressive at all, but that doesn't mean Switch is easier to port to.
We don't actually know for sure what part they were competing on, but the component that makes most sense was the internal memory since there were many reports about shortages even before the Switch specific report about Nintendo struggling due to Apple. Another part they share is the linear actuators for the HD rumble, which could also be (one of) the culprit(s), which could, incidentally, also explain the shortage of additional joy-cons we know of.
He is completely correct. Saying it's not easier to downgrade and port certain PS4/XB1 titles to run on Switch (which uses a modern CPU, GPU, has 4GB's of RAM and supports all the latest engines) compared to porting PS360 games to Wii (Wii had an overclocked Gamecube CPU, 88MB's of RAM and a 12gflop GPU with no modern shading support) is beyond silly.
Remember it was Capcom specifically who asked Nintendo to up the amount of RAM inside Switch from 2GB's to 4GB's. They didn't do that for nothing...
I feel like you know and are just joking, but to those who don't. Sony is a bank and insurance company in Japan.
Good luck girigiri you like me.Dragon Quest IX: Sentinels of the Starry Skies [All Versions] 2.343.440 4.402.263 Square Enix 11/07/2009
No, I wasn't joking and I thought those numbers were only from the Playstation branch
I'm adding an interesting bit from the other thread. Big growth year on year in China, with Sony being more and more active on this market with hardware bundles and games localizations, like we saw with the recent ChinaJoy conference. Japan is also up +21,2% for april-june 2017. I do wonder how those sales works though, because why would Sony made more money from Japan than US and Europe ? I suppose the sales of hardware are accounted there of something like that.
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Sorry for being picky but yes capcpom got nintendo to increase the ram but there's been nothing to suggest it was only going to be 2gb originally, I'd assume 3gb like the sheild tv was far more likely
Was this really said?Didn't the Rocket League devs say they decided to port to the Switch after seeing it could handle Mario Kart 8 as well as it did? They weren't even sure the system could handle their game before they saw evidence of it.
I guess Nintendo will have to do like Microsoft does with their Surface line and make more "hero" games to entice 3rd parties.