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Media Create Sales: Week 3, 2014 (Jan 13 - Jan 19)

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Kirby :)

500k is a lock! The game looks great! Looking forward to playing Kirby soon!
 

ZSaberLink

Media Create Maven
So everyone here is talking about the HW numbers. What do folks think about the software numbers at this time of the year? Also, Taiko's over 125k now... yay (127k to be exact).


NSMBU:
Week 49, 2012 (12/3 - 12/9) - 163,528
Week 50, 2012 (12/10-12/16) - 71,011 / 234,539
Week 51, 2012 (12/17-12/23) - 77,749 / 312,288
Week 52, 2012 (12/24-12/30) - 57,103 / 369,392
Week 1, 2013 (12/31 - 1/6) - 50,319 / 419,710
Week 2, 2013 (1/7 - 1/13) - 12,400 / 432,110
Week 3, 2013 (1/14 - 1/20) - 9,598 / 441,708
Week 4, 2013 (1/21 - 1/27) - 6,883 / 448,591
Week 5, 2013 (1/28 - 2/3) - 6,338 / 454,929
Week 6, 2013 (2/4 - 2/10) - 5,857 / 460,786

Nintendo Land:
Week 49, 2012 (12/3 - 12/9) - 71,121
Week 50, 2012 (12/10-12/16) - 41,497 / 113,618
Week 51, 2012 (12/17-12/23) - 51,373 / 164,991
Week 52, 2012 (12/24-12/30) - 44,056 / 209,047
Week 1, 2013 (12/31 - 1/6) - 41,426 / 250,473
Week 2, 2013 (1/7 - 1/13) - 11,703 / 262,176
Week 3, 2013 (1/14 - 1/20) - 8,740 / 270,917
Week 4, 2013 (1/21 - 1/27) - 5,914 / 276,831
Week 5, 2013 (1/28 - 2/3) - 5,161 / 281,992
Week 6, 2013 (2/4 - 2/10) - 4,486 / 286,478

Super Mario 3D World:
Week 47, 2013 (11/18-11/24) - 99,588
Week 48, 2013 (11/25-12/01) - 39,812 / 139,400
Week 49, 2013 (12/02-12/08) - 43,844 / 183,245
Week 50, 2013 (12/09-12/15) - 57,862 / 241,107
Week 51, 2013 (12/16-12/22) - 86,408 / 327,514
Week 52, 2013 (12/23-/12/30) - 64.573 / 392.087
Week 1, 2014 (12/31-1/5) - 60.397 / 470.438
Week 2, 2014 (1/6-1/12) - 14,584 / 485.022
Week 3, 2014 (1/13-1/19) - 11.694 / 496.716

I think 3D World might be having better legs than NSMBU all things considered. The Wii U hardware sales per week are lower than last year's HW sales, but 3D World itself is selling better. Clearly there's a larger install base now, but perhaps they're a bit more active of a userbase than before?
 
How did NSMBU going past 1 mil. (acc. to Famitsu) happen?

screenshot_61417_thumb_wide610.jpg


Give away with every WiiU iirc
 

liger05

Member
It's too early to say. People aren't necessarily going to run out and buy a Vita the week / month after they lay out a chunk of cash on a new console and some games. I know you've already made your mind up but I did mention a couple of things in the PAL thread that might point to a small bump here in the UK, but again, it's early days.

Very true and I think that will always be an issue when that same money going forward can buy PS4 games.

Under 200k vita sales in Nov/Dec in the US is scary low and even with all the PS4 buzz and millions out in the wild it still couldn't shift 200k. I'm just not convinced people care that much about remote play to buy a Vita. I tend to think people will buy a Vita when they feel the product on its own warrants a purchase not because they can play a PS4 game on a handheld instead of a big screen tv.
 

Nirolak

Mrgrgr
i know this was supposed to be a tongue in cheek reply but after seeing what's on the japanese iOS store i'm not surprised. tons of really good games and iaps are better for everyone except the hardcore users.

I was being mostly serious.

There's actually really strong game revenue growth in Japan through mobile. It's just that it's primarily in the types of games that don't go over well on GAF, but that's separate from the actual market perspective.
 

Chris1964

Sales-Age Genius
So there are 4 Wii U games landing in Feb:

Wii Fit U
Monster Hunter Frontier G
Puyo Tetris
DKCR:TF

Will any of these other than DKCR:TF trouble the charts / give hardware a boost?

Don't be so sure DKCR:TF will give a big boost.

But Wii Fit U will be the next bomb in the Wii __ series.
 

BKK

Member
I think I already posted this:

157337.gif

source: http://www.emarketer.com/Article/Smartphone-Use-Japan-Makes-Steady-Gains/1010226 (September 2013)


eMarketer estimates that 70% of Japans people are going to have a smartphone in 2017.

We should assume that most of the overlapping video game audience has a smart-device already.

That's why I believe that the contradiction of the traditional video game market could/should last until then, because the smart-device market can't grow to infinity and eat market shares (though: It can enhance it's possibilities with hardware add-ons and so on, therefore, eat market shares beyond it's own hardware/mainstream trend penetration point).

I think a good analogy is the home computer market. IBM compatible PCs were originally business machines, they had some games, but weren't primarily gaming computers like the proprietary platforms - Commodore Amiga and Atari ST in the west - NEC PC-98, Sharp X68000, and Fujitsu FM Towns in Japan. As IBM compatible PCs became more and more ubiquitous for non-gaming uses, more and more people saw them as being capable of also fulfilling their gaming needs. Eventually the number of PC gamers reached a tipping point, it was no longer economical to release exclusive games on the proprietary formats, which led to increasing reductions in hardware sales and the hardware manufacturers having to admit defeat and ending their lines of proprietary computers and start releasing IBM compatible PCs (at least the ones who hadn't already been driven to bankruptcy). The only company which continued to manufacture proprietary home computers were Apple, although that was mainly based off of non-gaming uses such as DTP.

The wider market doesn't care if a gaming device is dedicated or not, IOS and Android are now just as legitimate handheld gaming platforms as 3DS and Vita. Just like PC was to Amiga and PC-98.

I doubt we'll see it happen with their next handheld, but like the 1990s home computer manufacturers Nintendo will probably eventually be forced to admit defeat and release a dedicated Android gaming device. Sony seem to see the writing on the wall, they already seem to be heading towards a platform agnostic software solution. Maybe their hardware divisions will release a compatible gaming device for their software solution though.
 

Chris1964

Sales-Age Genius
PS3 sw flat again for third year in a row. Mighty impressive considering the age of the machine. It will start declining rapidly from now on but it's a matter of time until it outsells Wii.

2006 CY {2005.12.26 - 2006.12.31} [PS3] Software Sales - 453.900 / 453.900
2007 CY {2007.01.01 - 2007.12.30} [PS3] Software Sales - 2.951.390 / 3.405.300
2008 CY {2007.12.31 - 2008.12.28} [PS3] Software Sales - 5.155.082 / 8.560.400
2009 CY {2008.12.29 - 2009.12.27} [PS3] Software Sales - 8.020.000 / 16.580.400
2010 CY {2009.12.28 - 2010.12.26} [PS3] Software Sales - 9.989.572 / 26.570.000
2011 CY {2010.12.27 - 2011.12.25} [PS3] Software Sales - 12.091.930 / 38.661.900
2012 CY {2011.12.26 - 2012.12.30} [PS3] Software Sales - 11.752.653 / 50.414.600
2013 CY {2012.12.31 - 2013.12.29} [PS3] Software Sales - 11.858.189 / 62.272.800

2006 CY {2005.12.26 - 2006.12.31} [WII] Software Sales - 1.956.400 / 1.956.400
2007 CY {2007.01.01 - 2007.12.30} [WII] Software Sales - 11.665.679 / 13.622.100
2008 CY {2007.12.31 - 2008.12.28} [WII] Software Sales - 13.802.220 / 27.424.300
2009 CY {2008.12.29 - 2009.12.27} [WII] Software Sales - 13.100.000 / 40.524.300
2010 CY {2009.12.28 - 2010.12.26} [WII] Software Sales - 11.672.619 / 52.196.900
2011 CY {2010.12.27 - 2011.12.25} [WII] Software Sales - 8.812.053 / 61.009.000
2012 CY {2011.12.26 - 2012.12.30} [WII] Software Sales - 5.272.514 / 66.281.500
2013 CY {2012.12.31 - 2013.12.29} [WII] Software Sales - 1.504.872 / 67.786.400
 

Ratrat

Member
Rockstar thinking about making GTA 6 take place in Japan right now aren't they. NA will still eat it up and it might become even bigger there!
I thought they weren't taking the series outside the states? Also Japanese fans don't want to this. You know Wolverine, Paciific Rim and 47 Ronin did horribly there? Also the last Tomb Raiders depictions were laughably bad.
 
PS3 sw flat again for third year in a row. Mighty impressive considering the age of the machine. It will start declining rapidly from now on but it's a matter of time until it outsells Wii.

2006 CY {2005.12.26 - 2006.12.31} [PS3] Software Sales - 453.900 / 453.900
2007 CY {2007.01.01 - 2007.12.30} [PS3] Software Sales - 2.951.390 / 3.405.300
2008 CY {2007.12.31 - 2008.12.28} [PS3] Software Sales - 5.155.082 / 8.560.400
2009 CY {2008.12.29 - 2009.12.27} [PS3] Software Sales - 8.020.000 / 16.580.400
2010 CY {2009.12.28 - 2010.12.26} [PS3] Software Sales - 9.989.572 / 26.570.000
2011 CY {2010.12.27 - 2011.12.25} [PS3] Software Sales - 12.091.930 / 38.661.900
2012 CY {2011.12.26 - 2012.12.30} [PS3] Software Sales - 11.752.653 / 50.414.600
2013 CY {2012.12.31 - 2013.12.29} [PS3] Software Sales - 11.858.189 / 62.272.800

2006 CY {2005.12.26 - 2006.12.31} [WII] Software Sales - 1.956.400 / 1.956.400
2007 CY {2007.01.01 - 2007.12.30} [WII] Software Sales - 11.665.679 / 13.622.100
2008 CY {2007.12.31 - 2008.12.28} [WII] Software Sales - 13.802.220 / 27.424.300
2009 CY {2008.12.29 - 2009.12.27} [WII] Software Sales - 13.100.000 / 40.524.300
2010 CY {2009.12.28 - 2010.12.26} [WII] Software Sales - 11.672.619 / 52.196.900
2011 CY {2010.12.27 - 2011.12.25} [WII] Software Sales - 8.812.053 / 61.009.000
2012 CY {2011.12.26 - 2012.12.30} [WII] Software Sales - 5.272.514 / 66.281.500
2013 CY {2012.12.31 - 2013.12.29} [WII] Software Sales - 1.504.872 / 67.786.400

Holy shit, I had no idea PS3 was so close and will probably overtake Wii in software sales.

Do you anymore software sales for consoles or a site? Curious to see how PS2, PS1, SNES, 3DS and PSP are doing.
 

Chris1964

Sales-Age Genius
Curious to see how PS2, PS1, SNES, 3DS and PSP are doing.

I'd like to see that too. PS1 had some monstreus years but before 2000 data are scarce. It hit DS prime numbers in 1999.

1999 H1-FY {1999.03.29 - 1999.09.26} [PS1] Software Sales - 20.311.528
1999 H2-FY {1999.09.27 - 2000.03.26} [PS1] Software Sales - 18.701.221
2000 H1-FY {2000.03.27 - 2000.09.24} [PS1] Software Sales - 14.656.320
2000 H2-FY {2000.09.25 - 2001.04.01} [PS1] Software Sales - 7.225.524
2001 H1-FY {2001.04.02 - 2001.09.30} [PS1] Software Sales - 3.989.871
2001 H2-FY {2001.10.01 - 2002.03.31} [PS1] Software Sales - 4.462.885
2002 H1-FY {2002.04.01 - 2002.09.29} [PS1] Software Sales - 2.441.385

2000 CY {1999.12.27 - 2000.12.31} [PS1] Software Sales - 27.137.200
2001 CY {2001.01.01 - 2001.12.30} [PS1] Software Sales - 9.637.100
2002 CY {2001.12.31 - 2002.12.29} [PS1] Software Sales - 5.803.100
2003 CY {2002.12.30 - 2003.12.28} [PS1] Software Sales - 1.388.500
2004 CY {2003.12.29 - 2004.12.26} [PS1] Software Sales - 160.000
2005 CY {2004.12.27 - 2005.12.25} [PS1] Software Sales - 78.600
2006 CY {2005.12.26 - 2006.12.31} [PS1] Software Sales - 111.100
 

baekshi

Banned
Namco Bandai just announced another Gundam game for PS3 last night. Do you think a Gundam game will come out for PS4 in 2014?

I was surprised Extreme Vs. wasn't a PS3/PS4/PSV game though.
after full boost, its going to be Maxi Boost - which is likely if not all those PS3/PS4
 
PS3 sw flat again for third year in a row. Mighty impressive considering the age of the machine. It will start declining rapidly from now on but it's a matter of time until it outsells Wii.

2006 CY {2005.12.26 - 2006.12.31} [PS3] Software Sales - 453.900 / 453.900
2007 CY {2007.01.01 - 2007.12.30} [PS3] Software Sales - 2.951.390 / 3.405.300
2008 CY {2007.12.31 - 2008.12.28} [PS3] Software Sales - 5.155.082 / 8.560.400
2009 CY {2008.12.29 - 2009.12.27} [PS3] Software Sales - 8.020.000 / 16.580.400
2010 CY {2009.12.28 - 2010.12.26} [PS3] Software Sales - 9.989.572 / 26.570.000
2011 CY {2010.12.27 - 2011.12.25} [PS3] Software Sales - 12.091.930 / 38.661.900
2012 CY {2011.12.26 - 2012.12.30} [PS3] Software Sales - 11.752.653 / 50.414.600
2013 CY {2012.12.31 - 2013.12.29} [PS3] Software Sales - 11.858.189 / 62.272.800

2006 CY {2005.12.26 - 2006.12.31} [WII] Software Sales - 1.956.400 / 1.956.400
2007 CY {2007.01.01 - 2007.12.30} [WII] Software Sales - 11.665.679 / 13.622.100
2008 CY {2007.12.31 - 2008.12.28} [WII] Software Sales - 13.802.220 / 27.424.300
2009 CY {2008.12.29 - 2009.12.27} [WII] Software Sales - 13.100.000 / 40.524.300
2010 CY {2009.12.28 - 2010.12.26} [WII] Software Sales - 11.672.619 / 52.196.900
2011 CY {2010.12.27 - 2011.12.25} [WII] Software Sales - 8.812.053 / 61.009.000
2012 CY {2011.12.26 - 2012.12.30} [WII] Software Sales - 5.272.514 / 66.281.500
2013 CY {2012.12.31 - 2013.12.29} [WII] Software Sales - 1.504.872 / 67.786.400

Kinda crazy how close it was that PS3 would have had its software peak year last year. Its eighth year in the market.... This has been some weird gen.
 
I'd like to see that too. PS1 had some monstreus years but before 2000 data are scarce. It hit DS prime numbers in 1999.

1999 H1-FY {1999.03.29 - 1999.09.26} [PS1] Software Sales - 20.311.528
1999 H2-FY {1999.09.27 - 2000.03.26} [PS1] Software Sales - 18.701.221
2000 H1-FY {2000.03.27 - 2000.09.24} [PS1] Software Sales - 14.656.320
2000 H2-FY {2000.09.25 - 2001.04.01} [PS1] Software Sales - 7.225.524
2001 H1-FY {2001.04.02 - 2001.09.30} [PS1] Software Sales - 3.989.871
2001 H2-FY {2001.10.01 - 2002.03.31} [PS1] Software Sales - 4.462.885
2002 H1-FY {2002.04.01 - 2002.09.29} [PS1] Software Sales - 2.441.385

2000 CY {1999.12.27 - 2000.12.31} [PS1] Software Sales - 27.137.200
2001 CY {2001.01.01 - 2001.12.30} [PS1] Software Sales - 9.637.100
2002 CY {2001.12.31 - 2002.12.29} [PS1] Software Sales - 5.803.100
2003 CY {2002.12.30 - 2003.12.28} [PS1] Software Sales - 1.388.500
2004 CY {2003.12.29 - 2004.12.26} [PS1] Software Sales - 160.000
2005 CY {2004.12.27 - 2005.12.25} [PS1] Software Sales - 78.600
2006 CY {2005.12.26 - 2006.12.31} [PS1] Software Sales - 111.100

38 million in 1 year 0_0.

I'm curious. You say data before 2000 is rare (presumably cumulative) but I was wondering how accurate is this site:

http://gamedatamuseum.web.fc2.com/
 

hongcha

Member
I wonder if it'll outsell the Vita at this point.

Very little chance of that at this point. But it's not competing with the Vita, the 3DS is handily destroying the Vita for Nintendo. Wii U is currently in competition with the PS3 and will soon be in competition with the PS4.

Wii U is still limping toward the X360's LTD. It should pass the finish line some time next month on the Media Create chart, gasping and wheezing. I expect a sub-10k number next week.
 

Road

Member
Kinda crazy how close it was that PS3 would have had its software peak year last year. Its eighth year in the market.... This has been some weird gen.

A fight for mediocrity:

PS3 + Wii
hardware = 22.3 million
software = 130 million

PS2
hardware = 22.0 million
software = 197 million

PS1
hardware = 18.9 million
software = 165 million (incomplete for 94, 95, 96, 97, 98, 99)
 

ZSaberLink

Media Create Maven
Guys, do you think the 3DS will catch up to the PSP in Japan this year?

I think most people here think it won't. It'd have to sell 4.6 million units this year in Japan, which will be hard to do unless the 2DS takes off or some new franchise takes off and starts selling 3DSes imo.

I think it should easily cross the PSP's LTD next year however.
 

Labadal

Member
Haven't been in these threads much lately, but am I right in assuming that FFX/X-2 HD on PS3/PSV did better than Lightning Returns?
 

BriBri

Member
Kuma Tomo has sold over 100,000 on 3DS and has been downloaded 600,000 times on iOS (source for the latter is the official Kuma Tomo page). Please can somebody in Japan answer the following?

Is Kuma Tomo iOS free or paid?
Is there IAP?
Is it a full game, more of a promotional app or in-between?

Thanks in advance!
 
But Wii Fit U will be the next bomb in the Wii __ series.

It's already been available for months via download and as part of the bundle (with the bundle, at least, it's 'sold' ~55k according to Famitsu, iirc). I think its 'bomb' status will be a little bit tougher to gage this time around.

I think most people here think it won't. It'd have to sell 4.6 million units this year in Japan, which will be hard to do unless the 2DS takes off or some new franchise takes off and starts selling 3DSes imo.

I think it should easily cross the PSP's LTD next year however.

It should be very clear that at this point, if Nintendo wants sales to improve for either of its consoles, it will need a new Brain Training, Nintendogs, or Wii Sports-like game.
 

kswiston

Member
Remember in the PS1 days when 400-500k for a JRPG wasn't that big a deal? Now we have major Final Fantasy titles struggling to get into that range.
 

ZSaberLink

Media Create Maven
It's already been available for months via download and as part of the bundle (with the bundle, at least, it's 'sold' ~55k according to Famitsu, iirc). I think its 'bomb' status will be a little bit tougher to gage this time around.



It should be very clear that at this point, if Nintendo wants sales to improve for either of its consoles, it will need a new Brain Training, Nintendogs, or Wii Sports-like game.

I know this isn't any kind of accurate measure, but I've noticed the Wii Fit U meter showing up in the US amazon charts at about #60-70 for the past couple weeks. Maybe that $20 deal for Wii Fit U is helping a bit. I can't imagine people are buying the meter w/o the game.
 

Onesimos

Member
It saddens that the Wii U is returning to its sales trend. What can it be done for a failing system. Pulling it out too soon will not help Nintendo. At least Super Mario 3D World is having sales "legs," eventhough it is not Super Mario Galaxy.
 

Shengar

Member
Remember in the PS1 days when 400-500k for a JRPG wasn't that big a deal? Now we have major Final Fantasy titles struggling to get into that range.

Back then people must buy video game console/handheld or PC gaming rig if they want to play video game. Now they can do that on almost every electronic peripheral available. Different time, different audience indeed.
 

Takao

Banned
The real joke is on Square Enix because they've just devalued an easy 200k-400k(+?) retail seller by putting that out on iOS.
 
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