I think it was vaguely announced, but the official unveiling was at a Nintendo Direct.
Wiki says the January quarterly briefing and that Miyamoto said it was in development last November.
I think it was vaguely announced, but the official unveiling was at a Nintendo Direct.
You must have been ignoring the west because 3DS is not doing well at all outside of Japan. The 3DS XL and NSMB2 are Nintendo's attempt to fix that. I have my doubts about how well it will work, but yes the 3DS needed something big.
Well, yeah. This is the Japan game sales thread.
Didn't we first see NSMB2 this year at a Nintendo Direct? Clearly the 3DS became an overwhelming success after the price drop and 3D Land/Kart/Monster Hunter. Releasing two Mario games on the platform less than a year apart baffles me, especially when the first, albeit not 2D, is currently the best selling 3DS game.
Does 3DS really need a 2D Mario right now? Does 3D Land, the best selling game on the console, have such weak "system appeal" that it can't guide the 3DS through a second holiday season? I feel it would have been better to wait until next year, especially with NSMB U coming in a mere three months.
N64 launched with a Mario game, btw.
And my problem is I'm sick to death of the NSMB series. Is that not clear?
"Where are the games Nintendo" is a troll. Anyone with a half a brain new they were coming during the holiday. On the other hand, releasing all these NSMB games is pretty creatively bankrupt on Nintendo's part. The best selling point they could think of for 2 is... coins. And the Tanooki tail. Seriously?
Well, yeah. This is the Japan game sales thread.
I think they just said that a new sidescrolling Super Mario Bros game was coming, but gave no name or detail of the game at that time.Wiki says the January quarterly briefing and that Miyamoto said it was in development last November.
It'll probably be a repeat of the DS/Wii situtation. Nintendo will release Zelda 3DS and Pokemon 3DS and then basically abandon 3DS (leave the 3DS to 3rd parties) to focus on selling Wii U. Nintendo certainly doesn't have the resources to support both adequately..
Correct. It failed. So they made the Wii. Was that conservative?
Nintendo is not a company that becomes conservative if something fails. If future NSMB games don't meet expectations, do you think they'll keep making them? They'll probably try something new in an attempt to replicate its past success.
Nintendo can do better than rehashing the same gameplay engine, music, worlds and enemies between generations.
They'll try something new. That does not mean that something new won't be another casual game that you hate so much. Nintendo was taken aback by the shit sales of the 3DS in the west which is why NSMB2. And none of your criticisms about music,worlds,etc. apply to NSMBU.
How much does a game like Oni Training cost to make? Also including marketing budget.
Why does the NSMB offend you so much? Just because YOU PERSONALLY don't like it doesn't mean that there aren't others who do enjoy it. I'm not getting NSMB2 because I don't think it warrants 40 bucks right now when the Wii U is imminent but to bitch and moan because Nintendo is letting a new team cut their teeth on 2D Mario for a 3DS game seems pretty whiny. If you don't like it, don't buy it. There are other games to buy and play.
NSMB is a fad they're still trying to cash in on. I mean, they're basically carrying over the same assets from last gen games. Could you imagine N64 launching with a game that looked like a SNES game? GBA releasing what appears to be a GBC game? That's how NSMB U and 2 come off to me. Pure laziness that won't change until they stop selling 30 million copies every damn year.
Man, I really miss old Nintendo.
I really don't know what to think about hardware/software sales anywhere anymore. Everything is in a sorry state and not really matching any expectations I had. The only surprises that have exceeded expectations are Fire Emblem, Harvest Moon and EO4.
I really had hoped DQM, Kingdom Hearts, NSMB2 and Oni Training kicked off to much better sales.
What is "old" Nintendo?.
Blame SquareEnix for that. They undershipped the game, and when the new stock arrived, Pokemon was out.
I'm sure that with the right shipment, DQM would be a million seller by now.
The Nintendo that used to give me games like Super Mario Bros. 3 and Super Mario World and not that cheap, lazy, unambitious, cash in that NSMB2 isWhat is "old" Nintendo?.
What are peoples estimates on when we'll see the next Nintendo Direct? These are all I ever look forward to anymore. Everything is so grey at the moment...![]()
The Nintendo that used to give me games like Super Mario Bros. 3 and Super Mario World and not that cheap, lazy, unambitious, cash in that NSMB2 is![]()
Sure, i didnt claim that it was cheap or expencive, i was just curious if you had any budget numbers since you said it was such a cheap project. We dont get budget costs often unfortunately, so i was curious about itObviously, I don't have exact figures, but it doesn't seem an expensive project, does it? I read somewhere that the first one was developed in a few months with a very low budget ($45.000 or so); Oni Training doesn't add CGI scenes, dialogues, or something like that.
The Nintendo that used to give me games like Super Mario Bros. 3 and Super Mario World and not that cheap, lazy, unambitious, cash in that NSMB2 is![]()
the gba launched with super mario advance. it was like a fifth of a remake package that had been released seven years earlier. and it sold so well that they decided to bring over three others from that same package.
the gba was nintendo at its absolute laziest. the only mario games it got were three snes games. yoshi's island was also a port. wario land 4 was the only wario game until it became a minigame compilation. alttp was a port. kirby in nightmareland was a remake. zero mission was a remake. dkc 1, 2, and 3 were ports.
i hate you, gba. you were only ever good for the minish cap and those two fire emblems i played.
where was i? oh yeah- stay outta my booze.
Sure, i didnt claim that it was cheap or expencive, i was just curious if you had any budget numbers since you said it was such a cheap project. We dont get budget costs often unfortunately, so i was curious about it![]()
In the next week or 2 I'd say
Btw, it totally looks like a game that recover its development costs with 50k units. Then there's marketing, of course.
LOL that's true. I started gaming with the Genesis, and only played SNES games here and there, so I missed All Stars. GBA was pretty awesome for a kid who never experienced those games, but if I grew up with NES/SNES, I'd be pissed at all those ports.
Of course, the same argument could be applied to the NSMB games. I'm sure there's a whole generation of kids experiencing 2D Mario for the first time with these games, and having a blast. And that's fine. It's just unfortunate these kids are being exposed to such little innovation between sequels, while every iteration of 2D Mario on the NES/SNES was wildly different (besides SMB2J).
NSMB2 is going to have very long legs...
On a personal note, I've backed off wanting this game in both physical and digital for multi-player. The multi-player seems hacked in with 1) no expanding screen and 2) person falling behind becomes a bubble player. That'd be real annoying, real quick with such a small screen.
It could be. It wouldnt surprise me if the marketing budget is more than the actual developement budget (this has been done a few times before, i.e Modern Warfare 2 had a marketing budget of 200 million dollars or something, while the game is maybe 30 million dollars).Btw, it totally looks like a game that recover its development costs with 50k units. Then there's marketing, of course.
This seems....strange. Do many people buy a system to sell back after beating one game?
It offends me because it's lazy gamemaking. I don't give COD, Madden or FIFA a pass for pulling this shit every year, and I'm not going to give it to Mario. I'm sure others enjoy it. I know others enjoy it. But are you telling me those very same people wouldn't buy an actual NEW 2D Mario platformer with new music/assets/gameplay engine?
The fact is, as long as these games keep selling, Nintendo will continue to play it safe with their 2D Mario games. For some, that's fine. For me... I have higher standards than that. I expect more out of 2D Mario games, especially when we're talking about generational leaps between sequels.
What is "old" Nintendo?.
The Nintendo that released stuff like Metroids Zeldas Fire Emblems Power Pads and Power Gloves, as opposed to the current day Nintendo that releases stuff like Metroids Zeldas Fire Emblems and Wiifit and Wiimotes.
Neither the Power Pad nor the Power Glove were released by Nintendo.
The Nintendo that used to give me games like Super Mario Bros. 3 and Super Mario World and not that cheap, lazy, unambitious, cash in that NSMB2 is![]()
it's like one person arguing with themselves
u know there are other people in this topic you can talk to. you don't have to talk just to hear yourself...
I'm sorry to go OT but who is the person in that gif?
i hate you, gba. you were only ever good for the minish cap and those two fire emblems i played.
where was i? oh yeah- stay outta my booze.
It's just unfortunate these kids are being exposed to such little innovation between sequels, while every iteration of 2D Mario on the NES/SNES was wildly different (besides SMB2J).
Before Vita reach 1 million, whoever has bet that won!