Personally, i think its much less than that. Think about how many, or rather how few, people that complained about e.g Bayonetta 2 being on WiiU only in the greater scheme of things and how many of those that will end up not getting the game because its on a platform that they dont own (someone who initially complained probably ended up getting the game). It wouldnt surprise me if its around 1%, or less, of the audience.
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Generally speaking on this subject, i think its a bit pity that it has come to the point that its sometimes not possible to simply share an opinion about wanting a game for another platform without someone being annoyed/angry about it. I agree that i can be annoying if someone talk shit about a platform in the process though.
I appreciate your open mind!
I meant more like, 20% of the console market as a whole is the 'hardcore market.'
Which is pretty consistent to how it's generally been. Big sellers have "cross-over" appeal, multiplatform core games that don't sell around what, 100k? Maybe the 'hardcore market' at large is actually a little bigger than past generations, given how well a lot of PC games do these days, but they have more
options than ever before, hence it's hard for individual titles to really see the benefit of that.
Anyway, Bayonetta is a good example of a dead genre (pure action) with very hardcore appeal, on a console that is largely dead (wii u) that mostly has a family and children as users (that once-abundant 'nintendo fan' is mostly statistical noise on the wii u in 2014, which I really can't argue anymore haha. These 'fans' have largely given up on exclusively owning nintendo consoles, though, and their expendable income is also being pushed toward mobile and other console titles between tentpole releases from Nintendo, so they too largely have only been showing up for games that have Mario, or core-IP tenants like... well, mario kart, or other largely-nostalgia aimed titles. those couch-co-op games that appeal broadly to families too, have found a market, the rest are simply has not be selling.) so where does that leave bayonetta? it's not co-op and it's not a core IP. (btw, this is why we got all those nintendo costumes, trying to get crossover).
Anyway, it's not like Nintendo doesn't
know this, and wanted the content because they don't produce it themselves... budgeted accordingly, launched it with the right amount of spend, and I'm sure everything is fine.
And anyway, as I mentioned prior, bayonetta - and now Fatal Frame - have both actually sold-thru more than I was expecting so far in Japan, so kudos to those involved for the success!
edit:
granted, I'm primarily talking about the US market, which isn't Media Create, but the trends are largely the same, if not more profound in Japan.