The only alternatives left alive are God Eater and Toukiden.
Toukiden is actually more likely than God Eater at this point which is mental.
Monolithsoft is already working on a co-op fantasy RPG so if Nintendo wanted a Monster Hunter substitute that would be the game to do it.
the Xbox One port makes me think that they will put it on any platform that they can get their hands on.
The only reason i can think of for a japanese third party publisher not to put their game on switch is if there is a technical obstacle. The game looks like it uses UE4 and it doesnt look like its doing anything that the Switch couldnt handle. I'm honestly baffled.
I'm not even one of those people that wants to play third party games on my switch, i have a PS4 pro, im just saying that i genuinely dont understand this.
you talking about quality/sales. i'm talking about 3rd partyEasily since the most popular fighter is exclusive to Nintendo (Smash). I haven't checked, but I believe even Arms outsold every fighter released on PS4.
Games that release right now (or let's say this fiscal year) were greenlit long before it was clear that the Switch would be a success. I understand that the Switch wasn't considered as viable platform for maybe games when development started. I'm more baffled that a huge company like BNE didn't make resources available to port many of these games to Switch once it became clear that it's a hit. Unreal Engine 4 games have proven to be very easy and cheap to get ported to Switch.
Nah. This gen has been marked by the importance of new franchises in tired genres (Rainbow Siege) or limited genres (For Honor, M&R). I think just looking at the three stooges is the wrong way to go about it.
It doesn't even really need to be a hunter. Hunters aren't really a genre, it's just a co-op focused, weapon-defined/animation emphasized action game. You could be hunting dinosaurs or fight a giant sous chefs, it'd be the same thing.
Monolithsoft is already working on a co-op fantasy RPG so if Nintendo wanted a Monster Hunter substitute that would be the game to do it.
I dont know how long it takes to make a port, but it was clear very quickly that the switch was going to be a hit. Seems like there would be time to do it, but idk.
you talking about quality/sales. i'm talking about 3rd party
is this the best selling anime series? Its done better than the recent Dragon Ball, Naruto and Attack on Titan.
How many of those come from Japan though?
is this the best selling anime series? Its done better than the recent Dragon Ball, Naruto and Attack on Titan.
The first two Dragon Ball Heroes: Ultimate Mission games sold better than all Sword Art Online games, and the third one should reach comparable figures.
I doubt Nintendo will want to unless the prospect of MH and the rest of Capcom support is well and truly dead.Splatoon. But, yes, most of this has come from the west and very strongly from Ubisoft which has almost single-handedly brought all of the new big IPs to the market and successfully at that.
This rigidity is a major problem for Japan (and I am pretty sure Nirolak has touched on this both for this market and for the global market as well). Perhaps due to the old heads just doing "what worked" or a lack of young/new talent to bring in new ideas, all sorts of possible reasons. Capcom is a good example of a company basically stuck in its old IPs because the leadership may as well be a glacier. Overtime, either because of the stifling nature of the leadership or better offers elsewhere, the company has bled talented people (especially in senior positions who could have brought in and reared newer generations), and their attempts at new or old have been met with complete mismanagement of expectations and budgets and marketing. And they still wield some of the shittiest PR in the industry, we've reached meme level with Capcom at this point by just looking at the thread on MvCI from Liam. Regardless of whether or not his report is completely valid, the fact that people actually went "ya I could see that", tells you just how far to utter bottom their mindshare is for the general GAFer.
Notice, though, that I am not expecting new additions to these genres to just pop up from Capcom or Bandai (Code Vein looks terrible, and is a bad example of a "new IP" because it leaves no impression at all, its like a fart in a hurricane). From Japan, I'd only really look at SE as a company that has shown a willingness to take shots in the dark (even if its in tired genres, but look at Octopath, that game has the chance to really be a breath of fresh air to a tired genre). (Conversely, of course, I Am Setsuna and Lost Sphaer are/look like Code Vein-like farts in the hurricane for their respective genre, and they killed Bravely.) Otherwise, only Nintendo and, far as I can see, Monolithsoft seems to be doing exactly that.
If it comes out in 2018/2019 and is actually a co-op, action RPG... that could very well be the product that eats a lot of lunches in the "Hunter Genre" by being some fresh and new (and, for Japan, on a platform that is actually successful).
I doubt Nintendo will want to unless the prospect of MH and the rest of Capcom support is well and truly dead.
Regardless of how comparity good Nintendo is to the rest of Japanese industry it's not an easy thing to come up with a successful new ip in a very much established genre set and their typical development process seems to rely on a more natural development of these sorts of things.
Damn, that's a lot! Wasn't importing from Amazon.de or so cheaper when pre-orders opened?
Image quality could be an important factor. Many games of that generation look unplayable by today's standards, something that can't be said for 2d games.
Apart from that PS1 has the exact opposite disadvantage of N64. Most first party titles of then are discontinued and lack comparing to third parties.
Lack of Monster Hunter on Switch (for now, at least?) may result in a couple of alternative series filling the gap, especially since the Switch is more hardcore-focused than the 3DS ever was.
Even Capcom forgot about it.Mad how you lot are talking about Nintendo looking for Monster Hunter substitutes when the Switch already has a MH game.
Lack of Monster Hunter on Switch? I must have been dreaming when I was wailing on Barroth on my Switch a couple of hours ago.
Mad how you lot are talking about Nintendo looking for Monster Hunter substitutes when the Switch already has a MH game.
Lack of Monster Hunter on Switch? I must have been dreaming when I was wailing on Barroth on my Switch a couple of hours ago.
Mad how you lot are talking about Nintendo looking for Monster Hunter substitutes when the Switch already has a MH game.
We're looking at more than 1 year before a MH game that isn't a port appears on Switch. I dunno, I kind of feel like you're just doing a semantics thing with this. By the time something resembling mainline MH comes out it'll be like 2019. I think that's why people are talking about alternatives and fill in.
Makes sense to me. Shrug.
Nope. Only the first one sold better back in 2013.
Dragon Ball Heroes Ultimate Mission - 299.001
Dragon Ball Heroes Ultimate Mission 2 - 219.993
Dragon Ball Heroes Ultimate Mission X - 192.926
2013 CY {2012.12.31 - 2013.12.29} 024. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.524) - 276.349 / 276.349
2014 CY {2013.12.30 - 2014.12.28} 359. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.524) - 13.924 / 290.274
2015 CY {2014.12.29 - 2016.01.03} 000. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.524) - 345 / 290.619
2016 CY {2016.01.04 - 2017.01.01} 000. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.524) - 100 / 290.719
2014 CY {2013.12.30 - 2014.12.28} 039. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥5.690) - 176.382 / 176.382
2015 CY {2014.12.29 - 2016.01.03} 073. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥5.690) - 100.966 / 277.348
2016 CY {2016.01.04 - 2017.01.01} 138. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥5.690) - 50.940 / 328.288
2015 CY {2014.12.29 - 2016.01.03} 926. [3DS] Dragon Ball: Extreme Heroes W Pack {Dragon Ball Heroes: Ultimate Mission \ Dragon Ball Heroes: Ultimate Mission 2} <TBL> (Bandai Namco Games) {2015.12.17} (¥10.280) - 1.715 / 1.715
Lack of Monster Hunter on Switch? I must have been dreaming when I was wailing on Barroth on my Switch a couple of hours ago.
Mad how you lot are talking about Nintendo looking for Monster Hunter substitutes when the Switch already has a MH game.
TBF it's not localised and not planned to so unless your willing to play the Japanese version I can sorta understand how someone would forget.
Nintendo is going have one ready even if they tried to do so, neither are most other Japanese publishers.
Lack of Monster Hunter on Switch? I must have been dreaming when I was wailing on Barroth on my Switch a couple of hours ago.
Mad how you lot are talking about Nintendo looking for Monster Hunter substitutes when the Switch already has a MH game.
Namco is a good example of what I was talking about earlier.
They're a company that's making dedicated device games for the West and mobile games for Japan, and the Switch is getting lost in the shuffle.
Just to take a look at their last three big games:
Tekken 7: PS4/PC/XB1
Tekken Mobile: iOS/Android
Sword Art Online: Fatal Bullet: PS4/PC/XB1
Sword Art Online: Integral Factor: iOS/Android
God Eater 3: PS4/PC/XB1
God Eater: Resonant Ops: iOS/Android
We're in a media create thread. Considering how often MH is spoken about, I sincerely doubt people in here have forgotten it was released.
The way I see people go on its as if Monster Hunter has completely abandoned the Switch when it got a MH game within 5 months of launch. Before the 4 year old ps4
I mean it got a port with the next mainline game is skipping it. While I understand your point. It would be wise to pick up a switch now under the assumption of future MH titles. Which is mainly the source of that sorta talk.
Namco is a good example of what I was talking about earlier.
They're a company that's making dedicated device games for the West and mobile games for Japan, and the Switch is getting lost in the shuffle.
Just to take a look at their last three big games:
Tekken 7: PS4/PC/XB1
Tekken Mobile: iOS/Android
Sword Art Online: Fatal Bullet: PS4/PC/XB1
Sword Art Online: Integral Factor: iOS/Android
God Eater 3: PS4/PC/XB1
God Eater: Resonant Ops: iOS/Android
You need to work on your negatives, too many of your sentences are not saying what you intended for them to say because you're forgetting "not"s.
Is developing dedicated device games for the West paying off, outside of franchises that are/were huge in the West nonetheless (Dragon Ball, Tekken)?
Is developing dedicated device games for the West paying off, outside of franchises that are/were huge in the West nonetheless (Dragon Ball, Tekken)?
Bandai Namco hosted their Press Start panel today at Anime Expo. Dualshockers was in attendance, and God Eater series producer Yusuke Tomizawa spoke about the next game in the series as well as its sales in the West.
Tomizawa-san opened by thanking fans for ”overwhelming acceptance, and big sales," in regards to the release of God Eater 2: Rage Burst and God Eater Resurrection last year.
A small teaser was shown off at the panel for the next title in the series. Tomizawa-san said that they're looking to do a simultaneous worldwide release for the new game, encouraging fans to look forward to it. This will be the first time that God Eater is going to be released at the same time both in Japan and in the west.
https://www.dualshockers.com/god-eater-producer-talks-new-game-big-sales-west-series/
They said God Eater series experienced big sales in the West. Now working on the new project #AX2017
https://twitter.com/RPGSite/status/881198312589713408
Namco is a good example of what I was talking about earlier.
They're a company that's making dedicated device games for the West and mobile games for Japan, and the Switch is getting lost in the shuffle.
And making their Nintendo-branded games on Nintendo. Such as Smash or Pokken.Namco is a good example of what I was talking about earlier.
They're a company that's making dedicated device games for the West and mobile games for Japan, and the Switch is getting lost in the shuffle.
Just to take a look at their last three big games:
Tekken 7: PS4/PC/XB1
Tekken Mobile: iOS/Android
Sword Art Online: Fatal Bullet: PS4/PC/XB1
Sword Art Online: Integral Factor: iOS/Android
God Eater 3: PS4/PC/XB1
God Eater: Resonant Ops: iOS/Android
the Xbox One port makes me think that they will put it on any platform that they can get their hands on.
The only reason i can think of for a japanese third party publisher not to put their game on switch is if there is a technical obstacle. The game looks like it uses UE4 and it doesnt look like its doing anything that the Switch couldnt handle. I'm honestly baffled.
I'm not even one of those people that wants to play third party games on my switch, i have a PS4 pro, im just saying that i genuinely dont understand this.
The first two Dragon Ball Heroes: Ultimate Mission games sold better than all Sword Art Online games, and the third one should reach comparable figures.
Are you factoring in the 3DS games?
Yes. Many third parties seem happier to launch collaborations with Nintendo on Nintendo's platforms than just their full general line-up.And making their Nintendo-branded games on Nintendo. Such as Smash or Pokken.
I do expect some publishers to pick up a fair bit by Fall 2018.I completely agree for right now. And if Switch was only doing well in Japan I would say its probably a permanent thing. But I would guess as Switch install base keeps increasing world wide Japanese 3rd parties will adapt.
For example, I would be surprised if Nippon Ichi wasn't releasing way more Switch games by then to pick up sales from the people who bought Disgaea in the West.
The second didn't with its decline and I see no reason why the third wouldn't be another decline.
Namco seemed quite happy with God Eater for example:
We have more complete numbers from Media Create.
The third entry is selling better than the second one in the same time span and with holidays around the corner it should not have any trouble in selling around 270k units.
Wow, it must have really a tiny budget. The game sold ok on Steam but I don't remember big numbers in the West on PS4 and PSV.
Having played God Eater 2, it feels like a very cheap game.
A lot of Japanese games are made to sell on 100K-200K Japanese sales, so they have to be in the low single digit million budgets.
Having played God Eater 2, it feels like a very cheap game.
Edit:
It looks like the game did about 200K copies on Steam, and then whatever it did on PlayStation.
I don't generally humor half-effort ports of half-effort cashgrabs as earnest attempts at much of anything but quarter-token effort.
The reason I am discussing it is because MHXXHD has done better than it has deserved to do for what it is and how it was handled, and that suggests to me there is an audience far larger than the numbers presented that wants a product that's similar but with actual effort put into it. Beyond that, I am looking beyond the current known market players (two of which are basically irrelevant) and looking at what has worked this generation in a wide array of genres: new IP with a new twist. Maybe MonolithSoft's new project is that for this genre, maybe someone else has been working on, maybe M&R2 is going to be a Monster Hunter clone, maybe a lot of things. I don't see the harm in looking at it and discussing it in a generation where new IP have been of key importance for revitalizing or finding successes in genres.
Nintendo's brand is also global as is the Switch, so if we're to humor Capcom's "worldwide efforts" we should also humor their "worldwide lack of effort"..
Don't know much about dev teams, but XX just finished dev in 2017. The mainline team is working on World. A potential SW MH would release in 2019/2020?
Then I wonder why keep producing games on dedicated devices. Returns from 100-200k sellers (and, say, 350-400k sellers ww) must be reeeeeeally tiny compared to mobile.
Jup. I'd bet obscene amounts of money on this happening in mid-late 2019. It took MH4 around the same amount of time to appear on 3DS, something people also seem to be forgetting.
I don't think Capcom handled the localisation, or lack thereof, of MHXXHD well at all. But I can completely understand why they're not talking about Monster Hunter's future beyond World. That time will come and Nintendo is without a doubt aware of this.
Jup. I'd bet obscene amounts of money on this happening in mid-late 2019. It took MH4 around the same amount of time to appear on 3DS, something people also seem to be forgetting.
At the time, though, Capcom established 3DS as the Monster Hunter console. They announced Monster Hunter 4 a few months after 3DS launch. They released a pretty major game in the franchise on 3DS during its first year. Right now, Capcom has, de facto, publicly stated the franchise is gonna move on PS4/XB1/PC, given the amount of promotion and marketing is giving to World (worldwide release, many ads online, presence to all gaming fairs); and if the game is gonna work as GaaS, the promotion will keep throughout all 2018. Very different situations. If World is successful enough, plans might change and Switch can simply get a downport, if any.
Namco is a good example of what I was talking about earlier.
They're a company that's making dedicated device games for the West and mobile games for Japan, and the Switch is getting lost in the shuffle.
Just to take a look at their last three big games:
Tekken 7: PS4/PC/XB1
Tekken Mobile: iOS/Android
Sword Art Online: Fatal Bullet: PS4/PC/XB1
Sword Art Online: Integral Factor: iOS/Android
God Eater 3: PS4/PC/XB1
God Eater: Resonant Ops: iOS/Android
I mean, I have MHXXHD, have sunk countless hours into it, and it's a very solid port. Anyway, I don't see anything wrong with discussing it. I just don't really see any value in the idea that Nintendo would want another successful hunting game on their system in lieu of Monster Hunter, when the series already has a presence on that system.
I don't think Capcom handled the localisation, or lack thereof, of MHXXHD well at all. But I can completely understand why they're not talking about Monster Hunter's future beyond World. That time will come and Nintendo is without a doubt aware of this.
Jup. I'd bet obscene amounts of money on this happening in mid-late 2019. It took MH4 around the same amount of time to appear on 3DS, something people also seem to be forgetting.