leatherhat
Member
Disgaea at 69 is pretty sweet
Blue ocean strategy revolves around creating new and uncontested markets to circumvent more direct competition. The Wii serviced previously untapped demand and brought new audiences into the console space.That's like saying Wii was never a blue ocean product because Sony and MS had products on the market. If the QOL is a watch with health features then yeah it won't be a blue ocean. But if it is something with fundamental differences to existing products and in the way it targets consumers then it can be a blue ocean just like the Wii.
Do you have an example of an approach to health devices and software that's not yet serviced by a major successful company?That's like saying Wii was never a blue ocean product because Sony and MS had products on the market. If the QOL is a watch with health features then yeah it won't be a blue ocean. But if it is something with fundamental differences to existing products and in the way it targets consumers then it can be a blue ocean just like the Wii.
Releasing a single handheld would eliminate a revenue stream. Releasing two devices that run the same software does not necessarily halve software revenue if people buy say, only the console as that is an expanded market for the same assets. And in a contracting market this may be an effective way to increase software sales.
It also increases efficiency because developers won't get bogged down developing two versions when arguably one will do. For instance the NSMB team would be more free for Pikmin style projects and similarily the Mario Kart team would have more time for Nintendogs style stuff.
Blue ocean strategy revolves around creating new and uncontested markets to circumvent more direct competition. The Wii serviced previously untapped demand and brought new audiences into the console space.
Do you have an example of an approach to health devices and software that's not yet serviced by a major successful company?
Laugh my ass off. Under your series of questions the entire health and fitness market is a giant blue ocean for any product.Are there lots of people that have health issues? Yes
Are there lots of people that have health issues and don't use any products? Yes
Are there people that want to lose weight but are doing nothing about it? Yes
Are there people that want to gain fitness but are doing nothing about it? Yes
Are there people that joined a gym but didn't stick with it? Yes
etc
There's your untapped demand and massive blue ocean that dwarves the videogame market right there.
It's called an iPad.Is there currently any central platform that you can use regardless your issue?
Just think if there's only a $50 price difference.I think it could be an engaging idea...question is how long to wait for release. I'd imagine a 2015 launch for the handheld and 2016 for the console with the ability to play all handheld games.
Geez I would buy the crap out of such a console
There's always going to be a market for health related products, which could actually be seen as a benefit, but that doesn't mean the market is untapped.Are there lots of people that have health issues? Yes
Are there lots of people that have health issues and don't use any products? Yes
Are there people that want to lose weight but are doing nothing about it? Yes
Are there people that want to gain fitness but are doing nothing about it? Yes
Are there people that joined a gym but didn't stick with it? Yes
etc
There's your untapped demand and massive blue ocean that dwarves the videogame market right there.
Hmmm, how about an approach to health devices and software that's really really fun?
Or how about an approach that's easier to use?
Or essentially a videogame console but with a library and input dedicated to health?
Is there currently any central platform that you can use regardless your issue?
Laugh my ass off. Under your series of questions the entire health and fitness market is a giant blue ocean for any product.
It's called an iPad.
Also, you think that gamification of healthcare apps is a novel concept...? :/
[B][U]Tsutaya Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 2)[/U][/B]
[b]1./NEW [PS3] Mobile Suit Gundam Extreme Vs. Full Boost[/b]
[b]2./NEW [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition)[/b]
3./1. [PS3] Sengoku Basara 4
[b]4./NEW [PS3] Diablo III[/b]
5./2. [3DS] Kirby Triple Deluxe
[b]6./NEW [PSV] Disgaea 4 Return[/b]
7./4. [3DS] PazuDora Z: Puzzle & Dragons Z
8./10. [3DS] Youkai Watch
[b]9./NEW [3DS] Toushin Toshi[/b]
10./7. [3DS] Attack on Titan: The Last Wings of Mankind
11./5. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition
12./3. [PS3] Dragon Ball Z: Battle of Z
13./9. [3DS] The Legend of Zelda: A Link Between Worlds
[b]14./NEW [PSV] Amagami (EBKore+)[/b]
15./6. [PSV] Dragon Ball Z: Battle of Z
16./11. [PS3] Final Fantasy X/X-2 HD Remaster
17./16. [3DS] Pokémon X
18./14. [3DS] Monster Hunter 4
19./13. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
20./12. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack
21./15. [PS3] Grand Theft Auto V
[B]* New releases are in bold
3DS - 9
PS3 - 8
PSV - 4[/B]
[B][U]Comgnet Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 2)[/U][/B]
[b]1. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost – 491pt[/b]
[b]2. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition) – 208pt[/b]
3. [PS3] Sengoku Basara 4 – 71pt
[b]4. [PSV] Disgaea 4 Return – 69pt[/b]
5. [3DS] Kirby Triple Deluxe – 68pt
[b]6. [PS3] Diablo III – 57pt[/b]
7. [3DS] PazuDora Z: Puzzle & Dragons Z – 49pt
8. [3DS] Youkai Watch – 43pt
9. [3DS] Disney Magic Castle: My Happy Life – 28pt
[b]10. [3DS] Toushin Toshi – 28pt[/b]
11. [3DS] Monster Hunter 4 – 22pt
12. [PS3] Grand Theft Auto V – 20pt
[b]13. [PSV] Amagami (EBKore+) – 19pt[/b]
14. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! – 19pt
15. [PS3] Dragon Ball Z: Battle of Z – 17pt
16. [3DS] Attack on Titan: The Last Wings of Mankind – 15pt
17. [3DS] The Legend of Zelda: A Link Between Worlds – 15pt
18. [PSV] Uta Kumi 575 – 14pt
19. [PS3] Gran Turismo 6 – 13pt
20. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition – 13pt
[B]* New releases are in bold
* 1 pt = 1 sale
3DS - 9
PS3 - 8
PSV - 3[/B]
[B][U]New releases not present in either Top 20:[/U]
[PSV] Rozen Maiden: Wechseln Sie Welt ab
[PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PSP] Arabians Doubt
[PSP] Arabians Doubt (Deluxe Edition)
[PSP] Arabians Lost & Arabians Doubt: Twin Pack
[PSP] Shinobi, Koutsutsu
[PSP] Shinobi, Koutsutsu (Limited Edition)
[PSP] Suzunone Seven! Portable
[PSP] Fate/Extra CCC (PSP the Best)
[WIU] Wii Fit U
[WIU] Wii Fit U (Fit Meter Red)
[WIU] Wii Fit U (Fit Meter Black)
[WIU] Wii Fit U (Fit Meter Set)
[WIU] Wii Fit U (Wii Balance Board + Fit Meter Set)[
[PS3] Rozen Maiden: Wechseln Sie Welt ab
[PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PS3] Sniper Elite V2 (Ubi the Best)[/B]
1./NEW [PS3] Sengoku Basara 4 - #1 with Media Create (same ranking)
2./1. [3DS] Kirby Triple Deluxe - #2 with Media Create (same ranking)
3./NEW [PS3] Dragon Ball Z: Battle of Z - #5 with Media Create (2 places off)
4./2. [3DS] PazuDora Z: Puzzle & Dragons Z - #3 with Media Create (1 place off)
5./NEW [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition - #4 with Media Create (1 place off)
6./NEW [PSV] Dragon Ball Z: Battle of Z - #6 with Media Create (same ranking)
7./50. [3DS] Attack on Titan: The Last Wings of Mankind - #8 with Media Create (1 place off)
8./NEW [PS3] Sengoku Basara 4 (Hyakka Ryouran Tamatebako Box) - N/A (SKU discrepancies)
9./3. [3DS] The Legend of Zelda: A Link Between Worlds - #10 with Media Create (1 place off)
10./7. [3DS] Youkai Watch - #7 with Media Create (3 places off)
Accuracy:
[LIST]
[*]Total Deviation (excluding combined SKUs): 9 places
[*]The average Top 10 Tsutaya ranking was ~1.0 places different from the average Top 10 Media Create ranking.
[*]90% unadjusted / 100% adjusted of Media Create's Top 10 was reflected within Tsutaya's Top 10.[/LIST]History:
Week 47, 2013: ~1.3 places different
Week 48, 2013: ~2.4 places different
Week 49, 2013: ~1.4 places different
Week 50, 2013: ~2.4 places different (70% unadjusted / 88% adjusted of MC Top 10 in Tsutaya Top 10)
Week 51, 2013: ~1.4 places different (60% unadjusted / 75% adjusted of MC Top 10 in Tsutaya Top 10)
Week 52, 2013: ~2.1 places different (60% unadjusted / 75% adjusted of MC Top 10 in Tsutaya Top 10)
Week 1, 2014: ~2.5 places different (70% unadjusted / 77% adjusted of MC Top 10 in Tsutaya Top 10)
Week 2, 2014: ~2.0 places different (70% unadjusted / 77% adjusted of MC Top 10 in Tsutaya Top 10)
Week 3, 2014: ~1.5 places different (80% unadjusted / 89% of MC Top 10 in Tsutaya Top 10)
Famitsu Sales (Retail and Digital): December, 2013 (Dec 2 - Jan 5)
29. [PS3] Call of Duty: Ghosts - Subtitled Edition <ACT> (Square Enix) {2013.11.14} (¥7.980) 75.267 (1.069) / 76.336
Highest download / packaged ratio:
62.2% WIU Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online ** DLC
25.5% 3DS Bravely Default: For the Sequel ** DLC
13.5% PSV Shin Dynasty Warriors: Gundam ** LOW STOCK
11.3% 3DS Monster Hunter 4
11.1% PSV Final Fantasy X / X-2 HD Remaster Twin Pack ** LOW STOCK
10.6% 3DS Attack on Titan: Jinrui Saigo no Tsubasa ** LOW STOCK
8.6% 3DS The Legend of Zelda: A Link Between Worlds ** LOW STOCK
Highest download / packaged average:
sys AVG N SDEV
WIU 13.4% 5 24.4%
PSV 12.3% 2 1.2%
3DS 5.8% 15 6.2%
PS3 2.7% 7 1.2%
3DS and Wii U results skewed due to the DLC, while Vita sample is only 2 games.
Total download / packaged:
PSV 11.9%
WIU 5.0%
3DS 4.5%
PS3 2.9%
You don't get it. You're thinking in terms of products, but blue ocean isn't about products, it's about customers.
Look at it this way. Sony want the entire world to play their videogames. The red ocean is the people that play their videogames. The blue ocean is the people that don't play their videogames.
In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products. That blue ocean is massive.
PS3 -> Wii
iPad -> QOL
Videogames weren't a novel concept. Nor were easy to play videogames. Nor games targeted at casuals and non-gamers. Wii was still a blue ocean product. Similarly the QOL can be a blue ocean product.
No I'm thinking in terms of market spaces; you're thinking in terms of products, in the sense that if something doesn't exist exactly like it on the market then that means it's an uncontested space. Which is false. The healthcare market is heavily contested, whether that's in the form of an app, a wearable, a portable, a stationary device, services, subscriptions, personal trainers, gyms and memberships; there's plentiful competition constantly emerging to try and vie for "people that don't use a health product".You don't get it. You're thinking in terms of products, but blue ocean isn't about products, it's about customers.
Look at it this way. Sony want the entire world to play their videogames. The red ocean is the people that play their videogames. The blue ocean is the people that don't play their videogames.
In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products. That blue ocean is massive.
PS3 -> Wii
iPad -> QOL
Videogames weren't a novel concept. Nor were easy to play videogames. Nor games targeted at casuals and non-gamers. Wii was still a blue ocean product. Similarly the QOL can be a blue ocean product.
Using your definition, there is a blue ocean and a red ocean for literally every product (people that use vs. people that do not). I could be mistaken but that's not usually what it is used to describe...
Blue oceans, in contrast, denote all the industries not in existence today the unknown market space, untainted by competition. In blue oceans, demand is created rather than fought over. There is ample opportunity for growth that is both profitable and rapid. In blue oceans, competition is irrelevant because the rules of the game are waiting to be set. Blue ocean is an analogy to describe the wider, deeper potential of market space that is not yet explored
It might have been out of stock.Pokemon completely dropped off on the Comgnet chart.
Your definitions make no sense. GAP wants the whole world to buy their clothes. The red ocean is people who buy their clothes. The blue ocean is people who don't buy their clothes? What?
Code:[B][U]New releases not present in either Top 20:[/U] [B][PSV] Rozen Maiden: Wechseln Sie Welt ab [PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition) [PSP] Arabians Doubt [PSP] Arabians Doubt (Deluxe Edition) [PSP] Arabians Lost & Arabians Doubt: Twin Pack [PSP] Shinobi, Koutsutsu [PSP] Shinobi, Koutsutsu (Limited Edition) [PSP] Suzunone Seven! Portable [PSP] Fate/Extra CCC (PSP the Best) [PS3] Rozen Maiden: Wechseln Sie Welt ab [PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition) [PS3] Sniper Elite V2 (Ubi the Best)[/B][/B]
Wii Fit U? Wiki say it was released on 1st February (Saturday).
And yes, people that use existing health products can also be valid customers for this new market space.
sörine;99356003 said:GE2 sold only 75k more. It's also the only Vita game to outsell DKCR3D.
It´s odd to compare a 3 year old port to a new game either way. Especially considering the original sold ~1 million units.
Vita GE2 has sold 100k more retail only and counting.
When sales for Tropical Freeze come you'll see it makes perfect sense.
And they're also the most likely to even realize that a new QOL product exists.
Had no idea that Diablo was coming out in JP this week. Is it big on PC over there?
Wii Fit U? Wiki say it was released on 1st February (Saturday).
Prediction League 2014 Year
Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):
[3DS] Super Smash Bros. - 1.350.000 (hopefully it won't be released the last week of the year xD)
wii u is saved
Tropical Freeze sales performance will be negatively influenced by WiiUs small userbase, DK3DSs performance isn´t indicative of the general appeal of the IP, for already mentioned reasons, similar sales between TF and DK3DS are possible in my opinion but will be just a coincidence due to WiiUs current market situation.
Sales of Donkey Kong Country Returns could be just a coincidence due to Wii's market situation at the moment the game came out.
2010-12-06 3 165,859 165,859
2010-12-13 4 165,625 331,484
2010-12-20 3 228,484 559,968
2010-12-27 2 132,611 692,579
2011-01-03 2 73,223 765,802
2011-01-10 3 34,883 800,685
~80k FW / 170k at the end of 2014
[WIU] Mario Kart 8 - 1100k
Seems a little pessimistic. I think it can crack 250k and maybe even 300 by the end of the year. I don't think it will sell much beyond this year though.
By the way, did the results of last year's full year predictions ever come out?
Well, it's about time to see how PS4 is faring on Amazon.co.jp, after all the Comgnet charts. Let's see what the big chain says.
Japan, as of January 3rd, 22:39 GMT
19 days to go
PS4 First Limited Pack (Knack: Platformer of the Year Edition included) | 39,994 (5% off from 41,979) - 17th
Metal Gear Solid V: Ground Zeroes (DLC for The Phantom Pain included for preorders) | 2,427 (19% off from 2,981) - 24th
Yakuza: Ishin (CD included, don't know what) | 6,983 (19% off from 8,600) - 25th
PS4 First Limited Pack with Camera(Knack: Platformer of the Year Edition included) | 52,000 - 43rd
Killzone Shadow Fall | 5,878 (19% off from 7,245) - 55th
Battlefield 4 (with China Rising) | 6,215 (19% off from 7,665) - 63rd
Final Fantasy XIV: A Realm Reborn | 2,783 (18% off from 3,394) - 72nd
Tomb Raider: Definitive Edition | 4,118 (14% off from 4,800) - 90th
This works both ways and doesn't lead anywhere.
Sales of Donkey Kong Country Returns could be just a coincidence due to Wii's market situation at the moment the game came out.
Tropical Freeze will be judged from its sales and nobody cares if Wii U is the one to blame or not.
It is, if it is the only platformed of the year...Lol Sony, Knack is no "platformer of the year". Come on now...
It is, if it is the only platformed of the year...
Oh. Lame.I don't believe Sony's ever called Knack that. It's just some sardonic tag people have given the game online.
Lol Sony, Knack is no "platformer of the year". Come on now...