Where you fail hard with this simplistic vision is that, not making a decision doesn't mean it's a wrong decision. It just means no decision was taken. And that can change. And the reason it can change is because of system sellers. The product can be good, yet need software to convince the mass market. When Sony launched the PS3, they said it could release with no game and sell 5 millions, remember that? That was wrong. The product was good but that's not enough, software is key. Price is key. Value is a rather complex equation.
You don't want Wii U to take off, why not... But it's not written in stone it won't, whatever the passion you put in saying it will, every single day. And the product is fine, you should have one to see if it makes you change your mind.
Firstly, that post was about failing products in general, not just the Wii U. The part you bolded, was largely in reference to the irrational expectation from owners of support despite cues prior to the contrary, and the rage incurred upon those [publishers] that do not fulfill such expectation, although in retrospect should have been worded better.
The idea that the product has been out on the market for 10 months for the Wii U or two years for the Vita, and people
en masse are simply undecided about whether they want it or not is nonsense. People either have decided not to get the product, or the product doesn't even enter contemplation. The latter does not imply indecision, it implies disinterest.
Can that change? It's possible, in the fatuous "anything is possible" way. But the sales we're seeing aren't of products that have some interest being held back by restrictive pricing; fire sales in the UK for the Wii U doing nothing and a return to sub-5K for the Vita in Japan would count against that. No US console has gone from selling below Dreamcast levels and made meaningful recovery as far as I'm aware, the last one to sell that way was the Dreamcast. A single title isn't going to change that, unless it's some anomalous phenomenon; and expectation of anomaly is counter-intuitive. Magic titles that you've made up in your head conversing with the Ghost of Steve Jobs that convert all of the 3DS owners into Wii U owners aren't a predictable circumstance, and they aren't going to materialise through the power of positive thinking.
When Sony launched the PS3 the product wasn't a good product for the market. The product was a mess. It was ridiculously expensive. And horrible to develop for for developers. It was, however, not intrinsically flawed like something like the Vita is, where there simply isn't a large market for the product. Nor was it intrinsically flawed like the Wii U with a USP that by and large the general public do not care about, and without an easily discernible generational shift to provide any impetus for transition; an unfocused product with no target market.
And as bad a product as it was at launch, it still managed to sell half a million more units in the US, the same number of units in Japan and the same number of units in Europe in a week that the Wii U did in 8 months, without any substantive software and at that ridiculous price. The Vita comes off even worse under comparison.
Comments like "the product is fine" are exactly what I was talking about with regard to an inability to separate personal attachment from examination of the market situation.
No. You can be completely satisfied with the product at a personal level. But it is quite clearly not fine for the wider market. The Blackberry phones are not fine. The Lumia is not fine. Zune was not fine. And so on.
And finally, I don't really care whether the Wii U, or the Vita for that matter, ultimately takes off. I have no vested interest in their success nor their failure. It's a discussion board, and it's something to discuss. I do like being right though. And probably will be, in that neither of them will.