iceatcs
Junior Member
More unlikely too. I don't think Sony have shipped more than 200K hardware on the launch week before.saichi said:it's very unlikely UC Vita would be at 125K on launch week
More unlikely too. I don't think Sony have shipped more than 200K hardware on the launch week before.saichi said:it's very unlikely UC Vita would be at 125K on launch week
:lolFrench said:3DS doesn't deserve those sales but that's pretty impressive.
Shocking.BurntPork said:Wow. All of my predictions were WAY off...
90% of the way there! All they need is a budget reprint and it'll reach it.Nuclear Muffin said:Man I missed this chart. I wonder if NSMB DS could possibly do the impossible and surpass the original SMB...
jonno394 said:That's a pretty strange comment bud.
He likes Sony better.Daniela Rocker said:Why not?
Four days: the weekend and two weekdays.Daniela Rocker said:How many days of sales for Mario? The whole week or less?
Sadist said:He likes Sony better.
Michan said:90% of the way there! All they need is a budget reprint and it'll reach it.
Nintendo won't do it though, as it'll de-value the next NSMB release.
Hey, all of my predictions were reasonable...Chris1964 said:Shocking.
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1 minute this time (but software translations were ready)
Slime Morimori 2 sold 43,995 its first week. The first one sold 67,797 its first week.Lord_Byron28 said:How does DQH: Rocket Slime 3 compare to the rest of the series? I would've thought a DQ spinoff would sell much better but if I remember correctly DS' number was also pretty poor.
Yeah, that could work to boost sales of both games. Other publishers do it quite frequently in Japan. But it could also cause more brand confusion with 3DS/DS, which is something Nintendo has been working hard to fix.Nuclear Muffin said:What about some sort of double promotion where NSMB and SM3DL are promoted together?
Aeana said:Slime Morimori 2 sold 43,995 its first week. The first one sold 67,797 its first week.
Boken said:Mario 3D Land only did so well because there aren't any other games to buy on the 3DS.
Nuclear Muffin said:Man I missed this chart. I wonder if NSMB DS could possibly do the impossible and surpass the original SMB...
[Nintex] said:Great sales for Mario now to see if NoE and NOA can repeat this.
What will your excuse for MH3G be?Boken said:Mario 3D Land only did so well because there aren't any other games to buy on the 3DS.
Well, aren't there rumors that Sony is shipping around 500k to 600k Vitas for launch? If this is the case I see no issue in UC-GS selling over 100k.iceatcs said:More unlikely too. I don't think Sony have shipped more than 200K hardware on the launch week before.
MH3G will be the only non-kiddy game available for the console, obviously.BurntPork said:What will your excuse for MH3G be?
Lord_Byron28 said:How does DQH: Rocket Slime 3 compare to the rest of the series? I would've thought a DQ spinoff would sell much better but if I remember correctly DS' number was also pretty poor.
Hm. What about Mario Kart? There can't be an excuse for that one.Michan said:MH3G will be the only non-kiddy game available for the console, obviously.
Michan said:Yeah, that could work to boost sales of both games. Other publishers do it quite frequently in Japan. But it could also cause more brand confusion with 3DS/DS, which is something Nintendo has been working hard to fix.
Today must be a sad day in Boken's lair.Boken said:Mario 3D Land only did so well because there aren't any other games to buy on the 3DS.
NSMB has an 18.8% total attach rate, and SM3DL will probably have exceeded that by next week. Hmm!Pocks said:Super Mario Galaxy 2 sold 337,569 units with an install base of 3,745,527, or a 9% attach rate on week 1.
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate.
Doomed, I tell you.
The only online capable game. See?BurntPork said:Hm. What about Mario Kart? There can't be an excuse for that one.
Nothing to play online.BurntPork said:Hm. What about Mario Kart? There can't be an excuse for that one.
Lord_Byron28 said:How does DQH: Rocket Slime 3 compare to the rest of the series? I would've thought a DQ spinoff would sell much better but if I remember correctly DS' number was also pretty poor.
Your own source says Wii was at 10 millions LTD, so the attach rate for Galaxy 2 was even lower.Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1.
Doomed, I tell you.
Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1.
Doomed, I tell you.
pharmboy044 said:Well, aren't there rumors that Sony is shipping around 500k to 600k Vitas for launch? If this is the case I see no issue in UC-GS selling over 100k.
LOL.French said:3DS doesn't deserve those sales but that's pretty impressive.
See, this is such a misleading use of statistics. SMG2 came out during a time of a highly established install base, while SM3DL came out relatively early in the 3DS lifespan and is the first major original game. Of course it'd have a high attatch rate!Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1.
Doomed, I tell you.
Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1.
Doomed, I tell you.
Where did you find that number?Pocks said:Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1.
Doomed, I tell you.
Launch window games are exceptions to this method of thinking.NIghtWolf said:It's just that it only took 7m ps3 sold for U3 to sell 125k. That's why is hard to think that U:GA will do all that good for the vita, specially competing with other titles
152,712 for Battlefield 3 actually.Mrbob said:3DS is ballin' now in Japan.
I'm most shocked at the Uncharted 3 and Battlefield 3 numbers though. Both around 125k? Wow.
Okay. Now look at the actual numbers...Boken said:See, this is such a misleading use of statistics. SMG2 came out during a time of a highly established install base, while SM3DL came out relatively early in the 3DS lifespan and is the first major original game. Of course it'd have a high attatch rate!
Nuclear Muffin said:Huh? Where did you get that Wii LTD from? From what I see it's LTD was actually 10.324.614 by the time of SMG 2's release (making the attach rate around 0.03%)
What was the attach rate of the other 3D Marios (and NSMB DS) on their respective launch days? Anyone have those figures to hand?
Chris1964 said:15./00. [PS2] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.11.03} (¥4.980) - 9.786 / NEW