Nope. A number of the previous LEGO games were released there, actually.Lol, Lego City was the first Lego game to release in Japan. This is the second, so no there's no precedent to compare this to =).
Nope. A number of the previous LEGO games were released there, actually.Lol, Lego City was the first Lego game to release in Japan. This is the second, so no there's no precedent to compare this to =).
At what point does is become plausible for Microsoft to pull out of Japan prematurely? I mean, keeping their distribution network running for 35k customers must be costing them money, right?
Is it a little concerning that their marketing push was more for the face plate swapping New 3DS and it has been getting the same amount of attention as a turd in the back of the subway. You think they should add that feature for the LL since it is obviously way more popular? I like the concept but it has not helped the smaller 3DS at all
[PS2] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 5.580
[GBA] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 1.580
[PS2] LEGO Star Wars II: The Original Trilogy (Electronic Arts) {2006.11.02} - 2.323
[PS3] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.500
[WII] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.300
[WIU] LEGO City Undercover (Nintendo) {2013.07.25} - 18.077
[3DS] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 4.583
[WIU] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 3.023
[PS4] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.894
[PS3] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.480
LEGO video games in Japan - First week sales:
Code:[PS2] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 5.580 [GBA] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 1.580 [PS2] LEGO Star Wars II: The Original Trilogy (Electronic Arts) {2006.11.02} - 2.323 [PS3] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.500 [WII] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.300 [WIU] LEGO City Undercover (Nintendo) {2013.07.25} - 18.077 [3DS] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 4.583 [WIU] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 3.023 [PS4] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.894 [PS3] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.480
We're missing the first week sales of some other titles like LEGO Harry Potter: Years 1-4 or LEGO Batman: The Videogame.
Why did Lego City do comparitively well? Didn't it end up over 50k?
Maybe it was advertised or something.
It can be defined as a pessimistic view if you only think that the outcome will be negative. Going by today's look on the market, i think its understandable if someone doesnt think that the situation will change for the better though, but no one knows for sure exactly how the market will be in some years from now.?
It's not pessimism. It's just trying to understand the market. PS2 was huge for the jRPG genre; KH sold close to 4m units in the US alone. FFX sold more than 7m units worlwide. The genre was healthy, and not only for top sellers. DS was also strong (Pokémon helped of course), and Nintendo advertising was a big plus. I don't see the same conditions repeating on PS4.
It can be defined as a pessimistic view if you only think that the outcome will be negative. Going by today's look on the market, i think its understandable if someone doesnt think that the situation will change for the better though, but no one knows for sure exactly how the market will be in some years from now.
Maybe that was your consensus and it isn't a bundle.
[WIU] LEGO City Undercover (Nintendo)
Saying that no one knows what the future will bring is mostly just a phrase, havnt you heard it before? It means that things can have different outcomes, and also kinda rhetorically asks if other outcomes (even if an outcome might sound unlikely at this point in time) might actually happen or not. It is usually used when a person is open to more than one outcome (for example, "Chelsea might win the next football match, but who knows (what the future will bring)"). It can also be a casual reminder to say that things are not set in stone yet, as in simply pointing out the obvious if someone thinks that a future even only has one possible outcome. Its obvious that its just guessing when talking about the future indeed, but the outcome of the guess is not always obvious.No one knows exactly how the future will be so what's the point of your reminder? It's obvious that when talking about the future we are only making guesses. And I do think it's not unreasonable to think that PS4 will not able to replicate the jRPG genre had on PS2 and DS.
True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?I wouldn´t call it beeing pessimistic, the word I would use is beeing realistic, a judgement without rose-tinted glasses. The idea that the Western sales will be enough to replace the "lost" sales in Japan is nothing more than wishfull thinking at this point, when it comes to Dragon Quest. It isn´t just a matter of revenue but also about the amount of users you actually can reach, when it comes to keeping the huge popularity also in future, at worst it can start decreasing in popularity like Final Fantasy did since FFX.
True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?
Fair enough. Personally i think it was the game itself that was the main factor. Anecdotal evidences, but the word to mouth didnt seem to be that good, which i think is the main reason for the big price drop shortly after launch. And also seeing how little FF13-X2 sold despite the PS3 userbase being bigger at that time compared to at the FF13 launch (not just in Japan, but worldwide as well).Considering how front-loaded the series is and at how ridiculously low prices FF13 had to be sold shortly after its release in Japan, yes absolutely, the low install-base was the main factor back than. That it was followed up by spin-offs accelerated the process later on.
Saying that no one knows what the future will bring is mostly just a phrase, havnt you heard it before? It means that things can have different outcomes, and also kinda rhetorically asks if other outcomes (even if an outcome might sound unlikely at this point in time) might actually happen or not. It is usually used when a person is open to more than one outcome (for example, "Chelsea might win the next football match, but who knows (what the future will bring)"). It can also be a casual reminder to say that things are not set in stone yet, as in simply pointing out the obvious if someone thinks that a future even only has one possible outcome. Its obvious that its just guessing when talking about the future indeed, but the outcome of the guess is not always obvious.
I know, i said that such view/guess is understandable. I even agree that its unlikely just to have mentioned that =) I just wanted to comment on why 'sense' thought that you had a pessimistic view on what he talked about.
EDIT:
True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?
Um thought it was you that mentioned that people were waiting for the smash edition and that its too early to say it won't match last holiday season.
Why did Lego City do comparitively well? Didn't it end up over 50k?
Maybe it was advertised or something.
I wonder if PS4 will stay ahead of the Wii U now for the foreseeable future, on average.
Has been ahead for several weeks now.
I wonder if PS4 will stay ahead of the Wii U now for the foreseeable future, on average.
Has been ahead for several weeks now.
Over the holidays? That's a pipe dream. January will be the real battleground, because the PS4 will take February and March no question.
I've always been skeptical of this reasoning- how is a console whose install base is lower than the population of small towns going to entice devs to port games to that platform? We've seen devs last gen skip out on a 360 version in Japan but not in the US, so it's not like they feel obligated to keep parity at home.They need to keep a Japanese presence running so that Japanese developers don't completely stop caring about them.
Wii U blew everyone away last holiday and it only had 3D World going for it. I think it has much stronger games with Smash and with MK8 still selling, plus the bundles this week, and Toad also just came out.
I'm certainly expecting a stronger showing than last year, question is, how much stronger?
Looks like Japan just wants that New 3DS LL.
The PS4 will be selling more than the Wii U from pretty much January onwards for the rest of its life, unless something weird happens.
The question is, by how much on a weekly basis?
And then the inevitable "catch up" questions heh.
Wii U blew everyone away last holiday and it only had 3D World going for it. I think it has much stronger games with Smash and with MK8 still selling, plus the bundles this week, and Toad also just came out.
I'm certainly expecting a stronger showing than last year, question is, how much stronger?
I think we've had this discussion before. I think the general consensus was late 2015 (say if FFXV makes an appearance) or somewhere from early to mid 2016.
Q. My impression is that Capcom’s Mobile Contents business has very few hit titles and is not moving
fast enough in relation to new genres. How do you plan to deal with these issues?
A. Our Beeline brand faced challenges in fully taking advantage of the frontrunner position it gained
with “Smurfs’ Village”. We worked on extending this brand’s appeal from its core casual female
user segment to other customer segments, but because our resources were spread out, we had
difficulty in focusing on another big title. We will continue to focus this brand on casual games for
women and we are developing games for distribution in the current fiscal year. For Capcom brand
titles, we are using the new development framework created by our structural reforms to develop
games that will be launched starting in 2015.
Q. Why are companies that specialize in home video games having so much difficulty increasing their
global share of the mobile market?
A. We believe the mobile market of today is similar to the period about 30 years ago when the arcade
game market first emerged. When a boom takes place, it attracts a large number of people. But this
popularity does not last forever. As we saw in the game market that followed the arcade game
boom, we believe that the best opportunities for Capcom will appear once smartphone performance
has become even more advanced and there has been even more progress with the volume and
quality of games. From a short-term standpoint, it may appear that Capcom has challenges in
generating earnings in the mobile market. But we are acquiring knowledge about the operation of
mobile content (combining skills in marketing and development of high-quality games). Our plan is
to concentrate on developing content that can reliably produce earnings several years from now
after advances in performance and game quality have taken place.
Isn't the same even more true for DQX on Wii U?
Sounds like "please wait for monster hunter explore to come out " to me.Capcom got grilled on why they're not doing well in mobile during their fiscal call. Here are their responses.
They're hoping to make long-term service games that last for years, which presumably means they will be going f2p on a forward going basis.
Capcom's mobile plan:
Capcom's explanation for why they're bad at mobile currently and hopes for the future:
Sounds like "please wait for monster hunter explore to come out " to me.