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Media Create Sales: Week 45, 2014 (Nov 03 - Nov 09)

Scotch

Member
At what point does is become plausible for Microsoft to pull out of Japan prematurely? I mean, keeping their distribution network running for 35k customers must be costing them money, right?
 

antibolo

Banned
At what point does is become plausible for Microsoft to pull out of Japan prematurely? I mean, keeping their distribution network running for 35k customers must be costing them money, right?

They need to keep a Japanese presence running so that Japanese developers don't completely stop caring about them.
 

Bitanator

Member
Is it a little concerning that their marketing push was more for the face plate swapping New 3DS and it has been getting the same amount of attention as a turd in the back of the subway. You think they should add that feature for the LL since it is obviously way more popular? I like the concept but it has not helped the smaller 3DS at all
 
Is it a little concerning that their marketing push was more for the face plate swapping New 3DS and it has been getting the same amount of attention as a turd in the back of the subway. You think they should add that feature for the LL since it is obviously way more popular? I like the concept but it has not helped the smaller 3DS at all

New 3DS and New 3DS LL are going to replace 3DS and 3DS LL. The smaller and cheaper alternative should be in the market, even if it sells 15k units on a weekly basis. Revenues are generated by faceplates. Also, I guess New 3DS will be more popular under holidays.
 

Bruno MB

Member
LEGO video games in Japan - First week sales:

Code:
[PS2] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 5.580
[GBA] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 1.580             
[PS2] LEGO Star Wars II: The Original Trilogy (Electronic Arts) {2006.11.02} - 2.323
[PS3] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.500	           
[WII] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.300	          
[WIU] LEGO City Undercover (Nintendo) {2013.07.25} - 18.077	          
[3DS] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 4.583	  
[WIU] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 3.023
[PS4] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.894	          
[PS3] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.480

We're missing the first week sales of some other titles like LEGO Harry Potter: Years 1-4 or LEGO Batman: The Videogame.
 

Mory Dunz

Member
LEGO video games in Japan - First week sales:

Code:
[PS2] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 5.580
[GBA] LEGO Star Wars (Eidos Interactive) {2005.07.07} - 1.580             
[PS2] LEGO Star Wars II: The Original Trilogy (Electronic Arts) {2006.11.02} - 2.323
[PS3] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.500	           
[WII] LEGO Star Wars: The Complete Saga (Activision) {2008.03.27} - 1.300	          
[WIU] LEGO City Undercover (Nintendo) {2013.07.25} - 18.077	          
[3DS] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 4.583	  
[WIU] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 3.023
[PS4] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.894	          
[PS3] The LEGO Movie Videogame (Warner Bros. Interactive) {2014.11.06} - 1.480

We're missing the first week sales of some other titles like LEGO Harry Potter: Years 1-4 or LEGO Batman: The Videogame.

Why did Lego City do comparitively well? Didn't it end up over 50k?
Maybe it was advertised or something.
 

test_account

XP-39C²
If Dragon Quest XI will be for consoles, it will probably be like 8,800 yen, right? I wonder how that changes the earnings, compared to Dragon Quest IX that was 5,980 yen (both prices are MSRP).


?

It's not pessimism. It's just trying to understand the market. PS2 was huge for the jRPG genre; KH sold close to 4m units in the US alone. FFX sold more than 7m units worlwide. The genre was healthy, and not only for top sellers. DS was also strong (Pokémon helped of course), and Nintendo advertising was a big plus. I don't see the same conditions repeating on PS4.
It can be defined as a pessimistic view if you only think that the outcome will be negative. Going by today's look on the market, i think its understandable if someone doesnt think that the situation will change for the better though, but no one knows for sure exactly how the market will be in some years from now.
 
It can be defined as a pessimistic view if you only think that the outcome will be negative. Going by today's look on the market, i think its understandable if someone doesnt think that the situation will change for the better though, but no one knows for sure exactly how the market will be in some years from now.

No one knows exactly how the future will be so what's the point of your reminder? It's obvious that when talking about the future we are only making guesses. And I do think it's not unreasonable to think that PS4 will not able to replicate the jRPG genre had on PS2 and DS.
 

gtj1092

Member
Maybe that was your consensus and it isn't a bundle.

Um thought it was you that mentioned that people were waiting for the smash edition and that its too early to say it won't match last holiday season.

I'd never consider my self a consensus. Not all of all us think so highly of ourselves.
 

Darius

Banned
I wouldn´t call it beeing pessimistic, the word I would use is beeing realistic, a judgement without rose-tinted glasses. The idea that the Western sales will be enough to replace the "lost" sales in Japan is nothing more than wishfull thinking at this point, when it comes to Dragon Quest. It isn´t just a matter of revenue but also about the amount of users you actually can reach, when it comes to keeping the huge popularity also in future, at worst it can start decreasing in popularity like Final Fantasy did since FFX.
 

test_account

XP-39C²
No one knows exactly how the future will be so what's the point of your reminder? It's obvious that when talking about the future we are only making guesses. And I do think it's not unreasonable to think that PS4 will not able to replicate the jRPG genre had on PS2 and DS.
Saying that no one knows what the future will bring is mostly just a phrase, havnt you heard it before? It means that things can have different outcomes, and also kinda rhetorically asks if other outcomes (even if an outcome might sound unlikely at this point in time) might actually happen or not. It is usually used when a person is open to more than one outcome (for example, "Chelsea might win the next football match, but who knows (what the future will bring)"). It can also be a casual reminder to say that things are not set in stone yet, as in simply pointing out the obvious if someone thinks that a future even only has one possible outcome. Its obvious that its just guessing when talking about the future indeed, but the outcome of the guess is not always obvious.

I know, i said that such view/guess is understandable. I even agree that its unlikely just to have mentioned that =) I just wanted to comment on why 'sense' thought that you had a pessimistic view on what he talked about.


EDIT:

I wouldn´t call it beeing pessimistic, the word I would use is beeing realistic, a judgement without rose-tinted glasses. The idea that the Western sales will be enough to replace the "lost" sales in Japan is nothing more than wishfull thinking at this point, when it comes to Dragon Quest. It isn´t just a matter of revenue but also about the amount of users you actually can reach, when it comes to keeping the huge popularity also in future, at worst it can start decreasing in popularity like Final Fantasy did since FFX.
True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?
 

Darius

Banned
The problem I see in this kind of discussion is that there is a part of users whos very view at what is happening in the marketplace is heavily clouded by nostalgia, there are users that connect PS4s current success with past successes of PS1 or PS2, often even with funny comments like "the return of the king", sometimes even with references to a potential revival of Japanese titles. They often underestimate how much the marketplace has changed since then.

While it has been obvious for years now, some miss to realize that it aren´t Japanese centric games beeing PS4 system sellers in US/Europe right now or even PS3 if we go back some years, especially when it comes to PS4. Especially the "younger" generation of gamers, todays early twenties or younger, haven´t been this heavily focused on Japanese games, instead Western titles, while the Japanese offerings have mostly been stigmatized for the whole generation, with some very few exceptions. In fact I would argue that the "old guard" of JRPG fans have become a rather small minority, while the majority leans more towards the "dudebro" experience, especially after an extensive 7 year console generation with exactly this beeing the focus in marketing and therefore also gamers minds in the West.


True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?

Considering how front-loaded the series is and at how ridiculously low prices FF13 had to be sold shortly after its release in Japan, yes absolutely, the low install-base was the main factor back than. That it was followed up by spin-offs accelerated the process later on.
 

test_account

XP-39C²
Considering how front-loaded the series is and at how ridiculously low prices FF13 had to be sold shortly after its release in Japan, yes absolutely, the low install-base was the main factor back than. That it was followed up by spin-offs accelerated the process later on.
Fair enough. Personally i think it was the game itself that was the main factor. Anecdotal evidences, but the word to mouth didnt seem to be that good, which i think is the main reason for the big price drop shortly after launch. And also seeing how little FF13-X2 sold despite the PS3 userbase being bigger at that time compared to at the FF13 launch (not just in Japan, but worldwide as well).
 

sense

Member
Saying that no one knows what the future will bring is mostly just a phrase, havnt you heard it before? It means that things can have different outcomes, and also kinda rhetorically asks if other outcomes (even if an outcome might sound unlikely at this point in time) might actually happen or not. It is usually used when a person is open to more than one outcome (for example, "Chelsea might win the next football match, but who knows (what the future will bring)"). It can also be a casual reminder to say that things are not set in stone yet, as in simply pointing out the obvious if someone thinks that a future even only has one possible outcome. Its obvious that its just guessing when talking about the future indeed, but the outcome of the guess is not always obvious.

I know, i said that such view/guess is understandable. I even agree that its unlikely just to have mentioned that =) I just wanted to comment on why 'sense' thought that you had a pessimistic view on what he talked about.


EDIT:


True, but do you think that the Final Fantasy popularity has decreased in popularity because they werent able to reach more people?

glad someone got it. I have already said the safest option is going 3ds. i just feel like they should give dq another shot in the west before throwing the towel in and going back to being japan only.

i know it probably isn't exactly a great example but something like valkyria chronicles just made more money on steam than cod and AC. do you think Sega thought it would sell this well? Hell no. it was a shot in the dark and it worked out for them. dq probably has more name recognition than vc and a new hd dq could work out. while i believe it will be on ps4 i think when they bring it to the west it will be on pc and xbone as well unless Sony locked it up and are going to help them market the game out in the west.
 

ZSaberLink

Media Create Maven
Why did Lego City do comparitively well? Didn't it end up over 50k?
Maybe it was advertised or something.

Lego City Undercover has an LTD (as of the end of 2013) of 74K. It did pretty well. Maybe it was advertised as a family friendly GTA game?

WIU LEGO City Undercover 18,077 74,734 Nintendo 2013-07-25
 

mo60

Member
I wonder if PS4 will stay ahead of the Wii U now for the foreseeable future, on average.

Has been ahead for several weeks now.

The WiiU will start beating(or crush) the PS4 in a few weeks until the end of the holiday season most likely which will probably reverse whatever lead the PS4 has over the WiiU currently.If you are talking about on average you may be right, but I don't think there will be a drastic difference(over 10000 difference) between what each console sells per week until sometime next year
 

Nirolak

Mrgrgr
The Wii U tends to have notably strong holiday sales as it's still one of the two best possible holiday gifts (the other being the 3DS, which the N3DS might eat into some of their bump, but no where near enough to keep it below the PS4).
 

ZSaberLink

Media Create Maven
Over the holidays? That's a pipe dream. January will be the real battleground, because the PS4 will take February and March no question.

Yup probably. Although the Wii U gets Kirby in January for Japan right? Kirby's fairly big there, although Kirby's typically bigger for the more traditional entries (Triple Deluxe, Super Star Ultra) as opposed to the creative ones (Epic Yarn, Canvas Curse). We'll see how that goes, but I'm sure it could at least be over 100K LTD, especially at its discounted price.
 
Wii U blew everyone away last holiday and it only had 3D World going for it. I think it has much stronger games with Smash and with MK8 still selling, plus the bundles this week, and Toad also just came out.

I'm certainly expecting a stronger showing than last year, question is, how much stronger?
 
They need to keep a Japanese presence running so that Japanese developers don't completely stop caring about them.
I've always been skeptical of this reasoning- how is a console whose install base is lower than the population of small towns going to entice devs to port games to that platform? We've seen devs last gen skip out on a 360 version in Japan but not in the US, so it's not like they feel obligated to keep parity at home.
 

ZSaberLink

Media Create Maven
Wii U blew everyone away last holiday and it only had 3D World going for it. I think it has much stronger games with Smash and with MK8 still selling, plus the bundles this week, and Toad also just came out.

I'm certainly expecting a stronger showing than last year, question is, how much stronger?

Yet the Wii U is down YoY even with Mario Kart 8, I'm less optimistic. I think the smaller drop could be indicative of less demand for the MK8 bundles. Like less people holding off in general.
 

Mory Dunz

Member
The PS4 will be selling more than the Wii U from pretty much January onwards for the rest of its life, unless something weird happens.

The question is, by how much on a weekly basis?
And then the inevitable "catch up" questions heh.
 

Kickz

Member
Looks like Japan just wants that New 3DS LL.

image.php

This is the greatest thing I've ever seen
 
The PS4 will be selling more than the Wii U from pretty much January onwards for the rest of its life, unless something weird happens.

The question is, by how much on a weekly basis?
And then the inevitable "catch up" questions heh.

I think we've had this discussion before. I think the general consensus was late 2015 (say if FFXV makes an appearance) or somewhere from early to mid 2016.
 
Wii U blew everyone away last holiday and it only had 3D World going for it. I think it has much stronger games with Smash and with MK8 still selling, plus the bundles this week, and Toad also just came out.

I'm certainly expecting a stronger showing than last year, question is, how much stronger?

I'm not honestly expecting much of a stronger showing than last year tbh. It'll be good but if it'll blow away last year remains to be seen. The big decider will be how well smash launches and the hardware bump for that week imo. Who knows though, if the bundles do well this week and Toad launches at a respectable number maybe it does a deal better. I feel like they exhausted their sales at this price point though.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
WiiU Holiday will be okay, im more interested how the System will do from next spring on when the Revision hits with Animal Crossing WiiU.*


*Believe
 

Mory Dunz

Member
I think we've had this discussion before. I think the general consensus was late 2015 (say if FFXV makes an appearance) or somewhere from early to mid 2016.

I remember, but I don't rememeber it being so soon. I thought 2015 was out of the question, and mid-late 2016 was more likely. I feel like math was done.

Lemme see...


Just because it's easy, I used 104 weeks. So Nov2016.
To surpass Wii U by late 2016, it needs to sell an average of 11,422 more than the Wii U weekly starting now.

And obviously to do that late 2015, even with FF15 (lol), it would need double that. so 22,844 more than the Wii U weekly starting now. Which is....well, impossible

Keep in mind Christmas '14 hasn't happened yet, which will affect things...slightly.


Even Nov 2016 seems kind of improbable. The Wii U will still sell like garbage, but this is Japan. So doing 11.5K more than the Wii U weekly seems unlikely. I guess we'll see. If the Wii U can do like 7-8 (I hope this is lowballing, but it's probably not) next year, PS4 would need 18-19K. And Christmas 2015 and 2016 would probably help U a bit.


With the recent math I just did...I'm saying 2017. Wii U might not exist in any real form by then too so it'll be easier.

EDIT:
Hope I didn't mess up my math anywhere.
 

Nirolak

Mrgrgr
Capcom got grilled on why they're not doing well in mobile during their fiscal call. Here are their responses.

They're hoping to make long-term service games that last for years, which presumably means they will be going f2p on a forward going basis.

Capcom's mobile plan:
Q. My impression is that Capcom’s Mobile Contents business has very few hit titles and is not moving
fast enough in relation to new genres. How do you plan to deal with these issues?

A. Our Beeline brand faced challenges in fully taking advantage of the frontrunner position it gained
with “Smurfs’ Village”. We worked on extending this brand’s appeal from its core casual female
user segment to other customer segments, but because our resources were spread out, we had
difficulty in focusing on another big title. We will continue to focus this brand on casual games for
women and we are developing games for distribution in the current fiscal year. For Capcom brand
titles, we are using the new development framework created by our structural reforms to develop
games that will be launched starting in 2015.

Capcom's explanation for why they're bad at mobile currently and hopes for the future:
Q. Why are companies that specialize in home video games having so much difficulty increasing their
global share of the mobile market?

A. We believe the mobile market of today is similar to the period about 30 years ago when the arcade
game market first emerged. When a boom takes place, it attracts a large number of people. But this
popularity does not last forever. As we saw in the game market that followed the arcade game
boom, we believe that the best opportunities for Capcom will appear once smartphone performance
has become even more advanced and there has been even more progress with the volume and
quality of games. From a short-term standpoint, it may appear that Capcom has challenges in
generating earnings in the mobile market. But we are acquiring knowledge about the operation of
mobile content (combining skills in marketing and development of high-quality games). Our plan is
to concentrate on developing content that can reliably produce earnings several years from now
after advances in performance and game quality have taken place.
 
Literally couldn't find this thread for some reason. Neogaf's search function is terrible, had to resort to google the thread to actually find it. So odd.

Anyways kind of a boring week other than perhaps seeing 3DS's pre-holiday baseline assuming stock issues are resolved which they seem to be. That MK8 bundle should help the Wii U baseline for a while I would think.
 
Capcom got grilled on why they're not doing well in mobile during their fiscal call. Here are their responses.

They're hoping to make long-term service games that last for years, which presumably means they will be going f2p on a forward going basis.

Capcom's mobile plan:


Capcom's explanation for why they're bad at mobile currently and hopes for the future:
Sounds like "please wait for monster hunter explore to come out " to me.
 

Chris1964

Sales-Age Genius
There have been many LEGO games before

[PS2] LEGO Racers 2 <RCE> (Taito) {2002.08.08}

[GBA] LEGO Star Wars <ACT> (Eidos) {2005.07.07}
[PS2] LEGO Star Wars <ACT> (Eidos) {2005.07.07}

[NDS] LEGO Star Wars II: The Original Trilogy <ACT> (Electronic Arts) {2006.11.02}
[PS2] LEGO Star Wars II: The Original Trilogy <ACT> (Electronic Arts) {2006.11.02}

[WII] LEGO Star Wars: The Complete Saga <ACT> (Activision) {2008.03.27}
[PS3] LEGO Star Wars: The Complete Saga <ACT> (Activision) {2008.03.27}

[NDS] LEGO Batman <ACT> (Activision) {2008.12.18}
[360] LEGO Batman <ACT> (Activision) {2008.12.18}
[PS3] LEGO Batman <ACT> (Activision) {2008.12.18}
[PS2] LEGO Batman <ACT> (Activision) {2008.12.25}

[PS3] LEGO Harry Potter: Years 1-4 # <ACT> (Warner Entertainment Japan) {2011.04.21}
[PS3] LEGO Harry Potter: Years 1-4 (with Blu-Ray Disc) <ACT> (Warner Entertainment Japan) {2011.04.21}

[WIU] LEGO City Undercover <ADV> (Nintendo) {2013.07.25}

[3DS] The LEGO Movie Videogame <ACT> (Warner Entertainment Japan) {2014.11.06}
{WIU] The LEGO Movie Videogame <ACT> (Warner Entertainment Japan) {2014.11.06}
[PS4] The LEGO Movie Videogame <ACT> (Warner Entertainment Japan) {2014.11.06}
[PS3] The LEGO Movie Videogame <ACT> (Warner Entertainment Japan) {2014.11.06}
 
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