Why are you assuming that a replacement for Iwata isnt possible of doing a better job?
NCL needs a strategy for the WiiU and a new long term plans but, you can't just assume that the new boy or girl will do the "right" thing either.
Why are you assuming that a replacement for Iwata isnt possible of doing a better job?
That just means it has more gamesIt's not a new console, though. It's a Vita, a Vita you can't play on the train. In Japan.
Because people think Iwata is their best friend
NCL needs a strategy for the WiiU and a new long term plans but, you can't just assume that the new boy or girl will do the "right" thing either.
It amazes me that because a guy puts on wacky outfits for nintendo directs he should somehow be judged differently to any other CEO of a company.
Why are you assuming that a replacement for Iwata isnt possible of doing a better job?
Let's wait for mariokart now I guess.
how is 3ds hurting wii u?
There is none more blind than he who chooses not to see or something like that
How did One Piece flop exactly?
Because people think Iwata is their best friend
It amazes me that because a guy puts on wacky outfits for nintendo directs he should somehow be judged differently to any other CEO of a company.
Exactly. I don't know why people thought VitaTV would success. Like you said it is a handheld that is not portable. To make things even stranger, VitaTV mostly marketed along with GE2, a monster hunter game. We know that GE2 currently not having online mode, and hunter game is popular with ad-hoc play. All of this VitaTV just don't make fucking sense.It's not a new console though. It's a screenless Vita. In Japan at least, it's just a handheld that's had handheld functionality stripped from it.
It amazes me that because a guy puts on wacky outfits for nintendo directs he should somehow be judged differently to any other CEO of a company.
Because, if it's someone who you would want, to shake things up and change, it'd deviate from the Nintendo philosophy and thus they'd start trying to please the investors and thinking even more like a business. As such, creativity could be compromise to churn out sequels, games could become third party, as mobile gaming is big in Japan it'd be likely that they go mobile too.
Mark my words, if Iwata goes, this will happen.
It's not a new console though. It's a screenless Vita. In Japan at least, it's just a handheld that's had handheld functionality stripped from it.
Vita TV seems like product that would do better in the western market.
Executives say a lot of things. I don't think they'd outright say the Vita is an abysmal failure and we needed to do something with it to at least try to recoup the investment made into creating the device. And I don't think it will be a resounding success as a PS4 accessory either, but I can still see it being a more viable product long term considering how poorly the handheld system is selling and how the handheld market is going in general in the West.Per interviews with Sony execs, it was conceived largely as a way to get the Japanese into video streaming services. Can't say I'm surprised that it hasn't worked out, but I don't see it being much more successful in the West, even as a PS4 accessory.
I feel like Japan is a lost cause for the Wii U and the Vita at this point. Hopefully it goes over better in the Americas.
Care to elaborate instead of avoiding the question?
That base price only gets you a Vita TV. No controller to play games with and no memory card to store them. You have to pay 149 for those extras in the Value pack and by that time the 3DS is the same, the XL is 179 (18k yen) and the Vita is 199.It only sold 20-40% of it's total shipment. Maybe it's too early to call it a complete flop yet because a large proportion of the 3DS user base are children so it's sales might pick up during Christmas time.
I'm surprised Vita TV is a failure, it's like $99. I thought people would buy one just for the sake of owning one.
I feel like Japan is a lost cause for the Wii U and the Vita at this point. Hopefully it goes over better in the Americas.
I'll agree I might be reaching here. There is market rejection going on. Used systems might be having an effect (like they did with the 360) but it is surely not the entire story.
But to be fair 3D Mario sales shouldn't be the catalyst. 3D mario games have never sold super well in Japan (only a fraction of their 2D brethren). The overall lack of traction the system has had for months speaks a lot more that the 3D Mario data point.
Low hardware sales indicate that core gamers probably bought hardware used rather than new. Many are probably waiting for the game itself to become available used as well.Famitsu Sales: Week 47, 2013 (Nov 18 - Nov 24)
02./00. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 106.967 / NEW <40-60%>
13./14. [WIU] New Super Mario Bros. U # <ACT> (Nintendo) {2012.12.08} (¥5.985) - 18.072 / 638.755 <80-100%> (+42%)
HARDWARE
Code:---------------------------------------------------------------------------------------- |System | This Week | Last Week | Last Year | YTD | Last YTD | LTD | ---------------------------------------------------------------------------------------- | WIU | 20.177 | 14.006 | | 534.675 | | 1.173.014 | ----------------------------------------------------------------------------------------
Core gamers are likely treating the Wii U like they did the Wii in the later years. For lack of 3rd party support and thus steady releases they don't need to keep the console but rather buy it for a game that interests them and sell it off again. It's a second hand console now.I could be delusional. But I think while the hardcore gamer at this point has shunned the system, the kids and families will pick one up over the holidays.
2D Mario and casual games are what are actually selling Wii Us even today. The bundle that didn't particular interest core gamers (also this week's 3D World buyers) bumped sales more than any core game release. And if you listen to Vinnk it's what could give Nintendo a decent holiday.All right, I'm going to be less professional for a moment.
Mario/Wii U: "Well, Mario and casual games didn't work at launch, so let's try more casual games and a less popular style of Mario." What's the next major Wii U game? 2D Platformer Donkey Kong? I'm sure tripling down on the same strategy will work.
I was suggesting something like that to my brother months ago. The only advantage of the super low electricity consumption and the system designed around the off screen feature would be to easily turn it into a real handheld.A competitively priced new portable system which also plays all WiiU titles (digital), and has TV-out and controller support.
I'm not doing that but whats the alternitative? Carry on the same road with same CEO and execs hoping that they finally get it and adapt. As a Nintendo fan I dont have faith in these guys anymore.
Japanese sales aren't looking good. This makes me wonder how these games will do in Europe and North America.
Low hardware sales indicate that core gamers probably bought hardware used rather than new. Many are probably waiting for the game itself to become available used as well.
NSMBU boosting despite it being part of a bundle that is hardly more expensive than the basic model and NSMBU together must mean that this week is really a core gamer Wii U week. They either bought used or avoided the bundle just to save 2000 yen.
I'm not saying Iwata needs to stay, but I also don't see how an Iwata-less Nintendo is automatically a better Nintendo. This guy made Wii, DS and 3DS after all. If he truly is Nintendo's problem at the moment, then yeah, get rid of him, but I don't get why people think he has been a total failure. Now, let's say he gets kicked out - what do you think Nintendo should be doing differently right now to improve WiiU's situation? Kill it? Release a new console mid-cycle?
Please don't start this rubbish all over again. It's painfully obvious that Nintendo are simply not interested in producing powerful systems. They had a fantastic opportunity with WiiU to produce a system that was easily twice as powerful as PS360 and they weren't interested. They managed to produce a machine where most of the multiplatform games perform better on 7 year older hardware.
Mario will do much better in the west.
As for LR, the question is still up in the air, but I (sadly) think it's not going to fare better over here.
Cut cost and reduce price. It's really the only thing they can do, and it probably means getting rid of the controller nobody cares about. I'm also in that terrible camp of people who think that it wouldn't mean oblivion if Nintendo (or Sony or Microsoft for that matter) released legacy titles or more tie-ins to their products on the iOS and Android ecosystems - at worst this provides additional revenue, and it could provide some brand exposure to a generation of people (particularly young people) passing on dedicated gaming hardware.I'm not saying Iwata needs to stay, but I also don't see how an Iwata-less Nintendo is automatically a better Nintendo. This guy made Wii, DS and 3DS after all. If he truly is Nintendo's problem at the moment, then yeah, get rid of him, but I don't get why people think he has been a total failure. Now, let's say he gets kicked out - what do you think Nintendo should be doing differently right now to improve WiiU's situation? Kill it? Release a new console mid-cycle?
Vita's situation in Japan is better than it is elsewhere, and unlike Wii U it is getting software from third parties that sell in Japan. If Vita is going to recover anywhere in the world, it'll be in Japan.
2D Mario and casual games are what are actually selling Wii Us even today. The bundle that didn't particular interest core gamers (also this week's 3D World buyers) bumped sales more than any core game release. And if you listen to Vinnk it's what could give Nintendo a decent holiday.
Core games seem more of a lost cause on Wii U, 3D World is just more part of that failing segment.
It does have the advantage of being 2D like enough to become more popular later if the Wii U can become more popular first. It could sell on the strength of the console, if it ever gets that strength, but it won't convince a core gamer to invest in a Wii U.
I was suggesting something like that to my brother months ago. The only advantage of the super low electricity consumption and the system designed around the off screen feature would be to easily turn it into a real handheld.
Two possible steps on the way to such a DSU: A Wii U Lite with updated controller and a 3DS player for the Wii U of some form.
Vita is not a lost cause in Japan. Unlike the WiiU, it has decent enough 3rd party support.
WiiU's only salvation at this point is NA.
The WiiU HW is way too expensive to be viable for the casual market though. It was sold at a loss when it was 350 and because only Nintendo buys most of the components they will probably not go down in price any time soon..
Cut cost and reduce price. It's really the only thing they can do, and it probably means getting rid of the controller nobody cares about. I'm also in that terrible camp of people who think that it wouldn't mean oblivion if Nintendo (or Sony or Microsoft for that matter) released legacy titles or more tie-ins to their products on the iOS and Android ecosystems - at worst this provides additional revenue, and it could provide some brand exposure to a generation of people (particularly young people) passing on dedicated gaming hardware.
As to the query about Iwata, you're really only as good as your last launch. And as noted by others the problems inherent to the Wii U aren't isolated to the Wii U.
I think the top two games being called "bomba" is a sign of how dire the console market in Japan is, no wonder PS4/X1 won't see the country until next year, I'm expecting abysmal numbers for those two now.
Chrome cast is severely limited comparably but obviously the price is tough to beat.
Price cuts are dangerous because well, WiiU has the potential to never be appealing, lol, and Nintendo would be losing even more money with each unit sold. At this point I'm not sure they can just remove the controller without a pretty drastic OS change. Also, they sell legacy titles... on 3DS, at way higher prices than most games that sell well on iOS. Particularly in Japan, I saw flyers of Virtual Console being basically a system-selling feature for Wii. Some people buy systems for those, so I am one of those who think losing exclusivity could be quite harmful.Cut cost and reduce price. It's really the only thing they can do, and it probably means getting rid of the controller nobody cares about. I'm also in that terrible camp of people who think that it wouldn't mean oblivion if Nintendo (or Sony or Microsoft for that matter) released legacy titles or more tie-ins to their products on the iOS and Android ecosystems - at worst this provides additional revenue, and it could provide some brand exposure to a generation of people (particularly young people) passing on dedicated gaming hardware.
As to the query about Iwata, you're really only as good as your last launch. And as noted by others the problems inherent to the Wii U aren't isolated to the Wii U.