Kresnik258
Member
This does not change the bottom line: PSV is unable to have heavy hitters, and even though the installed base would allow them, it will remain a platform mainly for niche or 100-150k games.
This is an AAA handheld project, I'd say the most important PSV game ever developed. PSV has an installed base of 3m+, which could technically support 450-500k games.
Sega revised expectations so a 400k might look more achievable. 400k units would be the least minimum attainable result for the biggest PSV project ever.
I agree with the conclusion you're reaching here (that Vita better supports smaller-range titles or bigger titles which are multi-plat with something else) but your method of getting there is incredibly hyperbolic.
In terms of team size, time in development etc. the game is no bigger than Freedom Wars (3 years, 3 different studios developing). Not really any bigger than God Eater either.
And in terms of scope I wouldn't say it's any bigger either - it's an instanced 4-person-ad-hoc hunting game, like many others on the console.
The only thing it has going for it over everything else, bar God Eater, is pedigree. And absolutely, it should've done better than it did. But still, SEGA have managed to kill a lot of that strong pedigree it had going for it by releasing it a) going completely radio-silent on it for a massively long period after they first revealed it b) by releasing a poorly-received demo and c) releasing it late to the market in a sea of competitors.
I don't believe that it's the be-all, end-all, unbelievably AAA project you're making it out to be, nor do I believe SEGA treated it as such. Perhaps that was the idea when they first conceived it, but it's not the product we've been shown for the past year which released last week.