Ok, so, since Chaos Rings III is not interesting anymore, just sad (still between 1,000 to 5,000 downloads on Google Play), let's just focus on Skylock, the other title I've been analysing for a while. Recently, it also achieved a specific result, and that makes things quite interesting.
Here's the situation on Google Play
Free Download Chart
It was high two weeks ago, it's been very high for a while. Just last week the game started going down, but very slowly, and it's still around top 10 or just outside of it, so still big.
Now, a brand new news about its download number
October 31st, 2014 - between 10,000 and 50,000
...
November 3rd, 2014 (guess) - between 50,000 and 100,000
...
November 11th, 2014 (guess) - between 100,000 and 500,000
...
November 25th, 2014 - between 500,000 and 1,000,000
This means that the game has been downloaded around 400,000 times between around November 11th and November 25th, so about 14 days.
Ranking progression from November 11th to November 25th
59th -> 7th -> 2nd - > 2nd -> 1st -> 1st -> 1st -> 1st -> 5th -> 6th -> 4th -> 4th -> 6th -> 6th -> 7th
November 11th was the last low ranking day. Then, top 10, if not top 3, if not actually 1st.
400,000 in 14 days brings up a daily average of 28,571 downloads. But, again, November 11th has the game at 59th, which is by far the lowest placement reached by the game in the past 20 days. So, the daily average is brought way lower by that. It's also true that the game still took about 2 weeks to be downloaded 400,000 times despite being high / very high for the whole period, except for the first day. Thus, it should be reasonable to estimate being in top 5 resulting in 40,000 - 50,000 downloads per day. I'd really like to know your opinion on the matter.
Grossing Chart
The past two weeks saw a surge compared to rankings since launch, so much that it reached the highest placement so far (60th on Novembr 22nd), followed by a steady decline in the past week (80th just a few hours ago). I don't know how to rank this game's grossing performance. It looks like a game that is surely downloaded by a good amount of people, but that isn't seeing an IAP adoption as big as downloads. Or, better, not nearly as big. But it could be just me. Your thoughts on the matter?
Tomorrow, I'll post the corresponding iOS charts for Skylock.