While this is more of a worldwide topic, I'd like to take a moment to discuss the Vita conundrum.
So in the US, the Vita did 70-75K in November. I'm not under the impression it's doing much better in Europe. I honestly have issues seeing it staying on the shelves of anything but specialty stores after Fall 2014, if it even lasts that long. There's also basically zero non-indie support from Western publishers for the platform, and no real signs that's going to change soon. Sony has no major internal developed Western games for the platform either, and the Japanese titles it is getting also aren't the type that are likely to sell Vitas in the West.
However, in Japan we have a lot of titles announced for the first half of 2014, Phantasy Star Nova and P4D announced for the Fall, and even a Digimon game announced for 2015, so it seems that Japanese publishers aren't intending on giving up on it especially soon.
What does Sony do at this point?
1.) Just wait it out until the platform dies everywhere while trying to salvage what they can of the Japanese audience over to the PS4?
2.) Try to start moving to a new platform that's more like a smart device (possibly even with an Android operating system, and ideally with as little R&D cost as possible since this isn't going to sell a lot), even if the Vita is still semi-alive in Japan?
3.) Something else?
I mean they could basically sunset the whole operation and just let it live a few extra years in one region like the PSP did, since it's only relevant in one region. However, if they still want whatever audience they're starting to pick up in Japan, I kind of feel they need something that A.) is cheap enough that you could conceivably just launch it in one region and sell it solely through web stores or whatever in the others (if you even bother that much) and B.) is still a portable that fits the needs of the local Japanese market both from a customer and developer perspective.