Pennywise83
Banned
A lot of series does better on psp then ds so it has big chance to outsell DS saga games
DS SaGa games were cheap remakes; the first one didn't do so bad; the second one was released to late in DS lifecycle.
A lot of series does better on psp then ds so it has big chance to outsell DS saga games
DS SaGa games were cheap remakes; the first one didn't do so bad; the second one was released to late in DS lifecycle.
WutDS SaGa games were cheap remakes; the first one didn't do so bad; the second one was released to late in DS lifecycle.
I don't think being a cheap remake is even the biggest factor here. Bravely Default is also pretty cheap and it did really well. I think that remaking those two SaGa games, rather than the other two Romancing SaGa games, were probably more of a factor.
Thanks for information so psv one will probably outsell itDS SaGa games were cheap remakes; the first one didn't do so bad; the second one was released to late in DS lifecycle.
This also was a factor.
Well, IIRC SQEX didn't put much effort in those two games; the second one was almost stealthily released.
Saga2 GoD was a complete remake and so was 3.
The reason 3 bombed was the original GB version wasn't received well, while 2 is still regarded as legendary figure.
(GB Saga3 was completely outsourced to another team and isn't even mentioned in Kawazu's resume.)
Don't be so mean to the old Square Osaka team. They also made Rudra's Treasure right?!
So were either Deus Ex's engine or FF7 actually Square Enix's console game for December?
I guess handhelds are technically handheld consoles so it could be TDQ or this.
It is Saga 2015 (unless SE had two games to announce).
Square Enix said:SCHOOLGIRL STRIKERS was a title developed entirely by our internal development team, which resulted in a huge success and contributed greatly in the Period. This internal development team is comprised mainly of seasoned developers from the PS2 and PS3 era. Having this team succeed in F2P development was a big milestone for the Company. Some people say that developing F2P titles would be a major challenge for console developers, however this success has stimulated our internal development teams and veteran developers, and I believe this was a considerable achievement.
As for smart devices and PC browser games, DRAGON QUEST MONSTERS SUPER LIGHT and SCHOOLGIRL STRIKERS have constantly ranked in the top 20 of application game sales, making significant contribution to the overall profit.
The Irregular at Magic High School LOST ZERO was the first hit title that resulted from a joint project between our digital entertainment and publication divisions. As some of our publication titles have high affinity with games for smart devices, the Company will continue to reinforce efforts to further adapt these titles into game space.
We have also seen drastic revenue increase in DRAGON QUEST X Boukensha no Odekake Benri Tool, an additive service for MMO DRAGON QUEST X, which proved this type of initiative to be quite effective.
In the current native application market, a single major hit title can strip the market share by the root. On one hand, we aim to develop a smash success, however we also intend to offer quality titles that remain in the top ranks and establish a stable portfolio comprised of games with high profit performance.
Furthermore, device specifications have improved significantly, which means we can offer a wider variety of game types. This is a favorable environment for game companies like us. The Company will utilize its expertise to develop games that no other companies could realize. Such titles will be launched starting in the second half of FY 2015/3.
Marking its 4th anniversary, PC Browser game SENGOKU IXA also remains strong.
Pokemon Mega Center Tokyo
Insanity
Matsuda's true opinions are a bit hard to parse because if you put together all his statements about Square Enix's strategies, usually made at the same time, it boils down to "We will do absolutely everything and be everywhere."
For example, they currently have:
1.) Two separate cloud gaming services (Dive-In and Shin-Ra), with a previous cancelled one called Core Online.
2.) A kickstarter publishing arm.
3.) Six AAA console games (FF15, KH3, TR10, Hitman 6, DE4, JC3).
4.) Four handheld games (BS, TDQ, SaGa, FFEX).
5.) A mid-tier console game (DQH).
6.) Two new MMOs (FF15, DQ10) plus one old one that i can't remember if it still gets expacs (FF11).
7.) About 5+ upcoming larger production value f2p mobile games with more announced each month.
8.) A variety of PC f2p online games (Nosgoth, Triad Wars, Gods and Generals).
9.) Premium digital download titles like Lara Croft TOO or Chaos Rings III which just released.
10.) A sea of ports and remasters.
11.) Apparently they're still doing browser games too (SaGa browser was also announced).
For a company their size, they're all over the place.
However, one mostly common aspect was they stopped shipping games that didn't have either strong digital components or would sell like 350-400K+ in the mid-tier or 2-3+ million for bigger titles, at least intentionally.
Like Namco has sold ~3.3 million units this year, but it's across 51 titles selling an average of 60K, so that each drop in the bucket adds up to a lot.
Square was a company about selling vastly less games and having each sell a lot more. If SaGa is a traditional game and on Vita, it doesn't seem likely to fit the retail game pattern.
If a reasonably budgeted original SaGa can't outsell the DS remakes I think the franchise is going back to f2p/remake hibernation for another decade. A new SaGa should really be shooting for 300k+. If they want to piggyback an established series (say making it Romancing SaGa 4) then even higher.A lot of series does better on psp then ds so it has big chance to outsell DS saga games
sörine;143334331 said:If a reasonably budgeted original SaGa can't outsell the DS remakes I think the franchise is going back to f2p/remake hibernation for another decade. A new SaGa should really be shooting for 300k+. If they want to piggyback an established series (say making it Romancing SaGa 4) then even higher.
Pretty funny how Squeenix thought the Saga audience was on PSV, but FuRyu thought it was on 3DS. Comparison between the two will be useless though, as one game has the Saga name attached to it.
Anyway, FuRyu apparently advertising The Legend of Legacy in trains this week, with a trailer shown in various lines in Tokyo.
Looks like Gust will be announcing something in this week's Famitsu.
https://twitter.com/GustSocialPR/status/544420289937825792
New Atelier series....are they finally going to make the jump to PS4?
That reminds me, weren't they supposed to give us more info about that 3DS game they revealed during the last ND? I remember them saying they'd reveal the name at a later date. Guess it'll be one of the news from Famitsu this week.
Looks like Gust will be announcing something in this week's Famitsu.
https://twitter.com/GustSocialPR/status/544420289937825792
That reminds me, weren't they supposed to give us more info about that 3DS game they revealed during the last ND? I remember them saying they'd reveal the name at a later date. Guess it'll be one of the news from Famitsu this week.
GamesMaya
Youkai Watch 2 Shin Uchi still in perfect form, selling in a higher pace than the last entry.
Looks like Gust will be announcing something in this week's Famitsu.
https://twitter.com/GustSocialPR/status/544420289937825792
Finally, Atelier Musou...
With the holidays and the movie right around the corner, can't say I'm surprised here... well, I am, a bit. I mean, do those people know they're buying the exact same game they bought 5 months ago?
Anyway, can't wait for Famitsu report/Level-5 PR tomorrow (hopefully).
I'm just hoping for 2 million before the year's end.GamesMaya
Youkai Watch 2 Shin Uchi still in perfect form, selling in a higher pace than the last entry.
Looks like Gust will be announcing something in this week's Famitsu.
https://twitter.com/GustSocialPR/status/544420289937825792
Rudra's a better game than anything Kawazu ever didDon't be so mean to the old Square Osaka team. They also made Rudra's Treasure right?!
It's mine!]
I always enjoyed the anecdotes/early sales reports too.hiska, Busaiku is gonna kill you, stay safe.
IMO being released a few months before 3DS came out was the main cause for the sharp fall in sales.sörine;143263393 said:It's worth noting that SaGa 3 wasn't made by Kawazu's SaGa team but by the team that did FF USA/Mystic Quest. I sort of wonder if it's seen as a black sheep by SaGa fans and if that's why it's DS remake did so much worse than SaGa 2 DS?
How can you be that sure? We haven't seen anything about it.Probably. Maybe less. Definitely not more than 200k, that's for sure.
sörine;143263393 said:It's worth noting that SaGa 3 wasn't made by Kawazu's SaGa team but by the team that did FF USA/Mystic Quest. I sort of wonder if it's seen as a black sheep by SaGa fans and if that's why it's DS remake did so much worse than SaGa 2 DS?
The sellthrough blog is saying that Shin Uchi surpassed Honke/Ganso by a good margin. It's marvelous.
Nothing new.
Or the blog lied or MC is higher lol
Or the blog lied or MC is higher lol
Or it's because YW2: Shin Uchi had just 2 days compared to the original release (4 days), thus the same sales, but in half the time.
Or it's because YW2: Shin Uchi had just 2 days compared to the original release (4 days), thus the same sales, but in half the time.