It's not like we're winning or losing anything. I was thinking of posting COMGNET pts to compare so some people would have an idea, but I think that would help as much as it would get in the way.Actually just for fun and to just get going, I'll try predicting, without having any experience with sales-age, but I really interests me, so I'll start following the market closer no doubt.
What's life without a little risk? I probably overshot Binary Domain though.Bold play there.
I think your BD prediction is way crazier, actually.What's life without a little risk?
Speaking which, I see lots of pretty high SW3Z predictions given Musou's been bombing on PSP the past 2 years.
I think your BD prediction is way crazier, actually.
And, yeah, I don't think people saw my warning about the bottom 3 games in the list, one of which is Samurai Warriors.
Binary Domain is tracking above Vanquish on COMGNET, but it's still way below the Yakuza games.lol, caught me pre-edit. Yeah, I think I screwed myself on BD. I was thinking Yazuka + COD = profit, but it'll probably be the reverse.
Mmh, if you want some Comgnet goodness, I'll post it. Just the titles we are interested in ( this week, and One Piece Musou and Tales of the Braves ), without Google Translate goodness
[PS3] Binary Domain - 92pt
[PS3] Vanquish - 39pt
[3DS] New Love Plus - 50pt
[NDS] Love Plus + - 64pt
[NDS] Love Plus - 21pt
[3DS] Theatrhythm Final Fantasy - 35pt
[PSP] Tales of the Heroes: Twin Brave - 116pt
[PSP] Tales of Vs. - 278pt
[PS3] One Piece: Kaizoku Musou - 310pt
[PS3] Hokuto no Ken Musou - 208pt
Re: Kyokugen Dasshutsu, I'm interested to hear people's explanations for choosing to rank 3DS over Vita or vice versa.
Re: Kyokugen Dasshutsu, I'm interested to hear people's explanations for choosing to rank 3DS over Vita or vice versa.
Re: Kyokugen Dasshutsu, I'm interested to hear people's explanations for choosing to rank 3DS over Vita or vice versa.
Comgnet is a (relatively small) retail chain. 64pt literally means that there are 64 pre-orders of the game across their stores.I probably seem like a real pain in the ass right now, but when I start getting into new stuff, I'm a dumb one. I need an explanation for these pt numbers. Let's say Love Plus, it's 64 percent up? If so, percent of what? If not, what's it about?![]()
Sony made a mistake by revitalizing PSP in the eve of PSV's launch.
The fairy tail that Sony used the magic stick and gave life back to PSP in Japan sounds good every time it's posted but it remains a fairy tail.
The fairy tail that Sony used the magic stick and gave life back to PSP in Japan sounds good every time it's posted but it remains a fairy tail.
Decent first week, pretty awful after that. However, that first week makes enough difference that it's still well above where the bigger flops like GameCube and PS3 were a few months in.On another front, to what degree is Vita HW/SW failing?
In the HW department, it seems to be doing quite bad, with games giving it a minimal boost. Is the system considered a flop in sales-age? How bad(or not) is it?
Yeah. PSP had a similar slow first year, but it had only given DS a one week head start. What you're talking about here would be a diiistant situation like GameCube or PS3's first few years.If the Vita mantained this baseline one year from now -or let's be a bit more generous, stabilized at 20k- with the occassional spike when a more wide-appealing game is released... would it be considered a very unhealthy environment for the platform?
Hard to say, without knowing things like what the bleeding is like as is, game budgets, publisher expectations.How much does the vita need to improve its performance to be called a healthy (not good, nor great) platform that can be sustained without sony bleeding money?
If the Vita mantained this baseline one year from now -or let's be a bit more generous, stabilized at 20k- with the occassional spike when a more wide-appealing game is released... would it be considered a very unhealthy environment for the platform?
Speaking of SW, i notice a lot of the "bigger" or more "appealing" vita games have a high sellthrough. I would think this is actually quite nice, as shown with Ragnarok this week (and hopefully with Gravity Daze next), but then again the total first shipment for the game is usually quite low... so i don't know if we can call it good or not... maybe stable?
And Fairy Tail games sold pretty well on PSP, btw.
Why are we not predicting Tekken numbers? Surely that's a major release?
If people think we should exclude one game or more, then let me know.
Why are we not predicting Tekken numbers? Surely that's a major release?
Kurosaki Ichigo also mentioned it, and it happened last time with Gundam. I wondered about making the ADV game a separate result even.It would probably be more useful to limit predictions to games expected to do 50K or more. With low-selling games, it is incredibly easy to overshoot by a small amount in absolute terms (e.g. 20K) but a huge amount in relative terms (e.g. +150%). Learned that in the NPD software prediction threads, so those started trying to focus just on games likely to make the Top 5/10 for the month (back when we could actually do them). With weekly predictions, predicting anything that's unlikely to even hit 50K is asking for really high relative misses.
My two cents, anyway.
[3DS] New Love Plus - 115K
No real idea on the others.
But will it sell more than 10k?
Tekken isn't out until next week which means we won't see it's sales until the week after. I'm assuming the predictions are for games that came out this week.
Looks like Theathrythm is doing its thing. (yall should check Sinobi for more details, I don't know how to read in japanese)
It's not out yet.
Yeah, but if Google Translation isn't failing to me, Sinobi says the first shipment went sold out, and the second one will be in late February.
Yeah I see it. I had only read the top portion where he describes the game. Good to see that the demos worked well for SE. Hopefully others take note.
But will it sell more than 10k?
S-E already confirmed a Bravely Default demo will be released around April.
http://www.m-create.com/ranking/
Ragnarok Odyssey: 83.2% sell-through. Highest for any Vita game yet. Sold-out in some stores on the first day.