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Media Create Sales: Week 5, 2014 (Jan 27 - Feb 02)

I'm not putting words in anyone's mouth; this is a discussion that extends beyond this week's thread and trying to turn things into "relative successes" is a paraphrasing.
It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.
I'm not trying to 'pre emptively excuse' anything lol. It's simple math that a game with 15 million potential customers has a much higher chance of outselling a game with 1.6 million customers.

Add to that the fact that 3DS is a sales phenomenon in Japan and WiiU is a complete failure unlike anything Nintendo have previously released.

Here is a future spoiler for the new MK, Smash, Zelda and Metroid. They will all sell far less than their previous entries because their previous entries were on a healthy console with a 12+ million install base in Japan.

You will probably bring up Twilight Princess but launch games are the exception to the rule as Knack is currently proving.
You previously stated that people ignored installed base. They don't as far as I can tell. People are perfectly aware of the impact of installed base; that doesn't preclude calling a spade a spade and a failure a failure.

If Donkey Kong sells poorly, and all signs are pointing to yes, it will still be a sales bomba in its own right regardless of that being in part due to the system its on being a terrible failure in terms of installed base. It will still be a massive collapse, etc. etc.

It will not be considered a success in comparison to a game that sells 5x more on 5x the installed base because, once again, software sales do not scale linearly with installed base.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
It will not be considered a success in comparison to a game that sells 5x more on 5x the installed base because, once again, software sales do not scale linearly with installed base.

I don't know how many times this can be said

Also by that insane logic of userbase determining success, NSMBU is now a bigger success than NSMBW. It's such an insane line of thought. It's also more successful than GTA5
 

sörine

Banned
If 70% decline isn't a collapse what is it?
Fair enough, I'm just wondering where the line between collapse and decline is. Wii Fit seems like a pretty high bar and reflective of a general audience shift rather than being down to Wii U's failure itself. It's more like Brain-Age on 3DS.

Wii U declines/collapses mostly remind me of the early PS3 declines we saw last gen with major franchises like Winning Eleven, Musou, Ridge Racer, Virtua Fighter, GT, Everybody Golf and so on.
 

L~A

Member
For those interested, here's the January 2014 edition of my 'Leg-o-meter' (to know how often games are charting in the Media Create Top 20, their average rank, etc...). Warning : all data is entered manually, so it's probably not 100% accurate. It's actually something I made for fun, and I thought I could share it with you all :)

jpleg-o-meterjanuary2p6jk2.png


If you're interested in the full chart, I can give you special access to the Google Doc file (only for sale-agers).
 

Chris1964

Sales-Age Genius
I don't know how many times this can be said

Also by that insane logic of userbase determining success, NSMBU is now a bigger success than NSMBW. It's such an insane line of thought. It's also more successful than GTA5

This poor logic of multipliers turns many disappointments and disasters into big hits

WWHD > OOT3D
Pikmin 3 > Pikmin 1/2
DKCTF > DKCR >>> DKCR3D - coming soon at a theater next to you.

Wii U is a software beast, now I see it.
 

ZSaberLink

Media Create Maven
EDIT: what world is it where SM3DW is anywhere near 600K. I don't think NSMBU for all it's "Nintendo legs" even reached that without bundling.

NSMBU hit 556K according to Famitsu without any bundling (take the famitsu NSMBU sales on 10/31 and subtract all NSMBU sales and you get that value). It probably would have eventually hit 600K without the bundling imo. Mario 3D World should eventually hit 600K. It seems to have slightly better legs than NSMBU right now and it's already at 515K (according to Famitsu), so that doesn't seem a huge stretch.
 
Wut. DK is at 19pt. 19.....pt. Wut. Holy shit its going to bomb so hard. I was thinking a 100k opening but this is beyond my comprehension.
 

Sandfox

Member
I believe PS4 will perform similar to the 3DS, slow start, but not ultra bomba level like PSV and Wii U.

3DS used to be in "champion beast mode" back in the dark days, selling 25k weekly. I feel like PS4 could achieve about the same, maybe around 20k weekly.

I think that really depends on the SW because right there really doesn't seem to be much to keep the sales from tanking after launch for quite a while.
 

SmokyDave

Member
Were there any notable Vita releases last week?

2013 Week 6 - 8.762
2012 Week 6- 13.939 (Gravity Rush release week)

I want to see 16k tomorrow, at least.
 

ZSaberLink

Media Create Maven
Mario had the holidays and wasn't at 19pt on comgnet the week before its release right?

Well Wind Waker HD was at 56 pts on comgnet before its release. Mario 3D World was at 55 pts. You saw how that translated to first week sales. Certain games (like Pikmin 3 for example) will be preordered. Some could be just bought by the masses. I'm not saying DKC is necessarily going to light up the charts, but I have a feeling it's being underrepresented by the comgnet numbers. At least that's my hope =P.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well Wind Waker HD was at 56 pts on comgnet before its release. Mario 3D World was at 55 pts. You saw how that translated to first week sales. Certain games (like Pikmin 3 for example) will be preordered. Some could be just bought by the masses. I'm not saying DKC is necessarily going to light up the charts, but I have a feeling it's being underrepresented by the comgnet numbers. At least that's my hope =P.

Uh? Zelda never entered Comgnet preorder charts.
 

ZSaberLink

Media Create Maven
Uh? Zelda never entered Comgnet preorder charts.

Wait really? Then were those the sales then? I looked at one of the older media create threads for that.


Hm... so at least DKC: TF has more hype than WWHD... that's a slight relief.
 

Nirolak

Mrgrgr
So after about 2-3 weeks:

1.) Dragon Quest Monsters: Super Light is still the #2 top grossing game on the Japanese iOS store.

2.) Level 5's Wonder Flick has come out and is #23.
 

hongcha

Member
Were there any notable Vita releases last week?

2013 Week 6 - 8.762
2012 Week 6- 13.939 (Gravity Rush release week)

I want to see 16k tomorrow, at least.

Super Heroine Chronicle (also on PS3)! I got it the other day and it's a pretty good SRPG. Should keep the Vita over 20k.
 
Well Wind Waker HD was at 56 pts on comgnet before its release. Mario 3D World was at 55 pts. You saw how that translated to first week sales. Certain games (like Pikmin 3 for example) will be preordered. Some could be just bought by the masses. I'm not saying DKC is necessarily going to light up the charts, but I have a feeling it's being underrepresented by the comgnet numbers. At least that's my hope =P.

LoZ opened at 30k. Mario opened at 100k iirc.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
So after about 2-3 weeks:

1.) Dragon Quest Monsters: Super Light is still the #2 top grossing game on the Japanese iOS store.

2.) Level 5's Wonder Flick has come out and is #23.

It seems Square found how to make big money with DQ on mobile, then.
...With free to play, of course!

This and the low DQ8 result, I suppose, heavily support Horii's idea of how to use mobile: not with console titles "forced" to be mobile, but with different titles, made for mobile. And FTP.

It's a little sad that, currently, you can make money on mobile with some remakes or with ftp, at least IMHO.
 

Chris1964

Sales-Age Genius
We'll have big laughs next weeks if some look at 3D World and expect similar legs from Tropical Freeze after its low opening.
 

Nirolak

Mrgrgr
All right, I got the full chart for DQVIII.

Dragon Quest Monsters Super Light seems to have been pushing it back up by brand association.

dqviiikojzo.png
 

Foshy

Member
We'll have big laughs next weeks if some look at 3D World and expect similar legs from Tropical Freeze after its low opening.
You know, I wouldn't be too surprised if DK actually opened higher than Mario. Won't have even half the legs though of course.
 

Chris1964

Sales-Age Genius
You know, I wouldn't be too surprised if DK actually opened higher than Mario. Won't have even half the legs though of course.

The only Mario it will beat is this

38./00. [WIU] Mario & Sonic at the Sochi 2014 Olympic Winter Games <SPT> (Nintendo) {2013.12.05} (¥5.985)
 

AmanoBuff

Member
All right, I got the full chart for DQVIII.

Dragon Quest Monsters Super Light seems to have been pushing it back up by brand association.

dqviiikojzo.png

Thanks for the chart and for the links above. Looks like its doing decently, but perhaps bot as well as one would expect from this title. Still, I don't think SQEX spent much in this port, so it should still be profitable.
 

Foshy

Member
Bookmarked.
Hey now, I'm not saying it'll happen for sure. Just consider that Pikmin 3 opened at 100k just like 3D World, too.

There's no holiday boost that will stop it falling from the cliff after week one, but it's the only moderately sized release for a while and Wii U owners will have to buy something.
 

Tripon

Member
SE are fucking stupid for not throwing DQ 8 on PS3/Vita, it would have been a multi million seller and it could have been a full price game. I hate that company.


No it wouldn't. DQ 7 only sold around 1.17 million and that's on a much popular platform.

Edit: Edited DQ7 sales numbers.
 

Principate

Saint Titanfall
SE are fucking stupid for not throwing DQ 8 on PS3/Vita, it would have been a multi million seller and it could have been a full price game. I hate that company.

Eh doesn't the PS3 only have 1 million seller and the Vita obviously none. There's a reasonably chance but that track record doesn't really help.
 

AmanoBuff

Member
should have mentioned world wide, my bad but yeah, they would have made more money off of a full fledge 60$ console release imo.

I kind of agree. FFX/X-2 already surpassed 500k in Japan combining both platforms, so I'm pretty sure DQVIII would exceed that number (in Japan at least). Then if we also count other territories I think the game could easily surpass the 1.2M - 1.4M mark.

And don't forget, the iOS port of DQVIII was developed using Unity, which also supports PS3, PS4 and even Vita as well since just a few weeks ago. So in theory the game could also be ported to PS consoles with relative ease.

But we all know that's only wishful thinking. SQEX will never do it. :(
 
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