Cheers, I know Black Lagoon keeps a great list. I guess I'll have to google which of the upcoming Japanese games are third party and then compare it to whatever I can find for the 3DS. That's a great place to start, cheers!
Given that we know the Vita has next to no first party support (one game that I know of), I'm struggling to believe there's any degree of sincerity to this request. That leads me to wonder why you'd feel the need to make it.
Given the terrible performance of all of Nintendo's recent casual non-gaming titles such as Wii U Fit, new Brain Training games, etc. shouldn't Nintendo be shitting a brick about their QoL platform?
edit - Seems like people have already brought this up. Maybe Iwata will abandon QoL like the vitality sensor and come to his senses and release a console in 2015 that is 2-3x more powerful than PS4 and launch with the new Zelda, Star Fox, and Metriod games.
Given that we know the Vita has next to no first party support (one game that I know of), I'm struggling to believe there's any degree of sincerity to this request. That leads me to wonder why you'd feel the need to make it.
We would get a more complete picture of the situation that way. Anyway I don´t see any honest reason to ignore important releases, especially in a thread about sales performances.
edit - Seems like people have already brought this up. Maybe Iwata will abandon QoL like the vitality sensor and come to his senses and release a console in 2015 that is 2-3x more powerful than PS4 and launch with the new Zelda, Star Fox, and Metriod games.
We would get a more complete picture of the situation that way. Anyway I don´t see any honest reason to ignore important releases anyway, especially in a thread about sales performances.
Follow the conversation backwards and you'll see why first party releases are irrelevant. I'll paraphrase it for you:
Person 1: The PS Vita is getting more Japanese 3rd party support in Japan.
Person 2: I don't know why people keep saying this when it's proven false each time.
Person 3: Proven? When? Where?
As it goes, I've already given up trying to figure out who is right. The excellent Vita list by Black Lagoon doesn't really track announcements, nor have I found any such thing for 3DS. If this matter has been 'proven' either way, I'd really like to see the proof.
Given the terrible performance of all of Nintendo's recent casual non-gaming titles such as Wii U Fit, new Brain Training games, etc. shouldn't Nintendo be shitting a brick about their QoL platform?
edit - Seems like people have already brought this up. Maybe Iwata will abandon QoL like the vitality sensor and come to his senses and release a console in 2015 that is 2-3x more powerful than PS4 and launch with the new Zelda, Star Fox, and Metriod games.
Follow the conversation backwards and you'll see why first party releases are irrelevant. I'll paraphrase it for you:
Person 1: The PS Vita is getting more Japanese 3rd party support in Japan.
Person 2: I don't know why people keep saying this when it's proven false each time.
Person 3: Proven? When? Where?
As it goes, I've already given up trying to figure out who is right. The excellent Vita list by Black Lagoon doesn't really track announcements, nor have I found any such thing for 3DS. If this matter has been 'proven' either way, I'd really like to see the proof.
I basically just asked to go an extra mile to get the whole picture. Why do you get so defensive for a simple request? It´s not like it´s that much of a hassle especially when it comes to PSV.
I basically just asked to go an extra mile to get the whole picture. Why do you get so defensive for a simple request? It´s not like it´s that much of a hassle especially when it comes to PSV.
I'm not defensive, I just don't want the original issue sidetracked by pointless first party comparisons. I genuinely want to know which has more third party Japanese support, whereas there isn't a man alive that doesn't already know the first party situation. There's nothing to learn there.
I'm not defensive, I just don't want the original issue sidetracked by pointless first party comparisons. I genuinely want to know which has more third party Japanese support, whereas there isn't a man alive that doesn't already know the first party situation. There's nothing to learn there.
Till now and on the amount of Games released, i think for sure the 3DS. On the other side, the situation for Vita in Japan could be more worse than ist is.
Till now and on the amount of Games released, i think for sure the 3DS. On the other side, the situation for Vita in Japan could be more worse than ist is.
Dude, I honestly don't know. I'm not sure anybody does, that's kinda the point of the conversation. The only person that has stepped up with actual sources (though sadly not numbers) said the following:
Then you'd need to split those releases by 'upcoming' and 'already released', as well as weeding out any first party titles, or titles by non-Japanese third parties. It's a lot of work and I doubt anyone has done it, so I doubt that the aforementioned 'proof' exists, much less that it's been posted multiple times.
My gut tells me that the 3DS probably has more support (within the stated parameters), but not by any sizeable margin.
I'm not defensive, I just don't want the original issue sidetracked by pointless first party comparisons. I genuinely want to know which has more third party Japanese support, whereas there isn't a man alive that doesn't already know the first party situation. There's nothing to learn there.
The only reason I made this request is because you seemed determined to compile the release information of those two systems and that way you likely would have come across to the remaining two publishers (Sony and Nintendo) anyway, which could have been listed seperately, to allow making a 3rd party support comparison regardless of the extra information. So in other words you just want to make comparisons you think are favourable to PSV? Gotcha.
The only reason I made this request is because you seemed determined to compile the release information of those two systems and that way you likely would have come across to the remaining two publishers (Sony and Nintendo) anyway, which could have been listed seperately, to allow making a 3rd party support comparison regardless of the extra information. So in other words you just want to make comparisons you think are favourable to PSV? Gotcha.
Well, it seems my attempt to paraphrase the conversation for you has fallen flat, so instead I'll point you directly to the source. In the event that your evident confusion continues, I'm afraid you're on your own.
Dude, I honestly don't know. I'm not sure anybody does, that's kinda the point of the conversation. The only person that has stepped up with actual sources (though sadly not numbers) said the following:
Then you'd need to split those releases by 'upcoming' and 'already released', as well as weeding out any first party titles, or titles by non-Japanese third parties. It's a lot of work and I doubt anyone has done it, so I doubt that the aforementioned 'proof' exists, much less that it's been posted multiple times.
My gut tells me that the 3DS probably has more support (within the stated parameters), but not by any sizeable margin.
To be honest, yes the 3DS List for 2014 releases is smaller then the Vita one but...last Year the Situation was the same. By the the End the 3DS list was even higher than the Vita one because of many stealth anouncements etc.
Let´s see what will happen this Year, till March VIta will win the releas race for sure vs. 3DS.
To be honest, yes the 3DS List for 2014 releases is smaller then the Vita one but...last Year the Situation was the same. By the the End the 3DS list was even higher than the Vita one because of many stealth anouncements etc.
Let´s see what will happen this Year, till March VIta will win the releas race for sure vs. 3DS.
What list are you using? Im just looking through famitsu and that shows something quite different. Maybe if someone wanted to sift through all that garbage for unique releases of each year...
edit: ah,wikipedia has a good list. 2013 3ds > vita. 119 - 92.
I'm going to repeat this, and put it in bold, as people don't seem to get it. Apologies if you find it annoying.
Wii Fit U has been available for over three months for 2200 yen buying the Fit Metre. It going on sale means "selling at full price", it is not your typical first week of sales.
Thank you.
There are many ways the Wii U is failing, and it doesn't need made up ones.
Vita is the number 1 Port and rehash system right now, while the 3DS or in general Nintendo systems it's always about the exclusive games tailored to the lower specs.. A couple of high profile titles will do more for the 3DS at this point than ports of niche titles which are enough to maintain Vita sales.
Vita is the number 1 Port and rehash system right now, while the 3DS or in general Nintendo systems it's always about the exclusive games tailored to the lower specs.. A couple of high profile titles will do more for the 3DS at this point than ports of niche titles which are enough to maintain Vita sales.
well, obviously. It must be infested with niche crap to give the impression it has little support.
And looking at wiki I dont doubt vita will have more software releases than 3ds this year. 3ds=no growth.
The only thing you should be careful about those lists is, that some of them list seperate SKUs (normal,and sometimes several special/collectors editions) and budget re-releases. These titles surely help to fill the holes in the release schedule and also hardware sales to some extent but for example re-releases aren´t exactly the same as original new releases when it comes to determining support in my opinion.
Also more important than looking at the quantity of titles, is the selling potential of these titles and how strong the IPs are. For example Puzzle & Dragons Z 3DS launched last year, but already sold 300k units this year alone, looking at its current pace it likely will sell more this year than any 2014 PSV game only Segas PSNova could come close. Another similar example is DQM2 that launched today.
No one said the games were crap, but the Vita will always gather more support because many releases are multiplattform or rehashes of older for many series and publishers the whole Vita strategy is about GotY or definite versions of old games - and there is a market for Disgaea, Atelier etc. Re-release so it's fine. On the 3DS most big games are exclusive efforts, which have to stand on their own and aren't likely to be ported on other systems or being developed as Multiplatform.
Both approaches have their advantages and disadvantages, but just looking at the numbers of official releases doesn't tell the whole story. I'm general reprints of already released games on PS systems are way more frequently, than on Nintendo systems.
The only thing you should be careful about those lists is, that some of them list seperate SKUs (normal,and sometimes several special/collectors editions) and budget re-releases. These titles surely help to fill the holes in the release schedule and also hardware sales to some extent but for example re-releases aren´t exactly the same as original new releases when it comes to determining support in my opinion.
Also more important than looking at the quantity of titles, is the selling potential of these titles and how strong the IPs are. For example Panzer & Dragon 3DS launched last year, but already sold 300k units this year alone, looking at its current pace it likely will sell more this year than any 2014 PSV game only Segas PSNova could come close. Another similar example is DQM2 that launched today.
I refered to lists in general and started writing my post before reading yours. Also it´s a general sales discussion thread and we aren´t held back by some arbitrary rules in this thread as long as it´s on-topic. In general I would argue that discussing sales potential is the core of threads like this.
I refered to lists in general and started writing my post before reading yours. Also it´s a general sales discussion thread and we aren´t held back by some arbitrary rules in this thread as long as it´s on-topic. In general I would argue that discussing sales potential is the core of threads like this.
Oh, i meant its not really a counter argument when I was just questioning the post regarding 3rd party support. Not that its not relevant to the thread in general. While the wiki one looks pretty reliable these lists are definitely flawed without better scrutiny.
Oh, i meant its not really a counter argument when I was just questioning the post regarding 3rd party support. Not that its not relevant to the thread in general. While the wiki one looks pretty reliable these lists are definitely flawed without better scrutiny.
Ok, I just shared my opinion that lists only showing the quantity of games without any context isn´t really that informative and also often not that indicative how strong the support really is. For obvious reasons like development costs and use of development resources.
I'm going to repeat this, and put it in bold, as people don't seem to get it. Apologies if you find it annoying.
Wii Fit U has been available for over three months for 2200 yen buying the Fit Metre. It going on sale means "selling at full price", it is not your typical first week of sales.
Thank you.
There are many ways the Wii U is failing, and it doesn't need made up ones.
And? The other SKU has also been a failure in both software sales terms and as a driver for system adoption. This isn't a made up failure, it's another in a string of very real failures.
I'd seriously like to know how much Fit Meters have been sold. IIRC, having them + the BB unlocked the whole game after you downloaded the trial, right?
Still, it can't be questioned that it failed to make what Nintendo forecasted months ago. However, I wouldn't automatically say that recent expanded audience titles are a sign of how much the QOL platform will fail, but I'd revert the perspective: their failures are THE reason the QOL platform is coming.
What I mean is that both 3DS and (above all, for obvious reasons) Wii U have a different audience compared to DS and Wii, with much, much, muuuch less "non gamers". This means that titles like Brain Training and Wii Fit are heavily limited in their potential, by both the current console audience and the current console pricing model. Then, a product based entirely on them, "re-imagined" for the brand new platform, with brand new products as well, dedicated to the "non gamers" could actually re-ignite the interest in their QOL proposals, and expand them. I'm not saying it'll work flawlessly, but I think that's the reasoning behind their decision, and it's not as flawed as some people think.
Then, it'll be a non-wearable!!! It'll own the universe!!! Dat leapfrog!
Has anyone got any idea of what it could be? Now I think it could be something that can become an air drone that follows you, seriously :lol
It'll be a base station with peripherals, probably re-purposed technology they already have - balance boards, fit meters, vitality sensors. I wouldn't get into flights of fancy.
I still don't really see how the same convergent devices that have diverted the attention of those audiences from the Wii ___ and _DS lines, devices those audiences already have and thus don't require additional investment, won't continue to divert those audiences.
D3 low? I'm legit shook it did 40k first week in Japan. If this was Korea then I'd agree but I don't think Japan has a significant western ARPG presence, so 40k (80-100% of the allotment if I'm reading that right) is pretty impressive.
I'd seriously like to know how much Fit Meters have been sold. IIRC, having them + the BB unlocked the whole game after you downloaded the trial, right?
Still, it can't be questioned that it failed to make what Nintendo forecasted months ago. However, I wouldn't automatically say that recent expanded audience titles are a sign of how much the QOL platform will fail, but I'd revert the perspective: their failures are THE reason the QOL platform is coming.
What I mean is that both 3DS and (above all, for obvious reasons) Wii U have a different audience compared to DS and Wii, with much, much, muuuch less "non gamers". This means that titles like Brain Training and Wii Fit are heavily limited in their potential, by both the current console audience and the current console pricing model. Then, a product based entirely on them, "re-imagined" for the brand new platform, with brand new products as well, dedicated to the "non gamers" could actually re-ignite the interest in their QOL proposals, and expand them. I'm not saying it'll work flawlessly, but I think that's the reasoning behind their decision, and it's not as flawed as some people think.
Then, it'll be a non-wearable!!! It'll own the universe!!! Dat leapfrog!
Has anyone got any idea of what it could be? Now I think it could be something that can become an air drone that follows you, seriously :lol
That makes me wonder. We're not talking abour Mario here, but I don't get why they shouldn't release something like NintenDogs or BrainTraining on smart devices. It's where that audience is placed, those games don't sell consoles anymore and are not part of Nintendo core franchises. Releasing those kind of games (or even making a Brain Training WiiU with a companion app for mobile) won't harm they in any way.
And I don't think Mario / Zelda / Pokemon / Metroid and friends should be on iOS. But those two games? I don't think it's that crazy and would add some revenue
And? The other SKU has also been a failure in both software sales terms and as a driver for system adoption. This isn't a made up failure, it's another in a string of very real failures.
It'll be a base station with peripherals, probably re-purposed technology they already have - balance boards, fit meters, vitality sensors. I wouldn't get into flights of fancy.
I still don't really see how the same convergent devices that have diverted the attention of those audiences from the Wii ___ and _DS lines, devices those audiences already have and thus don't require additional investment, won't continue to divert those audiences.
You mean bundled sales? Famitsu has the total at 86K.
Edit: Oh the standalone Fit Meter that lets one keep using the trial software. I suppose one can envisage it selling gangbusters unnoticed by all if they want. The evident reality is still the same, people are not buying Wii Us for Wii Fit U.
I'd seriously like to know how much Fit Meters have been sold. IIRC, having them + the BB unlocked the whole game after you downloaded the trial, right?
No that's just the system bundle. He means Fit Meters, which are purely counted as hardware even though they entitle you to a free Wii Fit U download if you participated in the trial.
Basically there are 5 ways to buy Wii Fit U and Famitsu tracks 3 of them, MC tracks 2.
I believe if you buy the stand-alone meter you can convert the trial version of Wii Fit to the full version for free, wonder if that is tracked in the digital sales we will get monthly.
Forgot about GR 2, so thank you. Wasn't it announced that all Sony studios work on PS4 ( that's why I asked to begin with)? Makes me wonder if they will release anything besides Rush 2 and Freedom Wars.
Perhaps games that are developed only by internal Sony studios, but Sony publishes games too, or works with other studios as well. Freedom Wars is developed by other studios outside of Sony, but its concidered as a 1st party game. I think there could be more deals like that.
No that's just the system bundle. He means Fit Meters, which are purely counted as hardware even though they entitle you to a free Wii Fit U download if you participated in the trial.
Basically there are 5 ways to buy Wii Fit U and Famitsu tracks 3 of them, MC tracks 2.
I don't think it's headed anywhere near the 500k Iwata's dreaming about but high is relative these days. Fit Meter downloads are probably the most attractive option for upgrading so it doubling overall sales wouldn't surprise me. Sort of like what we saw with DQX Wii U eShop sales matching or exceeding retail thanks to the upgrade discount, which is also something Square Enix never officially commented on I believe.