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Media Create Sales: Week 50, 2016 (Dec 12 - Dec 18)

Chris1964

Sales-Age Genius
Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |    PS3   |   PS4 #  |
|Mo|2006.11.11|2014.02.22|
|  |    to    |    to    |
|  |2014.10.26|2020.12.27|
+--+----------+----------+
| 1|   169.082|   322.083|
| 2|   297.634|   169.806|
| 3|   147.519|    50.252|
| 4|    85.812|    34.646|
| 5|   112.027|    36.998|
| 6|    71.247|    24.884|
| 7|    45.321|    27.749|
| 8|    41.628|    44.129|
| 9|    91.987|    31.387|
|10|    81.541|    54.777|
|11|    66.444|   128.859|
|12|    47.183|    77.092|
|13|   183.217|    69.974|
|14|   232.421|   204.347|
|15|   165.719|    77.599|
|16|    89.131|    65.380|
|17|    81.579|    44.979|
|18|    37.676|    65.724|
|19|    34.674|    74.562|
|20|   139.494|    90.425|
|21|    54.823|   118.881|
|22|    52.719|   131.581|
|23|    33.071|   184.619|
|24|    22.343|   193.184|
|25|   138.343|   109.867|
|26|   141.731|   117.875|
|27|   132.285|    97.257|
|28|    65.796|   117.290|
|29|   146.948|    81.376|
|30|   108.530|   106.135|
|31|    63.282|    59.678|
|32|    35.760|   147.676|
|33|    36.084|   158.923|
|34|    28.081|   204.015|
|35|   309.939|   290.338|
|36|   122.849|          |
|37|   180.889|          |
|38|   496.598|          |
|39|   296.630|          |
|40|   104.210|          |
|41|   142.577|          |
|42|   112.033|          |
|43|   100.677|          |
|44|    71.779|          |
|45|   100.584|          |
|46|   145.501|          |
|47|    72.247|          |
|48|   101.379|          |
|49|   123.748|          |
|50|   187.115|          |
|51|   200.001|          |
|52|    92.186|          |
|53|    99.876|          |
|54|    84.900|          |
|55|    82.848|          |
|56|    61.237|          |
|57|   107.555|          |
|58|    99.461|          |
|59|   170.422|          |
|60|   132.602|          |
|61|   118.643|          |
|62|   217.530|          |
|63|   211.676|          |
|64|    90.632|          |
|65|   153.896|          |
|66|   106.392|          |
|67|    71.667|          |
|68|    61.202|          |
|69|    80.306|          |
|70|    59.729|          |
|71|    60.925|          |
|72|   115.656|          |
|73|    95.524|          |
|74|   219.580|          |
|75|   122.563|          |
|76|    61.213|          |
|77|   108.192|          |
|78|    63.568|          |
|79|    53.100|          |
|80|    55.145|          |
|81|    47.820|          |
|82|    46.139|          |
|83|    59.933|          |
|84|    48.751|          |
|85|    47.507|          |
|86|   110.236|          |
|87|    83.358|          |
|88|    46.468|          |
|89|    68.204|          |
|90|    36.028|          |
|91|    32.459|          |
|92|    33.869|          |
|93|    29.696|          |
|94|    27.608|          |
|95|    22.239|          |
|96|    18.304|          |
+--+----------+----------+
graph.png


Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |   PSP #  |   PSV #  |
|Mo|2004.12.12|2011.12.17|
|  |    to    |    to    |
|  |2012.11.25|2019.11.24|
+--+----------+----------+
| 1|   339.944|   402.794|
| 2|   361.736|   126.277|
| 3|   195.487|    48.102|
| 4|   202.602|    42.246|
| 5|   141.718|    47.648|
| 6|   148.783|    26.958|
| 7|    87.271|    62.426|
| 8|   106.666|    64.754|
| 9|    92.339|    37.841|
|10|   145.273|    88.101|
|11|   153.229|    28.270|
|12|   166.845|    30.896|
|13|   423.850|    70.846|
|14|   336.077|    58.305|
|15|   119.674|    34.715|
|16|   152.702|   229.632|
|17|   170.714|    66.370|
|18|   119.619|    55.876|
|19|    96.277|    81.912|
|20|   177.624|    67.850|
|21|   160.086|    67.196|
|22|   108.463|    34.695|
|23|   116.484|   111.565|
|24|    86.163|   174.277|
|25|   303.028|   215.587|
|26|   238.713|   166.022|
|27|   196.872|    71.199|
|28|   197.816|   161.273|
|29|   158.291|    90.518|
|30|   123.673|    71.289|
|31|   113.297|    79.429|
|32|   167.662|   110.122|
|33|   107.561|   102.812|
|34|   529.297|    58.108|
|35|   279.090|    47.727|
|36|   266.078|    75.190|
|37|   644.309|   114.247|
|38|   399.728|   116.122|
|39|   223.570|    72.003|
|40|   415.415|   113.878|
|41|   380.867|    66.033|
|42|   270.750|    71.246|
|43|   274.131|    57.920|
|44|   256.765|    53.628|
|45|   291.944|    63.129|
|46|   109.274|    55.686|
|47|   266.561|    58.115|
|48|   267.111|    67.999|
|49|   387.055|   163.583|
|50|   327.608|   189.872|
|51|   140.075|    83.071|
|52|   258.422|    88.994|
|53|   160.651|    53.616|
|54|   181.855|    70.025|
|55|   108.900|    47.430|
|56|   120.782|    55.834|
|57|   157.529|    42.966|
|58|    83.887|    37.026|
|59|   178.987|    41.401|
|60|   252.269|    36.218|
|61|   337.006|    59.804|
|62|   483.808|          |
|63|   160.511|          |
|64|   196.580|          |
|65|   130.800|          |
|66|   176.988|          |
|67|    95.115|          |
|68|   118.657|          |
|69|   194.702|          |
|70|   134.614|          |
|71|   173.295|          |
|72|   236.775|          |
|73|   788.631|          |
|74|   194.669|          |
|75|   231.024|          |
|76|   165.229|          |
|77|   157.050|          |
|78|   221.273|          |
|79|   108.479|          |
|80|   138.016|          |
|81|   146.831|          |
|82|   104.386|          |
|83|   131.804|          |
|84|   117.456|          |
|85|   243.960|          |
|86|   185.692|          |
|87|    63.267|          |
|88|    70.097|          |
|89|    84.700|          |
|90|    54.844|          |
|91|    41.733|          |
|92|    60.486|          |
|93|    48.924|          |
|94|    65.369|          |
|95|    61.457|          |
|96|    52.494|          |
+--+----------+----------+
graph.png


Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |   NDS #  |   3DS #  |
|Mo|2004.12.02|2011.02.26|
|  |    to    |    to    |
|  |2012.11.25|2019.01.27|
+--+----------+----------+
| 1| 1.095.930|   371.326|
| 2|   454.566|   430.097|
| 3|   121.976|   122.532|
| 4|   136.834|   109.378|
| 5|   166.003|   120.558|
| 6|   221.264|   148.913|
| 7|   135.625|   383.911|
| 8|   209.679|   235.086|
| 9|   293.088|   304.469|
|10|   245.102|   416.538|
|11|   231.339| 1.492.931|
|12|   339.676|   721.897|
|13| 1.447.719|   290.352|
|14|   734.178|   294.036|
|15|   119.320|   400.181|
|16|   566.277|   226.805|
|17| 1.077.897|   286.277|
|18|   792.695|   444.006|
|19|   607.185|   399.744|
|20|   825.333|   318.583|
|21|   585.520|   256.746|
|22|   674.065|   580.392|
|23|   861.448| 1.407.744|
|24|   541.147|   580.709|
|25| 1.477.904|   399.960|
|26|   737.806|   350.281|
|27|   620.023|   229.297|
|28|   506.615|   204.404|
|29|   705.055|   192.487|
|30|   620.670|   186.740|
|31|   535.012|   243.605|
|32|   717.229|   749.398|
|33|   578.799|   641.644|
|34|   392.708|   293.013|
|35|   318.066|   859.971|
|36|   358.259|   343.105|
|37| 1.053.460|   159.700|
|38|   578.867|   188.586|
|39|   230.298|   111.429|
|40|   255.124|   133.170|
|41|   169.911|   143.176|
|42|   163.930|   168.543|
|43|   195.714|   201.095|
|44|   217.639|   152.924|
|45|   333.248|   503.018|
|46|   234.477|   355.200|
|47|   139.739|   693.099|
|48|   615.171|   356.801|
|49|   895.686|   148.143|
|50|   507.447|   133.239|
|51|   221.656|    95.110|
|52|   288.587|    99.753|
|53|   195.120|    99.885|
|54|   245.624|   108.438|
|55|   162.505|   208.642|
|56|   419.844|   110.670|
|57|   378.665|    86.998|
|58|   297.060|   238.602|
|59|   225.440|   503.619|
|60|   367.405|   260.203|
|61|   715.960|    79.526|
|62|   535.735|    87.441|
|63|   204.607|    80.160|
|64|   174.797|    87.436|
|65|   143.877|    73.141|
|66|   170.202|   110.106|
|67|   160.958|   106.769|
|68|   191.772|   112.210|
|69|   224.519|   143.410|
|70|   237.636|   241.757|
|71|   229.061|   262.723|
|72|   147.016|          |
|73|   543.529|          |
|74|   305.840|          |
|75|   101.409|          |
|76|    67.323|          |
|77|    63.842|          |
|78|    48.084|          |
|79|    28.429|          |
|80|    34.605|          |
|81|    19.586|          |
|82|    12.278|          |
|83|    10.724|          |
|84|     6.297|          |
|85|    12.787|          |
|86|     7.978|          |
|87|     2.890|          |
|88|     2.690|          |
|89|     3.067|          |
|90|     2.039|          |
|91|     1.575|          |
|92|     2.583|          |
|93|     1.437|          |
|94|     1.238|          |
|95|       778|          |
|96|     1.050|          |
+--+----------+----------+
graph.png


Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |    WII   |    WIU   |
|Mo|2006.12.02|2012.12.08|
|  |    to    |    to    |
|  |2014.11.30|2020.11.29|
+--+----------+----------+
| 1|   989.118|   638.339|
| 2|   405.423|   121.121|
| 3|   296.338|    42.468|
| 4|   262.754|    58.858|
| 5|   287.722|    40.665|
| 6|   251.794|    28.911|
| 7|   270.974|    25.331|
| 8|   396.752|    52.069|
| 9|   245.653|    36.698|
|10|   168.220|    26.842|
|11|   110.415|    13.351|
|12|   159.193|    88.361|
|13|   774.123|   345.413|
|14|   479.931|    95.074|
|15|   331.627|    34.119|
|16|   265.542|    46.517|
|17|   187.121|    24.563|
|18|   220.052|    31.976|
|19|   235.990|    59.356|
|20|   171.851|    31.960|
|21|   180.612|    51.500|
|22|   109.548|    26.910|
|23|    98.285|    19.346|
|24|   166.771|    41.609|
|25|   461.012|   141.926|
|26|   241.183|    73.239|
|27|    85.815|    25.091|
|28|    99.335|    28.704|
|29|    67.116|    22.184|
|30|    81.704|    61.121|
|31|    64.635|    62.725|
|32|    86.141|    49.012|
|33|   233.111|    69.193|
|34|    61.691|    67.508|
|35|   113.286|    43.122|
|36|   144.286|    65.196|
|37|   696.875|   253.209|
|38|   390.461|   112.781|
|39|   117.276|    14.705|
|40|   127.356|    24.505|
|41|   102.473|    20.736|
|42|   123.108|    28.904|
|43|    73.336|    16.584|
|44|    87.856|    39.819|
|45|    99.921|    20.720|
|46|    63.140|    12.844|
|47|    61.090|    11.492|
|48|   109.660|    11.147|
|49|   372.616|    13.497|
|50|   214.729|          |
|51|    50.367|          |
|52|    39.202|          |
|53|    34.175|          |
|54|    44.428|          |
|55|    30.190|          |
|56|    73.028|          |
|57|    62.045|          |
|58|    48.296|          |
|59|    58.888|          |
|60|    50.942|          |
|61|   231.161|          |
|62|   112.716|          |
|63|    27.982|          |
|64|    30.763|          |
|65|    36.843|          |
|66|    34.085|          |
|67|    23.189|          |
|68|    39.472|          |
|69|    80.758|          |
|70|    29.258|          |
|71|    15.860|          |
|72|    13.464|          |
|73|    48.609|          |
|74|    11.594|          |
|75|     6.931|          |
|76|     8.957|          |
|77|     5.907|          |
|78|     5.017|          |
|79|     6.747|          |
|80|     5.277|          |
|81|     5.853|          |
|82|     5.138|          |
|83|     3.907|          |
|84|     3.005|          |
|85|     9.004|          |
|86|     2.900|          |
|87|       918|          |
|88|       712|          |
|89|       578|          |
|90|       465|          |
|91|       621|          |
|92|       324|          |
|93|       669|          |
|94|          |          |
|95|          |          |
|96|          |          |
+--+----------+----------+
graph.png


Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |    360   |   XB1 #  |
|Mo|2005.12.10|2014.09.04|
|  |    to    |    to    |
|  |2013.11.24|2020.12.27|
+--+----------+----------+
| 1|    81.770|    30.411|
| 2|    30.887|     4.237|
| 3|     5.779|     6.914|
| 4|     4.786|     4.396|
| 5|    11.762|     2.372|
| 6|     6.150|     1.708|
| 7|     5.028|     2.001|
| 8|     6.717|     1.938|
| 9|     4.728|     1.414|
|10|     3.851|       901|
|11|     7.440|       611|
|12|    21.771|     1.036|
|13|    99.798|       650|
|14|    43.700|     1.589|
|15|    18.629|     2.488|
|16|    14.444|     1.385|
|17|    17.094|       887|
|18|    11.082|       659|
|19|    17.616|       521|
|20|    17.970|       466|
|21|    11.288|       429|
|22|    13.242|       210|
|23|    18.717|       314|
|24|    35.065|       152|
|25|    38.994|       599|
|26|    27.044|     1.506|
|27|    14.079|     1.440|
|28|    13.127|       957|
|29|     8.193|          |
|30|     6.883|          |
|31|    10.964|          |
|32|    14.439|          |
|33|    44.714|          |
|34|    53.547|          |
|35|    27.224|          |
|36|    49.901|          |
|37|    47.744|          |
|38|    42.219|          |
|39|    49.633|          |
|40|    43.172|          |
|41|    27.381|          |
|42|    28.128|          |
|43|    23.688|          |
|44|    13.362|          |
|45|    25.352|          |
|46|    19.148|          |
|47|    11.684|          |
|48|    19.131|          |
|49|    28.808|          |
|50|    28.280|          |
|51|    13.690|          |
|52|    13.259|          |
|53|     8.644|          |
|54|    16.935|          |
|55|    22.673|          |
|56|    25.627|          |
|57|    23.730|          |
|58|    11.364|          |
|59|    12.553|          |
|60|    14.337|          |
|61|    17.698|          |
|62|    20.122|          |
|63|    15.193|          |
|64|     6.687|          |
|65|     6.896|          |
|66|    12.354|          |
|67|     7.472|          |
|68|     8.850|          |
|69|     5.382|          |
|70|     6.223|          |
|71|     8.098|          |
|72|     5.807|          |
|73|    10.991|          |
|74|     7.916|          |
|75|     3.905|          |
|76|     3.343|          |
|77|     6.861|          |
|78|     5.379|          |
|79|     6.405|          |
|80|     3.484|          |
|81|     2.317|          |
|82|     2.703|          |
|83|    10.292|          |
|84|     7.252|          |
|85|     7.416|          |
|86|     2.882|          |
|87|     1.932|          |
|88|     2.280|          |
|89|     1.619|          |
|90|     1.275|          |
|91|     1.208|          |
|92|     1.044|          |
|93|       790|          |
|94|     1.498|          |
|95|     1.002|          |
|96|     1.179|          |
+--+----------+----------+
graph.png
 
I've been reading the discussion and I honestly don't think you brought any convincing numbers to the table at all that supports most of the claims you are making. My conclusion is that either you are really bad at debating, or you are protecting what you want to believe onto numbers which don't really indicate what you are suggesting. I think the DQ brand is still really strong and healthy, and it can be shown in how successful brand new spinoffs on PS4 and Vita have been, even though they didn't have any DQ games before. The opposite is true of FF where we have seen decline after decline on mainline games, and none of the spinoffs in recent years are able to take off.
I will try to keep this post short since I an on mobile right now.

I am not saying Dragon Quest XI will suffer a sharp decline in sales like FFXV, but rather that the game won't be able to reach its peak, which was 4+ million for DQIX. A drop is a drop. It won't remain flat or increase over the previous entry.

My reason to assume this scenario are based on the sales figure and the data that we have regarding sales of the series. Based on this data, we can see that Dragon Quest IX opened to 2.3 million on a userbase of 27 million. So this is essentially the range that we have for now when we consider an opening for the game on 3DS, which has a userbase of around 20+ million. However, there are certain things that won't assure a 2+ million opening here unlike Dragon Quest VIII and IX. The biggest one is that this time, the game is being developed for 3 different platforms. This is also keeping in mind that PS4/3DS get simultaneous release.

So lets assume an opening below 2 million, the game will need some insane legs to carry it all the way to 3+ million, which I don't see it. One reason is because 3DS will be on its last legs and the lack of BC on Switch will also have an impact on that version along with the multiplatform release on PS4/Switch. So I just don't see 3 million sales for the 3DS version alone. If it does get it, then yes, the game might hit 4+ million on all platforms combined.

As for the PS4 version, it is too early to tell anything about it. I don't expect this version to reach 1 million sales considering how all the spinoffs so far have been multiplatform and PS4 has yet to get a game that has hit 1 million sales, I am sure not many people consider DQXI to be one of them. Similarly the Switch is an unknown here so there is no certain way to measure the sales for DQXI on it.

Right now, if we consider just the 3DS and PS4 version, there is 'slim' chance of the game hitting 4+ million like DQXI. It will get 3+ million for sure but unless the Switch works out its magic, 4+ million isn't guanranteed.

Tldr; DQXI on 3DS won't open close to past games IMO and will have short legs on 3DS. Won't be able to hit million on PS4. Switch is a big unknown that depending on how it plays, might push the sales to 4+ million.

If they released it in 2016 for 3DS, my opinion would be different. Right now, it feels like it is already too late.
 
Spin-offs doing good or bad means nothing when it comes to mainline games. Biggest examples are Yokai watch and Pokemon.


Pokemon spin offs aren't doing so hot this generation, but mainline games are selling very well 3m+ and 4m+. still one of the biggest franchises if not the biggest in japan. On other hand, Yokai Watch last spin off sold well, but the YW3 decline is huge when we compare it to YW2.

The market is unpredictable. it will be interesting to see how DQ will sell.
 
Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |    PS3   |   PS4 #  |
|Mo|2006.11.11|2014.02.22|
|  |    to    |    to    |
|  |2014.10.26|2020.12.27|
+--+----------+----------+
| 1|   169.082|   322.083|
| 2|   297.634|   169.806|
| 3|   147.519|    50.252|
| 4|    85.812|    34.646|
| 5|   112.027|    36.998|
| 6|    71.247|    24.884|
| 7|    45.321|    27.749|
| 8|    41.628|    44.129|
| 9|    91.987|    31.387|
|10|    81.541|    54.777|
|11|    66.444|   128.859|
|12|    47.183|    77.092|
|13|   183.217|    69.974|
|14|   232.421|   204.347|
|15|   165.719|    77.599|
|16|    89.131|    65.380|
|17|    81.579|    44.979|
|18|    37.676|    65.724|
|19|    34.674|    74.562|
|20|   139.494|    90.425|
|21|    54.823|   118.881|
|22|    52.719|   131.581|
|23|    33.071|   184.619|
|24|    22.343|   193.184|
|25|   138.343|   109.867|
|26|   141.731|   117.875|
|27|   132.285|    97.257|
|28|    65.796|   117.290|
|29|   146.948|    81.376|
|30|   108.530|   106.135|
|31|    63.282|    59.678|
|32|    35.760|   147.676|
|33|    36.084|   158.923|
|34|    28.081|   204.015|
|35|   309.939|  290.338|
|36|   122.849|          |
|37|   180.889|          |
|38|   496.598|          |
|39|   296.630|          |
|40|   104.210|          |
|41|   142.577|          |
|42|   112.033|          |
|43|   100.677|          |
|44|    71.779|          |
|45|   100.584|          |
|46|   145.501|          |
|47|    72.247|          |
|48|   101.379|          |
|49|   123.748|          |
|50|   187.115|          |
|51|   200.001|          |
|52|    92.186|          |
|53|    99.876|          |
|54|    84.900|          |
|55|    82.848|          |
|56|    61.237|          |
|57|   107.555|          |
|58|    99.461|          |
|59|   170.422|          |
|60|   132.602|          |
|61|   118.643|          |
|62|   217.530|          |
|63|   211.676|          |
|64|    90.632|          |
|65|   153.896|          |
|66|   106.392|          |
|67|    71.667|          |
|68|    61.202|          |
|69|    80.306|          |
|70|    59.729|          |
|71|    60.925|          |
|72|   115.656|          |
|73|    95.524|          |
|74|   219.580|          |
|75|   122.563|          |
|76|    61.213|          |
|77|   108.192|          |
|78|    63.568|          |
|79|    53.100|          |
|80|    55.145|          |
|81|    47.820|          |
|82|    46.139|          |
|83|    59.933|          |
|84|    48.751|          |
|85|    47.507|          |
|86|   110.236|          |
|87|    83.358|          |
|88|    46.468|          |
|89|    68.204|          |
|90|    36.028|          |
|91|    32.459|          |
|92|    33.869|          |
|93|    29.696|          |
|94|    27.608|          |
|95|    22.239|          |
|96|    18.304|          |
+--+----------+----------+

these are monthly sales, correct?
ps3 is 3 months behind due to launch align
ps4 month 35 numbers still missing 2 weeks of sales (do you use the same 4/4/5/4/4/5/4/4/5/4/4/5 pattern for your months like NPD?)
ps4 second December numbers go against ps3 slim launch month


your numbers are always great, please just tell me if i got everything correct :)
if you don't mind and it wouldn't be to much of a hassle, could you also make a graph with ps3 starting at -3 months?
thanks anyway. keep up the good work
 

duckroll

Member
I am not saying Dragon Quest XI will suffer a sharp decline in sales like FFXV, but rather that the game won't be able to reach its peak, which was 4+ million for DQIX.

I don't think anyone really necessarily disagrees that it might not sell as much as DQIX, which is the highest selling entry of all time. I think most people expect it to be > 3.5 million though. Which is the usual range for a main DQ title.

Right now, if we consider just the 3DS and PS4 version, there is 'slim' chance of the game hitting 4+ million like DQXI. It will get 3+ million for sure but unless the Switch works out its magic, 4+ million isn't guanranteed.

Okay, I think most people won't disagree with that either. Nothing is guaranteed, the market isn't very predictable right now, but as you say, it will get 3+ million for sure at least.

Tldr; DQXI on 3DS won't open close to past games IMO and will have short legs on 3DS.

You're going to have to define "won't open close" here. Because your logic is kinda all over the place. In some places you're talking about DQXI's combined sales, in others you are talking exclusively about DQXI's 3DS sales. If DQXI 3DS and PS4 are simultaneous releases, and the combined opening is the standard 2+ million opening for a mainline DQ game, why does it matter? It would not be a decline for the brand at all. What would be the value of comparing one specific SKU with a combined expectation just to try and argue a decline?

If the 3DS version sells 1.9 million in the first week and the PS4 version sells 450k in the first week, is that an indication that the DQ brand has declined? Really? That's not using numbers sensibly, that's just talking nonsense. Do you expect the -COMBINED- opening week of DQXI to be under 2 million? Because if that is the case, then yes, that would indicate less interest in the franchise on a whole.

Put your foot down and make better arguments. The reason people don't care to respond to the stuff you've been throwing out so far is because most of your "facts" are not things people disagree with, but then you summarize your points by making declarations which... aren't supported by anything you have argued.
 
Comgnet
Week 49 => Week 50 => Week 51

Super Mario Maker 3DS
151pt => 192pt => 462pt

Yo-kai Watch Sukiyaki
- => 411pt => 321pt

Pokemon Sun
107pt => 161pt => 291pt

Pokemon Moon
101pt => 149pt => 254pt

Miitopia
56pt => 52pt => 90pt

Minecraft Vita
17pt => 21pt => 55pt

Animal Crossing NL
10pt => 19pt => 48pt

Pro Baseball Heroes
- => 44pt => 45pt

Sumikko Gurashi
11pt => 19pt => 45pt

Final Fantasy XV
77pt => 34pt => 57pt

FFXV with a weekly increase? Thats unusual.
 
FFXV jumped up a couple of spots in the UK sales thread too. I dont think it actually sold more, it just didnt have as steep of a decline as the other fall games.
 

test_account

XP-39C²
Around 3.1 for MHX and 3.25 for Yo-kai Watch 2.

In case of MHX, no game has managed to reach the height of the PSP releases, two of which were above 4 million while none are on 3DS.

Which again proves my point how it will be hard to replicate the success of DQIX again.
Thanks.


What it proves is that MHX wasn't a main entry that far exceeded expectations for Capcom and retailers and drove 3DS hw for entire holiday season.
MHX is a main entry, in the same way that Call of Duty Black Ops is a main entry eventhough the previous games were Modern Warfare 1 and 2. I guess Capcom was a bit more careful with their predictions because of the name/number change, but MHX was the next Monster Hunter game.
 

casiopao

Member
Thanks.



MHX is a main entry, in the same way that Call of Duty Black Ops is a main entry eventhough the previous games were Modern Warfare 1 and 2. I guess Capcom was a bit more careful with their predictions because of the name/number change, but MHX was the next Monster Hunter game.

As long as title is not 5, it is not the BIG MH title. Hell i can some skipping it with the huge departure with style gameplay.


I know this one lol. I am just saying the earthquake kills the series kinda feel not nice there especially when this Momotaro is done to support the japanese over the earthquake disaster.
 

test_account

XP-39C²
As long as title is not 5, it is not the BIG MH title. Hell i can some skipping it with the huge departure with style gameplay.
Sure, you have people who skip certain Call of Duty games for different reasons as well. I'm just saying that this is being threated as the next main Monster Hunter game. I'm pretty sure that its being developed by the same guys who make the numbered titles, and MHX isnt some side project that others are/were working on while the other guys are making the next numbered title (i dont know if anyone claimed this, i'm just generally speaking).
 

Chris1964

Sales-Age Genius
these are monthly sales, correct?
ps3 is 3 months behind due to launch align
ps4 month 35 numbers still missing 2 weeks of sales (do you use the same 4/4/5/4/4/5/4/4/5/4/4/5 pattern for your months like NPD?)
ps4 second December numbers go against ps3 slim launch month


your numbers are always great, please just tell me if i got everything correct :)
if you don't mind and it wouldn't be to much of a hassle, could you also make a graph with ps3 starting at -3 months?
thanks anyway. keep up the good work

Famitsu standard ends month at the last Sunday of the month, so it's one week missing.

Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |    PS3   |   PS4 #  |
|Mo|2006.11.11|2013.10.28|
|  |    to    |    to    |
|  |2014.10.26|2020.12.27|
+--+----------+----------+
| 1|   169.082|          |
| 2|   297.634|          |
| 3|   147.519|          |
| 4|    85.812|   322.083|
| 5|   112.027|   169.806|
| 6|    71.247|    50.252|
| 7|    45.321|    34.646|
| 8|    41.628|    36.998|
| 9|    91.987|    24.884|
|10|    81.541|    27.749|
|11|    66.444|    44.129|
|12|    47.183|    31.387|
|13|   183.217|    54.777|
|14|   232.421|   128.859|
|15|   165.719|    77.092|
|16|    89.131|    69.974|
|17|    81.579|   204.347|
|18|    37.676|    77.599|
|19|    34.674|    65.380|
|20|   139.494|    44.979|
|21|    54.823|    65.724|
|22|    52.719|    74.562|
|23|    33.071|    90.425|
|24|    22.343|   118.881|
|25|   138.343|   131.581|
|26|   141.731|   184.619|
|27|   132.285|   193.184|
|28|    65.796|   109.867|
|29|   146.948|   117.875|
|30|   108.530|    97.257|
|31|    63.282|   117.290|
|32|    35.760|    81.376|
|33|    36.084|   106.135|
|34|    28.081|    59.678|
|35|   309.939|   147.676|
|36|   122.849|   158.923|
|37|   180.889|   204.015|
|38|   496.598|   290.338|
|39|   296.630|          |
|40|   104.210|          |
|41|   142.577|          |
|42|   112.033|          |
|43|   100.677|          |
|44|    71.779|          |
|45|   100.584|          |
|46|   145.501|          |
|47|    72.247|          |
|48|   101.379|          |
|49|   123.748|          |
|50|   187.115|          |
|51|   200.001|          |
|52|    92.186|          |
|53|    99.876|          |
|54|    84.900|          |
|55|    82.848|          |
|56|    61.237|          |
|57|   107.555|          |
|58|    99.461|          |
|59|   170.422|          |
|60|   132.602|          |
|61|   118.643|          |
|62|   217.530|          |
|63|   211.676|          |
|64|    90.632|          |
|65|   153.896|          |
|66|   106.392|          |
|67|    71.667|          |
|68|    61.202|          |
|69|    80.306|          |
|70|    59.729|          |
|71|    60.925|          |
|72|   115.656|          |
|73|    95.524|          |
|74|   219.580|          |
|75|   122.563|          |
|76|    61.213|          |
|77|   108.192|          |
|78|    63.568|          |
|79|    53.100|          |
|80|    55.145|          |
|81|    47.820|          |
|82|    46.139|          |
|83|    59.933|          |
|84|    48.751|          |
|85|    47.507|          |
|86|   110.236|          |
|87|    83.358|          |
|88|    46.468|          |
|89|    68.204|          |
|90|    36.028|          |
|91|    32.459|          |
|92|    33.869|          |
|93|    29.696|          |
|94|    27.608|          |
|95|    22.239|          |
|96|    18.304|          |
+--+----------+----------+
graph.png
 

Chris1964

Sales-Age Genius
Sure, you have people who skip certain Call of Duty games for different reasons as well. I'm just saying that this is being threated as the next main Monster Hunter game. I'm pretty sure that its being developed by the same guys who make the numbered titles, and MHX isnt some side project that others are/were working on while the other guys are making the next numbered title (i dont know if anyone claimed this, i'm just generally speaking).

It doesn't work that way. Numbered or not It wasn't a main entry and Capcom didn't have expectations for it as a main entry. DQX or FFXI/FFXIV are numbered main entries with very different expectations,
 
You're going to have to define "won't open close" here. Because your logic is kinda all over the place. In some places you're talking about DQXI's combined sales, in others you are talking exclusively about DQXI's 3DS sales. If DQXI 3DS and PS4 are simultaneous releases, and the combined opening is the standard 2+ million opening for a mainline DQ game, why does it matter? It would not be a decline for the brand at all. What would be the value of comparing one specific SKU with a combined expectation just to try and argue a decline?
Some people expect the 3DS version to reach 3 million in sales alone. Do you see this to be the case? Some even think it can sell 4 million on 3DS.

If the PS4/3DS version are stacked together and launch simultaneously, yes, there is a good chance that the game will open to 2+ million. But there will be a decline from the previous entry and you can't argue that, right? Because if you go back and look at my replies, they were specifically made against these two claims.

1. Dragon Quest XI will sell the 'usual' 4 million.
2. Dragon Quest series is gaining popularity and it is at a much higher place than DQIX era, making it an easy 4 million seller.

I don't agree with these two points. If you do, I hope you care to explain why because you also agree that the game won't hit the peak sales of the series, proving there is a decline.

If the 3DS version sells 1.9 million in the first week and the PS4 version sells 450k in the first week, is that an indication that the DQ brand has declined? Really? That's not using numbers sensibly, that's just talking nonsense. Do you expect the -COMBINED- opening week of DQXI to be under 2 million? Because if that is the case, then yes, that would indicate less interest in the franchise on a whole.
The game might open above 2 million if we combine both number but realistically, what numbers do you expect from both systems? Will it be able to match the LTD of the past mainline games, DQVII at 3.9 million. DQVIII at 3.7 million and DQIX at 4.4 million? If it doesn't match these, then it's a decline, no?

Put your foot down and make better arguments. The reason people don't care to respond to the stuff you've been throwing out so far is because most of your "facts" are not things people disagree with, but then you summarize your points by making declarations which... aren't supported by anything you have argued.
My whole discussion simply revolved around the 4 million number and the claims from people that the mobile popularity will reflect in dedicated gaming market, or that Dragon Quest series is much more popular now compared to 8 years ago.

Now I agree I jumped all over the place for some of these arguments but it is not like the other side has presented any facts to support their claims.

I think there is a decline for the series from DS going to 3DS and to support it, we simply have to look at the sales data.

DQ Joker 1 - 921.310
DQ Joker 2 - 760.301
DQ Joker 3 - 630.521
DQ VII - 1.238.660
DQ VIII - 902.673
Rocket Slime 3 - 162.793
TheatrRythm DQ - 128.108

Compare that to the DS era (excluding DQIX)

DQ Joker 1 - 1.551.502
DQ Joker 2 - 1.844.004
DQ IV - 1.308.006
DQ V - 1.349.938
DQ VI - 1.467.179
Rocket Slime 2 - 317.450

No one can take one look at this data and say that the series is gaining popularity. Which is why I expect a decline here on 3DS.
 

MacTag

Banned
You forgot the 3DS remakes of DQM1-2, which sold almost on par with mainline series remakes. DQM games sold much better on 3DS than the relatively panned and unpromoted Joker 3 alone would imply.

DQXI outselling DQVII or DQVIII wouldn't surprise me either. I'm sort of expecting the game to do in that ballpark, between 3.5-4m. That's the sort of slight dip we've seen with the 3DS remakes as well.

edit- I just noticed you're putting the sales for the Monsters remakes as Joker 1-2? They're not Joker, they're remakes of the first two DQM games way back on GBC.
 
Who are these "some"?
Alright, not 'some' but there was this post.

The 3DS version of Dragon Quest XI will probably also be noticeably cheaper than the PS4 version (and maybe Switch version). While price isnt everything, i think this will help it get closer to 4 million.

Maybe there are others with similar expectations.

You forgot the 3DS remakes of DQM1-2, which sold almost on par with mainline series remakes. DQM games sold much better on 3DS than the relatively panned and unpromoted Joker 3 alone would imply.

DQXI outselling DQVII or DQVIII wouldn't surprise me either. I'm sort of expecting the game to do in that ballpark, between 3.5-4m. That's the sort of slight dip we've seen with the 3DS remakes as well.

edit- I just noticed you're putting the sales for the Monsters remakes as Joker 1-2? They're not Joker, they're remakes of the first two DQM games way back on GBC.
Yes, I know they are remakes but the point to share their data is to show that each subsequent entry declined in sales whereas it was the opposite for the DS games where either the sales increased or remained steady, for the Joker series or the Remakes.

In case of 3DS, VII to VIII is a decline and similarly Joker 1 to 3 is a decline even though Joker 3 is a brand new game.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
1. Dragon Quest XI will sell the 'usual' 4 million.
2. Dragon Quest series is gaining popularity and it is at a much higher place than DQIX era, making it an easy 4 million seller.

I don't agree with these two points. If you do, I hope you care to explain why because you also agree that the game won't hit the peak sales of the series, proving there is a decline.


Both of those claims arent reflecting what people have been posting in MS threads. DQXI has the potential to sell +4m copies because a ) the last two single player DQ main titles sold that much b) the top sellers in the current market are still able to sell that much AC,Pokemon, YW2, Monster Hunter etc. c) its a multiplatform release.

Who said that DQ is more popular nowadays compared to the DS generation - and even if that was a fact what data is being compared ?
I think there is a decline for the series from DS going to 3DS and to support it, we simply have to look at the sales data.

DQ Joker 1 - 921.310
DQ Joker 2 - 760.301
DQ Joker 3 - 630.521
DQ VII - 1.238.660
DQ VIII - 902.673
Rocket Slime 3 - 162.793
TheatrRythm DQ - 128.108

Compare that to the DS era (excluding DQIX)

DQ Joker 1 - 1.551.502
DQ Joker 2 - 1.844.004
DQ IV - 1.308.006
DQ V - 1.349.938
DQ VI - 1.467.179
Rocket Slime 2 - 317.450

This comparison is flawed - last gen all notable Spin-Offs were on DS with the exception of Swords on Wii. For this you are leaving out new DQ Sellers like Heroes or Builders, as well as the money people are spending on DQ related mobile apps and the ongoing DQX online player base.

I dont see see how can you argue that DQ is less popular nowadays when the IP is on more systems nowadays and likely making more money alone off the mobile transactions compared to last generation.

Who are these "some"?

I would be interested in those names as well, +3m on 3DS and up to 1M for the HD version combined is what most people are suggesting. Which are just ballpark predictions regarding the potential of the release - there are still alot of unknowns.
 

test_account

XP-39C²
It doesn't work that way. Numbered or not It wasn't a main entry and Capcom didn't have expectations for it as a main entry. DQX or FFXI/FFXIV are numbered main entries with very different expectations,
I know that the expectations might be different for various of reasons, but MHX is/was the next big Monster Hunter game, i just wanted to mention that. Its not some side project or anything like that. Expectations were still high. I think they went this route in case the bigger changes wasnt well recieved, and perhaps this wouldnt affect the future numbered releases.


Alright, not 'some' but there was this post.
That was in total for all platforms, not just 3DS :) Saying that a cheaper 3DS version could help getting it closer to 4 million over all.
 

Oregano

Member
I know that the expectations might be different for various of reasons. But MHX is/was the next Monster Hunter game, i just wanted to mention that. Its not some side project or anything like that. Expectations were still high. I think they went this route in case the bigger changes wasnt well recieved, and perhaps this wouldnt affect the future numbered releases.



That was in total for all platforms, not just 3DS :) Saying that a cheaper 3DS version could help getting it closer to 4 million.

But it kind of was. It's an anniversary title from a different team using assets from all the past games. That's a textbook side project.
 

test_account

XP-39C²
But it kind of was. It's an anniversary title from a different team using assets from all the past games. That's a textbook side project.
Really? So another team is working on MH5 while others are working on MHX? I didnt know that. Although its the same with Call of Duty that has multiple of developers. I just dont feel that its more of a side project in the regards of the releases, but as for the arguement overall, there are probably good reasons for the lowered expecations from Capcom regarding sales.
 
Both of those claims arent reflecting what people have been posting in MS threads. DQXI has the potential to sell +4m copies because a ) the last two single player DQ main titles sold that much b) the top sellers in the current market are still able to sell that much AC,Pokemon, YW2, Monster Hunter etc. c) its a multiplatform release.
a )There was a 4 years gap between the last two mainline games. It will be 8 years since DQIX and the Japanese market has changed a lot since then.

b )Yo-kai Watch has declined in sales (not an appropriate example here btw) and so did Monster Hunter. They haven't faced a sharp decline like FF but it is still a downward trend, not upwards or flat generation over generation.

How many AC games were released? Not sure why you are putting it here since there was just a single release on 3DS with one spin-off/side project. Unless there were more?

Pokemon is an evergreen franchise. There is nothing in gaming history like Pokemon :p

c )Multiplatform release will help more with overseas sales than it will help with Japanese sales. Majority will get it on 3DS, which is where I expect most of the sales happening.

Who said that DQ is more popular nowadays compared to the DS generation - and even if that was a fact what data is being compared ?

I think people seem to be glossing over the fact the DQ has grown as a franchise since the previous generations.

Now some people will bring up how some of the Spin-offs and remakes have not done as great as their predecessors, but I think that is due to mismanagement in the case of the Joker games and marketing when considering the remakes DQVIII being the first that pops into mind.

This comparison is flawed - last gen all notable Spin-Offs were on DS with the exception of Swords on Wii. For this you are leaving out new DQ Sellers like Heroes or Builders, as well as the money people are spending on DQ related mobile apps and the ongoing DQX online player base.

I dont see see how can you argue that DQ is less popular nowadays when the IP is on more systems nowadays and likely making more money alone off the mobile transactions compared to last generation.
Why does this part matter here? We are not talking about the revenue generated by the series here. Because if we talk about revenue from mobile/MMO that matters for SE, FF is still an important franchise for SE.

Aside from that, we have no way of knowing how much revenue is generated by the mobile games or the MMO to take them into comparison.

However, if you still want numbers for the recent PS spin-offs, I already shared the following data.

Dragon Quest Builders (PSV/PS4/PS3) - 685.209
Dragon Quest Heroes 1 (PS4/PS3) - 833.3
Dragon Quest Heroes 2 (PSV/PS4/PS3) - 653.537

Breaking down to just PS4 numbers.

DQ Builders - 247.672
DQ Heroes 1 - 360.698
DQ Heroes 2 - 308.154

The thing to mention here is that only PS4 is getting Dragon Quest XI here, not the other two platforms, which made the majority of the sales for these three games. The franchise that have settled exclusively on PS4 have all faced a decline for the most part. I don't see Dragon Quest XI coming close to a number like FFXV (800k+). I expect 400k to 600k for it on PS4. It will do much better in Asia/West though.

The wild card here is the Switch version, and I have said as much.
 

rhandino

Banned
Who cares about MonHun? According to her Monolith Soft is doing something new using the same combat of Xenoblade and XenobladeX

mOyiOpM.gif
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I don't know, it sincerly would seem like a major mistake if we assume that

- her info on the European release date (March 17th) stands
- Switch's Japanese release date is the same week

That would translate into March 18th for Japan...right on the same day as MHXX.

It would be extremely bizarre, incredibly so. And, again, a major mistake.

I'm sure we'll see Aostia soon enough shouting at the falling sky, Switch as a mistakenly advertised product from the get go, yadda-yadda-yadda. Him Oregano-ing is by far the worst part of this
 

Xbro

Member
Who cares about MonHun? According to her Monolith Soft is doing something new using the same combat of Xenoblade and XenobladeX

mOyiOpM.gif

I'm pretty sure when she said 'something new' she was referring to it not being the Xenoblade X switch port.
 

random25

Member
I don't think Yokai Watch's decline has anything to do with what you're saying, especially in regards to generational decline.

On another note a crosspost from the Switch thread. It looks like Switch won't be getting Monster Hunter at launch because Laura K Dale has said it's not at the Jan event.

I don't see Capcom doing an early MH game for Switch either. 3DS still is their best market, but maybe it's not that far off from launch.

They are using the best part of the game to do something new? ^_^

ftfy
 

rhandino

Banned
How could you? Xenoblade MMO-ish combat is so good and comfy to play! Too bad there are not Wiimote option in XenoX but the addition of close and long range weapons (each with their own set of Arts), Overdrive, Classes and Skell are jusT!

Wonder what kind of game is tho, I lowkey expect something more high fantasy oriented than sci-fi this time but who knows.

Please don't flop T_T

I'm pretty sure when she said 'something new' she was referring to it not being the Xenoblade X switch port.
Remake of Xenoblade Chronicles? Remake of Xenosaga using Xenoblade combat! Come on people, get WILD!

=P
 

MacTag

Banned
Yes, I know they are remakes but the point to share their data is to show that each subsequent entry declined in sales whereas it was the opposite for the DS games where either the sales increased or remained steady, for the Joker series or the Remakes.

In case of 3DS, VII to VIII is a decline and similarly Joker 1 to 3 is a decline even though Joker 3 is a brand new game.
Joker 3's low sales have already been explained to you repeatedly. That remakes sold better even supports that Monsters games on 3DS could (and should) do better than it performed. We'll see how Joker 3 Pro turns out.

VII to VIII decline is also pretty readily understandable (full remake vs improved port, recent iOS/Android DQVIII release). I'm not sure how either example makes any case for DQ declining in popularily enough for your claim it will shed a million+ sales for the mainline series.
 

saichi

Member
Pokemon is an evergreen franchise. There is nothing in gaming history like Pokemon :p

In Japan, there is one gaming franchise that is an evergreen franchise like Pokémon and it's called Dragon Quest.

One argument you kept using but it's so wrong is to use FF as a comparison for DQ. FF has been in decline since FF8. DQ has been consistent and even saw growth in the last main single player entry.
 
I hope they ditch X, the world was amazing but it was a step back in alot of ways.

I'd also like to see them move away from that combat system, its not the worst but i feel like they can do better.
 
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