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Mmorpg worth playing right now in 2019?

Malakhov

Banned
I've started playing mmos in the 90s with ultima online, then like a lot of people we've moved to EQ and then obvisouly WoW.

I tried playing wow again lately after a decade long absence and well (imo of course), it's total shite these days.

Is there anything like the goold old days of EQ or WoW? Mixed with a bit of liberty like in UO?

I was thinking of giving neverwinter a try. Thoughts?
 
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Kenpachii

Member
Lots of them ragnarok online, runescape, black desert online, wow retail, wow vanilla is coming in in a few months, final fantasy 14, some other ones i forget the names of atm that are incoming.
 

UltimaKilo

Gold Member
Like you, I thought the new xpac for Wow was crap and I was left looking for a new MMO. FFXIV annoying linear zones when I played it, so I picked up Elder Scrolls Online and it is a fun game. However, it more of an online single player game, but still worth checking out with the new expansion about to come out.
 
Another vote for Elder Scrolls Online here. I was playing FF14 and the way the zones were done got to me and felt constrained. I tried out ESO and it was exactly what I was looking for. Since it has been running for years now and the fact that there is a ton of content created frequently for it, there is definitely no shortage of content.

Give it a try for free and see if you like it. The sub is optional. I like it so much, I've been a subscriber since one month after launch (I played it as a free player the first month).
 

Dr. Claus

Banned
WoW BFA is the best Modern WoW has been since MoP, IMO.

Outside of that, FFXIV is an amazing experience with some of the best writing in any MMO.
 

Tae Yamada

Neo Member
These are a bit out of your specifications but may be worth looking into as all of these are pretty interesting games. If they are unique is for you to decide.

Suggestions:

Mabinogi - It is a game developed by Nexon but unlike most nexon games you don't pay to win in this game as pretty much everything in the shop is cosmetic or character cards for additional character slots (which they sometimes hand out with major maintenances or version updates). It has an interesting combat system based on learning attack patterns for some mobs and predicting attacks for others so you can chose what skill to use accordingly to efficiently battle mobs. It is tab target so the combat system is pretty unique especially for how old the game is.

Dragon Nest - (Another Nexon game..) While this does have some pay to win in it it is NOT required to get to end game and enjoy it. It has a few main starter classes with branching classes after at certain level milestones. The combat is nothing special but the story is pretty decent and if you like aesthetically pleasing map design this game has quite a bit of that. The game has something for everyone in terms of fighting styles, cosmetic styles (if you pay for them), and the way you want to progress (grinding, quests, etc).

Hero Siege(Paid) - If you've ever played the Diablo series this is basically a top down 2d pixelated diablo game. It's a lot of fun if you like diablo. It does however have some content such as a fair amount of characters and 2 game acts locked behind purchasable DLC.

NEStalgia(Paid) - This game literally looks, feels, and plays like an NES rpg but it's online hosted in small servers either by players or official servers hosted by the developers. It is like playing Dragon quest or Breath of Fire in the very early games in the series. A lot of fun and you can tame monsters to fight with you or fight with others in your party. There isn't too much character customization but it is a real nice and as the name suggests nostalgic NES style game.
 
There's nothing like those old games. The genre has grown and advanced since then. The closest to WoW is probably FF14.

The three I still see being played are Black Desert Online, Guild Wars 2 and FF14. BDO is the sandbox option, FF14 trhe WoW replacement and GW2 its own thing. I like the "life game" part of BDO, with buying property and working the trade skills and housing. I like the combat and world design in gw2,, plus the things it does different. FF14 is more for your typical return to WoW raiding fix.
 

Malakhov

Banned
There's nothing like those old games. The genre has grown and advanced since then. The closest to WoW is probably FF14.

The three I still see being played are Black Desert Online, Guild Wars 2 and FF14. BDO is the sandbox option, FF14 trhe WoW replacement and GW2 its own thing. I like the "life game" part of BDO, with buying property and working the trade skills and housing. I like the combat and world design in gw2,, plus the things it does different. FF14 is more for your typical return to WoW raiding fix.

Grown and advanced? You mean simplified and turned into one player games where other players are simply superficial? Nah mate, the new ones Ive tried so far havent grown and advanced.

I forgot to add that I tried FFXIV, GW2 and ESO and while they were alright for maybe a month, I quickly lost interest for the reasons mentionned above.

Thanks for the black desert online suggestions, I will give it a try.
 

Malakhov

Banned
Oh man, I remember MMOs... whatever happened to those? Are they still a thing?
Appears theyve died a long time ago. Guess the new generation arent as hardcore as us back then and now it's simplified games where you can mostly solo all the content and dying means absolutely jack. Oh theres great story alright etc.. but I play those already offline.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
My picks:

Final Fantasy XIV - There is a "free trial" which lets you play for an unlimited amount of time but you're capped at level 35 and can't create parties (though you can be invited into one by a full member). You also can't use the in-game auction house, and a few other small restrictions. Honestly probably anywhere from 10-150 hours of content, depending on if you want to level up every available class in the game to 35, or just one main class + main story. Either way, certainly enough time to decide if the game is right for you. Huge player base, always lots of people online.

The Elder Scrolls Online - My personal favorite MMO, mostly because it doesn't have a monthly fee associated with it. The base game alone is easily 200 hours of content. The expansion packs add a tremendous value and are really worthwhile. A new expansion pack that's massive just released. Also lots of players online.
 

Sky87

Member
FFXIV, ESO and Guild Wars 2, can't go wrong with either. FFXIV is the most ''traditional'' MMO of those.

World of Warcraft is also very casual/solo friendly these days compared to what WoW Classic will be. Still recommend checking it out though (WoW Classic).
 

JORMBO

Darkness no more
I've been playing FF14 since release. It's a lot of fun and not too time demanding. You'll have tons of content starting fresh.

Nothing really matches the old 90s and early 2000s MMOs.
 
Grown and advanced? You mean simplified and turned into one player games where other players are simply superficial? Nah mate, the new ones Ive tried so far havent grown and advanced.

I forgot to add that I tried FFXIV, GW2 and ESO and while they were alright for maybe a month, I quickly lost interest for the reasons mentionned above.

Thanks for the black desert online suggestions, I will give it a try.

I wouldn't call those games single player games as they all have strong communities. Group play is big in gw2. Group play tends to be competitive in BDO. (Since there's no raiding endgame. It's land control and more sandboxy stuff.) And FF14 has a dungeon and raid focus at end.

The current MMOs have: better combat, new ideas, less artificial barriers and artificial time extenders, better movement and travel, etc. Like GW2's mount system actually makes each animal move differently and feel different. BDO has a whole horse breeding system and trade system worked into mounted travel with wagons. This is opposed to older setups where the mount was just a basic speed boost to compensate for slow as hell travel systems.
 

Lucumo

Member
Oh man, I remember MMOs... whatever happened to those? Are they still a thing?
They basically died when smartphones dug into their user base. To catch as much audience as possible, the games became more and more casualized in an ever-shrinking market. Nowadays it's basically just games that play themselves. The only worthwhile part are the private servers for games from a better time. There is also EVE Online but that has gone downhill as well with CCP Games squandering their money on various projects instead of properly re-investing it. They also got bought by an Asian company last year.
 
The only MMOs really worth bothering with in the current market are Final Fantasy XIV, Guild Wars 2, and to a lesser extent, Elder Scrolls Online.

Final Fantasy XIV's content update are consistently released on time, well paced, and are generally of very high quality. The end game content is fun and always engaging, thanks to the frequent updates. It's story is one you'll actually enjoy playing through, and you'll be genuinely engaged with it. The community is also super friendly.

Guild Wars 2 doesn't have much in the way of traditional end game content, but the story is fun to play through, and the game is designed in such a way that it actively encouraged players to help each other, once again making for a very friendly community. Guild Wars 2 is more focused on an expanding story and world events than end game, so it stands out most in that regard.

Elder Scrolls Online is... alright. The game is better than it used to be, and player support is still high. The world also has a lot of fun stuff to discover, and the quests are a hit more engaging than your average MMO. Unfortunately, it's content update dungeons and the like are often locked behind a paywell, even though you still have to pay for the game and it's individual expansions. Your mileage will vary great with this one.

Warframe is also a fantastic game, but it's not technically an MMO, so I didn't list it here.
 
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Hinedorf

Banned
Only one IMO is Final Fantasy 14 but it's not as easy as WoW if you want to get deep into endgame.

If you never played it though you seriously missed some of the most epic and challenging end game content in it's time. The original binding coils were far more sophisticated than I've ever found in any other Mmo's though that's low level trash content now.

I say this not just on an MMO level but on original story content that FF14 has more material that you can even hope to digest. I only stopped because of the time/dedication required versus my wanton lust to play every game ever made.

My badass Black Mage Lalafell I may one day return to...
d7d8581c7a043d8f362f70c05fd599e7_0cdf051c93865faa15cbc5cd3d2b69fbfl0_640x873.jpg
 

Hinedorf

Banned
I've started playing mmos in the 90s with ultima online, then like a lot of people we've moved to EQ and then obvisouly WoW.

I tried playing wow again lately after a decade long absence and well (imo of course), it's total shite these days.

Is there anything like the goold old days of EQ or WoW? Mixed with a bit of liberty like in UO?

I was thinking of giving neverwinter a try. Thoughts?

MMO History stuff from a guy who played too many...

For any who ever encountered Ultima Online(Sept.1997-), it's the single greatest MMO to ever exist and the true original to do it right before it was eventually undone and made more pve-friendly.

What followed was Everquest, Asherons Call, and Dark Age of Camelot as the future successors which all left the 2D topdown perspective for first or third person perspective which dominated MMO's almost consistently thereafter.

There's only 1 game that ever rivaled Ultima Online in terms of true PvP success and that was Shadowbane which deserved so much more praise than it ever got.

I've shamelessly tried so many bad MMO's at this point that no real big change came till WoW which sort of took the last decade MMO's and created the most streamlined experience.

Here we are now having a reboot of that original WoW vanilla lol!
 

Blancka

Member
I wouldn't call those games single player games as they all have strong communities. Group play is big in gw2. Group play tends to be competitive in BDO. (Since there's no raiding endgame. It's land control and more sandboxy stuff.) And FF14 has a dungeon and raid focus at end.

The current MMOs have: better combat, new ideas, less artificial barriers and artificial time extenders, better movement and travel, etc. Like GW2's mount system actually makes each animal move differently and feel different. BDO has a whole horse breeding system and trade system worked into mounted travel with wagons. This is opposed to older setups where the mount was just a basic speed boost to compensate for slow as hell travel systems.
The groups in GW2 may as well be NPCs because there's zero need to interact with any of them outside of high level fractals. World bosses are cool until you realise you just need to show up, right click the boss once, and everything you do beyond that is option. MMOs got to anti-player-conflict by removing the need to party up, giving people individual farming nodes to avoid competition, auto finding parties and teleports to dungeons or the equivalent depending on the game. There's no need to interact for 90% of the content in MMOs these days.

Add that to other devolutions (Most MMOs now have instances for each individual zone, rather than a full open world like WoW back in the day) and the cash shops in every MMO (gone are the days of paying $x per month to get the full game) and the genre has gone downhill a bit.

Lots of improvements too of course like visuals, animations, response time and the feel of combat/movement, but those are par for the course and have improved with gaming in general as tech has improved and not really that of a genre specific effort in anyway.

Not to say MMOs are bad now, but they're a far cry from what they once were, and largely have a different audience now because of it. It's disheartening that there's no MMO where I can play a flat fee/sub, get the full game and actually have to work with other players instead of having the option of playing single player or stomping almost every quest because they balanced for single player.
 
The groups in GW2 may as well be NPCs because there's zero need to interact with any of them outside of high level fractals. World bosses are cool until you realise you just need to show up, right click the boss once, and everything you do beyond that is option. MMOs got to anti-player-conflict by removing the need to party up, giving people individual farming nodes to avoid competition, auto finding parties and teleports to dungeons or the equivalent depending on the game. There's no need to interact for 90% of the content in MMOs these days.

Add that to other devolutions (Most MMOs now have instances for each individual zone, rather than a full open world like WoW back in the day) and the cash shops in every MMO (gone are the days of paying $x per month to get the full game) and the genre has gone downhill a bit.

Lots of improvements too of course like visuals, animations, response time and the feel of combat/movement, but those are par for the course and have improved with gaming in general as tech has improved and not really that of a genre specific effort in anyway.

Not to say MMOs are bad now, but they're a far cry from what they once were, and largely have a different audience now because of it. It's disheartening that there's no MMO where I can play a flat fee/sub, get the full game and actually have to work with other players instead of having the option of playing single player or stomping almost every quest because they balanced for single player.


I don't think you understand healthy interaction. An artificial barrier like a party invite isn't any more social than natural cooperative play. One is a creation of the genre and the other more accurately mimics real life interaction. That is to say, you don't stop to ask for a party invite before helping someone or playing on the playground. It just happens. Conversation is up to your conversation skills.

I always feel like I run up against heavy nostalgia and autism when I discuss MMOs with people. The early MMOs were largely jank experiences that people put up with for the fun of playing with others in an online world. You wish for subscriptions again, but don't seem to realize how the sub model hurt much of the game design. They built in slower experiences and barriers to keep you subbed. Travel was slow on purpose. Leveling was slow on purpose. Time gates and crap like resist gear grins for just one dungeon level. Those games weren't designed to be fun. Those early MMOs were sedatives, which kept you numb and grinding. The combat was right clicking an enemy and hitting a macro. (Not like today's combat. You seem to have that entirely backwards.)

There's just no comparison. MMOs are far better now. If you want a more broken down and jank experience then that's on you. Don't confuse that with true quality of the games.
 
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Diddy X

Member
MMORPGS are absolutely still a thing, just they used to be THE thing before social media took over, some have lost alot of users but manage to make bigger profits every year with the introduction of microtransactions.
 

Jigsaah

Gold Member
I'd recommend final fantasy 11. Try both the private and official servers to see which one you like best. There is still like a 12 dollar a month subscription though so be aware of that. The official servers have a bit more new player friendly features due to the fact that most people are at max lvl 99 and it's hard to find parties on such an old game. Private servers can be completely vanilla with the level cap at 70. I believe there are also some that have a mixture of the 2 versions. There are also some add-ons that help upgrade the graphics a bit.

If you liked WOW, then it ffxiv might be more your speed.

I'm personally playing BDO. Do not play this game if you have a gambling habit. The microtransactions are brutal on the wallet, but theres no subscription fee and a very low barrier to entry. Be aware that the game is a pvp focused game such as there are no real dungeons or raids of any sort. Its akin to second life in a way. You basically choose how you want to play. Maybe you like crafting much more and making as much money as possible. You can do that and never touch pvp. You could also want to be the ultimate badass. The game rewards loyalty over skill imo in that people who have been playing longer will usually have better gear. Better gear makes it sometimes makes it literally impossible for you to beat them in battle, no matter how skilled you are. So the name of the game is, get the best gear you can to have a fighting chance. RNG plays an overwhelmingly dominant role in almost everything you do, especially enhancing your gear, but if a player stays committed, they will get the gear they want at some point and at the level they desire.

Hope this helps
 

Northeastmonk

Gold Member
I've played the well known MMO's. Honestly, I'd rank WoW, FFXI, and FFXIV:RR as my favorites. I have too many other games I want to play, so I don't want to devote my time to an MMO.

Something about FFXI is beautiful, irreplaceable, and magical. The music and the locations. That's probably a lot of nostalgia, but I loved my time in North Gustaberg and etc. I liked FFXIV a lot. I did play it for a month or two. I almost became a dragoon and I stopped. The game looks amazing. I've always wanted to see the world of World of Warcraft, but I never invested the time or the money. I own every single WoW expansion except for the last two that came out. The worst part is, the people I meet want a F2P MMO.

I spent time in LOTRO and Guild Wars 2. I honestly don't like those games. LOTRO has very bland quests/environments. Guild Wars 2 isn't my thing either. I feel the plot is for those who like something other than Final Fantasy. I'd rather play something in the Warcraft or Final Fantasy universe than anything in Guild Wars. That's the thing.. people I use to LAN with and even my wife. The thing they hate is paying monthly for a game. Sometimes I wish I would have gotten friends who were into WoW, but that also means that you have to stick to 1 game. I did play ESO, which is a lot of fun. I recommend getting all the expansions. The base game is fine, but I went back to the game when the Morrowind Expansion came out. That was a lot of fun. I don't focus on the genre like I use to. I enjoy the SP experience more. I kinda feel that way over RTS games too.
 
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zeorhymer

Member
I just came back into FFXI after a 6 year hiatus. Lots of quality of life improvements. ESO is a good one to check out as well. I have FFXIV, but I haven't touched it in a while.
 

Griffon

Member
Also, a lot of devs realized that they don't need to put all their players in massive servers to have the essence of an MMO.
The p2p techniques that Destiny uses pretty much achieves the same results as an MMO. The player hosted servers of games such as Minecraft or Rust achieve much of the same results too.

Games that require the actual presence of thousands of players in a single server are pretty rare (and to my knowledge, Eve is the only one to really make a good use of its population).
 
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Also, a lot of devs realized that they don't need to put all their players in massive servers to have the essence of an MMO.
The p2p techniques that Destiny uses pretty much achieves the same results as an MMO. The player hosted servers of games such as Minecraft or Rust achieve much of the same results too.

Games that require the actual presence of thousands of players in a single server are pretty rare (and to my knowledge, Eve is the only one to really make a good use of its population).

The world in Destiny feels dead compared to something like FFXIV.
 

ThatGamingDude

I am a virgin
I'm not entirely sure myself, I used to be an MMO rat just as much as anyone else.

Kind of falls into the WoW clone or Anime clone markets these days....nothing too incredibly unique

The below channels are something I've been tuning into to see if there's anything coming up


I don't think you understand healthy interaction. An artificial barrier like a party invite isn't any more social than natural cooperative play. One is a creation of the genre and the other more accurately mimics real life interaction. That is to say, you don't stop to ask for a party invite before helping someone or playing on the playground. It just happens. Conversation is up to your conversation skills.
I disagree with this statement; it's entirely contextual. In the event of joining up with a group of strangers, you don't just walk into their group and are accepted, you still need to do social norms and do things like introduce yourself.

If I'm in a party of 2-3 people say, working on data center work, we already aligned up the labor to do it, and if a customer in my data center just randomly started helping me, I'd tell them to stop because it's a liability and also get your hands off my fucking equipment, you don't own it

I always feel like I run up against heavy nostalgia and autism when I discuss MMOs with people.
If you're the one constantly feeling that way, it's very unlikely that everyone you run into that likes MMOs is "autistic," or has extreme nostalgia.

It's more likely that your perception skews you trying to have a meaningful conversation.

"I'm the only person who gets why MMOs are great these days! Everyone else is nostalgic and autistic for not agreeing with me!" is an incredibly pessimistic perspective.

You control how you feel at the end of the day.

The early MMOs were largely jank experiences that people put up with for the fun of playing with others in an online world. You wish for subscriptions again, but don't seem to realize how the sub model hurt much of the game design. They built in slower experiences and barriers to keep you subbed. Travel was slow on purpose. Leveling was slow on purpose. Time gates and crap like resist gear grins for just one dungeon level. Those games weren't designed to be fun. Those early MMOs were sedatives, which kept you numb and grinding. The combat was right clicking an enemy and hitting a macro. (Not like today's combat. You seem to have that entirely backwards.)
All of these are currently employed in every game.

Games have bugs
Games have a cost to play (Either purchasing the game, or through microtransactions)
For every pro you have in a situation, you have a con; a person's perspective will change how far a pro or con goes on the scale
All games have needless time constraint bull shit; it's a balancing act. In the means of travel, why design deeply detailed environments if everyone can fast travel, or just completely zoom by it and not notice it? No reason to spend the money to dev it.
You can say any game "keeps you numb and grinding," because to be 100% honest, there's 100% more things you can do to be productive in a day than playing a video game

There's just no comparison. MMOs are far better now. If you want a more broken down and jank experience then that's on you. Don't confuse that with true quality of the games.
In your opinion; try not to be so hyperbolic


semi off topic question -- is Blizzard planning to make a whole new WoW ? or just keep continuing with expansions?
I get the feeling that Blizz is testing the waters with Classic and see how the feedback is, then use that in their future plans across the board. WoW is (From what I understand) their big cash cow, so it would make sense they would try to reuse the customer data from that product in their other products
 
If you're the one constantly feeling that way, it's very unlikely that everyone you run into that likes MMOs is "autistic," or has extreme nostalgia.


This only occurs in forum/special media discussion. It doesn't occur in games or in elements that cross between the two. (Say a twitch stream.) People who didn't grow up on an old MMO can spot the quality differences better than people who did grow up with old, jankier MMOs. This would suggest nostalgia is at play.

I will point out that your first counter-example is that of a job. Not play, but work. Games are play. You equate a MMO game to work, which comes across as a negative statement about old MMOs.

Not that there's never any reason to negotiate who participates in an event or game of play, but the idea that a party invite system is somehow a social improvement is the ridiculous sort of argument you get when people harken back to the old days. Especially when you consider that much of modern gaming socialization occurs on outside programs such as Discord, leaving much of the social interaction of games within the nature of the gameplay itself.
 

ThatGamingDude

I am a virgin
This only occurs in forum/special media discussion.
I always feel like I run up against heavy nostalgia and autism when I discuss MMOs with people.
? Huh?

It doesn't occur in games or in elements that cross between the two. (Say a twitch stream.) People who didn't grow up on an old MMO can spot the quality differences better than people who did grow up with old, jankier MMOs. This would suggest nostalgia is at play.
Um, not true. The people who used to play MMOs back in the day are 100% more qualified to give that opinion.
Why would someone who has more experience then someone else be lesser qualified to give their opinion? Yeah, you can get into the semantics if that person(s) is being an ass hole about it, but that doesn't make them less qualified, that makes them an ass hole.

Not that there's never any reason to negotiate who participates in an event or game of play, but the idea that a party invite system is somehow a social improvement is the ridiculous sort of argument you get when people harken back to the old days. Especially when you consider that much of modern gaming socialization occurs on outside programs such as Discord, leaving much of the social interaction of games within the nature of the gameplay itself.
I'm not sure where you got the "party invite is an improvement," sort of talk, that's just how life is. You don't just hop into groups and are immediately accepted; you need to follow the social norms of your society to be social. Most societies and most situations don't garner just letting someone jump in.

Trust is a big fact of human nature, and with no trust established, they will be less likely to include you to the activity.

Ever heard of you gotta be invited to the party to go?

I will point out that your first counter-example is that of a job. Not play, but work. Games are play. You equate a MMO game to work, which comes across as a negative statement about old MMOs.
Um, I said nothing of those things about equating MMO to work; you're forcing feelings and ideology from my words that was never discussed.
You're putting words in my mouth to serve your purposes, and I'd quit that while you're ahead.
Why not ask if that's what I'm meaning and get further information, instead of immediately going to "THIS IS HOW YOU FEEL!"?

Though, just for you, I will explain further why I equate play and work; I absolutely love my job. I absolutely love working in IT. To me, working in IT brings me the same enjoyment as playing a video game, and sometimes more so because it actually brings something practical and tangible to life.

You don't like old MMOs, cool, there's nothing wrong with that.
There's no reason to sit there and start calling people autistic and overly nostalgic because you don't agree with their view point on old MMOs.
You're just insulting the other person(s) in the conversation, instead of having a rational conversation to further the discussion, which would 100% explain this quote from you
I always feel like I run up against heavy nostalgia and autism when I discuss MMOs with people.
 
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dilbag

Member
I havnt played an MMO in a long time but i hear both FFxiv and ESO are both pretty good and active. im not sure if any of the others are worth getting into. Most of my buddies that play WoW are bored with the new xpac.
 

Bogey

Banned
Definitely WoW classic.

It's a bit of a shame that the genre has gone downhill so far and so fast since that game imho, we should have something that's just as much fun, but more modern today. Well, but since we don't, classic will still be king ;)
 

Lady Bird

Matsuno's Goebbels
The groups in GW2 may as well be NPCs because there's zero need to interact with any of them outside of high level fractals. World bosses are cool until you realise you just need to show up, right click the boss once, and everything you do beyond that is option.
World bosses are an outdated mechanic by now. GW2's best multiplayer open-world content is found in explorable maps dedicated to large-scale meta events (Silverwastes, Verdant's Brink, Auric Basin, Tangled Depths, Dragon's Stand, Dragonfall). They're still not hardcore content, mind you, but they're far more elaborate and interesting than doing world bosses.
 
ThatGamingDude ThatGamingDude

Reread your own posts. Your example you used of socialization was of work. Also, stop fisking for god's sake. You're not refuting points, just making really long posts that jank (lulz) up the page.

I used the example of travel earlier on for a reason. It's a system that began in old MMOs serving a purpose that has developed and advanced beyond its original limited and restricted design. (A gold (time investment) based workaround for a big time consumer (slow travel) in a time accumulating business model.)
 
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