I'm not entirely sure myself, I used to be an MMO rat just as much as anyone else.
Kind of falls into the WoW clone or Anime clone markets these days....nothing too incredibly unique
The below channels are something I've been tuning into to see if there's anything coming up
MMOByte is an MMO gaming channel that messes around in every MMO we can find, offering first impression gameplay of the MMO and showing how it plays currentl...
www.youtube.com
Hello everyone I am N.S. (nerdSlayer) and I provide critical analysis & opinions on video games. Think of me as a detective trying to get to the bottom of th...
www.youtube.com
Here you'll find gaming videos on interesting games that typically don't get tons of coverage. You'll find (ir)regularly uploaded game guides, commentary, ne...
www.youtube.com
I don't think you understand healthy interaction. An artificial barrier like a party invite isn't any more social than natural cooperative play. One is a creation of the genre and the other more accurately mimics real life interaction. That is to say, you don't stop to ask for a party invite before helping someone or playing on the playground. It just happens. Conversation is up to your conversation skills.
I disagree with this statement; it's entirely contextual. In the event of joining up with a group of strangers, you don't just walk into their group and are accepted, you still need to do social norms and do things like introduce yourself.
If I'm in a party of 2-3 people say, working on data center work, we already aligned up the labor to do it, and if a customer in my data center just randomly started helping me, I'd tell them to stop because it's a liability
and also get your hands off my fucking equipment, you don't own it
I always feel like I run up against heavy nostalgia and autism when I discuss MMOs with people.
If you're the one constantly feeling that way, it's very unlikely that everyone you run into that likes MMOs is "autistic," or has extreme nostalgia.
It's more likely that your perception skews you trying to have a meaningful conversation.
"I'm the only person who gets why MMOs are great these days! Everyone else is nostalgic and autistic for not agreeing with me!" is an incredibly pessimistic perspective.
You control how you feel at the end of the day.
The early MMOs were largely jank experiences that people put up with for the fun of playing with others in an online world. You wish for subscriptions again, but don't seem to realize how the sub model hurt much of the game design. They built in slower experiences and barriers to keep you subbed. Travel was slow on purpose. Leveling was slow on purpose. Time gates and crap like resist gear grins for just one dungeon level. Those games weren't designed to be fun. Those early MMOs were sedatives, which kept you numb and grinding. The combat was right clicking an enemy and hitting a macro. (Not like today's combat. You seem to have that entirely backwards.)
All of these are currently employed in every game.
Games have bugs
Games have a cost to play (Either purchasing the game, or through microtransactions)
For every pro you have in a situation, you have a con; a person's perspective will change how far a pro or con goes on the scale
All games have needless time constraint bull shit; it's a balancing act. In the means of travel, why design deeply detailed environments if everyone can fast travel, or just completely zoom by it and not notice it? No reason to spend the money to dev it.
You can say any game "keeps you numb and grinding," because to be 100% honest, there's 100% more things you can do to be productive in a day than playing a video game
There's just no comparison. MMOs are far better now. If you want a more broken down and jank experience then that's on you. Don't confuse that with true quality of the games.
In your opinion; try not to be so hyperbolic
semi off topic question -- is Blizzard planning to make a whole new WoW ? or just keep continuing with expansions?
I get the feeling that Blizz is testing the waters with Classic and see how the feedback is, then use that in their future plans across the board. WoW is (From what I understand) their big cash cow, so it would make sense they would try to reuse the customer data from that product in their other products