Tonfas and Magnet Spike. They seem to avoid anything from Frontier.
It really is strange that you have these paths that are just Palamute/Seikret railroad tracks and actually are detrimental to freeform traversal on the map/biome. You can get to where you need to be in Rise much quicker...and of course nothing tops GL Blast Dash Airlines to cross half the map in just a couple seconds.
I prefer the MH4G and MH Rise/Sunbreak style of games.
MH Wilds is gonna be a wait and see since if I had to choose one long game to play it's going to be Xenoblade X. If I started MH Wilds you may as well lock me up for 1 to 2 months.
The Beta kind of leaves a bad taste in your mouth because it really detracts from the MH experience of gathering and crafting items and weapons and sells the Beta as a Boss Arena Battler. Which I feel is disingenuous.
If I pick up Wilds...it'll be when either the Expansion comes out or the game as it were is in a completed state with all Monsters and Collaboration events available instead of the slow padding they seem to be going for.
I have a weapon concept ready.
Imagine the chestus from gow3
The aesthetic is a no brainer, just use the head of every monster, look cool and easy to make for devs.
Mechanically, in melee form you have punching, slow moveset, blunt damage, short range, high damage, huge hitstops
Then you detach the heads because they have chains, the moveset change, it's faster, higher range, less damage, less hitstop, maybe you let a small blade coming out from the mouth for a mix of blunt and cut damage (or only cut).
We really need a dmc ifrit type of weapon and a chain type weapon but something more elaborate like a switch-axe, my idea would catch 2 birds with one stone.