Motorstorm Apocalypse Review thread

ObnoxiousZebra said:
It's not on the New Zealand PlayStation Store because of the Christchurch earthquake last month. You'll have to check the Australian/European PSN if you want to snag it.


yeh and the game is getting delayed here too ... which is retarded.

you'd think 24hr new coverage of real buildings falling over would be more difficult to watch..

anyways ..found it on the Indian PSN
 
Is my sound system dying or why is the sound in the demo so weak? I don't really hear the engine noise of my car. I checked the settings for all the speakers and it was the same as always.
 
Hm, I don't get the people who think that this isn't motorstorm any more. I think it totally feels like motorstorm. Just in a different setting. But it's motorstorm through and through.

However, which setting would you guys prefer if you don't like this one? They basically did everything in MS1 and MS2. If they did the same again, everyone would say "oh a DLC addon for full price yawn so boring". MS: A is very bold I think and they're getting good reviews, better than MS1 and MS2 so far. The online mode is pimped a lot and seems like fun. There are modes for the pure racing fun and an SP mode which dares to differ from the 0815 modes you played over and over again.

Really, I just think...as far as NeoGaf is concerned, you just can't do things right...
 
this is the gaming section, and this thread is about this game. It's very unfortunate about what is going on in Japan and near by countries and islands affected by the quake.

what I wanted to know is if Motorstorm 3 (as its called in Japan) has released already, I know it has released in Euro land...but not sure about Japan. If its not released in Japan yet, then Sony will take the same approach with what they did in New Zealand....and delay the release, if not out right having to cancel a release there.

from footage I have seen in the game, there are of course earthquakes with buildings collapsing...but I have also seen footage of a tornado along a beach...and it is just surreal that a Sony PlayStation title like this is releasing around the time of something major happening in her home land.

edit- daaaamn it was suppose to release March 17th, 6 days away. From a business standpoint, if it had released already..they could've have just halted commercial ads for the game and left it at that.....but not so much now.
 
played it a little bit and for me, it isnt motorstorm. its more action than racing and racing feels lifeless and stiff. the storymode is also crap and the tracks are really hard to navigate. with all the explosions and so on, it doesnt impress me much and it feels to similar to split second, which looks better. at least the multiplayer customisation is really cool, somethin, that SS lacked.

EDIT: the music sucks big time - worst soundtrack of the year.
 
ram said:
played it a little bit and for me, it isnt motorstorm. its more action than racing and racing feels lifeless and stiff. the storymode is also crap and the tracks are really hard to navigate. with all the explosions and so on, it doesnt impress me much and it feels to similar to split second, which looks better. at least the multiplayer customisation is really cool, somethin, that SS lacked.

EDIT: the music sucks big time - worst soundtrack of the year.

Hm. How would you rate MS1 and MS2?
 
loved it.


and it's totally motorstorm. wtf is up with some of the comments in here??

shame that both vehicles are street based rather than the iconic buggy's ..maybe that explains why some of you are off ..but yeh ... feels like MS to me.

pacific rift was recived the exact same way .. people bitching about rubber banding etc ...what ever. i came 1st on the bike on my 1st try .... motorstorm is all about the moemnt to moment action. cars flying above yu and below you, flying to bits as you blast through that tiny gap to safety ...brilliant.



the graphcs are way better than i expected ..really dam clean looking. fire effects are top notch.

seriously need to play this in 3d though, might have to pay a vist to my buddy's place when this comes out .... figure it might actually help ... so much shit going on around you that i figure the extra depth perception HAS to help ..right?
 
I like rubberbanding.

But that's not something I feel can be debated, you either do or you don't. To me, as long as you don't focus on it and race for the fun it provides constantly tense and close races. Winning by 0.01 second or something is wonderful. Never happens in other racing games.

Anyway, I hated the demo for this. It's not Motorstorm for me. No sliding about, driving around a city in a low clearance sports car but not feeling a single bump in the road? Seriously it feels like racing on the smoothest tarmac. Coupled with the fact I hardly needed to steer or brake to get around corners, it just felt like a completely loose experience.

No buy sadly.
 
Shiloa said:
I like rubberbanding.

But that's not something I feel can be debated, you either do or you don't. To me, as long as you don't focus on it and race for the fun it provides constantly tense and close races. Winning by 0.01 second or something is wonderful. Never happens in other racing games.

Anyway, I hated the demo for this. It's not Motorstorm for me. No sliding about, driving around a city in a low clearance sports car but not feeling a single bump in the road? Seriously it feels like racing on the smoothest tarmac. Coupled with the fact I hardly needed to steer or brake to get around corners, it just felt like a completely loose experience.

No buy sadly.

I don't get this. Compared to something like Burnout or Split Second, which are completly "on rails", Motorstorm feels like a arcade racing sim (at least the demo). That was distinct to this series and it's still there.
 
Does anyone else has problems with the sound in the demo? I played it last night and the sound is too low, sometimes I almost can't even hear the engine sound.
 
Some of the complaints in this thread are just plain odd, I don't see what people are complaining about, I thought it was great and it's definitely still Motorstorm. Can't wait to play it next week, will review it when I've finished the single-player and given the multiplayer a go.
 
Yamibito said:
Some of the complaints in this thread are just plain odd, I don't see what people are complaining about, I thought it was great and it's definitely still Motorstorm. Can't wait to play it next week, will review it when I've finished the single-player and given the multiplayer a go.

It's definitly. Played this and PR neck to neck and it feels the same just in a different surrounding. I guess some of the people who are complaining aren't really motorstorm lovers or didn't play MS1 and MS2 that much. It's like PR all over again. However I don't care as long Apocakypse has the same qualityin the end.
 
Sadly, the demo didn't do much for me. It isn't the game i loved in Pacific Rift anymore. The cars seem to have no weight at all. They seem to be floating over the track. Also, it seems very hard to see where you have to go. PR had a lot of alternate routes but they were always easy to spot. It felt like a "bumping into each other and race over people" game instead of a racer (PR was a brilliant racing game).

The destruction of the city and the chaos added nothing interesting in this track. Graphics looked great from a technical point of view (sharp image quality and silky smooth) but the modern city theme in itself is dull.

I'm going to buy the game but i might wait for a price drop. Which is sad since i wanted to support Evolution and the Motorstorm franchise. I lost all my save games when my ps3 broke down so i might restart playing some Pacific Rift instead until then.

However, i will spend more time with the demo to see if my feelings change. And the demo is only a fraction of the full game. I wouldn't have known Pacific Rift would be so great from the demo they released for that one.

Also, game is getting solid reviews so there might be a good game in there after all. But it seems to have gone into the direction i hoped it would not go.

Consider this post as initial impressions from the short time i've spent with the demo.
 
wouwie said:
The cars seem to have no weight at all. They seem to be floating over the track.

In comparison to what? Other racers? Maybe. In comparison to MS1 and 2? No. Go and replay them. If anything it's less floaty. Also don't forget: You are playing with the to lightest classes, speedbikes and cars. A truck will feel quite different.
 
Downloaded the demo of this to see what was included. They've used one of the more uneventful tracks in the game. There are much more interesting tracks than what is shown in the demo. People who loved this demo are going to love the full game even more and those that are pretty underwhelmed should at least rent the game as the demo isn't particularly indicative of the final product.
 
Just played the demo. Pacific Rift's demo was absolute garbage so I'm not too concerned, but my feelings are mixed at the moment. The graphics certainly looked more crisp but overall I prefer PR's look, though its only one track. Somehow the game feels less visceral than PR, due to some lacklustre audio (crashes don't seem to have much "impact") and the less weight given to the car. Hopefully that issue is due to the developers putting more emphasis between the weight difference between each class, but we won't know till we get the full game.
 
NHale said:
Does anyone else has problems with the sound in the demo? I played it last night and the sound is too low, sometimes I almost can't even hear the engine sound.

I have the same problem and it's even worse if you play custom music. Hopefully its better in the full game!
 
Zanosuke said:
I have the same problem and it's even worse if you play custom music. Hopefully its better in the full game!

Something is definitely fucked with the audio mix. I have to put it way louder than usual just to get it to semi-normal levels.
 
I try to like this series but the races are just so unfair. Even after a couple tries I can't finish first in the demo. The first place A.I. driver just seems faster and using the water and electric lines to cool down the boost isn't enough.
 
The demo is way too easy. I'm in the supercar, crash and burn, and I'll respawn in front of the car I was behind before I crashed.

I don't know. This just doesn't have that Motorstorm feel. I'm counting on you damn Euros to give us comprehensive details on the rest of this game come release.
 
I popped in Pacific Rift yesterday for a quick comparison. Some things i noticed: the motion blur seems to be completely gone. The motion blur gave PR a more realistic feel of speed. Also, the dust trail from other cars (which i loved in PR) seem to be almost gone too, unless it is because of the track.

The sound volume used to be very loud in MS1 and 2 (louder than most other games) but there seems to be something with the audio mix in this one: too silent and you can't distinguish the sounds (crash/vehicle engine/...) so much.

In PR, even the smallest of rocks or bumps mattered for the driving but in MS3 it doens't seem to matter at all, which i presume they changed because there is so much debris on the track this time that it would be impossible to do.

Also, i have the impression that the AI is way more aggressive in MS3 than in 2. In Pacific Rift, the AI left you alone if you left them alone. In MS3, they seem to try very hard at bumping into me and making me crash.
 
Thrakier said:
Hm. How would you rate MS1 and MS2?

i rellay liked MS1despite its flaws - for me, itz was the first true next gen racing experiance. MS2 was a much better game overall, but lost a little bit of its charm. right now, MS3 is just worse.
 
Cyborg said:
I will buy this when its 40 euros....Aint gonna pay 59,99 euro for it.

I'm getting it for about 45€, shipping included, from another online retailer. I already got Dead Space 2 at launch for a little less than that. Screw 65+ € prices at local retailers.
 
wouwie said:
Also, i have the impression that the AI is way more aggressive in MS3 than in 2. In Pacific Rift, the AI left you alone if you left them alone. In MS3, they seem to try very hard at bumping into me and making me crash.

The AI is crazy aggressive in this one.
 
Well the motion blur which is practically non-existent in this game was most definitely a result of the 3D implementation imo, a game like this needs good motion blur like MS:PR, it really adds to the experience, it feels kinda static without it.
 
lowrider007 said:
Well the motion blur which is practically non-existent in this game was most definitely a result of the 3D implementation imo, a game like this needs good motion blur like MS:PR, it really adds to the experience, it feels kinda static without it.

Hm. But there is motion blur!?

@Phil

Where did you buy it for 45?

Just read the EG review:

"Given Apocalypse's reliance on show-stopping shock and awe, its relatively untechnical track design and handling, and the often capricious, crash-prone races, it would be easy to assume that Evolution's latest was playing in the shallow end. But the proof of any racing game's worth is in time trial, and Apocalypse is completely engrossing in this mode. Optimising a route for each vehicle class on each track is a game in itself, involving puzzle-solving as well as skill.

The superb Time Trial also shows how hard Evolution has worked on the online, open-ended half of its game, known as Weckreation. You can download up to three ghosts and race against no less than six; so you could, for example, test yourself against the world best time for that track, the best in your vehicle class, a friend, and your own times in your current class and two others. "


That sounds awesome. Maybe this is the first MS that I'll play online more than offline. I'm really looking forward to it now.
 
Loved MSPR and the PSP game, and liked the 1st one after the controls fix.
As happened with PR, I think this demo has a poorly chosen track and doesn't show the highlights of the game.

I still think I'm going to buy it day one because the perks, customization, unlockables and online options shown in the last video. I think this features will improve the racing genre experience.

Let's hope it's just a bad track choosed for the demo, and that they did a great work comparable with Split second adding spectacular track modifications, a big step over PR small modifications. Don't like the urban theme, I prefer the other ones, including the Artic Edge one. I think this demo doesn't show the adrenaline, aggresivity and specularity of MS. As demo is shit like happened with MRPR demo even if its visuals are great (but I hate the fire effects).
 
The urban theme really is a downer for me. I would have preferred them sticking to PR's theme and adding weather effects and disasters and stuff into that.

That said I'll still check Apocalypse out on the assumption the demo track is just bad. Especially since people are saying PR had an equally bad demo and I never played that before buying it.
 
I played the demo for about 30 min.
Something just doesn't feel right, i can't really put my finger on it.
Maybe the lack of dense foliage, but we didn't have that in the desert or volcano tracks either...

What i do know is that the turbo overheat warning is the worst sound they could have chosen, it sounds like a mosquito on acid through an amplifier, wtf is this noise? I really hope they make it changeable in the options or at least patch it later on. The warning sound form the 1st two games was perfect and really made you feel the stress of pushing the limit on the turbo, in this game it's just plain annoying, awful sound choice there.

The graphics are starting to get old, but that's true for all console games so nothing special here.
The game play seems still the same solid arcade racer fun, though the demo map sucks bad.
The music they choose for this track also sucks.

From all the review movies i have seen there are plenty of interesting and fun tracks but something just doesn't feel right in the demo.

I am afraid to purchase this day one now, maybe wait to grab it second hand or when the price drops unless i can find it for around 35€ on release.

I hope to change my opinion after i play the full game but the demo left me with a bad taste unfortunately, especially since i LOVE motorstorm.

What do you other motorstorm fans think after trying the demo?
 
Rhoxin said:
What do you other motorstorm fans think after trying the demo?

You already got a lot of opinions in this thread. One thing I experienced with MS is that it takes some time till it gets to it's full potential. You need to get used to the controls and the tracks. After this it's a lot more fun usually. I wasn't to impressed with PR in the beginning as well, it needed time till I really loved it.

If Evolution went the save way and just made a "normal" MS3 the complaints would be "oh, been there, done that, I'll buy used". Now it's "oh it's so different, not motorstorm anymore, I'll buy it used". I'll be there day one, I'm a fan of the series and I'll support Evolution for being so bold and trying something new. Also the most reviews are quite positive. Most of the people in this thread (like ram etc.) didn't play it that much yet.
 
I tried the demo and I'm dissapointed.

I loved MS1 and MS2 but this one just doesn't do it for me. I'll try the bike, may be this will help.
 
sun-drop said:
loved it.
and it's totally motorstorm. wtf is up with some of the comments in here??

Agreed. Just played through the demo like 6 times non-stop with both the car and bike and had a BLAST. Really enjoyed the destructions, environments and track. Looking forward to the full game. Didn't know it was coming out next week.

I own MS1 & 2 and will own this.
 
I recently downloaded the demo and have a few thoughts.

I really liked the previous games, warts and all. I particular got into the first one.

I've gotta say that I know where people are coming from with the 'this doesn't feel like Motorstorm' vibe, because I also felt that too.

First off, what I did like was the sensation of speed when using the boost. Furthermore the car / bike models seemed nice.

That said, I had a few gripes as follows;

1) The audio seems off. - I generally play games with the music off, at first with the demo I didn't and noticed that I could barely hear the engine noise. I thought this was because I hadn't turned it off yet, but when I did the rest of the effects were loud, but again the engine note noise etc was muffled.

2) 'Floaty car' complaint. - Well I guess I have to say that I see this too. Yes, there is feedback when you drive over the rails for example, but I was expecting a lot more rattling around and buffeting when you do this. It would have been pretty cool to have to struggle to control the car going over the tracks and sleepers, but there is little of this, its like you glide almost effortlessly over very harsh terrain. This really disconnects me from what was a staple Motorstorm experience - battling with (and mastering) the terrain.

3) Minor Graphical glitches, ok, these are not major, but I did notice things like your tyres being non existent if you drove across the rails - like the rail cutting through to the rim as if it wasn't there. Also when you drive through some of the water pouring in the covered sections, it goes through the car!

4) Not all fire affects you, - the molotov cocktails heat you up, but I stopped next to and on top of flames engulfing a train carriage (I think) and this did not affect the meter at all.

These gripes may well be pedantic, but they don't help.

I will play the demo more, but it has been a completely different experience for me, compared to the previous demos, which were an absolute joy to play as soon as I started them.

The game appears to give off the vibe of being like other chaotic racers, rather than being the unique individual experiences of the previous instalments.

As for the complaint regarding the interaction with pedestrians. The complaint is bizarre - lets face it you routinely ram other cars and bikers to their potential demise (re-spawn notwithstanding), but now its 'not ok' to do it to other participants - just because they aren't driving cars?!?

I was going to get this 'day zero', but I may hang back a little. Whilst I'm sure to enjoy it, the demo doesn't scream 'go out now and buy me now now now!' - well to me at least.
 
do some of you forget how previous Motorstorm demos were? Even the first one, although revolutionary at the time, had framerate problems....then in MS2 they releasesed various builds...I mean compare these two

as far as the game not feeling like it used to....well in the demo, we have 2 new classes, which I believe handle different than what we have used in the past. SuperCar and a SpeedBike.

and about audio glitches, I'm sure that will be fine in the final release.

also I don't understand the camera issues that were brought up a couple of pages ago on the retail Euro build...from the demo they seem fine or atleast nothing different from previous versions.

I have always loved this series but one thing that has annoyed me in the past and it seems even worse now is how the game forces you to continue racing as soon as possible after a crash......if you crash on the track, it will play it out fine...but if you fly off the cliffs or whatever it resets you too soon, and even more so in this demo....you can't even drive backwards, before the game resets you. (hopefully this is just for this demo) I know it might not seem like a big deal to others, but I like to explore around and its annoying that its not letting me. I wish there was an easy way to get in-touch with the devs if they can include an option to not force these things in the next patch.
 
Afrikan said:
do some of you forget how previous Motorstorm demos were? Even the first one, although revolutionary at the time, had framerate problems....then in MS2 they releasesed various builds...I mean compare these two

That comparison actually is total bullshit. The press build is old, the build on the right side is the final build. It looks exactly like that in the finale game. Compare the bushes etc. - I did this back then. Oh, I also think the right side looks better. :)

Regarding the "floaty" stuff. MS always was floaty (e.g. moon physics). If anything this effect is toned down. It's definitly not worse than in previous Motorstorm Games. Some of you may need to refresh their memories, because I did.
 
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