Die Squirrel Die
Member
Wellington said:While I will agree with you that the level designs were overall better in R&C than in R&C2, I think you're way off base on your judgement of R&C2. The game was an extremely refined form of the original. It introduced a couple of new genres to the series, let alone gameplay elements.![]()
I found a lot of the new additions let the team down. The space combat was alright, the handgliding was mercifully short, the giant Clank battles...well, I'm offended that they actually left those in there.
Then a lot of it is there attitude to level design. Two things that annoyed me where the slingshot and that item that triggered switched and stuff. There use is so restricted, you can only use them when the level design dictates that you can, so then you have to fiddle around in menus or use up a limited quick-select slot, when really they could have just cut out the middle man. To me it's like commitee says 'we need a new gagdet' and it gets put in there to make up numbers, without considering whether it benefits the game.