GrayChild
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Despite Final Fantasy's long history with PCs, stretching back more than half its life, it still feels like a console series to many fans—but that's something Hamaguchi and his team are hoping will change, especially when it comes to newcomers.
"While Final Fantasy is a popular series in the RPG genre, PC players who may have never played a Final Fantasy game before may not know that each installment is a unique and standalone experience," Hamaguchi explained. "As such, Rebirth on PC is a perfect entry point."
This PC release also provides an opportunity for Final Fantasy VII Rebirth to shine on the unique hardware available to PC gamers—above and beyond the already impressive PlayStation 5 version.
"The lighting rendering has been greatly adjusted," Hamaguchi said, referencing one of the major complaints from Rebirth's console release, in which the game's dramatic lighting would sometimes create an uncanny valley effect with character faces. "For high-spec PCs, we have prepared even richer 3D models and texture resolutions that cannot be processed on the PS5."
Going back to its initial release, Final Fantasy VII has long symbolized Square Enix's desire to bring console RPGs and PC gaming together under one umbrella. It's an apt goal, given Final Fantasy and the PC have been spiritually intertwined since the beginning, and a perfect tribute to the ambitions of Hironobu Sakaguchi.