Oh yes! Now games are gonna be way more linear! Thank GOD!
I fucking hope this is true if the alternative is another generation of nothing but open world trash
Oh yes! Now games are gonna be way more linear! Thank GOD!
As a smoker (well I vape and smoke joints), I actually appreciate reasonable loading times.
Everyone's been complaining about CTR loads, but to me they are just long enough and correctly spaced for me to get in some vapes before and after each race. If I had to pause the action manually, maybe I'd take longer or check my phone or something, but small little load times are perfect for me to just grab a quick vape and get back into the action.
So, what you youre actually saying is, no load times means no time for vaping or smoking
Exactly the opposite. This applies to and is used by spidermanOh yes! Now games are gonna be way more linear! Thank GOD!
Exactly the opposite. This applies to and is used by spiderman
Neo Geo CD. Took 1 minute for a match to load.It's easy to forget the Tubografx CD, Sega CD, 3DO, Sega Saturn, etc. Some hidden gems on those platforms, especially TGCD and SCD
You have the hottest Avis on this forum.Believe in nothing the console makers promise for their new console till the shit is out and tested.
Yes.Do people really hate loading time that much?
So much eye rolling needed in this thread....
Nobody patents general goals! They patent very specific ways to achieve those goals, meaning MANY other ways (patented or not) might exist with the same purpose.
Saying stuff like "the ps2 already did that" are some of the dumbest comments I have read in this site.
So much eye rolling needed in this thread....
Nobody patents general goals! They patent very specific ways to achieve those goals, meaning MANY other ways (patented or not) might exist with the same purpose.
Saying stuff like "the ps2 already did that" are some of the dumbest comments I have read in this site.
Exactly! I don't think some of these people know how patents work.
First, this was filed in 2009
Second, I don't think it relates to PS5.
Third, did anyone check what the actual patent linked to in the article says?
"Rewarding classes of purchasers
Abstract
Rewarding a first classification of purchasers of digital media is provided. Such a classification may include initial purchasers (e.g., purchasers of new items) and secondary purchasers (e.g., purchasers of previously used items). A digital medium is played on a digital device and a notification is sent to a server. The server identifies the user of the digital device based on a unique device identifier associated with the digital device and a stored association of that digital device with the user. The user is determined to belong to the first classification of purchasers of the digital medium based on a unique identifier associated with the digital medium. The user, belonging to the first classification of purchasers, is provided with access to a reward that is not generally accessible to users belonging to a second classification. Users that are identified as belonging to the second classification may be offered a chance to upgrade their classification and access the reward."
Forth, addressing the topic, any sort of directional pre-loading is clearly what games that stream large amounts of data are already doing to prevent load screens. Just look at how large the world is in GTA. I'm not certain there is anything in there that hasn't already been accomplished.
Just means speed runners will break games in some crazy ways really.This isn’t talking about SSD. It’s talking about detecting how to break games down into smaller parts so it continually loads as you play. (Like what God of War/Uncharted does but on a global scale)
So true.I'm less bothered by in-game transitional load times with most games than I am by how effing long it can sometimes take to get into a game. Time it takes booting the game up, getting through the logos, intro video/animation, slow menu starts, loading between different menu screens, etc.
The criticism is still valid.LMAO. This patent isn't for PS5. It's for PS2. Sony filed it in 2001 for PS2. The figures literally have a PS2. Which makes sense because as people have been saying similar tech has been used since then. You should maybe know what you're talking about before criticizing others.
The patent they meant to link is https://patents.google.com/patent/US10322347B2/en?oq=10322347 . It actually goes back to 2001. Your main point about tech like it being common is absolutely true though.
This is patentable? This is a pretty obvious technique and also an intermediate step to my current culling solution for my game (luckily I changed it now though, to overlapping areas.Sony’s new system achieves this by splitting games up into a kind of jigsaw puzzle. Whenever a player steps into one of the pieces, or areas, the adjacent pieces will load automatically in the background in case the player chooses to travel in that direction.
You have the hottest Avis on this forum.
Name, please![]()