Bernardougf
Member
Need to see 30 fps only games running at 60 fps .. or games that run like crap 60 fps running butter smooth.. until then im holding
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They released what they could in 2020 given the price point they wanted to hit and the hardware available at the timeFeels like this is what PS5 should have been and that they underestimated what the specs needed to be before the gen started.
To be fair a lot of Sony's first party output already has pretty decent image quality. I'd say it's gonna more noticeable on existing poor implementations of FSR2 going to Pisser.Kind of funny to see how they have to be that close to the TV to see the Pro advantage over regular PS5.
CNET didn't really help, basically let YouTube chew up the footage and vomit it out.I don't like to be Debbie downer, but I do have to say that I did not see anything that made games running on the PS5 Pro look noticeably better than non-pro games. What I am saying is that there was no noticeable advantage like there was from PS4 to PS4 Pro. I will still buy the thing though, but I'm not entirely sure if the average person will do the same given the price. Maybe once more footage is shown the results will become more apparent.
People here believing it doubles the performance of a ps5 will have a rude awakening.
Last of us 2 runs at 40-50 fps in quality mode on ps5 thats native 4k. A console with 45% more power will lock that too 60. far from double. Its physically impossible. With that small gpu bump.
Even with pssr double will be out of the window. Thats just s reality. Unless ots a special performance mode where fps is targeted of cost of viduals. Ps5 pro hardware is really underwhelming actually. Because gpu jumps are not as big as they were before. Where double was easily achieved in midrange over 2 gens. Now not even half of that.
For that price they really could have gone in and put in a far better gpu but that would have increase power usage and cooling needs aks new design.
Double thats a good one boys.
Not in the same way. PS5 allowed the GPU to read off the SSD much more directly for much faster load speeds. This came to PC later in the form of DirectStorage and GPUDirect.SSDs were a thing on PC way before the PS5 came out dude.
Possibly. I guess then that's the first console game to actually output at 8K?
Hmmm, because a game is currently 50fps and the Pro locks it at 60fps, because that isn't double the frame rate the console itself isn't double the power? That isn't how it works (not saying it is double the power by the way, but that comparison is that games performance only and what they choose to lock it at)People here believing it doubles the performance of a ps5 will have a rude awakening.
Last of us 2 runs at 40-50 fps in quality mode on ps5 thats native 4k. A console with 45% more power will lock that too 60. far from double. Its physically impossible. With that small gpu bump.
Even with pssr double will be out of the window. Thats just s reality. Unless ots a special performance mode where fps is targeted of cost of viduals. Ps5 pro hardware is really underwhelming actually. Because gpu jumps are not as big as they were before. Where double was easily achieved in midrange over 2 gens. Now not even half of that.
For that price they really could have gone in and put in a far better gpu but that would have increase power usage and cooling needs aks new design.
Double thats a good one boys.
Few ever said that. Sony don't design the silicon. But they give input of what they want to see, like here:"PS5 Pro uses the new advanced [ray tracing] feature sets that AMD created as the next step in their roadmap architecture," Cerny told me. "But if you look around, there are no other AMD GPUs that use it yet. We motivated the development, and I'm very happy we did so -- the response from the developers has been extraordinarily great."
This part of the article made me remember that Sony Raytracing patent and how everyone was saying it's Sony's bespoke RT.
It turns out they're using AMD RT, the same can be said for the AI/ML capabilities. No reason for Sony to spend R&D developing tech that is useful to both them and AMD on their own.
Without Sony, there likely wouldn't be advanced RT on future AMD product (probably RDNA4).We motivated the development
dude 45% cant equal in double the power its not even half.Hmmm, because a game is currently 50fps and the Pro locks it at 60fps, because that isn't double the frame rate the console itself isn't double the power? That isn't how it works (not saying it is double the power by the way, but that comparison is that games performance only and what they choose to lock it at)
probably , we need to find the tech details asapSo, it's 8K/60, and 4K/60 with ray tracing right ?
Check the Sony RT patent thread here and you'll see for yourself.Few ever said that. Sony don't design the silicon. But they give input of what they want to see, like here:
Without Sony, there likely wouldn't be advanced RT on future AMD product (probably RDNA4).
Actually designing silicon units is very specific and only AMD could to that on their own product. But it doesn't mean buyers like Sony cannot "direct" some of the features they want. Sony can dictate some features (I am sure they did for some stuff on PS4 and PS4 Pro, like I want an ID Buffer that automatically stores some data) and let AMD do the dirty job.Check the Sony RT patent thread here and you'll see for yourself.
Still beats the Japanese guy who 1st got the OG PS5 lol.Sony is going to have to get this thing in front of some folks who can do real analysis and review. Some CNET guy playing games while the co-CEO and Mark Cerny watch......that ain't gonna cut it.
Still beats the Japanese guy who 1st got the OG PS5 lol.
Trying to find the gif where he does weird faces with the controller lol.
yes rofl.lol....this guy?
Definitely how people game in real life. At least he doesn't need to zoom in to see the pixels.
Read my comment again, I never said it was, I am saying you can't use a game that is 50fps on one platform and fixed 60fps on the other as any kind of guage for how powerful the platform is. For one, if the frame rate was unlocked on Pro it could be well over 60fps for all we know, but it isn't, it will be locked 60dude 45% cant equal in double the power its not even half.
GT7 has an 8K mode (presumably 60fps) and 4K/60/RT mode.Not this BS again.. "8k with ray tracing at 120fps"
CNET has more reach then Digital Foundry. Digital Foundry is very gaming enthusiast oriented while CNET has an overall tech focus and by extension more reach.How were these guys selected over Digital Foundry to cover the PRO lol?
Well MS a releasing an equivalent to PS5 Amature at $600Well obviously. Microsoft is not releasing an equivalent of the PS5 PRO. If it was we wouldn't be looking at a $700 machine without a disc drive.
Yes, but they aren’t selling you on a whole new version with more “power” that is negligible on screen. If MS didn’t fuck up with the S., the Series X is a 12TF console. There is no need for a pro, especially for negligible differences mostly unseen to gamers, for the extortion of 700 bucks.Well MS a releasing an equivalent to PS5 Amature at $600
Ohh boo competition is gone booo hoooo
Yeah poor Bugaga. Can't talk shit about the PS5 Pro and compare it to a 4090.How were these guys selected over Digital Foundry to cover the PRO lol?
You should check your glasses. If I switch from 1440p to 4k there's a huge differerence and I only play on an 48 inch OLED.
Even they have to stand 5 inches away from an 80 inch tv to notice any differences on this shit. Amazing!
It's not about the performance levels that do or don't matter, it's about AI upscaling and raytracing. All AMD needs to do is to finally get a foothold in those 2 and they are good.AMD is gonna compete hard at the performance levels that really matter.
It sounds like Sony did provide input on the RT, though, as they worked with AMD on the hardware the PSSR needs."PS5 Pro uses the new advanced [ray tracing] feature sets that AMD created as the next step in their roadmap architecture," Cerny told me. "But if you look around, there are no other AMD GPUs that use it yet. We motivated the development, and I'm very happy we did so -- the response from the developers has been extraordinarily great."
This part of the article made me remember that Sony Raytracing patent and how everyone was saying it's Sony's bespoke RT.
It turns out they're using AMD RT, the same can be said for the AI/ML capabilities. No reason for Sony to spend R&D developing tech that is useful to both them and AMD on their own.
I agree these are relevant, but Nvidia has no answer for mobile APUs. Nvidia isn't in the AAA consoles. AMD has unique advantages too.It's not about the performance levels that do or don't matter, it's about AI upscaling and raytracing. All AMD needs to do is to finally get a foothold in those 2 and they are good.
At the end of the day people are Nvidia for the dlss and the rt
In addition to the extra 45% GPU there's the extra 10% GPU, more and faster memory available, PSSR and a layer of Cerny hot sauce on top.People here believing it doubles the performance of a ps5 will have a rude awakening.
Last of us 2 runs at 40-50 fps in quality mode on ps5 thats native 4k. A console with 45% more power will lock that too 60. far from double. Its physically impossible. With that small gpu bump.
Even with pssr double will be out of the window. Thats just s reality. Unless ots a special performance mode where fps is targeted of cost of viduals. Ps5 pro hardware is really underwhelming actually. Because gpu jumps are not as big as they were before. Where double was easily achieved in midrange over 2 gens. Now not even half of that.
For that price they really could have gone in and put in a far better gpu but that would have increase power usage and cooling needs aks new design.
Double thats a good one boys.
Longer gens are always better. Bigger jumps and easier to keep the same launch priceI hate this kind of thing, more mid-gen consoles which split the generation and have atrocious prices. Then, more obnoxious fidelity/performance/etc tradeoffs to choose everywhere for each game you boot up, because no one will target just the expensive kit even at the tail end of the gen.
even Nintendo's absolute stubbornness of extremely long generations like the Switch is still better than this kind of thing, IMO
Who are you? The journalists police?Why paste the whole article here? They deserve the clicks for their work.
well, they deserve some clicks for their work.Who are you? The journalists police?
I post the whole article for people who don't want to click links and I usually try to post a link when people want to give them traffic, guess I missed doing that for these guys, my bad.Why paste the whole article here? They deserve the clicks for their work.