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New study: Piracy can reduce sales revenues by 20% when Denuvo is cracked very early on, while leads to nearly zero revenue loss after 12 weeks

LectureMaster

Gold Member
Here's the gaming site news that mentions the journal paper


Here's the actual journal article:


Snippets:


The paper's author, William M. Volckmann II, explains:

I exploit the randomness with which Denuvo is cracked to estimate the effect Denuvo has on protecting revenue from piracy displacement.

When Denuvo is cracked very early on, piracy leads to an estimated 20 percent fall in total revenue on average relative to an uncracked counterfactual, but that effect is weaker the longer it takes for Denuvo to be cracked.

When Denuvo survives for at least 12 weeks, piracy leads to nearly zero total revenue loss on average. The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.


  • Denuvo DRM protects total revenue from piracy by a mean of 15% and a median of 20%.
  • Piracy causes mean total revenue to decrease by 20% when Denuvo is cracked quickly.
  • Piracy causes zero mean total revenue loss when Denuvo survives for 12 weeks or more.
  • The characteristics of a game cannot explain its likelihood of being cracked.


You know what, I actually went ahead to obtain the full paper and read it through. It has well-designed mathematic models, however, all the sales data isn't present in the paper, as the author claim "Data will be made available on request."

One of the author's conclusions is as follow.
When Denuvo survives for at least 12 weeks, piracy leads to nearly zero total revenue loss on average. The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.
 

LectureMaster

Gold Member
I guess it's okay to post some of the data charts since this article has extracted them from the paper:


denuvostudy2.jpg

denuvostudy3.jpg
 

TrueLegend

Member
Denuvo is garbage. Jedi Survivor and Resident Evil have shown that. New Denuvo is beyond shit as it hammers performance when performance is critical. For example if a game can hit 55-60 barely due to scene complexity, Denuvo makes it worse. More like 45-50 and then it's a big fucking problem. If there is stutter due to optimization bottleneck guess what Denuvo will amplify that. Fuck Denuvo.
 

clarky

Gold Member
Bullshit. People who pirate aren't buying games period.

You think little tommy wants to play Jedi survivor so bad he's willing to pay $50 for the privilege when he has literally 1000's of titles he's only played for 10 minutes at his finger tips?

Conversely you think someone who purchases games on the regular is suddenly going to stop because something is on the high seas day one?

Makes no difference.
 
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clarky

Gold Member
I always wonder how they come up with those numbers. How do they know how many people played a piratetd copy and how do they know how many of those would have bought the game if no crack was available?
Our survey blah blah blah. I don't see how its possible to measure this stuff.

Next thing they'll be telling us is Outlaws doing so badly was all the pirates fault.
 

Soodanim

Gold Member
I can see it being true in a broad sense (i.e. the curve on the graph) with regards to people who take the opportunity if it's there but otherwise want to play it badly enough that they buy it. The always pirate and never pirate groups aren't relevant here, it's the ground where it might go either way. I'm not quite so sure about the claim of 80% of initial revenue with a day 1 crack though.

The results line up with the general consensus that Denuvo stops serving a purpose after a time, and if Denuvo was a limited time thing (3 months for safety) I would be fine with it. Companies protect their product at the most vulnerable time and consumers aren't stuck with the negatives when it no longer needs to be around.

I wonder about 2 things:
  1. If this will have any impact on companies moving forward should data prove to be reliable
  2. What the contracts with Denuvo look like, and if minimum period terms exist
 

RCX

Member
Not sure why anyone would want to pirate most games on day 1 anyway. The "big" games often release broken or incomplete. A few months down the line Denuvo gets removed and the game is more likely to be feature complete and technically sound.

Then the pirate gets the better deal. In the meantime paying customers have to deal with all this and the potential performance cost that comes with the DRM itself. Kinda sucks.
 

clarky

Gold Member
I can see it being true in a broad sense (i.e. the curve on the graph) with regards to people who take the opportunity if it's there but otherwise want to play it badly enough that they buy it. The always pirate and never pirate groups aren't relevant here, it's the ground where it might go either way. I'm not quite so sure about the claim of 80% of initial revenue with a day 1 crack though.

The results line up with the general consensus that Denuvo stops serving a purpose after a time, and if Denuvo was a limited time thing (3 months for safety) I would be fine with it. Companies protect their product at the most vulnerable time and consumers aren't stuck with the negatives when it no longer needs to be around.

I wonder about 2 things:
  1. If this will have any impact on companies moving forward should data prove to be reliable
  2. What the contracts with Denuvo look like, and if minimum period terms exist
If you are knowledgeable enough and willing to torrent and play a game then I'd argue the you are not buying many games, if at all. You are not just buying the odd one because it ain't getting cracked for a couple of weeks.

It wasn't how I operated back in the poor days anyways.
 
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LectureMaster

Gold Member
I always wonder how they come up with those numbers. How do they know how many people played a piratetd copy and how do they know how many of those would have bought the game if no crack was available?

This is what's written in the article. After a quick Google Scholar search, Erich is an economy professor at UC Davis, the rest two couldn't be identified.

AmXnQO0.png


What the contracts with Denuvo look like, and if minimum period terms exist

From the games we have seen that removed Denuvo from a later date, I think one year is probably the shortest contract with DRM
 

Cakeboxer

Member
This is what's written in the article. After a quick Google Scholar search, Erich is an economy professor at UC Davis, the rest two couldn't be identified.

AmXnQO0.png




From the games we have seen that removed Denuvo from a later date, I think one year is probably the shortest contract with DRM
Estimated is all i needed to read to know he pulls numbers out of his arse. There is simply no reputable way of telling numbers. The only thing you can tell, even as a non professor, is: Piracy reduces sales. End of story.
 
Piracy certainly reduces sales but this is quite difficult to quantify. Elden Ring and Cyberpunk were available to pirate yet sold gangbusters.

Just because someone pirates a game does not mean there is a lost sale.

As a jobless child and teenager I used to pirate games all the time which I had zero intention of buying, purely to 'try out' the game.

As an adult - because I have a job - I buy all my games from CDKeys or Steam. I also play very few games a year due to time limitations.
 

Soodanim

Gold Member
If you are knowledgeable enough and willing to torrent and play a game then I'd argue the you are not buying many games, if at all. You are not just buying the odd one because it ain't getting cracked for a couple of weeks.

It wasn't how I operated back in the poor days anyways.
We'll have to wait until Silver Wattle Silver Wattle sends the receipts gif to William M. Volckmann II so we can see what the data looks like
 

clarky

Gold Member
The real question is if no Denuvo at all would affect sales.

How many copies are pirated because of Denuvo?
That's what I mean, I don't see how you could know.

For example the current top selling game on Steam is Dragon Ball which is also one of the most pirated by the looks of things. How many of those pirates would actually purchase the game? i think its impossible to tell.

Metaphor in second place on steam has Denuvo, is not currently on the high seas. How many people bought the game because they can't steal it? Again its impossible to tell imo. But not many i'd think, they'll just wait.
 
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DJ12

Member
Shame they cannot/dont measure the people that just didn't buy the game because it has denovo or request a refund be cause it keeps crashing
 
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Robb

Gold Member
20% on average?
Confused Thinking GIF


That sounds humongous. If this was true every single games company would be acting like Nintendo all the time. Something’s off.

Either way I hope we get more research on this in the future, positive or negative (from the companies perspective). I recall EU doing a survey years ago that they tried to hide because it didn't reveal piracy as very harmful.
 
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Majukun

Member
I wonder how can you gauge something like this, do they count every single piratred copy as a sold retailed one? Because that's not how it works

sounds like a denuvo commissioned study to tell customers to "get denuvo even if it gets cracked later"
 
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Soodanim

Gold Member
I think the data will be covered in shit as its pulled from his ass.
Withholding data is surely a red flag when it comes to studies, it makes you question the motive. Are studies not supposed to be transparent for review? I know we're not talking about proper science here, but even so.
 

Cyberpunkd

Member
Research conducted by Denuvo
Doubt it. I’m sure Denuvo insist on contract terms longer than 3 months, which is why it doesn’t get removed at that point - companies paid for it, so from their perspective it’s money wasted.

Denuvo on the other hand doesn’t care - you paid for 12 months, do whatever you want.
 

Robb

Gold Member
Most game companies don't have the armada of lawyers they do.
The big ones do, and if they didn’t they’d have invested in more if this was the case.

I mean, 20% as the median? That’d imply they may be losing upwards to 40% in some cases. Insane if true.
 
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clarky

Gold Member
The big ones do, and if they didn’t they’d have invested in more if this was the case.

I mean, 20% as the median? That’d imply they may be loosing upwards to 40% in some cases. Insane if true.
If you include place where piracy is rampant, some Asian countries, Russia etc then I suppose you could get to those numbers but those folks are never buying your game regardless.
 
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Fabieter

Member
Our survey blah blah blah. I don't see how its possible to measure this stuff.

Next thing they'll be telling us is Outlaws doing so badly was all the pirates fault.

If its not measurable than you can't say it doesn't have an effect either.
 

clarky

Gold Member
Or maybe they where about to buy it, noticed it had Denuvo that messes with performance and went to pirate it instead.
Then the anti pirate measures are having the opposite effect than what's described in the OP if true.
 

Robb

Gold Member
If you include place where piracy is rampant, some Asian countries, Russia etc then I suppose you could get to those numbers but those folks are never buying your game regardless.
Eh, maybe? Feels like a stretch even in those cases to me. But tbf I haven’t read the research or seen the data.
 

Fabieter

Member
OF course it has an effect I never said otherwise. IF it was impossible to pirate games completely then sales would go up.

By how much though? Its impossible to know.

I agree with that. But right in this thread alot of people claim that those people wouldn't buy the games anyway which is false.
 

clarky

Gold Member
I agree with that. But right in this thread alot of people claim that those people wouldn't buy the games anyway which is false.
Source?

I'm arguing that most people who pirate games do not buy any at all, or very very little. Regardless if they can or can't play it day one. Although that goes back to how do you even measure something like that?

I think if something gets leaked before release then that definitely has an effect though.
 
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Boss Mog

Member
Or maybe they where about to buy it, noticed it had Denuvo that messes with performance and went to pirate it instead.
Those kinds of people look for Denuvo ahead of time, not right when they're about to click the "Buy" button and so like I said they were never gonna buy it.
 

Fabieter

Member
Source?

I'm arguing that most people who pirate games do not buy any at all, or very very little. Regardless if they can or can't play it day one. Although that goes back to how do you even measure something like that?

I think if something gets leaked before release then that definitely has an effect though.

If it's not measurable, then speaking in absolute terms is just as baseless as many of those studies.

I think release timing definitely has an effect on this because of the FOMO when games receive glowing reviews. But like you said, whether sales suffer by 5% or 50% is hard to measure. However, I knew some people like that in the past. They had the money but still said, "As long as I can pirate it, I'm not going to pay for it."
 

clarky

Gold Member
If it's not measurable, then speaking in absolute terms is just as baseless as many of those studies.

I think release timing definitely has an effect on this because of the FOMO when games receive glowing reviews. But like you said, whether sales suffer by 5% or 50% is hard to measure. However, I knew some people like that in the past. They had the money but still said, "As long as I can pirate it, I'm not going to pay for it."
Just speaking from experience from when I was a flithy pirate back in my childhood years on the c64/ Amiga. My friends also. No way were we paying for a game, even in the unlikely event i could afford it. Rent it maybe. Thats all I have to go off.

I have paid for my sins btw.
 
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Fabieter

Member
Just speaking from experience from when I was a flithy pirate back in my childhood years on the c64/ Amiga. My friends also. That all I have to go off.

I have paid for my sins btw.

I get when the money isn't there or if it isn't available to legally buy. Alot of countries actually allow to download that stuff. But if it's like a guy I knew who always had top notch rigs but refused to buy the games as long as he could prevent it. Imo that's disgusting behaviour.
 
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