• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Zelda: Breath of the Wild interview w/ Aonuma (transl. summary from French)

oti

Banned
Me too. I like that most of them are seemingly relatively short as I feel like some of the longer dungeons in the 3d games (in twilight princess especially) overstay their welcome.

That said, I'm glad there are still some dungeons thrown in there as well.
Of course. Zelda needs dungeons lol.

I hope so

the only not so cool thing is that we are getting most likely just 4 of them, that's bad.
If those 4 dungeons are amazing and memorable I think it will be good enough.
 

TheMoon

Member
is that directed at me only or at the other 7 or so people who also posted concerned about what could that comment possibly mean?

All of you :D

Because it clearly says right there that there are dungeons.

Bigger "shrines" with bosses are not dungeons, especially if there's no particular theme or unique element in the nature of it. Zelda DUNGEONS are all memorable set pieces that have specifically designed layouts and puzzles that complement everything about it. Saying that shrines are all built from the same basic assets and that they're scattered all over the world to give the player something to do, and that they have no particular themes, is not describing a Zelda dungeon.

I guess if that's how you read it then that's your thing. We'll see in 5 weeks how it panned out.
 

lbs.

Member
Native French speaker here : the text doesn't say "there's no more themed dungeons", this is extrapolation. It says



More literally, it translates to :
"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

Regarding the absence or presence of "big dungeons", Aonuma explicitely says :



Meaning "[The shrines] differ a lot from preious Zelda's [dungeons], even though some are way bigger and have a boss at the end, in a more traditional manner."

Thank you for this.

People! Read this before losing your minds :)
 
From reading the original interview it says they're refer to dungeons as shrines now, based on the same structure, and some of them are bigger with bosses. Does not sound like there is a shrines/dungeon separation but rather shrines/bigger shrines with bosses.
 

duckroll

Member
A new game instantly becomes a 0/10 game if it doesn't behave exactly like old games?

There are tons of MGS fans who were very disappointed with MGSV because it lacked certain specific things the franchise has been known for. I loved MGSV but I can relate to their disappointment even if it didn't affect me. For Zelda are there certain very specific things I really enjoy from it that no other game or series made today offers. I have been playing Zelda since 1987. I have seen the series change and evolve, and each time it was new and exciting because it offered new ideas while retaining the things which were most important to me. If the things which are important to me are no longer there, then the franchise is dead to me.

I don't think that's the case though. I think Nintendo understands what Zelda is, and what their most faithful fans want out of it.
 

Rodin

Member
So there are big, possibly story related shrines with a boss fight but they still have the typical shrine aesthetic instead of being unique?

Ahahahahah fuck this shit. You didn't have to break ALL the conventions Aonuma. Some of them were ok to keep you know, there are a few reasons why the series was always so beloved, and one of them is that the mechanics were incredible.

Still my most hyped game since Metroid Prime, but i really don't like the sound of this. Hope the game proves me wrong.
 
So you won't like the game if a shrine in a lake isn't a water puzzle?

To me it sounds like shrines can be whatever wherever they are and dungeons won't be themed because of some story reasons. Sounds exciting to me.

I never said I wouldn't like it. I just said what drew me to the series in the first place.

I'm curious about these non-themed shrines/dungeons/whatever. But excited, like you are? No, I'm not excited at all at this point.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Ubisoft's The Legend of Zelda
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Maybe he means the themes won't be as obvious, like Stone Tower Temple in Majora's Mask. That had no "theme" but was still very Zelda-like and awesome.

Other Zelda dungeons with no theme:

Tower of Hera
Eastern Palace
Gargoyle's Domain/Thieves Den

Actually a lot of LttP dungeons fell outside the theme category. Same with Oracle of Ages and Seasons.
 
D

Deleted member 465307

Unconfirmed Member
So there are big, possibly story related shrines with a boss fight but they still have the typical shrine aesthetic instead of being unique?

Ahahahahah fuck this shit. You didn't have to break ALL the conventions Aonuma. Some of them were ok to keep you know, there are a few reasons why the series was always so beloved, and one of them is that the mechanics were incredible.

Still my most hyped game since Metroid Prime, but i really don't like the sound of this. Hope the game proves me wrong.

The most recent trailer showed at least one environment that looked like a dungeon to me that did not have the Shrines' dark, reflective look (EDIT: I'm guessing the environments shown at 1:50, 1:52, and 3:01 are all dungeons, though 1:52 and 3:01 might be the same place. The trailer, however, also showed a number of diverse interior and exterior environments, so I'm really skeptical that the "dungeons" would completely abandon that diversity.). I wouldn't give up hope. That said, I wouldn't be surprised if the Shrines and "dungeons" end up visually connected to at least some degree. However, in the context of the game and its visual design, I'm curious how it will all fit together.
 

Cerium

Member
Native French speaker here : the text doesn't say "there's no more themed dungeons", this is extrapolation. It says



More literally, it translates to :
"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

Regarding the absence or presence of "big dungeons", Aonuma explicitely says :



Meaning "[The shrines] differ a lot from preious Zelda's [dungeons], even though some are way bigger and have a boss at the end, in a more traditional manner."
Can we put this in the OP? Aonuma said nothing about themed dungeons.
 

Rodin

Member
The Master Sword won't break.
Yeah but will it have the Hero's Bow and other legendary equipments that never break?

Not that i need this (i like how they managed the equipment durability), but it would be nice to have some long subquests towards the end of the game where you get the best, more powerful, unbreakable equipment.

Can we put this in the OP? Aonuma said nothing about themed dungeons.
He said "some shrines are bigger and act like dungeons, they even have a boss fight", this should tell you a lot.

Well, there's always the possibility that they are still different from the basic shrines and are more like the ancient cistern from SS for example.
The most recent trailer showed at least one environment that looked like a dungeon to me that did not have the Shrines' dark, reflective look (EDIT: I'm guessing the environments shown at 1:50, 1:52, and 3:01 are all dungeons, though 1:52 and 3:01 might be the same place. The trailer, however, also showed a number of diverse interior and exterior environments, so I'm really skeptical that the "dungeons" would completely abandon that diversity.). I wouldn't give up hope. That said, I wouldn't be surprised if the Shrines and "dungeons" end up visually connected to at least some degree. However, in the context of the game and its visual design, I'm curious how it will all fit together.

As many replies show, it clearly doesn't. Selective reading + worst case paranoia.
Ok then, it's better if I misunderstood the part about their aesthetics. Like i said if they're more like in SS i'm perfectly ok with that, but he should've phrased it better.
 

DrWong

Member
And no more green hat guys! They're killing our gamez! :D

In the Story trailer we can see 2 large structures which look like dungeons acess to me, at 2mn46s and 2mn57s
 

ckaneo

Member
Yeah but will it have the Hero's Bow and other legendary equipments that never break?

Not that i need this (i like how they managed the equipment durability), but it would be nice to have some long subquests towards the end of the game where you get the best, more powerful, unbreakable equipment.


He said "some shrines are bigger and act like dungeons, they even have a boss fight", this should tell you a lot.

Well, there's always the possibility that they are still different from the basic shrines and are more like the ancient cistern from SS for example.


Ok then, it's better if i misread.

Considering that the different races of characters have had weapons highlighted it's safe to assume that we will get unbreakable versions of each that they carry.

The Zora spear, Goron Claymore, and Bird Bow.
 
D

Deleted member 465307

Unconfirmed Member
And no more green hat guys! They're killing our gamez! :D

In the Story trailer we can see 2 large structures which look like dungeons acess to me, at 2mn46s and 2mn57s

I'm really interested in seeing if the area at 2:57 ends up being a dungeon or, if it's not, what's there instead.
 

duckroll

Member
As many replies show, it clearly doesn't. Selective reading + worst case paranoia.

You realize that the person you are replying who is in fact saying that there are no unique looking dungeons right? The irony. You think that you have such a perfectly understandable OP and hit out at everyone for "not being able to read" when in fact all you have is a (questionable?) English translation SUMMARY of a French interview which was conducted in Japanese. Making various statements open to interpretation and speculation. Instead of being so high and mighty why don't you reflect on your own jumping to conclusions about how other people interpret something?
 
Native french speaker here and the quote is indeed puzzling regarding classic dungeons.
Aonuma claims they dont call them dungeons but shrines, implying classic dungeons are no more and says some shrines are indeed bigger, with a boss inside but there's no more themed dungeons.

I fear that it may mean generic bosses too.
 

Yonafunu

Member
This lines up with what I was expecting, so no surprises here.

The big dungeons will be
inside the Divine Guardians
and all look pretty much the same. There won't be any Forest/water/desert dungeons, but I think the overworld will progress into these kinds of areas more than in previous games to make up for that. The place with the firebreathing Lizalfos in the trailer is a good example, the overworld will extend into Death Mountain. In short, no more themed dungeons, but a more varied and themed overworld.

Speculation, obviously.
 

DrWong

Member
Native french speaker here and the quote is indeed puzzling regarding classic dungeons.
Aonuma claims they dont call them dungeons but shrines, implying classic dungeons are no more and says some shrines are indeed bigger, with a boss inside but there's no more themed dungeons.

I fear that it may mean generic bosses too.
iirc, bosses & semi-bosses will be uniques, with names.
 

duckroll

Member
This lines up with what I was expecting, so no surprises here.

The big dungeons will be
inside the Divine Guardians
and all look pretty much the same. There won't be any Forest/water/desert dungeons, but I think the overworld will progress into these kinds of areas more than in previous games to make up for that. The place with the firebreathing Lizalfos in the trailer is a good example, the overworld will extend into Death Mountain. In short, no more themed dungeons, but a more varied and themed overworld.

This is a good observation and also something I've been musing. I think that it's possible that in creating the open world, they might be trying to translate the concept of traditional dungeons into parts of the world itself rather than just interiors. We have in fact already seen this with the desert dungeon in Skyward Sword. :)

But it's all in the execution. They really have to get the feel right. If it ends up feeling like the themed experience of a new area is no longer there, then they lose the magic.
 

ckaneo

Member
Dungeons have already been confirmed. And if we assume they take place in the 4 beast guardians, then yeah they wont have themes that match their region.
 
Ils sont très différents de ceux des précédents Zelda, même si certains sont beaucoup plus gros et comportent un boss à la fin de manière plus traditionnelle.

They are very different from previous Zelda dungeons, even though some of them are bigger and contains a boss at the end, in a more traditional way

Basically this.
 

TheMoon

Member
You realize that the person you are replying who is in fact saying that there are no unique looking dungeons right? The irony. You think that you have such a perfectly understandable OP and hit out at everyone for "not being able to read" when in fact all you have is a (questionable?) English translation SUMMARY of a French interview which was conducted in Japanese. Making various statements open to interpretation and speculation. Instead of being so high and mighty why don't you reflect on your own jumping to conclusions about how other people interpret something?

Oh I was well aware.

Even from up here I can see people not reading very clear things like there being only tiny shrines and nothing more elaborate. That's just sill.

I fear that it may mean generic bosses too.

Now you're just pulling my leg here :D

Come on!
 

Coffinhal

Member
From reading the original interview it says they're refer to dungeons as shrines now, based on the same structure, and some of them are bigger with bosses. Does not sound like there is a shrines/dungeon separation but rather shrines/bigger shrines with bosses.

That's it and I don't see the problem yet.
 

Waji

Member
Also native French and clearly the translation is misleading.
There's no problem with "bigger" dungeons.

The Monolithsoft part was what I was the most interested in.
I'm happy to have at least a glimpse at what they did and it's really promising.
Seeing how they show Zelda on their website beside Xenoblade 2 is unexpected.
I had hype for Zelda, but now it's even bigger.
 

Cerium

Member
pUMp4vJ.png


Well clearly this can't be a dungeon. It appears to have a fire theme.

6McCGtf.png


This looks like it's indoors but it can't possibly be a dungeon because it's not blue and shit.
 

jett

D-Member
Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles.

Those shrines are nice and all, but that just sounds awful. How did they craft a Zelda game with no traditional dungeon designs? That's just really disappointing if true. Literally the one aspect of Zelda tradition they should've kept.
 
Oh I was well aware.

Even from up here I can see people not reading very clear things like there being only tiny shrines and nothing more elaborate. That's just sill.



Now you're just pulling my leg here :D

Come on!


Remember Skyward Sword's 3rd dungeon's boss ? The scorpio thing that reappears latter as a regular enemy.
I fear that we may get generic big enemies, like the rock giant we saw in the E3 Demo.
 

hivycox

Member
Native French speaker here : the text doesn't say "there's no more themed dungeons", this is extrapolation. It says



More literally, it translates to :
"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

Regarding the absence or presence of "big dungeons", Aonuma explicitely says :



Meaning "[The shrines] differ a lot from preious Zelda's [dungeons], even though some are way bigger and have a boss at the end, in a more traditional manner."

The bold part tells me that there'll be dungeons. However, these won't be distinguishable through their themes but through the influences of the story which is way more interesting in my book.

Then there're the shrines which are like puzzle caves. Some of these will be bigger than others and feature boss fights at the end.

He clearly seperates shrines (+bigger shrines) from dungeons!
 
Top Bottom