that's just one example and maybe it's not apples to apples but the point is a game doesn't need to cost $150 mil to turn a profit. when a game that sells 6 million copies (RE6) DOESNT MEET EXPECTATIONS, then there is something wrong with what you're expecting. dark souls is a great example of a game that did not have cutting edge graphics but sold millions, turned a profit and gained a lot of fans.
there is room for AAA games. there is room for a game or two to have $150-$200 mil budget (GTA 5, for instance). but there needs to be a middle ground. There should not be tons of these situations where a game has sold 3-6 million copies and the publisher is unhappy because the game didn't turn a profit or enough of a profit. absolutely ridiculous