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Nintendo Switch 2 Can Run BOTW at 4K Res, 60 FPS; May Be Capable of Better Ray Tracing Than PS5/Xbox Series X

I'm sorry but what a bullshit, lol.
You have a new console with supposedly new gimmick and you demo 7 year old Zelda game and Unreal Engine demo to who?
I believe zero of this.
 

BlackTron

Member
This comparison is non-sense, Genshin impact is a low GPU dependant game, the game is made to run on extremely low power hardware... BOTW is way more demanding, maybe 10x more demanding...

laughing-restrain.gif
 

Woopah

Member
People need to read what is actually being said. None of these reports are claiming Switch 2 will be as powerful as PS5 / Xbox Series.

They are saying it will have a decent power level, but with better RT and upscaling thanks to using Nvidia instead of AMD.

You made a new thread to link to a speculation video .. Why???

200w.gif
Its not a speculation video, it's what Nate heard from his contacts.
They don’t really care is my bet .. switch had enough ports that worked good enough . Nintendo cares about running their own games with their vision. And what that hardware needs at a affordable price max 349.99.
The more third party support Nintendo gets , the more money they make. Therefore it's in their interest to make ports easy/possible.
I'm sorry but what a bullshit, lol.
You have a new console with supposedly new gimmick and you demo 7 year old Zelda game and Unreal Engine demo to who?
I believe zero of this.
To developers, to show what the hardware is capable of. The focus of the Zelda demo was to show the extremely quick load times.
 
I'll believe it when I see it. Last couple of Nintendo consoles releases everyone predicts some pie in the sky specs and when the console is released its no where near the so called rumors.
If this is supposed to be portable still and release for max 400 hundred. Then lower your expectations.
Plus Nintendo doesn't sell consoles at a loss, unlike Xbox and Sony. So don't be expectation alley rog at discount pricing.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Speaking in a new video shared on YouTube, NateTheHate, who proved to be a reliable leaker and insider in the past, revealed how the new Nintendo console was capable of running The Legend of Zelda: Breath of the Wild at 4K resolution, 60 frames per second using NVIDIA DLSS upscaling technology. Additionally, the tech demo had no load times at all, which sounds even more interesting than the console being able to run the demo at high resolution and smooth framerate.

In the video, NateTheHate also talked about the Matrix Awakens Unreal Engine 5 demo running on Nintendo Switch 2, which apparently ran with better ray tracing than PlayStation 5 and Xbox Series but without ray reconstruction, which was introduced in NVIDIA DLSS 3.5, which isn't surprising, considering a report from last week did say that the Matrix Awakens demo ran with DLSS 3.1 instead of the new version of the tech. Lastly, NateTheHate revealed that March 2024 is being chattered a lot about the console, though it is not yet clear if that is the window for the official reveal or launch.












Club Nintendo.... Its that you??? 😆😆
 

Lokaum D+

Member
Why Nintendo fans are so obsessed with a possible "powerful" new hardware? I thought 4k and 60fps didn't matter, what is happening ?
 
To developers, to show what the hardware is capable of. The focus of the Zelda demo was to show the extremely quick load times.
IMO those technical sides was never important. It supposed to explain what device can do theoretically, explain concepts, not running some demos. I'm not arguing. Those rumors are just like every time.
Why Nintendo fans are so obsessed with a possible "powerful" new hardware? I thought 4k and 60fps didn't matter, what is happening ?
The best show on the planet. Internet was trying to guess what next Nintendo console is. :messenger_grinning_smiling:
 
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Kagoshima_Luke

Gold Member
I'm confused, why is this controversial?

Isn't a given that a potato could run a 7-year old game at 4K/60/RTX-on if the upscaling is aggressive enough?
 

BlackTron

Member
You must have selective reading or something. I did not mention anything about Breath of the Wild. I said that the Series S is capable of doing UE5 at $299 back from 2020. I didn't even mention anything about resolution. Did you quote the right person?

Sorry, most of the focus is on BOTW so I assumed you were basing you prediction on that because it didn't make sense to base the whole prediction on Series S, an actual game console with a power supply. Though I realize now you were just referring to the ability to run UE5 content.
 

jorgejjvr

Member
So you're telling me switch 2 which will be a small tablet that will match the power of the thing under my TV called a PS5 that is 7 times it's size?

It's so, cool. Why don't consoles have this tech inside then too? Made a thread on it lol
 
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BlackTron

Member
There has been rampant speculation on a new switch for two years. I don't think announcing another one is coming with no launch date is going to do much to hinder sales. If you message it right and maybe throw in a price cut it could actually get sales to pick up.

Nintendo should hire you to their marketing dept
 

jorgejjvr

Member
Being able to run BOTW in 4k with DLSS =/= PS5 power

People just see the marketing buzzword 4K and think

giphy.gif
I still find it pretty impressive. Plus they also said better ray tracing.

I haven't played too many games better than breath of the wild myself (tears of the kingdom being one of them lol)
 

Woopah

Member
IMO those technical sides was never important. It supposed to explain what device can do theoretically, explain concepts, not running some demos. I'm not arguing. Those rumors are just like every time.
Sorry I'm not quite following you. As in you think companies showing tech demos isnt that useful?
 
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UnNamed

Banned
Speaking in a new video shared on YouTube, NateTheHate, who proved to be a reliable leaker and insider in the past,


I remember his leaks. He's so full of shit, Wikipedia has his face on the page "bullshit".

Not counting "jounalists" who still credit him because they need clicks, or because they're just lazy, can't wait to see ChatGPD to steal their job.
 
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Portugeezer

Member
Yep. And who also was one of the guys who kept saying that the Switch Pro was a thing. And when it turned out to be just the OLED revision, he gaslighted people. So, yeah. Nate gets some stuff right but also some stuff really wrong.
Sounds like his uncle works at Nintendo.
 

zeldaring

Banned
Sorry I'm not quite following you. As in you think companies showing tech demos isnt that useful?
keep this in mind that they are running a demo on targeted specs which has been proven to be BS many times. The only reason they are saying switch could have better ray tracing is because of frame generation. I mean ps5 and x1 can't even do ray tracing with out tanking performance lol so what games are gonna use ray tracing on switch 2. ray tracing is only hurting current gen consoles so how is switch 2 gonna actually use it.
 
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BlackTron

Member
I still find it pretty impressive. Plus they also said better ray tracing.

I haven't played too many games better than breath of the wild myself (tears of the kingdom being one of them lol)
BOTW is a Wii U game. It's a fine game, but not exactly a technical benchmark to run it well.

I want to call complete BS on the ray tracing but I also can't dismiss it out of hand. Why? Because ray tracing was brand new when consoles launched and it seems like they really squeezed it in to make the bullet point of features. Now we have half-baked RT you want to turn off half the time. Nvidia may have moved beyond literal Gen 1 raytracing. HOWEVER in the very unlikely event Switch 2 has better raytracing than consoles. It means the next wave of consoles (PS5 Pro?) will have RT that will completely toast Switch 2. The feature would be just moving on from Gen 1.
 

Woopah

Member
keep this in mind that they are running a demo on targeted specs which has been proven to be BS many times.
There's no point Nintendo showing developers specs unless they actually plan on using them. There will still be some tweaking to the specs but not major changes.
 
Sorry, most of the focus is on BOTW so I assumed you were basing you prediction on that because it didn't make sense to base the whole prediction on Series S, an actual game console with a power supply. Though I realize now you were just referring to the ability to run UE5 content.
I am not that stupid to be basing predictions on ancient games that were released 2 generations ago. I am more interested about whether Switch 2 is able to run UE5 capable titles and how well it can rn them. If Switch 2 can run UE5 games, then it will be a nice change of pace for Nintendo. UE5 has really nice lighting thanks to Lumen.

As far as the resolutions goes I expect 1080 as the bare minimum, I am not sure if Switch 2 will do 4K. It will 100% NOT do 4K native, but maybe DLSS upscaled. BotW was still running at 900p on the Switch, I believe it's time Nintendo gets into the 4 digit native resolutions.

My point is, there is no reason Nintendo cannot do a UE5 capable machine in the year 2024 after the Series S was released and retailed at $299 in 2020. There is no way Switch 2 will be costing less than $299. But then again Nintendo is going to Nintendo, they are very unpredictable. So who knows.
 
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zeldaring

Banned
There's no point Nintendo showing developers specs unless they actually plan on using them. There will still be some tweaking to the specs but not major changes.


Maybe you should watch this. it's a demo and many times it didn't come close to the actual specs of the console.
 
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Woopah

Member
BOTW is a Wii U game. It's a fine game, but not exactly a technical benchmark to run it well.

I want to call complete BS on the ray tracing but I also can't dismiss it out of hand. Why? Because ray tracing was brand new when consoles launched and it seems like they really squeezed it in to make the bullet point of features. Now we have half-baked RT you want to turn off half the time. Nvidia may have moved beyond literal Gen 1 raytracing. HOWEVER in the very unlikely event Switch 2 has better raytracing than consoles. It means the next wave of consoles (PS5 Pro?) will have RT that will completely toast Switch 2. The feature would be just moving on from Gen 1.
A PS5 Pro would still be on AMD. Switch 2's advantage in RT comes from it using Nvidia.
 

NeoIkaruGAF

Gold Member
Did any of these leaks say it’s a handheld, or that it does all this in handheld mode? It’s never going to have a 4K screen, so…
 

BlackTron

Member
A PS5 Pro would still be on AMD. Switch 2's advantage in RT comes from it using Nvidia.

Very good point, but I still think the leap frog effect from a real Pro console plugged into a wall would level the field pretty quick.

Imagine a world where Nintendo handheld has RT that stands up to not just console, but PRO console, because Nvidia vs. AMD. Come the fuck on AMD. Even the most ardent Nintendo fan can't believe this shit in their wildest dreams.

Edit:

5O8b.gif
 
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Woopah

Member


Maybe you should watch this. it's a demo and many times it didn't come close to the actual specs of the console.

I am literally listening to this right now. What John said at 4:01 is exactly what I am saying.

Which part are you referring to?
 

Woopah

Member
Very good point, but I still think the leap frog effect from a real Pro console plugged into a wall would level the field pretty quick.

Imagine a world where Nintendo handheld has RT that stands up to not just console, but PRO console, because Nvidia vs. AMD. Come the fuck on AMD. Even the most ardent Nintendo fan can't believe this shit in their wildest dreams.
I guess it would depend on AMD's progress with RT and how powerful PS5 Pro will be, which are fairly unknown right now.

But yes PS5 jumping back ahead on RT with a Pro is certainly possible.
 

Gamer79

Predicts the worst decade for Sony starting 2022
Speaking in a new video shared on YouTube, NateTheHate, who proved to be a reliable leaker and insider in the past, revealed how the new Nintendo console was capable of running The Legend of Zelda: Breath of the Wild at 4K resolution, 60 frames per second using NVIDIA DLSS upscaling technology. Additionally, the tech demo had no load times at all, which sounds even more interesting than the console being able to run the demo at high resolution and smooth framerate.

In the video, NateTheHate also talked about the Matrix Awakens Unreal Engine 5 demo running on Nintendo Switch 2, which apparently ran with better ray tracing than PlayStation 5 and Xbox Series but without ray reconstruction, which was introduced in NVIDIA DLSS 3.5, which isn't surprising, considering a report from last week did say that the Matrix Awakens demo ran with DLSS 3.1 instead of the new version of the tech. Lastly, NateTheHate revealed that March 2024 is being chattered a lot about the console, though it is not yet clear if that is the window for the official reveal or launch.









I call complete horse shit on this. We amp up the power of all coming consoles just for them to under perform.

Zelda 4k 60fps handheld where the ps5/series X struggle to run just about anything 4k/60?

Q74YlL.gif
 
Sorry I'm not quite following you. As in you think companies showing tech demos isnt that useful?
I just think if Nintendo have something to show about new console it's not BOTW running 60fps or Unreal Engine 5. It sounds like some adult vision about how Nintendo should act.
But I may be wrong.
 

REDRZA MWS

Member
So we are rejoicing the fact that a console not released, with no release date as of yet, is on par, or slightly more capable of consoles that are already half way through their life cycle?

Sounds like standard Nintendo to me.
 

zeldaring

Banned
I am literally listening to this right now. What John said at 4:01 is exactly what I am saying.

Which part are you referring to?
when rich starts talking and says there are many scenarios. Another important thing is ray tracing is not worth the performance loss on ps5 and x imagine what its gonna do to switch 2 this this is not even ready for current gen lol
 
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Woopah

Member
I just think if Nintendo have something to show about new console it's not BOTW running 60fps or Unreal Engine 5. It sounds like some adult vision about how Nintendo should act.
But I may be wrong.
It makes perfect sense to me. They will want to show developers that the console can run UE5 and that it can run open world games with good loading/resolution/frame rate.

What do you think they would show developers instead?
 

Interfectum

Member
Info from Nate the Hate podcast (will update as I listen):




Breath of the Wild demo running on Switch 2 had the following features:
- DLSS
- 4K Resolution
- 60 FPS
- Minimal load times (Apparently going from the title screen to the game was instant.)

About Switch:
- DLSS 3.5 possibly used, just not full feature set yet
 
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Woopah

Member
when rich starts talking and says there are many scenarios.
Unless I'm missing a part (and if I am please send me the time stamp) he never says that the target specs are BS.

He says that the matrix demo will be a specialised version that is slimmed down to run on Switch 2 target specs. Which I completely agree with.
 

zeldaring

Banned
Unless I'm missing a part (and if I am please send me the time stamp) he never says that the target specs are BS.

He says that the matrix demo will be a specialised version that is slimmed down to run on Switch 2 target specs. Which I completely agree with.
He talks about where this has been done many times before like with ultra 64, MGS4 demo for ps3 where they re running on much more powerful hardware when they use the term targeted specs.
 
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SRTtoZ

Member
Oh god it’s the Switch Pro rumors all over again. What chip could it be using in a handheld that size to run a game at 4k when the Switch now can barely run it at 720p/30fps? Use your brains people. At best we will get 1080p with no anti aliasing. FSR and DLSS help but it’s not magic. You get a nice boost in performance but the cost is image quality. You can turn it down but then you’re not gonna get huge boosts in frames. These stories and rumors are such shitty clickbait.
 
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zeldaring

Banned
Oh god it’s the Switch Pro rumors all over again. What chip could it be using in a handheld that size to run a game at 4k when the Switch now can barely run it at 720p/30fps? Use your brains people. At best we will get 1080p with no anti aliasing. FSR and DLSS help but it’s not magic. You get a nice boost in performance but the cost is image quality. You can turn it down but then you’re not gonna get huge boosts in frames. These stories and rumors are such shitty clickbait.
Blame DF they are getting paid by nvda to make DlSS seem like it's magic.
 
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Woopah

Member
He talks about where this has been done many times before like with ultra 64, MGS4 demo for ps3 where they re running on much more powerful hardware when they use the term targeted specs.
Ah I've found that part.

Yes that could potentially happen, although in this case we already know a lot of the specs from the Nvidia leak.
 

FireFly

Member
BOTW is a Wii U game. It's a fine game, but not exactly a technical benchmark to run it well.

I want to call complete BS on the ray tracing but I also can't dismiss it out of hand. Why? Because ray tracing was brand new when consoles launched and it seems like they really squeezed it in to make the bullet point of features. Now we have half-baked RT you want to turn off half the time. Nvidia may have moved beyond literal Gen 1 raytracing. HOWEVER in the very unlikely event Switch 2 has better raytracing than consoles. It means the next wave of consoles (PS5 Pro?) will have RT that will completely toast Switch 2. The feature would be just moving on from Gen 1.
Even in Cyberpunk 2077 RT, Nvidia cards are maybe double as fast, comparing tier-to-tier (Across all RT games they're about 40% faster).

So even in the worst case you would need baseline performance substantially above the Series S, in a 15W form factor. Nvidia RT performance has improved slightly across the generations, but not enough for these kinds of crazy performance claims.
 
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