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Nintendo Switch 2 Mesh Shaders, 4K Resolution Support Suggested by New Datamined Information

IDKFA

I am Become Bilbo Baggins
200w.gif

You know what I mean.

A true generational leap. I don't want the Switch 1.5.
 

Hugare

Member
Love Nintendo games but hate their hardware since the Wii

Switch 2 might be different. Will see.
 

Fake

Member
You know what I mean.

A true generational leap. I don't want the Switch 1.5.

I don't think this is possible because Nintendo still want to press the orange for more juice over NS sales.

Maybe their next sucessor besides NSpro will do this.
 

bender

What time is it?
You know what I mean.

A true generational leap. I don't want the Switch 1.5.

Switch 2 will still have a very modest power budget not to mention targeting a consumer friendly price. So wanting an ice cream maker and the kitchen sink will just lead to disappointment.
 
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IDKFA

I am Become Bilbo Baggins
Switch 2 will still have a very modest power budget not to mention targeting a consumer friendly price. So wanting an ice cream maker and the kitchen sink will just lead to disappointment.

To be fair, Nintendo have a lot of cash. They're not poor. They make a loss on every console sold and then make it back with software sales. There really isn't an excuse to go maximum power.

Imagine a 14inch OLED Switch that does 4K/60 with ease. Tell me you don't want it.
 

Topher

Identifies as young
To be fair, Nintendo have a lot of cash. They're not poor. They make a loss on every console sold and then make it back with software sales. There really isn't an excuse to go maximum power.

Imagine a 14inch OLED Switch that does 4K/60 with ease. Tell me you don't want it.

that's bigger than an iPad Pro. 8 inches max
 

IDKFA

I am Become Bilbo Baggins
that's bigger than an iPad Pro. 8 inches max

An 8inch screen would be good for a lite version of the console, but I think the main console needs a bigger, more premium screen. 14inchs would personally be my ideal sweet spot, but I understand it might be a little big for some people.
 

Shifty1897

Member
I'd love Nintendo to go all in. Get some of the world's best engineers and give us a handheld that can play current gen games at 4K/60.

Throw in a 14inch OLED display and a 5TB of storage.

Make it a worthwhile upgrade.
I can get behind that. If Nintendo released a Switch 2 Pro at launch with some extra power and an OLED for $700 I would buy it day one. Not sure I need a screen bigger than 8" though.
 
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Topher

Identifies as young
An 8inch screen would be good for a lite version of the console, but I think the main console needs a bigger, more premium screen. 14inchs would personally be my ideal sweet spot, but I understand it might be a little big for some people.

I get it, but the size is too big for a lot of folks and the price would be high for an OLED like that.
 

bender

What time is it?
To be fair, Nintendo have a lot of cash. They're not poor. They make a loss on every console sold and then make it back with software sales. There really isn't an excuse to go maximum power.

Imagine a 14inch OLED Switch that does 4K/60 with ease. Tell me you don't want it.

I don't want it and neither does the vast majority of users who want a handheld formfactor. "Maximum power" also ignores form factor, weight and battery life.
 
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IDKFA

I am Become Bilbo Baggins
I get it, but the size is too big for a lot of folks and the price would be high for an OLED like that.

I don't want it and neither does the vast majority of users who want a handheld formfactor. "Maximum power" also ignores form factor, weight and battery life.

okay, maybe 14inchs is too big for some people to handle.

How about this idea. The standard Switch 2 has a basic 8inch screen.

The lite version 7 inch

The Pro model has a 14inch display, even a 14.6inch display like the Galaxy Tab Ultra. For those who want to know how big that it is:

images-9.fill.size_2000x1125.v1727469216.jpg

I know that would be a big more expensive, but there is a market for it. My man Shifty1897 Shifty1897 would drop 700 on one. I would drop up to £800 if it had a giant 4K OLED.
 

Brucey

Member
To be fair, Nintendo have a lot of cash. They're not poor. They make a loss on every console sold and then make it back with software sales. There really isn't an excuse to go maximum power.

Imagine a 14inch OLED Switch that does 4K/60 with ease. Tell me you don't want it.
Nintendo always sell their hardware for a profit by utilizing non leading edge technology. I doubt that will change with switch 2. For those looking for more performance there's Rog ally etc but they won't play Nintendo games.
 
they probably can do some cool shit with the arm processor inside. i am not going to be shocked if it actually can do alot
 

Topher

Identifies as young
okay, maybe 14inchs is too big for some people to handle.

How about this idea. The standard Switch 2 has a basic 8inch screen.

The lite version 7 inch

The Pro model has a 14inch display, even a 14.6inch display like the Galaxy Tab Ultra. For those who want to know how big that it is:

images-9.fill.size_2000x1125.v1727469216.jpg

I know that would be a big more expensive, but there is a market for it. My man Shifty1897 Shifty1897 would drop 700 on one. I would drop up to £800 if it had a giant 4K OLED.

I have a S8 Tab Ultra so I get the appeal. I don't think Nintendo will go that route though.
 

nordique

Member
Yeah surely! Upscaled image to 4k when docked. First party titles usually are 60fps, I really doubt a Nintendo handheld will achieve 4k60fps docked for let's say, Mario. I could be wrong and I hope I'm wrong but for how much such a device would be selling for?

We shall see

I imagine it will be either same as launch switch price or more likely 100 USD more

They have a formula they won’t deviate too much from
 
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salva

Member
I'm so day 1 for Switch 2 with beefy specs + confirmed back compat (just hope it takes Switch cartridges).
 

kevboard

Member
You know what I mean.

A true generational leap. I don't want the Switch 1.5.

the Switch 1 is a 393 GFLOPS machine,
everything points to the Switch 2 to be anything from 3 to 3.8 TFLOPS.

the jump from PS4 to PS5 was 472% raw GPU power.
the expected jump from Switch 1 to 2 is anything from a 650% to a 850% jump.

if we would see an equally as large jump as the one from PS4 to PS5, it would need to reach 2.3 TFLOPS, which it will easily do.

what benefits the newer architecture, the RT cores and the Tensor Cores add to that remains to be seen. but the Switch 2 will punch way above its weight thanks to them, no matter what the final raw GPU power increase turns out to be.
 
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kevboard

Member
Needs DLSS + Frame gen.

it probably won't support DLSS frame gen, as everything points towards it having gen 3 tensor cores, while DLSS Frame Gen needs gen 4 tensor cores, due to their optical flow acceleration capabilities being crucial to DLSS Frame Gen.

but of course, there's always FSR Frame Gen, which works on practically everything, albeit at lower quality.
 
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onQ123

Member
likely uses hdmi 2.1, so 4k is supported by default. nothing special there.

no way games will use a 4k internal res, so upscaling will be required to hit 4k. hopefully DLSS.

Being that Nintendo has no direct competition they can also set the standard for their games which means they could fine turn them for 4K if they want to .
 

muno

Neo Member
I mean, mesh shading is kind of a given knowing it is Ampere-based. 4K on the other hand, would need to be achieved through DLSS.
 

Kataploom

Gold Member
I mean, mesh shading is kind of a given knowing it is Ampere-based. 4K on the other hand, would need to be achieved through DLSS.
Like all the other consoles and even in baby cases, gaming PCs out there. I don't care about native resolution as long as it looks good
 

Polygonal_Sprite

Gold Member
If that thing manages 60fps in botw/totk with framegen on top of that, it's going to be worth the upgrade for any Switch user.
Switch 2 will run BotW/TotK at 60fps without breaking a sweat. You’re talking a 10x compute leap in CPU and GPU, 3x the Ram with 4x the bandwidth, hardware accelated Ray Tracing, DLSS 3.5 (which also support ray reconstruction).
 

Kataploom

Gold Member
Switch 2 will run BotW/TotK at 60fps without breaking a sweat. You’re talking a 10x compute leap in CPU and GPU, 3x the Ram with 4x the bandwidth, hardware accelated Ray Tracing, DLSS 3.5 (which also support ray reconstruction).
I hope that, if they don't release a next gen update, at least allow system level upscaling and FG, that would be a deal setter for me, I played like 100 hours of TOTK when it came out but I was kinda fatigued and never finished it because I played BOTW from time to time and after 100 more hours of TOTK it hit me, so just this week I finally finished that game, and I want to go back but after playing so much on PC the last thing I want is to play at 30 fps any longer 🥲
 

Polygonal_Sprite

Gold Member
I hope that, if they don't release a next gen update, at least allow system level upscaling and FG, that would be a deal setter for me, I played like 100 hours of TOTK when it came out but I was kinda fatigued and never finished it because I played BOTW from time to time and after 100 more hours of TOTK it hit me, so just this week I finally finished that game, and I want to go back but after playing so much on PC the last thing I want is to play at 30 fps any longer 🥲
From leaks of project codenames there’s a very good chance Breath of the Wild Remastered will be one of the launch games along with the new 3D Mario (next gen exclusive) and Metroid Prime 4 (cross gen).

I’m hoping BotW Remastered is far more than just the game running at 4k/60fps. I want improved textures, much denser foliage and trees, better draw distance and lods, higher resolution shadows, extra volumetrics for things like clouds, smoke and mist. Maybe even a 1440p/30fps mode using RTGI or at least RT shadows and reflections.

Sounds like a lot but remember BotW was built around the WiiU. Switch 2 will be close to 20x the power of WiiU taking all it’s features and compute advantages into account. They’re also going to have to show a lot of effort went into the project if they’re charging $60 for it.

Outside of the main reason (more money) I think the main Zelda team will be using this project to familiarise themselves with such a radical leap in power and fidelity for the next Zelda game much like they used Wind Waker HD on WiiU to get to grips with HD development.
 
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