No, that's the WW shipment data. I'm interested in NPD sales.
But thanks anyway.
I don't have the LTD, but I have the monthlies:
Correct, it was a corporation ran entirely by the hardware/R&D guys who did that. The very divisions they're now shedding to move towards a more straight media and services company with select hardware offerings.
Sony kept themselves in-check throughout the PS1 era and the PS2 era. It wasn't until Ken Kutaragi and the engineering side really got carte blanche that they delivered the PS3. Prior to that it was a very comparable hardware concept to the PS4 with PS1 (straight forward, focus on a few key aspects in 3D and optical storage) and while the PS2 was convoluted hardware it offered significantly more power per dollar than other alternatives at the time, gave great developer freedom in hardware implementation, and absolutely raced to a mainstream price point compared to all it's predecessors. It also included DVD without forcing a subsidy and was the generation where Sony tried creating a mid-tier software market with $40 first party releases.
The people responsible for the good parts of the PS2 (first party growth, 3rd party openness) now run the show (namely Kaz Hirai) and the people who designed the PS3 are pretty much all out the door. The corporate culture has done a complete 180, assuming they'll somehow backslide in a single generation when the company is really looking at a 10+ year climb back to being any kind of corporate power is pretty absurd.
Does anyone have the numbers of the PS2 for first January?
Oh my. Goodnight sweet prince. You were named for life, but life wasn't worthy of the wonder that you are/were. Long live the Vita.
I'm going to buy TxK and sulk.
2nd January:
Wii (January 2008): 274K
PSP (Janaury 2007): 211K
N64 (January 1998): 162K
Dreamcast (January 2001): 100K
GameCube (January 2003): 81K
Wii U (January 2014): 49K
Sega Saturn (January 1997): 26K
Vita (January 2014): <17K
PS2 (January 2001) - 248K
PS3 (January 2007) - 244K
PS4 (January 2014) - 271K
You are a saint. Thanks for the numbers.PS2 (January 2001) - 248K
PS3 (January 2007) - 244K
PS4 (January 2014) - 271K
When do we get Wii U numbers?
PS2 (January 2001) - 248K
PS3 (January 2007) - 244K
PS4 (January 2014) - 271K
I really don't see how the Wii U makes it out of 2014. I mean, I know we have this preconceived notion of video game console life cycles, but it is selling like GARBAGE. Nobody is buying it. Third parties are gone, and the few that remain will likely leave by the end of the year. It's dead.
Hella happy for the PS4, but I'm skeered to find out Wii U
I don't think a single game free is going to suddenly reverse the public perception we're seeing in stores.
Sega? Nintendo? Microsoft? You do realise that the PlayStation 2 didn't get created in a vacuum. Competition isn't the only thing that drives creative people. Inspiration, ideas and innovation are powerful too. That's how new things get invented.
Competition is what helps the money behind the inspiration focused.
Noone here is saying monopoly is a all good happy days. It just isn't always bad. Not if it still can stand the test of compitition. If we decided to outlaw other console makers after this gen it would be bad but literally anyone can create a console. And speaking of the state of internet in the United States, that's what you get without competition.
How would Sony have a monopoly? Selling nearly 130M PS2's didn't assure the PS3 of success did it? This is a cyclical market. Monopolies do not generally exist in cyclical markets.
This isn't even remotely analogous. You allow your local government to sell your freedom of choice out from under you in exchange for their short term gain, but your long term loss. Those contracts are extensive in length and almost always renewed, whereas a console generation is comparatively short (5-10 years), allows for a complete reset, and has no gateway to simply buy out consumer choice like telecoms can.
You only WANT believe that it's entirely off base!Again, not analogous. Stop trying to act like this wildly off-base straw man is even remotely representative of a completely different market.
Stood and contemplated buying a Wii U this past Tuesday. Ended up not getting it though. I left the store with only one purchase. I needed a second X1 controller to play some games with the wife.
I was close to +1'ing Nintendo...so close.
Ohhhhh that's really put in perspective how good PS4 is doing... January 2007 was a 5 weeks month... January 2014 a 4 weeks one... and January 2001???PS2 (January 2001) - 248K
PS3 (January 2007) - 244K
PS4 (January 2014) - 271K
You don't really make a substantial case.
- Yusuf Mehdi
http://news.xbox.com/2014/02/xbox-one-january-npd
Presumably he's referring to people at the NSA.. How does he know what customers say to their XBones?
Ohhhhh that's really put in perspective how good PS4 is doing... January 2007 was a 5 weeks month... January 2014 a 4 weeks one... and January 2001???
In any case PS4 is doing far way better than previous generations.
Yeah guys a monopoly will always make sure the consumer has the best deal!
I mean look at cable companies, I'm right now with Time Warner Cable, paying over 100$ a month for Internet Access that is literally 3 times slower on the download and 5 times slower on the upload than I could get from a competitor(I'm talking about Verison, having Google Fiber is nothing but a dream at this point) for the same exact price.
Thank God my area has only 1 dominant cable internet provider leading the industry forward, the consumer benefits are just awesome!
I found some numbers Spiegel.
NPD Group's 2007 US game industry sales as of the end of Dec 2007:
Nintendo DS: 17.65 million LTD
PlayStation Portable: 10.47 million LTD
3DS US LTD as of the end of Dec 2013 = 11.5 million LTD
NDS US launch (November 21, 2004) > December 31, 2007 = 1136 days [4 holidays]
PSP US launch (March 24, 2005) > December 31, 2007 = 1013 days [3 holidays]
3DS US launch (March 27, 2011) > December 31, 2013 = 1011 days [3 holidays]
Honestly 3DS US sales are not really that bad, it's PAL sales that are holding the system back.
I'm not arguing that Xbone or anything else should be artificially prompt up, just for the sake of some competition, I'm perfectly fine with Xbone failing because Sony offered a better product than MS. I'm arguing against the notion that a single console market would be so much more beneficial and "help the industry to flourish".
If Nintendo was to give WiiU the Old Yeller treatment, what then? The company winds up alienating consumers who spent $250+ within the console's 18-24 month lifespan and trusted Nintendo to produce. Nintendo also then forces its hand by accelerating post-WiiU console strategy, or limits revenue by losing a pillar of its business model.
Nintendo has to keep taking its medicine here and keep trying to make the best of a tough situation. There is still revenue to be made with WiiU, at the very least from the sector if consumers who bought in, and from new platform owners who buy in for Mario Kart 8 and/or Smash Bros.
Blowing up the WiiU, in my humble opinion, just isn't the best course of action. However, if retailers choose not to carry it because of flagging sales? Then the situation changes... and gets very difficult for Nintendo. Losing retailer support would be a tougher obstacle to overcome than poor third-party relations.
Thanks.
Thanks.
So after January 3DS is only ~0.9M ahead.
Yeah, I can't see 3DS having a bigger LTD in the US at the end of its life.
I'm not arguing that Xbone or anything else should be artificially prompt up, just for the sake of some competition, I'm perfectly fine with Xbone failing because Sony offered a better product than MS. I'm arguing against the notion that a single console market would be so much more beneficial and "help the industry to flourish".
Having 80% of the market with the entire industry focusing ONLY on your product is nearly the same as having a monopoly.
Just FYI, Time Warner Cable is not my only option, I can still get myself DSL or dial-up internet if I wanted to, but that would be fucking stupid, just like getting anything other than the PS4 when the entire industry rotating around it.
As for the PS3, MS only managed to get ahead because it dumped a hillside worth of money on Xbox and Xbox 360, Xbox was nothing but a pure loss for MS, and Xbox 360 had to be rushed out the door to beat PS3 and also had to make up for the losses of the OG Xbox, so it's pretty safe to say that if Sony didn't majorly fuck up the PS3's design, which made it incredibly hard to work with for the devs, which made a lot of the multiplats worse, and made it extremely expensive, MS might have dropped out market and we would again be stuck only with what Sony has to offer.
So you just assume that like any company will just jump in to the market every 5-10 years?
How many serious competitors did we actually have in the entire history of gaming? SEGA, Nintento, Sony, MS, who else?
You only WANT believe that it's entirely off base!
I can also come up with 6 bullshit reasons why having TimeWarner as the only Internet provider in my area is a great thing, in fact I'm pretty sure that they had to come up with some bullshit reasoning for why they are great when they actually got the government subsidy in the first place, but that doesn't make them true, or void of any negative repercussions.
2nd January:
Wii (January 2008): 274K
PSP (Janaury 2007): 211K
N64 (January 1998): 162K
Dreamcast (January 2001): 100K
GameCube (January 2003): 81K
Wii U (January 2014): 49K
Sega Saturn (January 1997): 26K
Vita (January 2014): <17K
holy shit @ WiiU.
Can I hope for a massive price drop for it then?
holy shit @ WiiU.
Can I hope for a massive price drop for it then?
Iwata said "we are not going to lower the price" a couple of weeks before the price drop, so I'm not going to trust Iwata on this.Based on what Iwata said earlier this month? don't count on it.
They're going to double down on the Gamepad instead.
don't think they want to lose more money.
Do we have the LTDs for both PS4 and One?
2nd January:
Wii (January 2008): 274K
PSP (Janaury 2007): 211K
N64 (January 1998): 162K
Dreamcast (January 2001): 100K
GameCube (January 2003): 81K
Wii U (January 2014): 49K
Sega Saturn (January 1997): 26K
Vita (January 2014): <17K
It doesn't matter what the market is. It is a matter of self interest and generally once a business monopolizes a market they make moves that are less about creating value for the consumer and creating more profits for themselves. Read a history book or economics textbook. It's been recorded and observed for 100s of years how we act when we monopolize.
Modern companies like Google and Amazon who buck the trend in their own ways are only interpreting self interest in a different way. In the case of Amazon they don't care about structurally selling at a loss because by delivering on quality service they have grown rapidly as a company and see room to keep on growing as long as they can meet the demands of easy and fast deliveries and return claims.
Google sees that by avoiding abuse they can avoid unwanted regulations they didn't have to deal with before.
Based on what Iwata said earlier this month? don't count on it.
They're going to double down on the Gamepad instead.
How many serious competitors did we actually have in the entire history of gaming? SEGA, Nintento, Sony, MS, who else?
Yes.
PS4:
1138K November
863K December
271K January
=
2272K 3-month total
Xbox One:
909K November
908K December
141K January
=
1958K 3-month total
Wii U:
425K first November
463K first December
57K first January
223K second November
481K second December
49K second January
Between 2145K and 2155K LTD
What eventually caused the demise of the Virtual Boy? Is the Wii U heading in the same direction?
Yes.
PS4:
1138K November
863K December
271K January
=
2272K 3-month total
Xbox One:
909K November
908K December
141K January
=
1958K 3-month total
Wii U:
425K first November
463K first December
57K first January
223K second November
481K second December
49K second January
Between 2145K and 2155K LTD
Aaron Greenberg ‏@aarongreenberg 1m
Some good #NPD SW facts: #XboxOne YTD 2013: 4.8M retail games vs. 4.2M for PS4. COD & BF4 both sold better on #XboxOne.
Ok, then
Xbox One tie-ratio: 2.7
PS4 tie-ratio: 2.1
Total software sold Xbox One - 5,286,600
Total software sold PS4 - 4,771,200
The Xbox One total should exclude digital sales, since, using the tie-ratio provided back in December for retail + digital games (2.9) and the sales up to then (1,817,000), we had 5,269,300 games sold overall back then.
But we also know retail only sales
This means
January Xbox One software - 486,000
January PS4 software . 571,200