lowlylowlycook
Member
Opiate said:"Much less" isn't fair: they sell well on the system.
I think Sony has made such a profound effort to capture this market precisely because they could see that it was the next big genre for Western "hardcore" gamers, and they didn't want to lose it.
But frankly, by the time SCEA got there, it was already too late. The kings of the genre had already been crowned, and dethroning them would take a miracle. They threw as much money at the problem as they could, but it simply didn't stick.
This is the reverse of the problem Microsoft ran in to with Forza. Despite pumping good money in to Turn 10, Gran Turismo is clearly still the dominant racing sim.
Please keep in mind that I'm not suggesting that Forza or Killzone or Resistance or PGR aren't good games. I'm suggesting that -- as a genre grows, then matures -- it becomes increasingly difficult to pull customers away from the handful of biggest titles. This is also especially clear with FF/DQ in Japan, with no other JRPG coming particularly close to their sales, despite many quality JRPG releases.
I agree with this, but I think Sony's thinking might have been slightly different. I think they thought that Microsoft depended on the shooter genre and if they could take that away to any significant degree this gen then perhaps they could drive MS out of the console space entirely.
That is, I think Sony was trying to be agressive rather than defensive.
Whether Sony could have been more sucessful in this if the PS3 itself hadn't been crippled by its price is an interesting hypothetical.