Cheech said:Retail PC gaming is in such dire straits because:
1. Many PC gamers have migrated to console gamers.
2. PC gamers are buying their games digitally.
I wouldn't go as high as 3:1, but I can easily believe that if you combined all the digital distribution services, you would see 2:1 sales for Fallout: NV. Unlike console gamers, I believe the stereotypical PC gamer hangs out on GAF. And we are buying our games digitally.
Saty said:http://www.gamesindustry.biz/articl...k-shred-flops-with-only-3000-units-sold-in-us
Tony Hawk Shred : 3,000
DJ Hero 2 : 59,000
.According to Wedbush's Michael Pachter, it was the contraction in handheld unit sales, down 34 percent, that helped created a significant drain on the hardware market, although unit sales of Xbox 360, PlayStation 3 and Wii were together down 25 percent year over year
No, but it sure is annoying, even Bloodlines managed to spice things up with some nice facial animation.Stumpokapow said:Unless "staring contest first person dialog segments" makes something Oblivion.
Ashes1396 said:90% by gaf standards use or have used steam. don't really know how to translate that to anything meaningful. Though it does suggest that steam holds the pc sales cards and would be the best place to ask for such stats. Shoot them an email, they might respond...
Mr. B Natural said:We already know that digital makes about 50 percent of PC sales, so just multiply by 2. No need to ask steam.
While I agree, if Battlefield 3 has a singleplayer I will be pissed. And you say it isn't a shocker that hardcore PS3 gamers don't like waggle, but hardcore PS3 gamers have been touting Move's precision as the next major leap forwards in gaming for months now. I guess Sony just haven't informed the audience of this precision properly, or incentivised the purchase to that audience. The delay for Socom 4 won't help Move sales this holiday.TheSeks said:So basically:
-People like Oblivion with Guns in Vegas.
-More people bought it on PS3 (despite it being gimped) over PC, while 360 continued to lead (not really a shocker)
-Hardcore gamers on PS3 can't give two fucks about waggle (WHAT A SHOCKER!</sarcasm>)
-Console games are moving toward online play as that's where the money/playerbase is wanting to go.
Well, gee. You didn't really need to be Pachter to be able to tell this.
The worst trend above is the shift from single-player games. I can understand older/30+ gamers wanting games like Call of Duty for quick 10 minute sessions and I can't blast them for it, but paying $60 for the "flavor of the month shooter" that is online-only doesn't sit well with me on consoles when their servers can be shut down without any notice and there is no back-up plan to let owners on the console verison play it elsewhere. :|
That, and I like singleplayer games.
Yikes. Contrasted with Kinect's estimated 1,000,000 (don't know the breakdown of US contribution) in the US in 10 days, 400,000 in 42 seems low.dolemite said:Pachter estimates Move sales for the last 6 weeks in the US at ~400k.
http://www.mcvuk.com/news/41847/Move-sales-pegged-at-400k-in-US
Stumpokapow said:But the problem is that there are lots of games where DD is 90% of the sales and lots of games where DD is 10% of the sales (hint: Fallout NV is closer to the former than the latter)
dolemite said:Pachter estimates Move sales for the last 6 weeks in the US at ~400k.
http://www.mcvuk.com/news/41847/Move-sales-pegged-at-400k-in-US
How do you know that? I'd guess Fallout might be actually retail heavy as it's a big release as opposed to more niche titles.Stumpokapow said:But the problem is that there are lots of games where DD is 90% of the sales and lots of games where DD is 10% of the sales (hint: Fallout NV is closer to the former than the latter)
dolemite said:Pachter estimates Move sales for the last 6 weeks in the US at ~400k.
http://www.mcvuk.com/news/41847/Move-sales-pegged-at-400k-in-US
markatisu said:Ouch, complete and total rejection by PS3 owners. Maybe it will pick up over Christmas
Pulled that out of what exactly?Stumpokapow said:But the problem is that there are lots of games where DD is 90% of the sales and lots of games where DD is 10% of the sales (hint: Fallout NV is closer to the former than the latter)
doesn't matter if he did or didn't pull it out of anything.Mr. B Natural said:Pulled that out of what exactly?
plagiarize said:doesn't matter if he did or didn't pull it out of anything.
we know the average (DD accounts for half), but not the standard deviation, which means that just doubling the figure and saying that's a good estimate, is shooting in the dark.
it's only a good estimate if the standard deviation is small. if the standard deviation is high, it's a terrible estimate with a huge margin of error.
lawblob said:How is Reach selling compared to Halo 3? Seems like pretty lackluster numbers...
I wouldn't say the Move is a disaster, but it doesn't appear to be doing brilliantly. I'm not surprised since the first big Move title won't release until (at least) 4 months after release. While I don't like the current crop of Kinect ads, I can easily admit that they are far more effective than the Move ads (at least around here). The thing is Move could be a success eventually if Sony keeps supporting it; it could act as an alternative control option in core games, which is evidently the type of crowd the PS3 is courting. Anyway, I really hope NPD finally give us a bit more information on this at the end of the year, though I'm not keeping my fingers crossed. Especially since Pachter has been acting rather suspiciously around these numbers.LCfiner said:well, almost everything picks up over Xmas, but if it hasn't caught fire now, it's not going to explode over the holidays. plus now it has to contend with the Kinect marketing blitz.
Mr. B Natural said:Yes, it's estimates based on average. If you can do better please give out an answer. Saying it makes up for 10% is silly and based on nothing.
Multiply by 2 and be done with it. No need to go any further than that cause we can't.
If women typically buy something twice as much as men and we only knew only the men's sales numbers of a product then we can estimate total sales on those figures. What's so complicated about that? Are we gonna know exact numbers? No. So what? Use the data we have to interpolate. Fallout New Vegas isn't some weird game that warrants expecting some strange exception.
This only helps a little bit, but it refines Wii sales a bit:miladesn said:http://www.gamasutra.com/view/news/..._Sales_iPod_Touch_Cannibalizing_Handhelds.php
According to Wedbush's Michael Pachter, it was the contraction in handheld unit sales, down 34 percent, that helped created a significant drain on the hardware market, although unit sales of Xbox 360, PlayStation 3 and Wii were together down 25 percent year over year
Stumpokapow said:But the problem is that there are lots of games where DD is 90% of the sales and lots of games where DD is 10% of the sales (hint: Fallout NV is closer to the former than the latter)
lawblob said:How is Reach selling compared to Halo 3? Seems like pretty lackluster numbers...
GhaleonEB said:This only helps a little bit, but it refines Wii sales a bit:
The three were 1.077m last year, so down 25% means they were 807k total, and backing out 360 sales that leaves 482k for the PS3 and Wii.
From the OP
New! PS3 - Under 250k
New! Wii - At least 204k
If the PS3 was 250k, that means the Wii was at least 232k, not 204k.
OP is not up to date, we have Wii numbers, same as yours.GhaleonEB said:This only helps a little bit, but it refines Wii sales a bit:
The three were 1.077m last year, so down 25% means they were 807k total, and backing out 360 sales that leaves 482k for the PS3 and Wii.
From the OP
New! PS3 - Under 250k
New! Wii - At least 204k
If the PS3 was 250k, that means the Wii was at least 232k, not 204k.
Ah, I missed it, but see them now. I read back a little ways but not far enough. Thanks.Jtyettis said:3.6 million to 3.7 million save the bundled units. Ehh, I'd say most any developer/publisher would be more than pleased with first month in just the US. It ain't right at par, but close enough at this point.
Yea we got the numbers earlier. All the consoles. Those are right.
dolemite said:Pachter estimates Move sales for the last 6 weeks in the US at ~400k.
http://www.mcvuk.com/news/41847/Move-sales-pegged-at-400k-in-US
MightyHedgehog said:Boy, Move is really going to live or die by first party effort. And it doesn't really seem like anyone else is going to commit heavily without some help from Sony. The optional controller path isn't going to work very well to get them out there in large numbers.
I'd bet his company has a subscription to NPD. I think Move will sell steadily the next year and Sony is not one to abandon a project. Look at the PSP. I can see Sony underwriting development of Move games, I'm sure they did that with the PSP.DMeisterJ said:Does Pachter get actual Accessory numbers? I know these are his estimates, but is he privy to actual NPD Move numbers?
verbum said:I'd bet his company has a subscription to NPD. I think Move will sell steadily the next year and Sony is not one to abandon a project. Look at the PSP. I can see Sony underwriting development of Move games, I'm sure they did that with the PSP.
Oh, I'm not saying it's dead yet. However, I don't have any reason to believe it's going to pick up later when there is virtually nothing, software-wise, out there to sell it. Sony is and has been dropping the ball with it's introduction as far as software is concerned, IMO. And if they've got something more than patches for old titles that have long since dropped off of the top ten lists, they would be very wise to start letting people know it so that there's a horizon to look towards when considering the purchase of the controller.gofreak said:Luckily for it, it is very cheap to support. It seems to have the interest of developers for that reason, there's a lot of supporting content in the pipe. In terms of retail performance, I'd wait for after the holidays, or the first 6 months and better indications of total worldwide adoption before making any grand pronouncements on it. Yves Guillemot may prove to be right though.
No. He does not get the accessory data. Only software and hardware. Move and Kinect are counted in the hardware column (when sold bundled with a system) and counted as accessory (when sold alone or bundled with a game).DMeisterJ said:Does Pachter get actual Accessory numbers? I know these are his estimates, but is he privy to actual NPD Move numbers?
jvm said:No. He does not get the accessory data. Only software and hardware. Move and Kinect are counted in the hardware column (when sold bundled with a system) and counted as accessory (when sold alone or bundled with a game).
jvm said:No. He does not get the accessory data. Only software and hardware. Move and Kinect are counted in the hardware column (when sold bundled with a system) and counted as accessory (when sold alone or bundled with a game).
MightyHedgehog said:Oh, I'm not saying it's dead yet. However, I don't have any reason to believe it's going to pick up later when there is virtually nothing, software-wise, out there to sell it. Sony is and has been dropping the ball with it's introduction as far as software is concerned, IMO. And if they've got something more than patches for old titles that have long since dropped off of the top ten lists, they would be very wise to start letting people know it so that there's a horizon to look towards when considering the purchase of the controller.
it's going to be very tricky to figure that out, unless we get some high profile retail exclusives that require Move.DMeisterJ said:Oh, okay, so we still have no real clue on how Move is doing re: sold to consumers.
Zen said:It's weird that Patcher said "Move sold below expectations' then 'it sold more than I thought and they should sell 5 million by years end' now 'pegs move at 400k sales in 6 weeks in US). 5 million is WW obviously, but still, it seems like his statements are very disconnected from one another.
Mr. B Natural said:Pulled that out of what exactly?
szaromir said:How do you know that? I'd guess Fallout might be actually retail heavy as it's a big release as opposed to more niche titles.
MightyHedgehog said:Oh, I'm not saying it's dead yet. However, I don't have any reason to believe it's going to pick up later when there is virtually nothing, software-wise, out there to sell it. Sony is and has been dropping the ball with it's introduction as far as software is concerned, IMO. And if they've got something more than patches for old titles that have long since dropped off of the top ten lists, they would be very wise to start letting people know it so that there's a horizon to look towards when considering the purchase of the controller.
CrushDance said:Explain how PS3 was in last for so long then please.
Things are totally different in my country. Games like Fallout are the bestsellers also in retail PC market and make a significant part of the market, though maybe that's because DD is a curiosity for now.Stumpokapow said:Simply go to any store that sells PC games and you can tell that the type of PC games that sell at retail are generally budget bundles, hidden object games and other BigFish-style "casual" games, lower profile adventure games (particularly anything published by "The Adventure Company").
It's the majority of what's stocked. It's the majority of what's sold. It's the majority of the shelf space. This isn't a criticism or a bitch or a whine on my part, by the way. I have no doubt that Fallout NV was by far the biggest PC retail title for the month--but for every Fallout there are many 5k-10k selling budget titles that make their money in Wal-Mart budget bins.