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NX Gamer: Monster Hunter Wilds - PS5 Pro vs PS5 vs PC vs Xbox Series X|S Performance Review

Nex240

Neo Member
The engine is dog shit for open world games. Also time to admit devs have been getting lazy with memory management, PS5/SX have around 13.5GB's of RAM and some of the textures look like they are from the PS3 gen. WHY do you need a 16GB GPU to get PS4 era textures?
 
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The game is very good. It is just that the engine Capcom is using is very bad. Just imagine if they are using Decima engine, that will surely be a night and day difference.
"very good." don't understand that. besides the shitty graphics. it's jibber jab through terrible menus and inventory systems. head out to a huge monster that you can defeat without getting hit. mash triangle, then circle, then both together. repeat repeat repeat. monster runs away. get on shitty controlled bird and run 100 feet to his new location. repeat. get a bunch of shitty "loot". go back to the shitty camp and battle the menus again. HOW IS THIS FUN??? is there anyone that didn't GROW UP WITH THIS SERIES that finds it fun? did you have to be 9 when you played the first one and have some deep nostalgia for it all to enjoy it? i keep jumping back in thinking something is going to click only to laugh how shitty it is and quit after 20 minutes.

(this isn't an attack yogaflame post. more of a "i just don't get it" post.)
 

SKYF@ll

Member
Those textures take few GB of video memory.
The RE Engine is just garbage.
The first UE5 demo (PS5) used 8K textures.
Capcom's way of using VRAM is broken.
Unreal_Engine_5_07.png
 

adamsapple

Or is it just one of Phil's balls in my throat?
The RE Engine is just garbage.
The first UE5 demo (PS5) used 8K textures.
Capcom's way of using VRAM is broken.
Unreal_Engine_5_07.png



The Matrix demo is still arguably the best looking thing on the consoles with Hellblade 2 being the closest thing in terms of fidelity but then that gets criticized for being too linear etc etc.

It's probably not feasible for a game with the scope and dynamic systems of MH to match the very narrow focused UE5 tech demo.
 
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Darsxx82

Member
Compared to the game's situation and performance in the beta... all versions improved somewhat (which isn't a merit because it was horrible and criminal). Of all of them, the XSX version has been the one that evolved the most.

Sadly, and as I pointed out in the DF thread, critics and the media still fail to punish games with poor performance (very blatantly in favor of Japanese studios), and this is leading to more and more cases of this type.
 
"very good." don't understand that. besides the shitty graphics. it's jibber jab through terrible menus and inventory systems. head out to a huge monster that you can defeat without getting hit. mash triangle, then circle, then both together. repeat repeat repeat. monster runs away. get on shitty controlled bird and run 100 feet to his new location. repeat. get a bunch of shitty "loot". go back to the shitty camp and battle the menus again. HOW IS THIS FUN??? is there anyone that didn't GROW UP WITH THIS SERIES that finds it fun? did you have to be 9 when you played the first one and have some deep nostalgia for it all to enjoy it? i keep jumping back in thinking something is going to click only to laugh how shitty it is and quit after 20 minutes.

(this isn't an attack yogaflame post. more of a "i just don't get it" post.)

You're not wrong lol

But I still kinda have fun....it's definitely quite a bit overrated and could be a lot better. Had much higher hopes that Wilds would improve the formula a bit. In some ways, yes, in others....it's mostly just the same.
 
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