Indiana Jones Consoles (PS5 Pro) vs PC comparison

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Garbage developers. You shouldnt need path tracing or even RT to have those kind of shaders for wooden walls, and mettalic objects. Not to mention reflections which can be easily screenspaced in a linear game like this.

Just terrible optimization but as long as it runs at 60 fps and high resolutions on consoles, no one bats an eye.
Underrated comment.

Indiana is clearly rushed and PT+RT is there just to shave some manhours, especially since last gen games like TLoU2 are still holding up beautifully, not to mention RT-free HFW or even Uncharted 4.

Funny thing that MGs own Wolf 2 was way more consistent and beatiful just becuse they've spent enough time and budget on light baking and other static tech.
 
Expecting more than videos showing running in empty scenarios is not moving goalposts, and you saying that on his behalf is very hilarious.

Empty scenarios, nothing happens etc.

What about this?





HSmekTl.jpeg
 
Empty scenarios, nothing happens etc.
drops to 49 fps unacceptable (as if it won't be playable with a VRR screen)

jk

anyways these are good framerates for frame generation so it's not like a higher framerate experience is not possible. but I guess then you'd need to reduce the texture budget. I'd use high texture budget over ultra for that

not to mention 50 fps with reflex is more responsive than 60 fps vsync modes on consoles anyways
 
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drops to 49 fps unacceptable (as if it won't be playable with a VRR screen)

jk

anyways these are good framerates for frame generation so it's not like a higher framerate experience is not possible. but I guess then you'd need to reduce the texture budget. I'd use high texture budget over ultra for that

not to mention 50 fps with reflex is more responsive than 60 fps vsync modes on consoles anyways

I played it without RT reflections of PT (but with PT lighting and shadows - the most important stuff) and it was locked 60 in every location besides river level.

Vatican can be CPU limited on 5800X3D below 60fps with PT:

9BqgqUH.jpeg


Or around 100fps without it.
 
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There don't seem to be any major differences with the PS5 Pro version. (Compared to PS5 and XSX)
PS5 Pro version has a higher resolution and there are some slight differences in the settings.


PS5 Pro vs. XSX *PS5 Pro version has additional details to some scenes
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PS5 Pro vs. XSX *XSX version adds DOF to close-up textures.
oaZNkx9A_o.png
 
Game looks like a technical marvel on almost every machine I've seen it or played it on.

Not sure where the angry comments are coming from.
 
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Really? Can you name one?

I mean...


Fill your boots
 
We don't create comparison threads based on 'ElAnalistadebits' videos. This is an unreliable/unnacurate fanboy channel. I am not aware of any site policy change in this regard.
 
I mean...


Fill your boots


So the "lots of insane people around here" from last monday's thread should refer to...one guy's posts from 8 months ago?


This is literally grasping at straws in order to provoke other users, fuck off with this type of crap.
 
Is path tracing the more powerful brother of ray tracing?
Really good blog from Nvidia going into Raytracing and Path tracing.
 
This thread is the first I hear about how "bad" the game looks. Until now I've only seen praise, be it here or from YouTube tech channels. Surprisingly enough, it seems many people seem to agree about the issues. Truly fascinating.
It's bafflingly humorous to me. The game most certainly looks wonderfully current gen to my eyes in-person, even on console. There's no "laziness" nor terrible engine involved here at all. There are, respectfully, some pretty inane and nonsensical takes being spouted here.

Also, is there not a policy in place that disallows threads to be made with this specific YouTube creator? What changed?
 
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This thread is the first I hear about how "bad" the game looks. Until now I've only seen praise, be it here or from YouTube tech channels. Surprisingly enough, it seems many people seem to agree about the issues. Truly fascinating.
It never looked amazing, it just had great lighting/RTGI.

Mod edit: please note, this channel has made some egregious errors in the past that seemed to not be in good faith, and were only corrected in small footnotes. Some example are below from the time we made the decision. We have revisited this yearly at various times, but given there is no voiceover, statistics etc. We don't generally allow threads about performance started by this channel, though it does have utility in small eyeball checks.




wBVDCR.jpg
 
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