Mister Wolf
Member

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
FPS: First Person Swordster.
Pretty candid to just say outright they're looking to another game for inspiration. Getting the feel of first-person melee combat right is very challenging.
An example of Vermintides melee combat:
One thing I've noticed is they don't just make every weapon pass through the enemy when it lands.
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