Doom_Bringer said:"you can play around with the specular term in the line
PARAM specExp = { 16, 0, 0, 0 };
try 12 or 8 instead of 16"
you are suppose to change the number to 12 or 8 instead of 16! I used 12, no more artifacting for me ^_^
Gahiggidy said:Pentium 4: 2.4 GHz
512 MB ram
Intel Extreme Graphics 2
^^^
Will it run on my system?
Gahiggidy said:Pentium 4: 2.4 GHz
512 MB ram
Intel Extreme Graphics 2
Will it run on my system?
Me too.Gahiggidy said:Oh, well. I guess I'll just wait for the GameCube version.
shuri said:I'm stuck there. Thats after the monorail ride with the scientist that talks about how his friend went out. I listened to all my pdas, and still i cant find the code.
This really sucks
Stepped out the entrance to Delta labs 4, looked at the walls and said, "I'm done for the night."
DaCocoBrova said:I need to toggle my show_fps. I keep forgetting.
Bah, I can't find how to toggle the FPS. Anyone know the command?DaCocoBrova said:I need to toggle my show_fps. I keep forgetting.
AirBrian said:Bah, I can't find how to toggle the FPS. Anyone know the command?
Society said:com show_fps
Do you still think Far Cry runs better?
DaCocoBrova said:RANT
This is nitpicky... But I'm interested in learning what the technique is called.
Remember how in Quake 2, if you fired a rocket down a dark hallway, the rocket would illuminate the surroundings in it's path of travel. As robust as the lighting engine is, I'm truly amazed that Doom3 doesn't have that. Or does it...
What's the technique called anyway?
For what's being rendered, hell yes... Think about it for a sec. For Doom3 to be 95% corridor, the performance is pretty sh!tty. For me, Far Cry...while rendering massive environments never drops below 45, but stays well over 60fps most of the time.
I'm too busy just playing Doom3 to really go all out and tweak it. I haven't even extracted the .pak files as I'm content w/ the current game performance.