If you think Palworld constitutes parody, you've got an incredibly low bar for parody, considering all the marketing material is played 100% straight I think the whole poking fun narrative (and that alone isn't parody) is just your head and if they start selling palworld plushies, that's completely out the window.A parody is an imitation of something that is exaggerated for comedic effect. Like Space Balls was to Star Wars.
That's 100% what Palworld is, it's this ridiculous exaggerated version of Pokemon that pokes fun at the cognitive dissonance of that game where Pokemon are both friends/pets and where you battle them like Pitbulls. As Palworld progresses the exploitation of the Pals gets more and more ridiculous, along with the violence.
What is this take? How could anything be more obviously a parody?
like I said
given that it is a commercial product the standard for fair use is quite a bit higher, and the question will come down to whether or not Palworld creates consumer confusion, the game itself is 100% in the clear, and gameplay has to be nearly identical and not something generic to violate copyright (Tetris co brought down some tetris clone and atari stopped k c munchkin but fighter's history was ok despite being similar to street fighter 2 and karate champ vs world karate championship was all good despite looking like they could be the same game, but not copyright protected because a martial arts fight is a martial arts fight)
The character designs get murkier, especially if Pocket Pair tries to merchandise the pals they'll be under much more scrutiny and like I said earlier if they cause market confusion will be a big test. Which involves a mess of comparisons of similarity and percentages