Here's a list of relevant interviews with Yoshio Sakamoto.
Metroid Database Developer Profile : Yoshio Sakamoto
http://www.metroid-database.com/features/profile_Sakamoto.php
Yoshio Sakamoto's GDC 2010 Keynote -
“From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences”
https://www.nintendo.co.uk/Iwata-As...tor-Yoshio-Sakamoto/Page-1/Page-1-203794.html
Many of the other games I’ve worked on have been more unique, subtler or quirkier.
And because of that…
They don’t make it out of Japan as much. Please don’t interpret this as meaning the games are boring…
In Japan, METROID games are known as niche titles as well, so over there, I might be considered “a guy who only makes niche games.” In other words, rather than making games with global appeal, my true identity might be as a game designer with a "strong tendency towards niche games."I think this might upset the company but I actually really like being in the position that I'm in.
Q&A: Metroid Creator's Early 8-Bit Days at Nintendo - Wired April 2010
http://www.wired.com/2010/04/sakamoto/
Memories of Making Metroid - 2003
Famicom days to GBA
http://www.siliconera.com/2011/12/26/memories-of-making-metroid/
Famicom Disk System interview - Nintendo Dream 2004
http://www.metroid-database.com/m1/fds-interview-p0.php
Super Metroid Guide Book staff interview - 1994
http://www.metroid-database.com/sm/interview.php
The Making of Super Metroid - Retro Gamer 2014
http://www.retrogamer.net/retro_games90/the-making-of-super-metroid/
The Elegance of Metroid - Gamasutra 2010
Working with different partners, the impression the games leave behind, maintaining story elements
http://www.gamasutra.com/view/feature/132721/the_elegance_of_metroid_yoshio_.php
Metroid Fusion & Prime Dev interview - 2003
What is Metroid to Sakamoto?
http://www.metroid-database.com/features/mp&mf_int3.php
Metroid Fusion interview - NOM 2003
http://www.metroid-database.com/features/nomsakamoto.php
Metroid (Zero Mission) Q&A with Sakamoto - 2004
http://www.metroid-database.com/features/faq.php
Metroid Zero Mission Director Roundtable - IGN 2004
http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=1
Iwata Asks Yoshio Sakamoto (Metroid: Other M) and Hironobu Sakaguchi (The Last Story)
https://www.nintendo.co.uk/Iwata-As...ection/1-A-23-year-old-Connection-218000.html
Iwata Asks Game & Wario
http://iwataasks.nintendo.com/interviews/#/wiiu/gameandwario/0/0
Iwata Asks Metroid: Other M
http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/0/0
Q&A 'Metroid: Other M' - USA Today - Sept 9, 2010
http://content.usatoday.com/communi...her-m-director-yoshio-sakamoto/1#.VT1aMCFVhBc
Q: Talk about why you decided to return to Samus' story after the events of Super Metroid.
Sakamoto: Metroid: Other M is an episode which fills in the blanks of the overall Metroid storyline between Super Metroid and Metroid Fusion. We couldn't just leave this part of the storyline untouched. It's so critical that without addressing it, we wouldn't be able to make new games that show Samus' adventures that take place after the events of Metroid Fusion.
- Does this game bring Samus' story to an end or leave room for future adventures?
Sakamoto: Since chronologically, Metroid: Other M is followed by Metroid Fusion, it is certainly not the end for Samus. However, it was important for us to address the storyline of Metroid: Other M before looking at events that happen later in her life.
Metroid: Other M Yoshio Sakamoto interview - GameSpot Sept 20, 2010
https://youtu.be/up8GLJ0aVVo
"I'm really looking forward to listening to any opinions from fans, as well as any new players who have Other M as their first Metroid game. So I'm really looking forward to recieving many opinions - either good or bad.
I'm not necessarily saying that we will try to incorporate any all the opinions of fans, but we do want to hear their feedback, and depending on them we might want to make some significant change to the to future direction of the Metroid franchise. Or we might want to go ahead with the direction set forth from Other M."
Metroid: Other M - " The Challenge of Project M"
Behind the scenes video with Yoshio Sakamoto (Nintendo) Yosuke Hayashi (Team Ninja) and Ryuji Kitaura (D-Rockets) discussing the challenge of making the game and discussions they had during their collaboration.
The essence of 2D Metroid in 3D, Samus' Zero Suit, NES button reactions, making the game simple enough for anyone from the NES era to play
Part 1 -
https://youtu.be/DHPZSrG4AXY
Part 2 -
https://youtu.be/6zPkFzMR_9k