If I were to pick my internal Nintendo team to work on a new Metroid it would be lead by Hiroyuki Kimura, Takahiro Harada, Tomoyoshi Yamana and Takehiko Hosokawa
Even while we were making of Super Metroid for the SNES, I stuck stubbornly to my decision that there wouldnt be any dialogue, no matter what. [...] Its too easy to have players wandering around a huge map, indifferent to their surroundings. I have to find a way to spice things up a bit and stimulate their brains. If all we do is extract the essence of Metroid over and over again, every game we release will turn out exactly the same. I try to challenge myself by focusing on developing a new gameplay mechanism every time in order to avoid complaints like that.
The fact that they got the Prime Trilogy on the WiiU eShop and not Other M gives me high hopes that Nintendo knows where they clearly stumbled and that they're not thinking "the game was great, they just didn't get it!".and have it sell 2 copies? no. they won't bother.
that game is too poisonous to even be re-released. i bet the effort to get it on the eShop on Wii U is not even worth it.
What? Sakamoto actually made everything in his power to make Other M as canon as possible. Meanwhile he also wrote out of this canon the three most critically acclaimed Metroids of the last 15 years (and the only ones he wasn't directly involved with); the Prime Trilogy.people are being too harsh on him.
nintendo tried to be different with other m. and it was. this game isnt a mainline game, so where is the point of bashing the game. i know plenty of people who enjoyed this game, while all i do read on the internet is, that the game sucked.
sad to read such stuff.
Joke thread? Or are we forgetting this horrible monster of a person (singlehandedly mind you) destroyed the Metroid series with that abomination that is Other M.
What? Sakamoto actually made everything in his power to make Other M as canon as possible. Meanwhile he also wrote out of this canon the three most critically acclaimed Metroids of the last 15 years (and the only ones he wasn't directly involved with); the Prime Trilogy.
It hurts to say it but it is with great pain that I tell you: until Nintendo writes Other M out of canon, reboots the franchise or just ignores it then M:OM is very much a mainline game. More so than the sublime Metroid Prime.
RG: For a few years, Samus Aran has been "living" in the United States [In terms of her game's development - Ed.]. Now that the series has returned to Japan, how has it changed? What is the difference between Retro Studios' Samus and Other M's Samus?
YS: The series has been abroad for a while, and has now returned to its roots. In Japan, the game comes out tomorrow; I think that many followers of the Metroid saga are eagerly anticipating it and will be satisfied with the series's return to Japan. Regarding “the Samuses”, it is a complicated question. Nearly everybody has asked about the Prime series, which are part of the Metroid timeline, but are completely different. It has nothing to do with it, but it could be a way to represent other facets of Samus's personality. I don't want to create divisions between the Samus from the east and the Samus from the west; to me, the real Samus is the one you will meet in Metroid: Other M.
Sakamoto-san, you supervised Metroid Prime and were in charge of directing Metroid Fusion. Prime was the series' first first-person perspective game, but...
Sakamoto: When I heard of the project, I was also bewildered. Because Samus is a relatively popular character, I didn't think it would be a good idea for her to come out in this form. But they showed it to me partway through development, and they had the Morph Ball, and the shape of Samus appeared to feel good. It had a cool world, and I thought it would do well. I think they finished it nicely.
About where in the timeline is Prime set?
Sakamoto: The story takes place between the first one on the Famicom Disk System and is followed by Metroid II. I had the idea to make it separately as a gaiden [side story], but wouldn't it be a cop-out to call it a gaiden? Because of that, I consulted with Tanabe, and things fell into place very naturally. The local staff worked on it really hard, it serves as part of the series, and I think they completed it very well.
The day before Metroid: Other M released in Japan Sakamoto said this:
Past, Present and Future of Metroid - Revogamers - Sept 1, 2010
http://www.nintendoworldreport.com/translation/23982/yoshio-sakamoto-interview
When Metroid Prime was released in Japan Sakamoto said this in 2003:
Metroid Prime and Metroid Fusion Staff Interview - NOM 2003
http://www.metroid-database.com/features/nomsakamoto.php
The Metroid Prime Trilogy collection from 2009 came with an art book that presents the Prime Trilogy as a self-contained story set after the events of Metroid 1.
http://metroid.wikia.com/wiki/Metroid_Prime_Trilogy_art_booklet
"Mission Complete. Samus’s ship flies off into the depths of space, thus closing the curtain on the story of Phazon."
I don't think that was the case. The game was a few weeks old only. It takes longer for things to settle in and form a general opinion.So Sakamoto never considered it non canon? Good to know. Also the remark about not creating divisions between the eastern and western interpretations of Samus means he's probably more aware of the criticism towards Other M than a lot of people assume.
I don't think that was the case. The game was a few weeks old only. It takes longer for things to settle in and form a general opinion.
I also loathe his remark about "yeah Prime is canon and shit but my doormat Samus with daddy issues is the real one. Any previous Samus from the west that might've shown a little more independence is the wrong Samus."
Urgh. This opinion is awful and I'm tired of seeing it. Sakamoto is responsible for more than Other M, the OP even took the time to list out the games he's worked on so you can't even play the ignorance card here.
Other M is just one game. Boo hoo hoo you didn't like it, we get it. Do you honestly have to keep going on about it? It's coming up to five years now so just play another game, replay the Prime triology if you must, just move on!
And guess what? Other people like his other recent games like Wario Ware, Rhythm Tengoku and Tamadochi Life so they don't see him as a "horrible monster of a person". They are also more than one game.
Would you like some cheese with that whine?I've never seen a collective so upset by a game, so unwilling to look at its good points, so dedicated to dragging it through the mud as Other M's detractors. It's cast a spell of vitriol unlike anything I've ever seen in gaming.
It's like, directing several highly-acclaimed Metroid titles suddenly means nothing, and that Sakamoto must forever be kept as far away from the series as possible in the eyes of some.
Like I said, George Lucas syndrome at play. Nerds never forgive.
Would you like some cheese with that whine?
Its giving Brawl a run for its money.I've never seen a collective so upset by a game, so unwilling to look at its good points, so dedicated to dragging it through the mud as Other M's detractors. It's cast a spell of vitriol unlike anything I've ever seen in gaming.
It's like, directing several highly-acclaimed Metroid titles suddenly means nothing, and that Sakamoto must forever be kept as far away from the series as possible in the eyes of some.
Like I said, George Lucas syndrome at play. Nerds never forgive.
I do no longer engage because the arguments are all starting to go in circles. It's insane how people can accuse the man for being a "creep" because he refers to the character he created and shaped his career and life as his "daughter", yet people can't let go of a commercial product released half a decade ago.I've never seen a collective so upset by a game, so unwilling to look at its good points, so dedicated to dragging it through the mud as Other M's detractors. It's cast a spell of vitriol unlike anything I've ever seen in gaming.
It's like, directing several highly-acclaimed Metroid titles suddenly means nothing, and that Sakamoto must forever be kept as far away from the series as possible in the eyes of some.
Like I said, George Lucas syndrome at play. Nerds never forgive.
Uh-huh. So you haven't accused all nay-sayers of collectively aiming to absolutely bad-mouth the game in order to detract? Right.Except the negativity is not coming from me.
Uh-huh. So you haven't accused all nay-sayers of collectively aiming to absolutely bad-mouth the game in order to detract? Right.
The story isn't minor if it gets pushed in your face. The deconstruction of the protagonist is a valid reason for fans to be upset about. Get off your high horse.I've made an observation that the hyperbole and excessive criticism from a large number of message board posters isn't remotely reflective of the game's minor shortcomings, or its largely favourable critical reception. The game touched a nerve in ways few have, for seemingly rather superficial reasons.
The story isn't minor if it gets pushed in your face. The deconstruction of the protagonist is a valid reason for fans to be upset about. Get off your high horse.
But the shortcomings are not minor nor superficial, and the criticisms are not hyperbolic. The game pretty much has no redeeming values whatsoever, it's really that bad.I've made an observation that the hyperbole and excessive criticism from a large number of message board posters isn't remotely reflective of the game's minor shortcomings, or its largely favourable critical reception. The game touched a nerve in ways few have, for seemingly rather superficial reasons.
But Samus does flips while jumping, that clearly means it's a loyal continuation of traditional 2D Metroid gameplay.But the shortcomings are not minor nor superficial, and the criticisms are not hyperbolic. The game pretty much has no redeeming values whatsoever, it's really that bad.
And I didn't mean to say he was aware of the criticism at the time of the interview. I meant that since he was aware there was a potential issue, I think it makes more sense to assume he's been listening to the criticism over the following years than to assume he hasn't.
"I'm really looking forward to listening to any opinions from fans, as well as any new players who have Other M as their first Metroid game. So I'm really looking forward to recieving many opinions - either good or bad.
I'm not necessarily saying that we will try to incorporate any all the opinions of fans, but we do want to hear their feedback, and depending on them we might want to make some significant change to the to future direction of the Metroid franchise. Or we might want to go ahead with the direction set forth by Other M. But unfortunately we just launched the product and I have no way of knowing what reactions people will have, so I'd like to listen to their opinions first."
It’s quite interesting that the company you mention didn’t feel confident following up on Super Metroid. That’s something that happens even now with fans comparing every new game to the SNES version. Does it frustrate you that you made something so good that nothing else appears to come close to it?
Sakamoto: We have just launched Other M in Japan and I’ve been checking user opinions on the Japanese bulletin boards. What you say is definitely true; many of them are saying that they prefer Super Metroid. So it gives me some mixed feelings to hear that. It’s complicated simply because to me Super Metroid and Other M are both products that I was deeply involved with. So as far as I’m concerned, I don’t have to compare the two. It’s definitely true that Super Metroid was a good game but it is one of many good games in the series. Of course, there was the choice for me to work on a game more similar to Super Metroid but I don’t know if that would represent a true evolution of the series. We might be able to come up with a better Super Metroid but, some day sometime, we would work ourselves into a creative dead end if we were simply moving forward in one direction. I, myself, have been seeking new stimulations and new play feels with the games that I’ve been working on so at least I am trying to avoid repeating the same things.
I definitely consider the feedback of those players that prefer Super Metroid but the fact of the matter is that Other M has other features that must be exciting and appealing to the audience. It’s only a few days since the game’s worldwide launch and at this point I’m anxious to learn the initial reaction from the public but, on the other hand, I’m always looking forward to reading the comments and feedback once those players have completed the game for the first time. Perhaps their opinion will have changed by then.
One of the biggest differences between Super Metroid and Other M is a much greater emphasis on cut-scenes. If you’d had today’s technology in the Nineties, would Super Metroid have been as story-heavy, as character driven, as Other M is?
Sakamoto: As a matter of fact I think I made some basic comment about that in one of the official guide books to Super Metroid all those years ago. Specifically what I said was, the way we made Super Metroid was to try not to use dialogue or text at all and that everything should be conveyed through gameplay. We intentionally avoided direct narrative. Rather than have Samus talk about herself we preferred the player to feel things through the game. This even extended to navigation as, rather than tell people where to go using text messages, we would design the stages so that people could sense where to go next.
So, between Metroid: Other M and Super Metroid we had clearly defined concepts and even if we’d had similar technologies back then we would not have made Super Metroid the way we made Other M.
Yoshio Sakamoto: I think a lot of people who have been playing Metroid certainly have developed an idea of Samus as a loner, and we've read a lot of interesting comments on internet forums regarding where Samus's narrative can go. Is she going to be fighting with inner demons? It certainly seems hard to get a sense that Samus would ever work with team members.
But because that image is so prevalent, we've decided to play with it a little bit. So you'll find that she does have team members fighting alongside her, but, at the same time, the focus, from the narrative perspective, is going to always be on what she's thinking. We want people to get to know Samus this time around.
No, he, did, not, godfucking dammit stop spreading that lie, he never said the prime games weren't canon, he only reiterated that they were spinoffs, which THEY WEREWhat? Sakamoto actually made everything in his power to make Other M as canon as possible. Meanwhile he also wrote out of this canon the three most critically acclaimed Metroids of the last 15 years (and the only ones he wasn't directly involved with); the Prime Trilogy.
It hurts to say it but it is with great pain that I tell you: until Nintendo writes Other M out of canon, reboots the franchise or just ignores it then M:OM is very much a mainline game. More so than the sublime Metroid Prime.
But the shortcomings are not minor nor superficial, and the criticisms are not hyperbolic. The game pretty much has no redeeming values whatsoever, it's really that bad.
Okay.Most of Other M's criticism appears to come down to the bloated, loquacious narrative and a portrayal of Samus which jars with expectations of players who've filled in the blanks for themselves over the years.
tlyom. They were important enough for the developer to add loads of unskippable cutscenes that you can even watch on their own.And that's fair enough, they aren't really important components of the game.
And now you're just making stuff up. No, there is criticism of the gameplay, yes, it's not THAT grave, no, people don't suddenly, unduly shit on the gameplay. You can ride that "story isn't important/only gameplay matters" narrative to death, the story in this game is a hard to ignore, central part of the experience.But I've never heard solid, damning criticism of the game's controls, mechanics, design, pacing or structure, all of which hold up very well, even now. They just seem to get the blame too, and the game becomes uniformly awful across the board because people really are that upset about the lame portrayal of a fictional space lady.
Most of Other M's criticism appears to come down to the bloated, loquacious narrative and a portrayal of Samus which jars with expectations of players who've filled in the blanks for themselves over the years. And that's fair enough, they aren't really important components of the game. But I've never heard solid, damning criticism of the game's controls, mechanics, design, pacing or structure, all of which hold up very well, even now. They just seem to get the blame too, and the game becomes uniformly awful across the board because people really are that upset about the lame portrayal of a fictional space lady.
Most of Other M's criticism appears to come down to the bloated, loquacious narrative and a portrayal of Samus which jars with expectations of players who've filled in the blanks for themselves over the years. And that's fair enough, they aren't really important components of the game. But I've never heard solid, damning criticism of the game's controls, mechanics, design, pacing or structure, all of which hold up very well, even now. They just seem to get the blame too, and the game becomes uniformly awful across the board because people really are that upset about the lame portrayal of a fictional space lady.
And now you're just making stuff up. No, there is criticism of the gameplay, yes, it's not THAT grave, no, people don't suddenly, unduly shit on the gameplay. You can ride that "story isn't important/only gameplay matters" narrative to death, the story in this game is a hard to ignore, central part of the experience.
Most of the game is spent moving in a straight line to the next corridor.
I could describe any Metroid game like this if I wanted to.
You can skip the cutscenes after your first playthrough. If you wanted to skip them during your first playthrough, then surely story isn't that important.
Wtf is this logic?
Since the cut-scenes are unkippable it means the developers considered them important.
People posted plenty of reasonable criticism towards the game and you're dismissing them like they don't have any value and you're the only one right.
I was about to say the same thing.This modern concept of rebooting an entire franchise because of one wrong step is ridiculous. They can just continue on and nobody will care about or remember Other M. If they announced a 3D Metroid at E3 set after Fusion starring fugitive Samus, fans would go nuts.
That would be a fantastic way to handle it.Honestly? If there's another Metroid game that takes place after Fusion (or Other M), I hope there's a line in it, SOMEWHERE, where Samus basically laughs Other M off as "Holy hell was I having a bad day" or something. Acknowledge it was terrible, have a small joke with it, and move on.
No he didn't, it is not called Metroid 5. Main line entries get numbers.What? Sakamoto actually made everything in his power to make Other M as canon as possible. Meanwhile he also wrote out of this canon the three most critically acclaimed Metroids of the last 15 years (and the only ones he wasn't directly involved with); the Prime Trilogy.
George Lucas also kept making shit even after he was done with the prequels right up until he quit films altogether and sold out to Disney while also actively preventing people from viewing the original versions of his earlier work.If you're defending Sakamoto here, I have no clue why you're trying to draw parallels to the backlash towards Lucas of all people. Saying this as someone who agrees Other M making his earlier and later work void is dumb since it was a one-off turd in an otherwise very solid portfolio.Like I said, George Lucas syndrome at play. Nerds never forgive.
Ha, yep.George Lucas also kept making shit even after he was done with the prequels right up until he quit films altogether and sold out to Disney while also actively preventing people from viewing the original versions of his earlier work.If you're defending Sakamoto here, I have no clue why you're trying to draw parallels to the backlash towards Lucas of all people. Saying this as someone who agrees Other M making his earlier and later work void is dumb since it was a one-off turd in an otherwise very solid portfolio.
The story isn't minor if it gets pushed in your face. The deconstruction of the protagonist is a valid reason for fans to be upset about. Get off your high horse.
George Lucas also kept making shit even after he was done with the prequels right up until he quit films altogether and sold out to Disney while also actively preventing people from viewing the original versions of his earlier work.If you're defending Sakamoto here, I have no clue why you're trying to draw parallels to the backlash towards Lucas of all people. Saying this as someone who agrees Other M making his earlier and later work void is dumb since it was a one-off turd in an otherwise very solid portfolio.
I've always respected the fact that Star Wars belongs (or belonged) to Lucas, and it was his to do with as he pleased, even if I didn't always agree with his decisions (I actually really like the prequel trilogy, despite its shortcomings, although I do have problems with some of his changes to the original trilogy). I could say the same for Sakamoto, although he's never really set a foot wrong with Metroid as far as I'm concerned. I could enjoy Other M's story for what it is- glossy, campy, unwisely self-indulgent shit, but the good more than outweighs the bad imo, and I'd even consider it one of the better games in the franchise.
I think it's important to respect the creator and their sense of creativity, and for them to follow new directions which interest them, even if they aren't necessarily in our best interests. When we start beating our chests and demanding that escapism adhere to a set of rules we've invented and creators fearfully follow suit, that's when art loses its vigor and culture stalls.
If you read about the development of the game you will understand why Sakamoto is responsible for the game. He insisted they use D-pad only control, he insisted that the script be translated as literally as possible, he insisted on the specific characterization of Samus right down to her beauty spot. They might be listed as co-directors but Hayashi and Hosokawa were more like sub-directors. Sakamoto designed the game.
I think all Metroid fans are open to Sakamoto returning but only if he demonstrates an understanding of Other M's flaws. The concern is that he thinks people 'didn't get it' rather than 'I made a terrible game'. He kept saying Other M was the 'true' version of Samus, that this is what he always had in mind for her character. That's what has people worried, he doesn't understand his own character.
It was largely conveyed through body language and actions in previous games. As well as the fact that saying nothing is actually saying something.Was she really deconstrcted? What exactly was there to begin with?
Admittedly I haven't played every game in the series through so if she was heavily built up as a character in the Prime sub series or such, please correct me. I don't recall her expressing or demonstrating any sort of personality whatsoever with the exception of her sparing the last Metroid at the end of the second game. Again if I missed something please let me know.
To be fair Sakamoto wasn't exactly the creator of Metroid. He's been with the series since the start and worked on all the titles with the exception of the ones they outsourced to a western development studio though so he's kind of taken the role as the head of the series.
It was largely conveyed through body language and actions in previous games. As well as the fact that saying nothing is actually saying something.
Super Metroid had a non-nonsense narrated intro, and even Fusion shows a 'get the job done' attitude in most of the script. The Primes in particular however used actions and body language to convey confidence. Samus was NEVER openly afraid.
Other M had Samus paralysed with fear about fighting an enemy she'd defeated multiple times before without hesitation. It wasn't just an inner monologue as she went about her usual business of wiping the floor with every enemy in her path, she ceased to act, which is directly outside of all the previous games experience.
All criticism and praise is equally valid.
What I'm interested in is the phenomenon of Other M's harsher critics -still full of opportunistic bile 5 years on-
concrete flaws at a gameplay level to justify words like 'abomination' or the besmirching of Sakamoto's name over a single title which was actually well received by the more rational and distanced of critics.
And I think that comes down to the story, and also perhaps rather zealous fandom surrounding an ideal of Samus that never officially existed in the first place.
Was she really deconstrcted? What exactly was there to begin with?
Admittedly I haven't played every game in the series through so if she was heavily built up as a character in the Prime sub series or such, please correct me. I don't recall her expressing or demonstrating any sort of personality whatsoever with the exception of her sparing the last Metroid at the end of the second game. Again if I missed something please let me know.