In Cold Blood
Banned
Games are constantly re-jigged, or revamped and have their scope changed, during construction.
If a game is just a basic reboot of an older game, like say Bluepoint with Bloodborne, there's fuck all to really consider.
If it's a basic add on, or DLC, like Spiderman 2, then all they really need is a new story name and some new character models for the new characters in the game, and away you go.
The Initiative was a brand new studio built from the ground up, to make a game with a totally new concept. No reusing old game assets or storylines.
They had a goal of having a boutique studio, made up of all the most talented devs from studios in that highly talented area.
They soon found out that they had too many chiefs and not enough Indians, and Gallagher had to pull rank and regain control of what the game was going to be.
As for "Unreal Engine 5" issues, CD has their own internal game engine called "foundation", so if they had to get to grips with using Unreal Engine 5, well the poor little guys. Literally every single support studio has to get to grips with whatever game engine the game they are working on uses. This is not some amazing revolution here.
Microsoft isn't going to abandon the game or the studio. Daryll Gallagher knows how to make a good game.
CD are a quality studio, and UE5 is a quality engine.
The game will come out, and the FUD being thrown around by fanboys will all be a forgotten
If a game is just a basic reboot of an older game, like say Bluepoint with Bloodborne, there's fuck all to really consider.
If it's a basic add on, or DLC, like Spiderman 2, then all they really need is a new story name and some new character models for the new characters in the game, and away you go.
The Initiative was a brand new studio built from the ground up, to make a game with a totally new concept. No reusing old game assets or storylines.
They had a goal of having a boutique studio, made up of all the most talented devs from studios in that highly talented area.
They soon found out that they had too many chiefs and not enough Indians, and Gallagher had to pull rank and regain control of what the game was going to be.
As for "Unreal Engine 5" issues, CD has their own internal game engine called "foundation", so if they had to get to grips with using Unreal Engine 5, well the poor little guys. Literally every single support studio has to get to grips with whatever game engine the game they are working on uses. This is not some amazing revolution here.
Microsoft isn't going to abandon the game or the studio. Daryll Gallagher knows how to make a good game.
CD are a quality studio, and UE5 is a quality engine.
The game will come out, and the FUD being thrown around by fanboys will all be a forgotten