Men_in_Boxes
Banned
In May 2022, and again in May 2023, PlayStation published a couple of oft discussed slides. The discussion surrounding these slides has usually been about where PlayStation is allocating their game development resources. However, just as big of a story seems to have slipped under most peoples radar. PlayStation seems to think the "full priced game market" is going to shrink over the next 5 years.
Here's what they thought in 2022: Digital and Physical software combined for 20 billion dollars in CY21. By CY26, PlayStation projected the same market to combine for 17 billion dollars, a -15% drop.
Here's what they thought in 2023: Digital full game software would plunge from 15 billion dollars in CY21 to 7.4 billion dollars in CY26. That's a roughly 50% drop.
PlayStation, a company set up beautifully to produce full priced games, not only doesn't see growth in that market, they don't see a plateau either. They see the full priced game market atrophying considerably.
(Q1 2022)
(Q1 2023)
Here's what they thought in 2022: Digital and Physical software combined for 20 billion dollars in CY21. By CY26, PlayStation projected the same market to combine for 17 billion dollars, a -15% drop.
Here's what they thought in 2023: Digital full game software would plunge from 15 billion dollars in CY21 to 7.4 billion dollars in CY26. That's a roughly 50% drop.
PlayStation, a company set up beautifully to produce full priced games, not only doesn't see growth in that market, they don't see a plateau either. They see the full priced game market atrophying considerably.
(Q1 2022)

(Q1 2023)
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