Man im still torn between getting one of these:
Rigs
Battlezone
Eve valkyrie
What should I get?
Is there any way to move "the circle" you have to stand in for job simulator?
I'm a good 6 feet away from the camera but the circle I have to stand in is just out of range behind me and in the middle of my sofa.
Nah, it's no good for normal games. I'd much rather play a video game on a 720p screen than the cinematic view on this.
I disagree. I had a great session playing Resogun & UC4 on the large & medium size screens respectively.
Sounds weird. I'm about 7 feet back in the circle.
You really do need a good bit of space for some games over others. I can almost sit anywhere I want for Battlezone but Job Sim requires a specific distance every time and it's always the same spot on my floor. I find after I get centered in the circle, when I start the game I move forward a bit for the game space. You won't be needing much room to move around in Job Sim but you will need to crouch and reach out from time to time to get to cabinets and shelves to provide the best customer service you can, human!
IMO you shouldn't need more than 10 feet from the camera to the farthest back you can be and no more than arm's length left or right from the center line of the camera.
If you need more space, just point the camera in a different direction and give yourself more room. Lots of people seem to think they need to be directly in front of the TV. Mine is pointed to the side so the social screen is visible for anyone wanting to sit and watch. Despite not being room space VR, you still need room to play.
It's fine for every other game (at present) it just with job simulator the one specific area of the room they want me to stand is exactly where my very heavy chair is.
I'll see If I can nudge things around to try and get a few more inches of space. Thanks.
Tilt the camera down. I think the circle is what it sees as the middle of the play area based off where the camera is aimed.
Moved the PS4 back into the living room. Half tempted to keep the PS4 when I get the Pro to stop moving it from the streaming setup and back...
Anywhoo, now I can try Sports Bar VR properly, so I'm jumping in.
And here comes PS VR NSFW stuff along with it. Though it has been announced PS doesn't support porn, but those are regular .mp4 files to be played.
My move controller is quite simply not working with Rez. Any way to calibrate this thing? It was working fine in Rush of Blood...
Played Until Dawn Rush of Blood on Saturday night, holy shit it is amazing! scary as fuck, I love it. I also tried Headmaster and Playroom VR on Saturday great games.
Unfortunately I tried Driveclub VR had to take the headset off, felt dizzy and sick. Is there a way to prevent this from happening or do I just have to ignore games like this? Will I get used to it and will it better if I keep playing them?
I dont know how individual that is, but I got the motion sickness much quicker the first few days I played those kinds of games in VR. Yesterday when I played Driveclub i didn't really feel sick at all. I think it is a combination of getting used to it and having the right setup.
OK, thanks. I've just been reading up on it and apparently having a head cold can cause it and unfortunately I have a head cold @ the minute so I'm hoping that caused the issue.
The article also says chewing gum can also help.
https://www.freeflyvr.com/virtual-reality-sickness-nausea/
PSVR is 100% immersive, but I'm starting to wonder whether I really want to be THIS immersed into video games.
I can't help but feel there's something unhealthy about being strapped into this headset for hours. I really wonder what the long term effects are.
If you need more space, just point the camera in a different direction and give yourself more room. Lots of people seem to think they need to be directly in front of the TV. Mine is pointed to the side so the social screen is visible for anyone wanting to sit and watch. Despite not being room space VR, you still need room to play.
alternatively, if it comes to it. you could take some motion sickness medication. they worked with me as a kid. i assume they would in VR?
not eve valkyrie, certainly not for the price they're asking for it... Rigs is amazing though. but i hear battlezone is too but i'm still waiting on my copy![]()
OK, thanks. I've just been reading up on it and apparently having a head cold can cause it and unfortunately I have a head cold @ the minute so I'm hoping that caused the issue.
The article also says chewing gum can also help.
https://www.freeflyvr.com/virtual-reality-sickness-nausea/
Can you get SBS vids working?
Thanks. I'm not interested on 360 vids.Sadly no. PSVR Cinema VR is useless because of that. Well except for 360s videos.
Im still on the fence about this. I have a Vive and am a bit burned by the lack of a significant future software presence. Does psvr's software outlook seem alright past this wave of launch titles? I might just invest in the tech to support the medium, but it's difficult if the future is uncertain
Imo regardless of platform it's rarely a good idea to invest for uncertain future.Im still on the fence about this. I have a Vive and am a bit burned by the lack of a significant future software presence. Does psvr's software outlook seem alright past this wave of launch titles? I might just invest in the tech to support the medium, but it's difficult if the future is uncertain
Im still on the fence about this. I have a Vive and am a bit burned by the lack of a significant future software presence. Does psvr's software outlook seem alright past this wave of launch titles? I might just invest in the tech to support the medium, but it's difficult if the future is uncertain
I'm having so much fun with my PSVR, seriously...
It's such a fresh and cheerful experience, I haven't been this thrilled by something gaming related in years... I mean I even stopped playing Gears 4 for, and I was eagerly waiting for that.
Being the VR platform that will earn developers the most money for the next two-three years should secure a good portion of the VR projects at least.Does psvr's software outlook seem alright past this wave of launch titles? I might just invest in the tech to support the medium, but it's difficult if the future is uncertain
Sadly no. PSVR Cinema VR is useless because of that. Well except for 360s videos.
https://www.reddit.com/r/PSVR/comments/57gkqr/tracking_issues_rest_mode_full_power_cycle_fix/
https://www.reddit.com/r/PSVR/comments/57i6db/tracking_issues_remove_all_stickers_from_the/
Another thing I did was make sure the camera was standing in the same height as my eyes. I also used the demo disk calibration instead of the one in the settings as I didn't feel that helped at all. There are multiple threads on Reddit that have users with different solutions. I have posted what helped me. I hope you get to fix yours because I know how annoying that tracking is :/
I tried some of the Reddit stuff and I almost have no issues anymore.
Here is what I tried.
1. Power off the ps4 unplug the camera wait for a minute then plug in and power on.
2. Sit closer to the camera at exactly 6 feet.
3. Do the manual calibration stuff. Settings->Devices->PSVR
4. When it happens turn off and then on the headset.
5. Standing and sitting need two different setups. Either you move or the camera for each situation.
Before I did these things I couldn't finish the Thumber demo because it drifted 90 degrees. I tired the demo again with no drift at all.
WTF Rigs. Was going thru tutorial and i was doing fine with head turning. Tried to do the right stick turning and the FOV got smaller and now i feel nauseated. Who's the fucking genius that made the FOV smaller? Went back to head turning and the FOV is still small, please tell me thats not how its going to be. I had to turn that shit off.
So what's screen drifting?
Has anyone NOT experienced any tracking issues or drift?