James Sawyer Ford
Gold Member
How reliable is this?
Who knows lol, I’m just trying to get my hopes up
How reliable is this?
im one away from all S gold lol. that forumla 1 car is a nightmare lolFuck license tests.
Smoother distribution and logistics for something so big. Especially with physical copies.I’m curious though, why would Sony publish it?
It would make sense if they did the port themselves.I’m curious though, why would Sony publish it?
What was the last game valve published on console?
It would make sense if they did the port themselves.
Hmmm how important is peripheral vision for VR?Unless you're blind in one eye you should be okay though? I have a high astigmatism and I've been able to enjoy VR. I do get severe motion sickness though.
Hmmm how important is peripheral vision for VR?
I have none on my right eye due to losing a fight with gravity from a 1st floor balcony...
GT7 confirmed to the the full game.
Goodbye real world.
They're actually pulling that shit with this? Man fuck that, definitely not getting one now.Paying $10 for upgrades with no meaningful enhancements beyond the specs of the new hardware is pretty lame.
They're actually pulling that shit with this? Man fuck that, definitely not getting one now.
Yeah for Rez and Tetris Infinite anyway. I think it'll be up to individual game publishers. I wouldn't be surprised if some have no upgrade path at all.They're actually pulling that shit with this? Man fuck that, definitely not getting one now.
They're actually pulling that shit with this? Man fuck that, definitely not getting one now.
Is this the first (launch window) game confirmed to use eye tracking for dynamic foveated rendering (it's not like it willbe the most impressive or anything but I guess we'll have to see how the redone cel shaded art style is, it was quite a low fi game previously) or are there more (post launch)?
I've only seen eye tracking mentioned for lame things like menus/weapon selection before (also the gimmicky sounding Before Your Eyes newly announced from flat port), unless Sony has discussed it as being part of the PSVR2 SDK or something (which it should be, if not already then eventually)?I figured everything would use it. There's no way Horizon could look tha good without it, at least.
I've only seen eye tracking mentioned for lame things like menus/weapon selection before (also the gimmicky sounding Before Your Eyes newly announced from flat port), unless Sony has discussed it as being part of the PSVR2 SDK or something (which it should be, if not already then eventually)?
In a little bit, IGN is hosting a livestream showcase to announce new games for PSVR2.
could you trick the foveated rendering though? Like doing some funny shit with your eyes could show the cracks?Oh I had assumed the whole time it was in the sdk but I don't know for sure. Another example after horizon is resident evil. That looks way too good and I think may not be possible without it. GT7 might be able to be brute forced but the foveation is actually visible from what they showed so it's there.
Hosted by the guy who does PSVR Without Parole, which is a great channel.
could you trick the foveated rendering though? Like doing some funny shit with your eyes could show the cracks?
PSVR2 is a victory for Sony.
Preordered Demeo as soon as I could. Missed out on it on my Quest a couple years ago before I sold it. Can’t wait to jump in.The best game in that lineup of PC/quest ports from 2 years ago is definitely demeo. That game is awesome. Also the mini golf game which I can't think of it's name.